IronWooshu wrote: »ZoS lack of excitement towards PVP is what is killing this game. If you look at the top 10 games watched on Twitch; 8 of them are because of Player vs Player. This is what people want to watch, not groups running thru Raids and Dungeons for the umpteenth time where the mechanics have been learned, the bosses do the same thing and nothing is changed.
With PVP, its fun to watch and as humans we have always gravitated towards competition going back even further than the Gladiator Arena's in the Roman era. Sports are vastly popular because two teams are competing, competition is what keeps people coming back to watch and to play and largely ignoring PVP is what is killing this game.
You have this epic Hammerdeath Arena in Stormhaven that is a ghost town, what you could have done was implemented a 1v1 eso ranking system, leaderboards that show a players wins/losses.. rewards given to the top 10 duelers weekly and the matches ONLY count in the Hammerdeath Arena. Having a central location like that will make people want to come and watch and make people want to stay and fight in the spirit of competition.
Cyrolag needs to be largely fixed and battlegrounds need more items to chase.. How about making items like you do in the solo arena's (ie. Maelstrom) to chase but for battlegrounds in PVP?
New World might be shallow for PVE only players but it will last and be more watched on Twitch because of the competitive nature in the game itself. I know PVE only players dont want to acknlowedge PVP and think this game survives purely on PVE content but in reality it doesn't. It's not even hitting 1k concurrent viewers because no one wants to watch PVE players unless you actually like the streamer themselves.
Its time ZoS to focus on PVP aspects (while not ignoring PVE outright) but PVP needs love, bring back the spirit of competition, the players and the viewers on Twitch.
You only have to go to Twitch and see why so many games remain on top and that's because of PVP.
IronWooshu wrote: »ZoS lack of excitement towards PVP is what is killing this game. If you look at the top 10 games watched on Twitch; 8 of them are because of Player vs Player. This is what people want to watch, not groups running thru Raids and Dungeons for the umpteenth time where the mechanics have been learned, the bosses do the same thing and nothing is changed.
With PVP, its fun to watch and as humans we have always gravitated towards competition going back even further than the Gladiator Arena's in the Roman era. Sports are vastly popular because two teams are competing, competition is what keeps people coming back to watch and to play and largely ignoring PVP is what is killing this game.
You have this epic Hammerdeath Arena in Stormhaven that is a ghost town, what you could have done was implemented a 1v1 eso ranking system, leaderboards that show a players wins/losses.. rewards given to the top 10 duelers weekly and the matches ONLY count in the Hammerdeath Arena. Having a central location like that will make people want to come and watch and make people want to stay and fight in the spirit of competition.
Cyrolag needs to be largely fixed and battlegrounds need more items to chase.. How about making items like you do in the solo arena's (ie. Maelstrom) to chase but for battlegrounds in PVP?
New World might be shallow for PVE only players but it will last and be more watched on Twitch because of the competitive nature in the game itself. I know PVE only players dont want to acknlowedge PVP and think this game survives purely on PVE content but in reality it doesn't. It's not even hitting 1k concurrent viewers because no one wants to watch PVE players unless you actually like the streamer themselves.
Its time ZoS to focus on PVP aspects (while not ignoring PVE outright) but PVP needs love, bring back the spirit of competition, the players and the viewers on Twitch.
You only have to go to Twitch and see why so many games remain on top and that's because of PVP.
What are these many games that remain on top because of PvP? Speaking about MMORPGs.
IronWooshu wrote: »IronWooshu wrote: »ZoS lack of excitement towards PVP is what is killing this game. If you look at the top 10 games watched on Twitch; 8 of them are because of Player vs Player. This is what people want to watch, not groups running thru Raids and Dungeons for the umpteenth time where the mechanics have been learned, the bosses do the same thing and nothing is changed.
With PVP, its fun to watch and as humans we have always gravitated towards competition going back even further than the Gladiator Arena's in the Roman era. Sports are vastly popular because two teams are competing, competition is what keeps people coming back to watch and to play and largely ignoring PVP is what is killing this game.
You have this epic Hammerdeath Arena in Stormhaven that is a ghost town, what you could have done was implemented a 1v1 eso ranking system, leaderboards that show a players wins/losses.. rewards given to the top 10 duelers weekly and the matches ONLY count in the Hammerdeath Arena. Having a central location like that will make people want to come and watch and make people want to stay and fight in the spirit of competition.
Cyrolag needs to be largely fixed and battlegrounds need more items to chase.. How about making items like you do in the solo arena's (ie. Maelstrom) to chase but for battlegrounds in PVP?
New World might be shallow for PVE only players but it will last and be more watched on Twitch because of the competitive nature in the game itself. I know PVE only players dont want to acknlowedge PVP and think this game survives purely on PVE content but in reality it doesn't. It's not even hitting 1k concurrent viewers because no one wants to watch PVE players unless you actually like the streamer themselves.
Its time ZoS to focus on PVP aspects (while not ignoring PVE outright) but PVP needs love, bring back the spirit of competition, the players and the viewers on Twitch.
You only have to go to Twitch and see why so many games remain on top and that's because of PVP.
What are these many games that remain on top because of PvP? Speaking about MMORPGs.
What does the genre of the game matter? MMORPG's don't really maintain dominance of viewers because most of them don't focus on PVP, New World is really the first MMORPG to actually do this and they actually rank 14th for the highest viewers ever. The top games? of course purely competitive games Fortnite, League of Legends, Valorant and Dota 2. With League and Dota 2 being largely MMORPG PVP style gaming.
The point is competition is largely what makes people want to watch and play; like I said 8 of the top 10 currently viewed games are competitive in nature from League of Legends to Fortnite to Apex Legends.
IronWooshu wrote: »IronWooshu wrote: »ZoS lack of excitement towards PVP is what is killing this game. If you look at the top 10 games watched on Twitch; 8 of them are because of Player vs Player. This is what people want to watch, not groups running thru Raids and Dungeons for the umpteenth time where the mechanics have been learned, the bosses do the same thing and nothing is changed.
With PVP, its fun to watch and as humans we have always gravitated towards competition going back even further than the Gladiator Arena's in the Roman era. Sports are vastly popular because two teams are competing, competition is what keeps people coming back to watch and to play and largely ignoring PVP is what is killing this game.
You have this epic Hammerdeath Arena in Stormhaven that is a ghost town, what you could have done was implemented a 1v1 eso ranking system, leaderboards that show a players wins/losses.. rewards given to the top 10 duelers weekly and the matches ONLY count in the Hammerdeath Arena. Having a central location like that will make people want to come and watch and make people want to stay and fight in the spirit of competition.
Cyrolag needs to be largely fixed and battlegrounds need more items to chase.. How about making items like you do in the solo arena's (ie. Maelstrom) to chase but for battlegrounds in PVP?
New World might be shallow for PVE only players but it will last and be more watched on Twitch because of the competitive nature in the game itself. I know PVE only players dont want to acknlowedge PVP and think this game survives purely on PVE content but in reality it doesn't. It's not even hitting 1k concurrent viewers because no one wants to watch PVE players unless you actually like the streamer themselves.
Its time ZoS to focus on PVP aspects (while not ignoring PVE outright) but PVP needs love, bring back the spirit of competition, the players and the viewers on Twitch.
You only have to go to Twitch and see why so many games remain on top and that's because of PVP.
What are these many games that remain on top because of PvP? Speaking about MMORPGs.
What does the genre of the game matter? MMORPG's don't really maintain dominance of viewers because most of them don't focus on PVP, New World is really the first MMORPG to actually do this and they actually rank 14th for the highest viewers ever. The top games? of course purely competitive games Fortnite, League of Legends, Valorant and Dota 2. With League and Dota 2 being largely MMORPG PVP style gaming.
The point is competition is largely what makes people want to watch and play; like I said 8 of the top 10 currently viewed games are competitive in nature from League of Legends to Fortnite to Apex Legends.
Because I was curious as to what games you were talking about and whether or not they were MMORPGs.
I'm skeptical an MMORPG can thrive on PvP alone. Tournament-style games are a lot easier to balance for PvP, but in an open world you have to consider the zerging and griefers.
IronWooshu wrote: »IronWooshu wrote: »IronWooshu wrote: »ZoS lack of excitement towards PVP is what is killing this game. If you look at the top 10 games watched on Twitch; 8 of them are because of Player vs Player. This is what people want to watch, not groups running thru Raids and Dungeons for the umpteenth time where the mechanics have been learned, the bosses do the same thing and nothing is changed.
With PVP, its fun to watch and as humans we have always gravitated towards competition going back even further than the Gladiator Arena's in the Roman era. Sports are vastly popular because two teams are competing, competition is what keeps people coming back to watch and to play and largely ignoring PVP is what is killing this game.
You have this epic Hammerdeath Arena in Stormhaven that is a ghost town, what you could have done was implemented a 1v1 eso ranking system, leaderboards that show a players wins/losses.. rewards given to the top 10 duelers weekly and the matches ONLY count in the Hammerdeath Arena. Having a central location like that will make people want to come and watch and make people want to stay and fight in the spirit of competition.
Cyrolag needs to be largely fixed and battlegrounds need more items to chase.. How about making items like you do in the solo arena's (ie. Maelstrom) to chase but for battlegrounds in PVP?
New World might be shallow for PVE only players but it will last and be more watched on Twitch because of the competitive nature in the game itself. I know PVE only players dont want to acknlowedge PVP and think this game survives purely on PVE content but in reality it doesn't. It's not even hitting 1k concurrent viewers because no one wants to watch PVE players unless you actually like the streamer themselves.
Its time ZoS to focus on PVP aspects (while not ignoring PVE outright) but PVP needs love, bring back the spirit of competition, the players and the viewers on Twitch.
You only have to go to Twitch and see why so many games remain on top and that's because of PVP.
What are these many games that remain on top because of PvP? Speaking about MMORPGs.
What does the genre of the game matter? MMORPG's don't really maintain dominance of viewers because most of them don't focus on PVP, New World is really the first MMORPG to actually do this and they actually rank 14th for the highest viewers ever. The top games? of course purely competitive games Fortnite, League of Legends, Valorant and Dota 2. With League and Dota 2 being largely MMORPG PVP style gaming.
The point is competition is largely what makes people want to watch and play; like I said 8 of the top 10 currently viewed games are competitive in nature from League of Legends to Fortnite to Apex Legends.
Because I was curious as to what games you were talking about and whether or not they were MMORPGs.
I'm skeptical an MMORPG can thrive on PvP alone. Tournament-style games are a lot easier to balance for PvP, but in an open world you have to consider the zerging and griefers.
I'm not saying an MMORPG can survive on PVP alone and I agree with you there but PVP often helps games maintain players during months with no new PVE content. This is how Destiny thrived, game got a horrible reception but the PVP was so good, couple expansions later they knocked it out the park with a huge content drop in the Taken King but it was always PVP that keep players engaged with the game and viewers watching on Twitch in between PVE content drops.
Zenimax has largely ignored the PVP community and are now hemorrhaging players when other options come out, DeltiaGaming has a video on how dead GreyHost has been on the PC. ZoS has to realize they need a healthy balance of both PVE and PVP but PVP has been neglected for so long and now we are seeing the full fallout from it.
Cyrodiil is a mess.
So how's the mass exodus working over in the new world? Seeing more and more posts about bugs, and releasing too early, and no end game. Which grass is looking greener now?
Grandchamp1989 wrote: »newtinmpls wrote: »There are plenty of pvp players spending money on new content when it comes out and other stuff from the crown store.
The PvE "I want to play with friends" "I want housing" "I want cosmetics" crowd gets all this, and pays for it in the crown store.
One question would be what can be sold in the crown store that would appeal to a PvPer (and not a PvE'er/roleplayer) AND would NOT be classified as "pay to win"?
Call of Duty did map packs. New fleshed out maps for multiplayer only.
I'm not sure of the ESO PvP community is big enough to split the community into players with only basegame maps and DLC maps but it worked for COD.
Don't want to be impolite, but ESO PVP is nteresting for vast minority of ESO players only.
On the other hand, it consumes majority of server resources.
I suppose 70-90 percent of ESO performance problems are related to PVP.
The whole ESO game crashed recently couple of times because of PVP , lags and issues are mainly related to PVP.
We have 7 hours of maintnanace once per week and it seems not to be enough to patch all of that problems.
So who really cares about PVP and losing somebody friends playing PVP ? Not me.
Let them go, the less PVP players, the less problems.
Cyrodil in current state of decay is a nightmare zone not good for anything.
PVP in ESO is what it is and it can't be fixed easily.
ZOS seems not to be interested in refactoring and code optimalization and server capacity enhancement as it is a pure loss. they will rather develop a new chapter and sell it in crownstore and let PVP players struggle.
Just my opinion.
IronWooshu wrote: »So how's the mass exodus working over in the new world? Seeing more and more posts about bugs, and releasing too early, and no end game. Which grass is looking greener now?
I see the opposite, they are patching bugs with hot fixes every other week, they already have talked about the future of the game. Bezo's has invested everything into this game, they have more money then they know what to do with. They have teams fixing bugs while huge other teams work on DLC and DLC before that DLC.
Also no one is complaining about the PVP other than wishing the developers made players more incentive in flagging themselves for open world PVP but other than that, the territory battles are still fun.
IronWooshu wrote: »For more information on the data I pulled:
https://twitchtracker.com/games/peak-viewers
If you notice on this list of peak viewers of all time, 14 of the top 20 games on this list are competitive in nature.
IronWooshu wrote: »For more information on the data I pulled:
https://twitchtracker.com/games/peak-viewers
If you notice on this list of peak viewers of all time, 14 of the top 20 games on this list are competitive in nature.
That could be for a variety of reasons. Maybe people that play those types of games tend to be the types of people that like watching others play? Watching others compete after all is a bit more exciting than watching someone talk to NPCs while on a quest. You might be seeing a correlation that doesn't exist.
I am as pure PVE guy not willing to pay a single penny on that project as I know how it ends.
I am as pure PVE guy not willing to pay a single penny on that project as I know how it ends.
We dont get to choose what we pay for, PvPers ESO+ goes towards your PVE content as well. Maybe just live and let live, one PvP feature a day and some cyro campaigns arent going to hurt you.
But your mind is already made up with your opinions, you call facts.
So lets get back to the topic, PvPers leaving. No matter what stance you take, having most PvP streamers leave is not a good look for ESO. ESO views on twitch is down bad, in my timezone I had 6-10 pvp streamers I could watch, now its just 1 guy left.
Cyro is empty, low pop most of the time and still laggy, BGs are dead cause of dark convergeance, Stormhaven duels have been dead for quite some time now, its looking real empty for PvPers.
One PvP content update could fix that, or atleast an update on the tests we suffered through, performance and a plan what is to come regarding pvp.
So how's the mass exodus working over in the new world? Seeing more and more posts about bugs, and releasing too early, and no end game. Which grass is looking greener now?
My friends list is now suddenly half inactive with people last being logged into the game 4+ days ago. They’ve all gone to a new game and if that game successfully keeps their attention, there is little to no chance half my friends are coming back to play ESO.
So how's the mass exodus working over in the new world? Seeing more and more posts about bugs, and releasing too early, and no end game. Which grass is looking greener now?
TBH I'm having a blast playing a Vanilla release. No different than ESO when Vanilla, WoW, MxO j/k 😁😜, Horizons, SWG, Conan, GW(2), DAoC, Everquest etc... They all had crazy bugs upon release...
I like the competition, and have had a blast with ESO & NW.
TwinStripeUK wrote: »My friends list is now suddenly half inactive with people last being logged into the game 4+ days ago. They’ve all gone to a new game and if that game successfully keeps their attention, there is little to no chance half my friends are coming back to play ESO.
If you're referring to 'New World', I really hope for their sakes that they didn't give all of their stuff away....
TequilaFire wrote: »Don't want to be impolite, but ESO PVP is nteresting for vast minority of ESO players only.
On the other hand, it consumes majority of server resources.
I suppose 70-90 percent of ESO performance problems are related to PVP.
The whole ESO game crashed recently couple of times because of PVP , lags and issues are mainly related to PVP.
We have 7 hours of maintnanace once per week and it seems not to be enough to patch all of that problems.
So who really cares about PVP and losing somebody friends playing PVP ? Not me.
Let them go, the less PVP players, the less problems.
Cyrodil in current state of decay is a nightmare zone not good for anything.
PVP in ESO is what it is and it can't be fixed easily.
ZOS seems not to be interested in refactoring and code optimalization and server capacity enhancement as it is a pure loss. they will rather develop a new chapter and sell it in crownstore and let PVP players struggle.
Just my opinion.
Could you please provide some links backing up your "opinion" that PvP consumes the majority of server resources?
Of course I can do.
Cyrodiil is one huge bottleneck on server performance.
Group dungeons are not so bad but they are the second biggest problem
In PVE world you can always load balance and split groups of players to different nodes so they never use the same capacity in your HW environment. Network bandwitch, CPU cores ore memory cells are today scalable and virtualized and can be added on the fly.
But this is not the case in PVP because big groups fighting each other long fights must work together (or against each other) from the start till the end, no reloads, no leaving the area, whatever giving the program opportunity to break and realocate
So when 40 palyers are casting all they could cast at once against another group doing the same to kill each other, things starting to be pretty rough on server side. Ping goes high , CPU performance down and memory is full. You can divert the load to another node because all is happening in one place and if you do so, all will lag or crash which is happening all the time
If you allocate biug reserve of resources, they will be used for the fraction capacity nearly all the time just to be able to serve in the peaks when huge battle occurs. And allocation of big resources costs big money.