TheEndBringer wrote: »Oreyn_Bearclaw wrote: »TheEndBringer wrote: »The golden vendor should allow you to buy all shoulders with AP, similar to the undaunted coffers. I've run these dungeons so many times over the years. I'm just done with repeating the same content just to blow 100+ keys to finally get the weight you need. It's clear they weight the RNG of shoulders in the coffers to throw you the least desirable set in each one in the weights that are least likely to be useful for the set.
I guess you weren't here when a well known streamer made the same claim. Made a video where he said drops werent even in the monster chest. Rich came with the receipts of his actual drops and called BS. Said streamer came clean and apologized. Random is Random.
I am missing 2 shoulders total. I have not accumulated anywhere near as many keys as a lot of my buddies. System works just fine.
So because a player lied that means it's not true? I don't know if it's true. I only know my experience. I've never, ever, gotten the right shoulder in the first coffer, let alone the right weight. I've always had to spend 20 keys MINIMUM.
Yes the system is better than it was way back in the day but it's still there to keep you running content over and over and over and over, but because it's fun or enjoyable, but because the RNG is not favorable.
If they really wanted to disprove that, that could release the drop rates for undaunted but that would be an unwise move.
spartaxoxo wrote: »
Suna_Ye_Sunnabe wrote: »You don't even need a monster set before cp 160. At which point, when you do hit 160, you can easily enough get non dlc monster helmets to start off with until you're proficient enough to get dlc helmets (and many non dlc helmets are just as good as dlc helmets anyway these days). You should have to work your way up to the good stuff.... enough is just handed out in this game as it is. Including getting monster sets from pvp.
AuraStorm43 wrote: »spartaxoxo wrote: »
Again i’m asking, what dungeon have you been unable to do via the activity finder?
danielpang32 wrote: »Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".
SO player can improve their gear accordingly.
If you are those "good" player, who try to tell me "find some friend and do vet".
NO, you dont understand what are you try to talk about about and you dont know what is the problem.
If the game allow you to PUG vet dungeon, they should be able to finish as PUG oriented team.
Stop gating ppl from getting gear which has no equivalent subsituation.
If you keep trying to follow the "advice" from those so call top% player, you will jsut follow the same fate as World of Warcraft.
Their veteran dungeons version which called "mythic dungeons". These hard version dungeons have little to no relevant toward the general playerbase.
Because they are to difficult (gear/class/skill restriction), majority of their player refuse to do it because they are stressful and time costing.
Game is for fun. Everytime I finished a dlc vet dungeon. I dont feel a single sensation of joy and success. All I can feel is relieved and I dont want to play them again.
Facefister wrote: »danielpang32 wrote: »Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".
SO player can improve their gear accordingly.
If you are those "good" player, who try to tell me "find some friend and do vet".
NO, you dont understand what are you try to talk about about and you dont know what is the problem.
If the game allow you to PUG vet dungeon, they should be able to finish as PUG oriented team.
Stop gating ppl from getting gear which has no equivalent subsituation.
If you keep trying to follow the "advice" from those so call top% player, you will jsut follow the same fate as World of Warcraft.
Their veteran dungeons version which called "mythic dungeons". These hard version dungeons have little to no relevant toward the general playerbase.
Because they are to difficult (gear/class/skill restriction), majority of their player refuse to do it because they are stressful and time costing.
Game is for fun. Everytime I finished a dlc vet dungeon. I dont feel a single sensation of joy and success. All I can feel is relieved and I dont want to play them again.
I am fine with that, as long as they implement perfected versions of all sets plus gold jewellery from hardmodes.
They could just add a new passive to the Undaunted line like the crafting ones have. Spend 3 skill points and a NPC adventurer goes out and does the dungeon for you each day, and delivers the resulting helmet in the mail to you.
spartaxoxo wrote: »They could just add a new passive to the Undaunted line like the crafting ones have. Spend 3 skill points and a NPC adventurer goes out and does the dungeon for you each day, and delivers the resulting helmet in the mail to you.
I think they should only come from pvp or dungeons. This solution also is RNG which is the same issue as the Golden
Franchise408 wrote: »Vet rewards should be earned through vet difficulty.
There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.
The entire point of a MMO is to earn stuff, become more powerful, and earn better stuff, rinse and repeat... it is what keeps people playing for years. If you just keep making earning those things easier and easier, there is no sense of achievement anymore, and the game is no longer worth playing.
Now it was some player on the forum who said he opened 15 chests trying get an shoulder but he did not get anything from the bis set he wanted, statistical its an 1/170000 chance if true.Oreyn_Bearclaw wrote: »TheEndBringer wrote: »The golden vendor should allow you to buy all shoulders with AP, similar to the undaunted coffers. I've run these dungeons so many times over the years. I'm just done with repeating the same content just to blow 100+ keys to finally get the weight you need. It's clear they weight the RNG of shoulders in the coffers to throw you the least desirable set in each one in the weights that are least likely to be useful for the set.
I guess you weren't here when a well known streamer made the same claim. Made a video where he said drops werent even in the monster chest. Rich came with the receipts of his actual drops and called BS. Said streamer came clean and apologized. Random is Random.
I am missing 2 shoulders total. I have not accumulated anywhere near as many keys as a lot of my buddies. System works just fine.
Quite honestly, if there actually are enough folks who would rather be handed stuff rather than earn it, ZOS should just spin up a permanent PTS type server for those folks to play on. Meanwhile, leaving the regular servers/game as is... and letting those of us who enjoy actually working towards and earning stuff alone. The whole world really doesn't need to be reduced to the lowest common denominator, it sucks the fun right out of it for many (most?) of us.
spartaxoxo wrote: »The entire point of a MMO is to earn stuff, become more powerful, and earn better stuff, rinse and repeat... it is what keeps people playing for years. If you just keep making earning those things easier and easier, there is no sense of achievement anymore, and the game is no longer worth playing.
If getting better stuff in vet is enough to make the game not worth playing for you, IDK what to tell you. Perfected versions of things are superior to normal, and I get that satisfaction from having perfected gear just fine. One of my personal favorite stickers is the ones I have from vet arena and the VKA.
spartaxoxo wrote: »Quite honestly, if there actually are enough folks who would rather be handed stuff rather than earn it, ZOS should just spin up a permanent PTS type server for those folks to play on. Meanwhile, leaving the regular servers/game as is... and letting those of us who enjoy actually working towards and earning stuff alone. The whole world really doesn't need to be reduced to the lowest common denominator, it sucks the fun right out of it for many (most?) of us.
Because buying them from an NPC using points doing an entirely unrelated activity you'd be doing anyway is such an monumental task.
Again, we don't feel the same. You get enjoyment based off what other people don't have and not merely from the satisfaction of being better than most. It's not enough you have better, you want to win it all. I don't feel the same. I get satisfaction based off what I did or couldn't do. So beating vet and getting something exclusive is enough for me regardless if an inferior version is found elsewhere.
Also, this thread wasn't about adding perfected gear, it was about making the game easier by dropping vet rewards on normal. If they choose to add a perfected version, it should drop on Hard Mode and the regular version stays on Vet.
spartaxoxo wrote: »Also, this thread wasn't about adding perfected gear, it was about making the game easier by dropping vet rewards on normal. If they choose to add a perfected version, it should drop on Hard Mode and the regular version stays on Vet.
Yes, it was. The thread suggestion was to place the monster helmets under the existing normal/perfected system. Where the current helmets drop on normal and a new perfected helm is dropped on vet.
Also, while I did think you personally wanted to win it all. I now see that you wanted someone else to win it all. That's all well and good, but it doesn't change the enjoyment comes not only from what you accomplished but what other people get too. You want winners to take all. So it should be helm vs no helm rather than best helm vs worse helm. I just don't share that philosophy. As long as vet is the superior rewards, it shouldn't mean to me that people who do normal are some scrubs looking for handouts. I don't subscribe to that mentality at all. I want the best rewards for vet to reward effort, but not for them to take literally everything. I don't need it or want it.
I don't think his thread is based on mostly falsehoods at all. He's conveying his experience, and his experience isn't negated by anyone else's.
A lot of PvPers ARE forced into PVP to make their gameplay functional. The golden predates the superior perfected/normal distribution system.
And I especially don't understand it in this case because these are literally items you can just buy from an NPC. It's not like he's asking for a godslayer title off normal or something.
spartaxoxo wrote: »Also, this thread wasn't about adding perfected gear, it was about making the game easier by dropping vet rewards on normal. If they choose to add a perfected version, it should drop on Hard Mode and the regular version stays on Vet.
Yes, it was. The thread suggestion was to place the monster helmets under the existing normal/perfected system. Where the current helmets drop on normal and a new perfected helm is dropped on vet.
Also, while I did think you personally wanted to win it all. I now see that you wanted someone else to win it all. That's all well and good, but it doesn't change the enjoyment comes not only from what you accomplished but what other people get too. You want winners to take all. So it should be helm vs no helm rather than best helm vs worse helm. I just don't share that philosophy. As long as vet is the superior rewards, it shouldn't mean to me that people who do normal are some scrubs looking for handouts. I don't subscribe to that mentality at all. I want the best rewards for vet to reward effort, but not for them to take literally everything. I don't need it or want it.
I don't think his thread is based on mostly falsehoods at all. He's conveying his experience, and his experience isn't negated by anyone else's.
A lot of PvPers ARE forced into PVP to make their gameplay functional. The golden predates the superior perfected/normal distribution system.
And I especially don't understand it in this case because these are literally items you can just buy from an NPC. It's not like he's asking for a godslayer title off normal or something.
Well then, you and I are interpreting the OP completely differently. Reading the thread title and the bolded statements he makes (obviously the bits he feels strongly about), he simply doesn't enjoy doing vet DLC content and finds it a chore, so feels he should get the rewards on normal instead.
danielpang32 wrote: »Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".
SO player can improve their gear accordingly.[/b]
spartaxoxo wrote: »spartaxoxo wrote: »Also, this thread wasn't about adding perfected gear, it was about making the game easier by dropping vet rewards on normal. If they choose to add a perfected version, it should drop on Hard Mode and the regular version stays on Vet.
Yes, it was. The thread suggestion was to place the monster helmets under the existing normal/perfected system. Where the current helmets drop on normal and a new perfected helm is dropped on vet.
Also, while I did think you personally wanted to win it all. I now see that you wanted someone else to win it all. That's all well and good, but it doesn't change the enjoyment comes not only from what you accomplished but what other people get too. You want winners to take all. So it should be helm vs no helm rather than best helm vs worse helm. I just don't share that philosophy. As long as vet is the superior rewards, it shouldn't mean to me that people who do normal are some scrubs looking for handouts. I don't subscribe to that mentality at all. I want the best rewards for vet to reward effort, but not for them to take literally everything. I don't need it or want it.
I don't think his thread is based on mostly falsehoods at all. He's conveying his experience, and his experience isn't negated by anyone else's.
A lot of PvPers ARE forced into PVP to make their gameplay functional. The golden predates the superior perfected/normal distribution system.
And I especially don't understand it in this case because these are literally items you can just buy from an NPC. It's not like he's asking for a godslayer title off normal or something.
Well then, you and I are interpreting the OP completely differently. Reading the thread title and the bolded statements he makes (obviously the bits he feels strongly about), he simply doesn't enjoy doing vet DLC content and finds it a chore, so feels he should get the rewards on normal instead.danielpang32 wrote: »Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".
SO player can improve their gear accordingly.[/b]
It's literally his first statement (emphasis mine). I don't seen any good reason why Monster Helmets that are normal and perfected should work differently than every other normal vs perfect piece of gear in the entire game.
The developers already understand that forcing people into difficult PVE for PVP gear is a bad idea, that's why we have the golden vendor.
Instead of applying "not everything is for everyone," to every situation regardless of how appropriate it is, I think it should be evaluated on a case by case basis.
In this case normal vs perfect gear is already the standard for all new items in the game, and this system has increased player participation in vet content. Increased the quality of vet content (because people who have no business being there have left the queue) and has absolutely nothing to diminish the status of perfected items.
In addition this is gear that is already "earned" just by walking up to an NPC and spending some coin you got doing crafting writs, a task so mindless it can be automated. Leaving the golden alone and doing this would actually INCREASE the exclusivity of perfected helmets to vet content.
Honestly the only reason not to do it is elitism, and I said I don't agree with that philosophy at all
spartaxoxo wrote: »AuraStorm43 wrote: »spartaxoxo wrote: »
Again i’m asking, what dungeon have you been unable to do via the activity finder?
I am able to do all dungeon activities and am not the author of this thread. It's not a matter of what I can or cannot do.
Normal > Perfected is simply objectively a progression of gear.
Franchise408 wrote: »Vet rewards should be earned through vet difficulty.
There is no gear / class / skill restriction to do vet dungeons, and if you're not wanting to play vet content anyways, then there's little to no need for monster gear.
You mean like ring of pale order. The single most op item in the game? Lol 🤣
spartaxoxo wrote: »spartaxoxo wrote: »Also, this thread wasn't about adding perfected gear, it was about making the game easier by dropping vet rewards on normal. If they choose to add a perfected version, it should drop on Hard Mode and the regular version stays on Vet.
Yes, it was. The thread suggestion was to place the monster helmets under the existing normal/perfected system. Where the current helmets drop on normal and a new perfected helm is dropped on vet.
Also, while I did think you personally wanted to win it all. I now see that you wanted someone else to win it all. That's all well and good, but it doesn't change the enjoyment comes not only from what you accomplished but what other people get too. You want winners to take all. So it should be helm vs no helm rather than best helm vs worse helm. I just don't share that philosophy. As long as vet is the superior rewards, it shouldn't mean to me that people who do normal are some scrubs looking for handouts. I don't subscribe to that mentality at all. I want the best rewards for vet to reward effort, but not for them to take literally everything. I don't need it or want it.
I don't think his thread is based on mostly falsehoods at all. He's conveying his experience, and his experience isn't negated by anyone else's.
A lot of PvPers ARE forced into PVP to make their gameplay functional. The golden predates the superior perfected/normal distribution system.
And I especially don't understand it in this case because these are literally items you can just buy from an NPC. It's not like he's asking for a godslayer title off normal or something.
Well then, you and I are interpreting the OP completely differently. Reading the thread title and the bolded statements he makes (obviously the bits he feels strongly about), he simply doesn't enjoy doing vet DLC content and finds it a chore, so feels he should get the rewards on normal instead.danielpang32 wrote: »Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".
SO player can improve their gear accordingly.[/b]
It's literally his first statement (emphasis mine). I don't seen any good reason why Monster Helmets that are normal and perfected should work differently than every other normal vs perfect piece of gear in the entire game.
The developers already understand that forcing people into difficult PVE for PVP gear is a bad idea, that's why we have the golden vendor.
Instead of applying "not everything is for everyone," to every situation regardless of how appropriate it is, I think it should be evaluated on a case by case basis.
In this case normal vs perfect gear is already the standard for all new items in the game, and this system has increased player participation in vet content. Increased the quality of vet content (because people who have no business being there have left the queue) and has absolutely nothing to diminish the status of perfected items.
In addition this is gear that is already "earned" just by walking up to an NPC and spending some coin you got doing crafting writs, a task so mindless it can be automated. Leaving the golden alone and doing this would actually INCREASE the exclusivity of perfected helmets to vet content.
Honestly the only reason not to do it is elitism, and I said I don't agree with that philosophy at all
spartaxoxo wrote: »spartaxoxo wrote: »Also, this thread wasn't about adding perfected gear, it was about making the game easier by dropping vet rewards on normal. If they choose to add a perfected version, it should drop on Hard Mode and the regular version stays on Vet.
Yes, it was. The thread suggestion was to place the monster helmets under the existing normal/perfected system. Where the current helmets drop on normal and a new perfected helm is dropped on vet.
Also, while I did think you personally wanted to win it all. I now see that you wanted someone else to win it all. That's all well and good, but it doesn't change the enjoyment comes not only from what you accomplished but what other people get too. You want winners to take all. So it should be helm vs no helm rather than best helm vs worse helm. I just don't share that philosophy. As long as vet is the superior rewards, it shouldn't mean to me that people who do normal are some scrubs looking for handouts. I don't subscribe to that mentality at all. I want the best rewards for vet to reward effort, but not for them to take literally everything. I don't need it or want it.
I don't think his thread is based on mostly falsehoods at all. He's conveying his experience, and his experience isn't negated by anyone else's.
A lot of PvPers ARE forced into PVP to make their gameplay functional. The golden predates the superior perfected/normal distribution system.
And I especially don't understand it in this case because these are literally items you can just buy from an NPC. It's not like he's asking for a godslayer title off normal or something.
Well then, you and I are interpreting the OP completely differently. Reading the thread title and the bolded statements he makes (obviously the bits he feels strongly about), he simply doesn't enjoy doing vet DLC content and finds it a chore, so feels he should get the rewards on normal instead.danielpang32 wrote: »Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".
SO player can improve their gear accordingly.[/b]
It's literally his first statement (emphasis mine). I don't seen any good reason why Monster Helmets that are normal and perfected should work differently than every other normal vs perfect piece of gear in the entire game.
The developers already understand that forcing people into difficult PVE for PVP gear is a bad idea, that's why we have the golden vendor.
Instead of applying "not everything is for everyone," to every situation regardless of how appropriate it is, I think it should be evaluated on a case by case basis.
In this case normal vs perfect gear is already the standard for all new items in the game, and this system has increased player participation in vet content. Increased the quality of vet content (because people who have no business being there have left the queue) and has absolutely nothing to diminish the status of perfected items.
In addition this is gear that is already "earned" just by walking up to an NPC and spending some coin you got doing crafting writs, a task so mindless it can be automated. Leaving the golden alone and doing this would actually INCREASE the exclusivity of perfected helmets to vet content.
Honestly the only reason not to do it is elitism, and I said I don't agree with that philosophy at all
Dude, I am about the least elite player I know, I just enjoy a game that gives a challenge and things to work towards, not one that hands you everything on a silver platter.
BTW, this was the statement he bolded...
Game is for fun. Everytime I finished a dlc vet dungeon. I dont feel a single sensation of joy and success. All I can feel is relieved and I dont want to play them again.
Also, you confused me with Perfected gear being the new standard. Did I miss something, are there perfected versions of gear dropping in dungeons now that I somehow missed being implemented?
AuraStorm43 wrote: »The problem is you’d have to change how the shoulders work and i’m not refarming shoulders with how [snip] the RNG is
spartaxoxo wrote: »AuraStorm43 wrote: »The problem is you’d have to change how the shoulders work and i’m not refarming shoulders with how [snip] the RNG is
I do think however they did it should not include refarming anything.
It could be something like the perfected helmet counts as 2 pieces, and the "3" piece bonus is something like extra mag or stam or whatever. This way they can leave the shoulders the way they are.
They should also automatically upgrade the helms of anyone who owns them already.
If we had to refarm anything, I wouldn't support the idea. My support is conditional on those who already did the dungeons having that playtime respected.
AuraStorm43 wrote: »spartaxoxo wrote: »AuraStorm43 wrote: »The problem is you’d have to change how the shoulders work and i’m not refarming shoulders with how [snip] the RNG is
I do think however they did it should not include refarming anything.
It could be something like the perfected helmet counts as 2 pieces, and the "3" piece bonus is something like extra mag or stam or whatever. This way they can leave the shoulders the way they are.
They should also automatically upgrade the helms of anyone who owns them already.
If we had to refarm anything, I wouldn't support the idea. My support is conditional on those who already did the dungeons having that playtime respected.
We know they won’t auto upgrade anything, they didn’t for old arena weapons
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Also, this thread wasn't about adding perfected gear, it was about making the game easier by dropping vet rewards on normal. If they choose to add a perfected version, it should drop on Hard Mode and the regular version stays on Vet.
Yes, it was. The thread suggestion was to place the monster helmets under the existing normal/perfected system. Where the current helmets drop on normal and a new perfected helm is dropped on vet.
Also, while I did think you personally wanted to win it all. I now see that you wanted someone else to win it all. That's all well and good, but it doesn't change the enjoyment comes not only from what you accomplished but what other people get too. You want winners to take all. So it should be helm vs no helm rather than best helm vs worse helm. I just don't share that philosophy. As long as vet is the superior rewards, it shouldn't mean to me that people who do normal are some scrubs looking for handouts. I don't subscribe to that mentality at all. I want the best rewards for vet to reward effort, but not for them to take literally everything. I don't need it or want it.
I don't think his thread is based on mostly falsehoods at all. He's conveying his experience, and his experience isn't negated by anyone else's.
A lot of PvPers ARE forced into PVP to make their gameplay functional. The golden predates the superior perfected/normal distribution system.
And I especially don't understand it in this case because these are literally items you can just buy from an NPC. It's not like he's asking for a godslayer title off normal or something.
Well then, you and I are interpreting the OP completely differently. Reading the thread title and the bolded statements he makes (obviously the bits he feels strongly about), he simply doesn't enjoy doing vet DLC content and finds it a chore, so feels he should get the rewards on normal instead.danielpang32 wrote: »Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".
SO player can improve their gear accordingly.[/b]
It's literally his first statement (emphasis mine). I don't seen any good reason why Monster Helmets that are normal and perfected should work differently than every other normal vs perfect piece of gear in the entire game.
The developers already understand that forcing people into difficult PVE for PVP gear is a bad idea, that's why we have the golden vendor.
Instead of applying "not everything is for everyone," to every situation regardless of how appropriate it is, I think it should be evaluated on a case by case basis.
In this case normal vs perfect gear is already the standard for all new items in the game, and this system has increased player participation in vet content. Increased the quality of vet content (because people who have no business being there have left the queue) and has absolutely nothing to diminish the status of perfected items.
In addition this is gear that is already "earned" just by walking up to an NPC and spending some coin you got doing crafting writs, a task so mindless it can be automated. Leaving the golden alone and doing this would actually INCREASE the exclusivity of perfected helmets to vet content.
Honestly the only reason not to do it is elitism, and I said I don't agree with that philosophy at all
Dude, I am about the least elite player I know, I just enjoy a game that gives a challenge and things to work towards, not one that hands you everything on a silver platter.
BTW, this was the statement he bolded...
Game is for fun. Everytime I finished a dlc vet dungeon. I dont feel a single sensation of joy and success. All I can feel is relieved and I dont want to play them again.
Also, you confused me with Perfected gear being the new standard. Did I miss something, are there perfected versions of gear dropping in dungeons now that I somehow missed being implemented?
In trials and arenas it's the standard now, and he's just asking for the main vet thing from dungeons to be added to that system too. Sorry that wasn't clear.
And for me elitism is a philosophy or mindset, more so than a type of player. It's the idea that only elite should dominate everything, and people playing on say a less difficult setting are undeserving, looking for handouts, etc.
I generally observe that philosophy from elites, but sometimes people who aren't elites still have that mindset just because they feel that it's the way things "ought" to be.
Myself, I do think that effort should be rewarded. But I don't think elites should dominate games to the point where others can't get nice things or work out builds etc. So there should be a gap, but they shouldn't totally dominate.
So for me, the idea of normal vs perfected gear is a great solution. Perfected gear is objectively superior to it's normal counterparts, period. But it doesn't create a gear gap where it dominates and nobody is able to have anything like it. You aren't unable to complete builds because "that's for the elites," or whatever. I especially feel that way about the PVP element of the game, as I don't think being good at PVE should have such a massive impact on your ability to PVP. I don't even PVP. But to me the best PVP'ers will be the ones who have the best reaction times, reflexes, strategy, speed, etc.
And the golden is already in the game to address that. But it doesn't do the best job of it.
For one, running normal dungeons would be more effort than just buying from an NPC. But beyond that, the golden's gear is random which makes it horrendous for getting what you need.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Also, this thread wasn't about adding perfected gear, it was about making the game easier by dropping vet rewards on normal. If they choose to add a perfected version, it should drop on Hard Mode and the regular version stays on Vet.
Yes, it was. The thread suggestion was to place the monster helmets under the existing normal/perfected system. Where the current helmets drop on normal and a new perfected helm is dropped on vet.
Also, while I did think you personally wanted to win it all. I now see that you wanted someone else to win it all. That's all well and good, but it doesn't change the enjoyment comes not only from what you accomplished but what other people get too. You want winners to take all. So it should be helm vs no helm rather than best helm vs worse helm. I just don't share that philosophy. As long as vet is the superior rewards, it shouldn't mean to me that people who do normal are some scrubs looking for handouts. I don't subscribe to that mentality at all. I want the best rewards for vet to reward effort, but not for them to take literally everything. I don't need it or want it.
I don't think his thread is based on mostly falsehoods at all. He's conveying his experience, and his experience isn't negated by anyone else's.
A lot of PvPers ARE forced into PVP to make their gameplay functional. The golden predates the superior perfected/normal distribution system.
And I especially don't understand it in this case because these are literally items you can just buy from an NPC. It's not like he's asking for a godslayer title off normal or something.
Well then, you and I are interpreting the OP completely differently. Reading the thread title and the bolded statements he makes (obviously the bits he feels strongly about), he simply doesn't enjoy doing vet DLC content and finds it a chore, so feels he should get the rewards on normal instead.danielpang32 wrote: »Normal dungeons should drop monster helmet. And the veteran version will be title as "Prefect-".
SO player can improve their gear accordingly.[/b]
It's literally his first statement (emphasis mine). I don't seen any good reason why Monster Helmets that are normal and perfected should work differently than every other normal vs perfect piece of gear in the entire game.
The developers already understand that forcing people into difficult PVE for PVP gear is a bad idea, that's why we have the golden vendor.
Instead of applying "not everything is for everyone," to every situation regardless of how appropriate it is, I think it should be evaluated on a case by case basis.
In this case normal vs perfect gear is already the standard for all new items in the game, and this system has increased player participation in vet content. Increased the quality of vet content (because people who have no business being there have left the queue) and has absolutely nothing to diminish the status of perfected items.
In addition this is gear that is already "earned" just by walking up to an NPC and spending some coin you got doing crafting writs, a task so mindless it can be automated. Leaving the golden alone and doing this would actually INCREASE the exclusivity of perfected helmets to vet content.
Honestly the only reason not to do it is elitism, and I said I don't agree with that philosophy at all
Dude, I am about the least elite player I know, I just enjoy a game that gives a challenge and things to work towards, not one that hands you everything on a silver platter.
BTW, this was the statement he bolded...
Game is for fun. Everytime I finished a dlc vet dungeon. I dont feel a single sensation of joy and success. All I can feel is relieved and I dont want to play them again.
Also, you confused me with Perfected gear being the new standard. Did I miss something, are there perfected versions of gear dropping in dungeons now that I somehow missed being implemented?
In trials and arenas it's the standard now, and he's just asking for the main vet thing from dungeons to be added to that system too. Sorry that wasn't clear.
And for me elitism is a philosophy or mindset, more so than a type of player. It's the idea that only elite should dominate everything, and people playing on say a less difficult setting are undeserving, looking for handouts, etc.
I generally observe that philosophy from elites, but sometimes people who aren't elites still have that mindset just because they feel that it's the way things "ought" to be.
Myself, I do think that effort should be rewarded. But I don't think elites should dominate games to the point where others can't get nice things or work out builds etc. So there should be a gap, but they shouldn't totally dominate.
So for me, the idea of normal vs perfected gear is a great solution. Perfected gear is objectively superior to it's normal counterparts, period. But it doesn't create a gear gap where it dominates and nobody is able to have anything like it. You aren't unable to complete builds because "that's for the elites," or whatever. I especially feel that way about the PVP element of the game, as I don't think being good at PVE should have such a massive impact on your ability to PVP. I don't even PVP. But to me the best PVP'ers will be the ones who have the best reaction times, reflexes, strategy, speed, etc.
And the golden is already in the game to address that. But it doesn't do the best job of it.
For one, running normal dungeons would be more effort than just buying from an NPC. But beyond that, the golden's gear is random which makes it horrendous for getting what you need.
All good, and see, there are many points we actually agree on. I see our main disagreement being about at which point what I like to call "end game" gear becomes available... and I just do not feel a normal dungeon, most of which can be soloed by a great many players, is the place to start. This isn't "the man keeping me down", it is simply risk vs reward, and the reward being a monster helm, being kind of huge for what constitutes the very little risk at all... that a normal dungeon offers.
As for the golden, she is far from helpful. It has taken me years to collect what I believe is now every set in her current rotation, and I am still missing a great deal of some older desirable monster sets... Lord Warden, Molag Kena & Zaan come to mind, never mind all the newer sets over the past few years, that have never made an appearance. Luckily I PVP a lot, so I buy them for AP, not gold at least and can afford to buy all weights when a set I do not have appears..
And I have gone out in the past and collected many helms in vet dungeons. Yes, some were a complete bear, but my wife and close friends are pretty casual PVEers, so we tend to struggle a bit more than we would if we made a habit of running vet dungeons. It took my wife 47 tries to kill the boss to get her Zaan helm, and while it wasn't quite that bad for me, it was over 20 tries on the end boss. Neither of us feel that was over the top though, it was just a learning curve and when we finally got those helms, we were pretty proud of it and felt we really accomplished something. Was similar for Valkin Skoria when we first tried.... now we can blow through there in no time, it was a level up a bit more, get a better build and L2P that encounter.... just like the zoning screen suggests at. In both those and other cases, we would not have ever had the grand adventure or felt any sense of accomplishment, had we simply been able to walk in and get those items on normal.