This is my opinion, but here goes -
I think people here are missing the point - ZOS doesn't WANT to focus on PVP in this game. All of these suggestions, all of these requests, over the years..... they arent unaware of them. They have CHOSEN this path. THINGS ARE NOT GONNA CHANGE!!!!
If you enjoy the pvp content this game has, great. But if you are dissatisfied, and are waiting for there to be some kind of "shift", and then you come and post suggestions here, I mean, if it isnt evident by now, I mean, wow.
ZOS has an incredibly successful game, and they know their core playerbase well. PVP is an afterthought, and has been, for a long time. Just accept it already.
martinhpb16_ESO wrote: »This is my opinion, but here goes -
I think people here are missing the point - ZOS doesn't WANT to focus on PVP in this game. All of these suggestions, all of these requests, over the years..... they arent unaware of them. They have CHOSEN this path. THINGS ARE NOT GONNA CHANGE!!!!
If you enjoy the pvp content this game has, great. But if you are dissatisfied, and are waiting for there to be some kind of "shift", and then you come and post suggestions here, I mean, if it isnt evident by now, I mean, wow.
ZOS has an incredibly successful game, and they know their core playerbase well. PVP is an afterthought, and has been, for a long time. Just accept it already.
Can you reference where Zos have specified that please?
martinhpb16_ESO wrote: »
martinhpb16_ESO wrote: »This is my opinion, but here goes -
I think people here are missing the point - ZOS doesn't WANT to focus on PVP in this game. All of these suggestions, all of these requests, over the years..... they arent unaware of them. They have CHOSEN this path. THINGS ARE NOT GONNA CHANGE!!!!
If you enjoy the pvp content this game has, great. But if you are dissatisfied, and are waiting for there to be some kind of "shift", and then you come and post suggestions here, I mean, if it isnt evident by now, I mean, wow.
ZOS has an incredibly successful game, and they know their core playerbase well. PVP is an afterthought, and has been, for a long time. Just accept it already.
Can you reference where Zos have specified that please?
New World is trash, once the new-ness wears off they'll be back. ESO has way too much content and different ways to play to be fully replaced by New World.
New World is trash, once the new-ness wears off they'll be back. ESO has way too much content and different ways to play to be fully replaced by New World.
Didn’t ESO almost die soon after launch until the $15 monthly sub was dropped? And we’re talking about a game which had enormous free publicity via The Elder Scrolls franchise.....
EdmondDontes wrote: »There has been essentially no new PvP content since release, ........... So it's always better to judge based on actual physical evidence rather than words.
martinhpb16_ESO wrote: »MEBengalsFan2001 wrote: »The issue with ZOS doing too much in PVP is that PVP players typically are not the one making the MMO company money. The PVE players typically make the company money.
PVP players want new content but what would it be, another map like Imperial City? The lack of PVP players isn't a result of ZoS. It is a result of outside forces that ZoS can't control. For instance people simply stop playing video games, people go over to new games, etc... people outside life takes priority and the time they do have to play is significantly reduced.
This happens in both PVE and PVP. The thing is though, more players come to play ESO for its PVE content. You want players in PVP, recruit players to PVP and show them how much fun PVP can be. Get enough players playing or Qing into PVP maps and eventually ZoS will be like, yup time for us to get more PVP content.
You are basing this on opinion and not statistics. To imagine that pvp players don't pve as well and spend money either on crowns or eso plus is inaccurate.
The forum and creator feedback is definitely indicating that lag + constant 'rebalancing' + constant meta changes + no meaningful new content + meta misfires like Dark Convergence have had a negative impact on the pvp population.
It is not the players job to market pvp to new players, we are already paying Zos our hard earned money to do that as well as provide a game that works and evolves with players not against them.
I played LOTRO for 7 years. For years there was no new trials or pvp development. There was constant feedback on the forums from trial and pvp players. It became even more grating because casual pve players were constantly saying, it is casual content that makes the money, the devs don't want to waste their time on pvp or trials.
Then ESO released - the pvp population moved from LOTRO to ESO. From my LOTRO server alone we practically filled a guild with pvp players. People left in droves because ESO had trials and new and exciting pvp. My LOTRO server actually closed, as did other servers. Warner Brothers eventually sold the game. Yes LOTRO is still going but you can bet your bottom dollar it doesn not make as much money as it did.
Be careful what you are arguing for - pvp players spend money, they pve, they organise guilds and trial runs. They also create a lot of content which does actually market the game. If pvp players are warning that this side of the game is in crisis from a player perspective you should be joining them in solidarity because it will definitely effect the ESO you know if they all move on.
My pvp guild is pretty much all playing NW now. I'm still here because I am GM of a 7 year old trade guild that is always full and is very successful. If I go that guild also goes.
In fact the other day a player who does not pvp said to me that the comradery in our trade guild was pretty much the only reason he still plays ESO. He is actually a big crown seller as well.
Think of it like Brexit - so many people said we don't need foreign workers here in the UK we can do it by ourselves. Now - we have a labour shortage, supermarket shelves are empty, our health service is suffering, crops are going unpicked in the fields, restaurants are closing for lunch because they have less staff. You may think you don't need PVP players, just see what happens when they all leave and stop spending their money and contributing to other aspects of life in Tamriel.
QFT. ZOS ruined PvP to cater a handful of YouTube/Twitch Streamers.ZOS only listened to the PvX streamers last few years has been hurting PvP. Lost 24 man groups for no reason caused large loss of casual pvpers whom could no longer find a PUG and running around ungrouped just made them PvX food. Then the PvX crowd got in ZOSes ear asking for ear demanding no proc PvP causing more casuals to quit cause none of their gear worked now. Then they demanded anti Zerg sets so we got those sets... Then they ruined objective based BGs causing all non elite meta following pvpers to quit that too. Game has so many more casual pvpers who want to chill in a group play objective based PvP than the loud forum all day PvXers that think regular players will stick around when they are being treated like prey.
There are plenty of pvp players spending money on new content when it comes out and other stuff from the crown store.
newtinmpls wrote: »There are plenty of pvp players spending money on new content when it comes out and other stuff from the crown store.
The PvE "I want to play with friends" "I want housing" "I want cosmetics" crowd gets all this, and pays for it in the crown store.
One question would be what can be sold in the crown store that would appeal to a PvPer (and not a PvE'er/roleplayer) AND would NOT be classified as "pay to win"?
newtinmpls wrote: »There are plenty of pvp players spending money on new content when it comes out and other stuff from the crown store.
The PvE "I want to play with friends" "I want housing" "I want cosmetics" crowd gets all this, and pays for it in the crown store.
One question would be what can be sold in the crown store that would appeal to a PvPer (and not a PvE'er/roleplayer) AND would NOT be classified as "pay to win"?
Don't want to be impolite, but ESO PVP is nteresting for vast minority of ESO players only.
On the other hand, it consumes majority of server resources.
I suppose 70-90 percent of ESO performance problems are related to PVP.
The whole ESO game crashed recently couple of times because of PVP , lags and issues are mainly related to PVP.
We have 7 hours of maintnanace once per week and it seems not to be enough to patch all of that problems.
So who really cares about PVP and losing somebody friends playing PVP ? Not me.
Let them go, the less PVP players, the less problems.
Cyrodil in current state of decay is a nightmare zone not good for anything.
PVP in ESO is what it is and it can't be fixed easily.
ZOS seems not to be interested in refactoring and code optimalization and server capacity enhancement as it is a pure loss. they will rather develop a new chapter and sell it in crownstore and let PVP players struggle.
Just my opinion.
TequilaFire wrote: »Don't want to be impolite, but ESO PVP is nteresting for vast minority of ESO players only.
On the other hand, it consumes majority of server resources.
I suppose 70-90 percent of ESO performance problems are related to PVP.
The whole ESO game crashed recently couple of times because of PVP , lags and issues are mainly related to PVP.
We have 7 hours of maintnanace once per week and it seems not to be enough to patch all of that problems.
So who really cares about PVP and losing somebody friends playing PVP ? Not me.
Let them go, the less PVP players, the less problems.
Cyrodil in current state of decay is a nightmare zone not good for anything.
PVP in ESO is what it is and it can't be fixed easily.
ZOS seems not to be interested in refactoring and code optimalization and server capacity enhancement as it is a pure loss. they will rather develop a new chapter and sell it in crownstore and let PVP players struggle.
Just my opinion.
Could you please provide some links backing up your "opinion" that PvP consumes the majority of server resources?
TequilaFire wrote: »Don't want to be impolite, but ESO PVP is nteresting for vast minority of ESO players only.
On the other hand, it consumes majority of server resources.
I suppose 70-90 percent of ESO performance problems are related to PVP.
The whole ESO game crashed recently couple of times because of PVP , lags and issues are mainly related to PVP.
We have 7 hours of maintnanace once per week and it seems not to be enough to patch all of that problems.
So who really cares about PVP and losing somebody friends playing PVP ? Not me.
Let them go, the less PVP players, the less problems.
Cyrodil in current state of decay is a nightmare zone not good for anything.
PVP in ESO is what it is and it can't be fixed easily.
ZOS seems not to be interested in refactoring and code optimalization and server capacity enhancement as it is a pure loss. they will rather develop a new chapter and sell it in crownstore and let PVP players struggle.
Just my opinion.
Could you please provide some links backing up your "opinion" that PvP consumes the majority of server resources?
Of course I can do.
Cyrodiil is one huge bottleneck on server performance.
Group dungeons are not so bad but they are the second biggest problem
In PVE world you can always load balance and split groups of players to different nodes so they never use the same capacity in your HW environment. Network bandwitch, CPU cores ore memory cells are today scalable and virtualized and can be added on the fly.
But this is not the case in PVP because big groups fighting each other long fights must work together (or against each other) from the start till the end, no reloads, no leaving the area, whatever giving the program opportunity to break and realocate
So when 40 palyers are casting all they could cast at once against another group doing the same to kill each other, things starting to be pretty rough on server side. Ping goes high , CPU performance down and memory is full. You can divert the load to another node because all is happening in one place and if you do so, all will lag or crash which is happening all the time
If you allocate biug reserve of resources, they will be used for the fraction capacity nearly all the time just to be able to serve in the peaks when huge battle occurs. And allocation of big resources costs big money.
TequilaFire wrote: »Don't want to be impolite, but ESO PVP is nteresting for vast minority of ESO players only.
On the other hand, it consumes majority of server resources.
I suppose 70-90 percent of ESO performance problems are related to PVP.
The whole ESO game crashed recently couple of times because of PVP , lags and issues are mainly related to PVP.
We have 7 hours of maintnanace once per week and it seems not to be enough to patch all of that problems.
So who really cares about PVP and losing somebody friends playing PVP ? Not me.
Let them go, the less PVP players, the less problems.
Cyrodil in current state of decay is a nightmare zone not good for anything.
PVP in ESO is what it is and it can't be fixed easily.
ZOS seems not to be interested in refactoring and code optimalization and server capacity enhancement as it is a pure loss. they will rather develop a new chapter and sell it in crownstore and let PVP players struggle.
Just my opinion.
Could you please provide some links backing up your "opinion" that PvP consumes the majority of server resources?
Of course I can do.
Cyrodiil is one huge bottleneck on server performance.
Group dungeons are not so bad but they are the second biggest problem
In PVE world you can always load balance and split groups of players to different nodes so they never use the same capacity in your HW environment. Network bandwitch, CPU cores ore memory cells are today scalable and virtualized and can be added on the fly.
But this is not the case in PVP because big groups fighting each other long fights must work together (or against each other) from the start till the end, no reloads, no leaving the area, whatever giving the program opportunity to break and realocate
So when 40 palyers are casting all they could cast at once against another group doing the same to kill each other, things starting to be pretty rough on server side. Ping goes high , CPU performance down and memory is full. You can divert the load to another node because all is happening in one place and if you do so, all will lag or crash which is happening all the time
If you allocate biug reserve of resources, they will be used for the fraction capacity nearly all the time just to be able to serve in the peaks when huge battle occurs. And allocation of big resources costs big money.
newtinmpls wrote: »The PvE "I want to play with friends" "I want housing" "I want cosmetics" crowd gets all this, and pays for it in the crown store.
One question would be what can be sold in the crown store that would appeal to a PvPer (and not a PvE'er/roleplayer) AND would NOT be classified as "pay to win"?
Well actually, if you want to see a wide variety of the best mounts in the game, go to Cyrodiil. It's like half the players have the rarest crown mounts available. It kinda cracks me up when folks say PVPers don't support the game... do people even know how many crown crates it generally takes on average to get one of those mounts, like 800 or something? So PVPers are either the luckiest players in ESO, or they are spending a crap ton of cash in the crown store.
TequilaFire wrote: »Don't want to be impolite, but ESO PVP is nteresting for vast minority of ESO players only.
On the other hand, it consumes majority of server resources.
I suppose 70-90 percent of ESO performance problems are related to PVP.
The whole ESO game crashed recently couple of times because of PVP , lags and issues are mainly related to PVP.
We have 7 hours of maintnanace once per week and it seems not to be enough to patch all of that problems.
So who really cares about PVP and losing somebody friends playing PVP ? Not me.
Let them go, the less PVP players, the less problems.
Cyrodil in current state of decay is a nightmare zone not good for anything.
PVP in ESO is what it is and it can't be fixed easily.
ZOS seems not to be interested in refactoring and code optimalization and server capacity enhancement as it is a pure loss. they will rather develop a new chapter and sell it in crownstore and let PVP players struggle.
Just my opinion.
Could you please provide some links backing up your "opinion" that PvP consumes the majority of server resources?
Of course I can do.
Cyrodiil is one huge bottleneck on server performance.
Group dungeons are not so bad but they are the second biggest problem
In PVE world you can always load balance and split groups of players to different nodes so they never use the same capacity in your HW environment. Network bandwitch, CPU cores ore memory cells are today scalable and virtualized and can be added on the fly.
But this is not the case in PVP because big groups fighting each other long fights must work together (or against each other) from the start till the end, no reloads, no leaving the area, whatever giving the program opportunity to break and realocate
So when 40 palyers are casting all they could cast at once against another group doing the same to kill each other, things starting to be pretty rough on server side. Ping goes high , CPU performance down and memory is full. You can divert the load to another node because all is happening in one place and if you do so, all will lag or crash which is happening all the time
If you allocate biug reserve of resources, they will be used for the fraction capacity nearly all the time just to be able to serve in the peaks when huge battle occurs. And allocation of big resources costs big money.
AuraStorm43 wrote: »TequilaFire wrote: »Don't want to be impolite, but ESO PVP is nteresting for vast minority of ESO players only.
On the other hand, it consumes majority of server resources.
I suppose 70-90 percent of ESO performance problems are related to PVP.
The whole ESO game crashed recently couple of times because of PVP , lags and issues are mainly related to PVP.
We have 7 hours of maintnanace once per week and it seems not to be enough to patch all of that problems.
So who really cares about PVP and losing somebody friends playing PVP ? Not me.
Let them go, the less PVP players, the less problems.
Cyrodil in current state of decay is a nightmare zone not good for anything.
PVP in ESO is what it is and it can't be fixed easily.
ZOS seems not to be interested in refactoring and code optimalization and server capacity enhancement as it is a pure loss. they will rather develop a new chapter and sell it in crownstore and let PVP players struggle.
Just my opinion.
Could you please provide some links backing up your "opinion" that PvP consumes the majority of server resources?
Of course I can do.
Cyrodiil is one huge bottleneck on server performance.
Group dungeons are not so bad but they are the second biggest problem
In PVE world you can always load balance and split groups of players to different nodes so they never use the same capacity in your HW environment. Network bandwitch, CPU cores ore memory cells are today scalable and virtualized and can be added on the fly.
But this is not the case in PVP because big groups fighting each other long fights must work together (or against each other) from the start till the end, no reloads, no leaving the area, whatever giving the program opportunity to break and realocate
So when 40 palyers are casting all they could cast at once against another group doing the same to kill each other, things starting to be pretty rough on server side. Ping goes high , CPU performance down and memory is full. You can divert the load to another node because all is happening in one place and if you do so, all will lag or crash which is happening all the time
If you allocate biug reserve of resources, they will be used for the fraction capacity nearly all the time just to be able to serve in the peaks when huge battle occurs. And allocation of big resources costs big money.
This is a bunch of generic buzzwords with no actual evidence
Least on PS5 its a similar issue for me both in Cyrodil and Trials, random freezes then everyone zips to where they’re supposed to
Imagine you’re trying to run vet cloudrest and you get siroria’s fire or hoarfrost on you and your game freezes, thats what i deal with, its not frequent but it happens enough to be an issue
AuraStorm43 wrote: »TequilaFire wrote: »Don't want to be impolite, but ESO PVP is nteresting for vast minority of ESO players only.
On the other hand, it consumes majority of server resources.
I suppose 70-90 percent of ESO performance problems are related to PVP.
The whole ESO game crashed recently couple of times because of PVP , lags and issues are mainly related to PVP.
We have 7 hours of maintnanace once per week and it seems not to be enough to patch all of that problems.
So who really cares about PVP and losing somebody friends playing PVP ? Not me.
Let them go, the less PVP players, the less problems.
Cyrodil in current state of decay is a nightmare zone not good for anything.
PVP in ESO is what it is and it can't be fixed easily.
ZOS seems not to be interested in refactoring and code optimalization and server capacity enhancement as it is a pure loss. they will rather develop a new chapter and sell it in crownstore and let PVP players struggle.
Just my opinion.
Could you please provide some links backing up your "opinion" that PvP consumes the majority of server resources?
Of course I can do.
Cyrodiil is one huge bottleneck on server performance.
Group dungeons are not so bad but they are the second biggest problem
In PVE world you can always load balance and split groups of players to different nodes so they never use the same capacity in your HW environment. Network bandwitch, CPU cores ore memory cells are today scalable and virtualized and can be added on the fly.
But this is not the case in PVP because big groups fighting each other long fights must work together (or against each other) from the start till the end, no reloads, no leaving the area, whatever giving the program opportunity to break and realocate
So when 40 palyers are casting all they could cast at once against another group doing the same to kill each other, things starting to be pretty rough on server side. Ping goes high , CPU performance down and memory is full. You can divert the load to another node because all is happening in one place and if you do so, all will lag or crash which is happening all the time
If you allocate biug reserve of resources, they will be used for the fraction capacity nearly all the time just to be able to serve in the peaks when huge battle occurs. And allocation of big resources costs big money.
This is a bunch of generic buzzwords with no actual evidence
Least on PS5 its a similar issue for me both in Cyrodil and Trials, random freezes then everyone zips to where they’re supposed to
Imagine you’re trying to run vet cloudrest and you get siroria’s fire or hoarfrost on you and your game freezes, thats what i deal with, its not frequent but it happens enough to be an issue
[snip]
Nobody cares about your PS5 and it's graphics limits, we are all (the whole PC EU megaserver community) experiencing lags and connection lost problems because backend (game server) is way to often not able to sustain big PVP group fights. End of the story.
[Edited for Rude Comments]