Ummmm. The new game which came out a few weeks back that people have gone to. Is anyone here playing both? I am curious about the Lag in that game
Ummmm. The new game which came out a few weeks back that people have gone to. Is anyone here playing both? I am curious about the Lag in that game
myskyrim26 wrote: »master_vanargand wrote: »This is an ESO crisis.
If ignored, the disease will gradually get worse and it will be too late.
ZoS didn't give people what they wanted.
Please listen to our request more.
ESO is a PVE game now. More and more players joing every day. PVP crisis? Maybe. As a pure PVE player, I don't care, at all.
Ummmm. The new game which came out a few weeks back that people have gone to. Is anyone here playing both? I am curious about the Lag in that game
In my opinion, the game is overall better.
I haven't experienced lag yet.
This is coming from a PVP perspective. I havent taken my flag off yet since i hit level 10, and on average, in the open world, i get an open world fight every couple of hours. It is dependant on what server you are on. As someone else said, a lot of people are still leveling, and many may start flagging more once they hit max level.
As someone who doesnt particularly enjoy battlegrounds, and primarily enjoys solo open world pvp, i am having a blast, and ive made a few friends after random open world fights. Also, despite what i see people posting here, there is skill involved in the combat. Good timing and good aiming are rewarded. It is not the SAME as combat in ESO, but it is still enjoyable and rewarding when you defeat someone who is several levels higher than you.
If story/quest driven content is what you like, its not for you.
As someone who pvp's and enjoys open world pvp, its awesome.
I didnt want to leave ESO, but i would love for someone to tell me what is new in Cyrodil since April 2014?
Ummmm. The new game which came out a few weeks back that people have gone to. Is anyone here playing both? I am curious about the Lag in that game
In my opinion, the game is overall better.
I haven't experienced lag yet.
This is coming from a PVP perspective. I havent taken my flag off yet since i hit level 10, and on average, in the open world, i get an open world fight every couple of hours. It is dependant on what server you are on. As someone else said, a lot of people are still leveling, and many may start flagging more once they hit max level.
As someone who doesnt particularly enjoy battlegrounds, and primarily enjoys solo open world pvp, i am having a blast, and ive made a few friends after random open world fights. Also, despite what i see people posting here, there is skill involved in the combat. Good timing and good aiming are rewarded. It is not the SAME as combat in ESO, but it is still enjoyable and rewarding when you defeat someone who is several levels higher than you.
If story/quest driven content is what you like, its not for you.
As someone who pvp's and enjoys open world pvp, its awesome.
I didnt want to leave ESO, but i would love for someone to tell me what is new in Cyrodil since April 2014?
Most obvious is lag. Snide comment on my part aside though we have new sets, new classes, they removed doors from resource towers, factions can't knock down their own resource towers. You don't have to be at the keep to get defense AP like in the past. Remember running away from a keep so one person could get all the AP while they tried to gain emperor? We got the hammer (yeah I know most hate it), we can siege bridges and gates and oh yeah some nifty new siege equipment in antiquities. We got a champion point free campaign. We got champion points. We no longer see deer when we are running/riding to the next keep. We got Recall Stones. Former emperors no longer get a boost. There is a food or drink that will boost how AP levels your rank. We could only heal members of our group for a while. Groups are smaller now. Other things I'm sure some good some bad. Thing is they are still trying to get PvP right. Having to move calculations server side really messed it up and they haven't recovered fully from that yet.
Ummmm. The new game which came out a few weeks back that people have gone to. Is anyone here playing both? I am curious about the Lag in that game
In my opinion, the game is overall better.
I haven't experienced lag yet.
This is coming from a PVP perspective. I havent taken my flag off yet since i hit level 10, and on average, in the open world, i get an open world fight every couple of hours. It is dependant on what server you are on. As someone else said, a lot of people are still leveling, and many may start flagging more once they hit max level.
As someone who doesnt particularly enjoy battlegrounds, and primarily enjoys solo open world pvp, i am having a blast, and ive made a few friends after random open world fights. Also, despite what i see people posting here, there is skill involved in the combat. Good timing and good aiming are rewarded. It is not the SAME as combat in ESO, but it is still enjoyable and rewarding when you defeat someone who is several levels higher than you.
If story/quest driven content is what you like, its not for you.
As someone who pvp's and enjoys open world pvp, its awesome.
I didnt want to leave ESO, but i would love for someone to tell me what is new in Cyrodil since April 2014?
Most obvious is lag. Snide comment on my part aside though we have new sets, new classes, they removed doors from resource towers, factions can't knock down their own resource towers. You don't have to be at the keep to get defense AP like in the past. Remember running away from a keep so one person could get all the AP while they tried to gain emperor? We got the hammer (yeah I know most hate it), we can siege bridges and gates and oh yeah some nifty new siege equipment in antiquities. We got a champion point free campaign. We got champion points. We no longer see deer when we are running/riding to the next keep. We got Recall Stones. Former emperors no longer get a boost. There is a food or drink that will boost how AP levels your rank. We could only heal members of our group for a while. Groups are smaller now. Other things I'm sure some good some bad. Thing is they are still trying to get PvP right. Having to move calculations server side really messed it up and they haven't recovered fully from that yet.
I hear you and all.....
But if you really stop and think, and go over the list of things added to cyrodil since launch, is any of it substantive content? Of the things you listed, how much of that is engaging?
I want to be absolutely clear, I respect ZOS and ESO....they have a wonderful game. And it's very successful. They know their core playerbase well, and take care of them.
I have the ice wraith pet. dwarven pet, and senche tiger mount. I've been an eso subscriber since then. I've done all the pve stuff required, I dont dislike pve. I did mages guild, psijic, ledgerdemain, thieves, dark brotherhood, antiquities...I'm not against any of that, and overall I've enjoyed it. Whenever a new set/item comes out that I want, I put my original/1st character Orc DK tank on duty. I will tank whatever dungeon is necessary, and I gladly take people on runs.This last time, I must have tanked 12 or 13 normal cradle of shadows just for the sithis lead. Before EVERY pve tank run I do, I say "hey everyone, if anyone needs to do the quest, just let me know. If you want to go fast or slow, let me know" I understand it's an mmo and the work required.
But in ESO , for me, the endgame is pvp. And I like open world pvp the most. So, i would ask that people think about it from my perspective. After I got my gaze of sithis, put in the time required for all the skills I want, I log into cyrodil in 2021..............
go back and look at your list....after a while, it's just gotten stale.
Theres 0 incentive to go into PvP. The rewards are beyond horrendous. There literally no competitiveness either. No reason to be good at the game. Zos will look at a god player and think "needs nerfs" or have absolutely no feeling towards it. Why not promote being good, [snip] Games plagued with horrendous performance and a mediocre reward system that doesn't promote getting better at the game. Such a shame. This game could of been so so good in terms of PvP. Probably the best ever game to do PvP. [snip]
[edited for bashing]
Theres 0 incentive to go into PvP. The rewards are beyond horrendous. There literally no competitiveness either. No reason to be good at the game. Zos will look at a god player and think "needs nerfs" or have absolutely no feeling towards it. Why not promote being good, [snip] Games plagued with horrendous performance and a mediocre reward system that doesn't promote getting better at the game. Such a shame. This game could of been so so good in terms of PvP. Probably the best ever game to do PvP. [snip]
[edited for bashing]
I disagree with your premise. The incentive is to play against other players. It was fun. Rewards to me didn't matter. I enjoyed the fights. It was competitive. As changes occurred players scrambled to adjust for that slight advantage over others. When it works the fights are about sheer numbers or about skill. That is exactly what PvP should be. All ESO needs to do is give us a place to fight that works then get out of our way and let us fight.
Bears repeating the problems started when ZoS had to change how the game calculates things to reel in Cheat Engine. They have been fighting the consequences of those changes since. Before then PvP was great.
JJOtterBear wrote: »Theres 0 incentive to go into PvP. The rewards are beyond horrendous. There literally no competitiveness either. No reason to be good at the game. Zos will look at a god player and think "needs nerfs" or have absolutely no feeling towards it. Why not promote being good, [snip] Games plagued with horrendous performance and a mediocre reward system that doesn't promote getting better at the game. Such a shame. This game could of been so so good in terms of PvP. Probably the best ever game to do PvP. [snip]
[edited for bashing]
I disagree with your premise. The incentive is to play against other players. It was fun. Rewards to me didn't matter. I enjoyed the fights. It was competitive. As changes occurred players scrambled to adjust for that slight advantage over others. When it works the fights are about sheer numbers or about skill. That is exactly what PvP should be. All ESO needs to do is give us a place to fight that works then get out of our way and let us fight.
Bears repeating the problems started when ZoS had to change how the game calculates things to reel in Cheat Engine. They have been fighting the consequences of those changes since. Before then PvP was great.
wait, pvp was great when people were running cheats?
PVPer's whine that nobody wants to PVP with them. Yet, when players do show up and put lfg in zone chat, they are consistently ignored when groups are running, and they're not all full. You guys damage your own play. ZOS doesn't need to.
JJOtterBear wrote: »Theres 0 incentive to go into PvP. The rewards are beyond horrendous. There literally no competitiveness either. No reason to be good at the game. Zos will look at a god player and think "needs nerfs" or have absolutely no feeling towards it. Why not promote being good, [snip] Games plagued with horrendous performance and a mediocre reward system that doesn't promote getting better at the game. Such a shame. This game could of been so so good in terms of PvP. Probably the best ever game to do PvP. [snip]
[edited for bashing]
I disagree with your premise. The incentive is to play against other players. It was fun. Rewards to me didn't matter. I enjoyed the fights. It was competitive. As changes occurred players scrambled to adjust for that slight advantage over others. When it works the fights are about sheer numbers or about skill. That is exactly what PvP should be. All ESO needs to do is give us a place to fight that works then get out of our way and let us fight.
Bears repeating the problems started when ZoS had to change how the game calculates things to reel in Cheat Engine. They have been fighting the consequences of those changes since. Before then PvP was great.
wait, pvp was great when people were running cheats?
JJOtterBear wrote: »Theres 0 incentive to go into PvP. The rewards are beyond horrendous. There literally no competitiveness either. No reason to be good at the game. Zos will look at a god player and think "needs nerfs" or have absolutely no feeling towards it. Why not promote being good, [snip] Games plagued with horrendous performance and a mediocre reward system that doesn't promote getting better at the game. Such a shame. This game could of been so so good in terms of PvP. Probably the best ever game to do PvP. [snip]
[edited for bashing]
I disagree with your premise. The incentive is to play against other players. It was fun. Rewards to me didn't matter. I enjoyed the fights. It was competitive. As changes occurred players scrambled to adjust for that slight advantage over others. When it works the fights are about sheer numbers or about skill. That is exactly what PvP should be. All ESO needs to do is give us a place to fight that works then get out of our way and let us fight.
Bears repeating the problems started when ZoS had to change how the game calculates things to reel in Cheat Engine. They have been fighting the consequences of those changes since. Before then PvP was great.
wait, pvp was great when people were running cheats?
Yeah you nailed it! People flying around dropping endless ultimates on the hapless peasants below was the apex in the history of all game play.
PvP was smooth then. If you could be online when the cheaters were all tucked into bed the battles were epic. ZoS should have kept the bans for cheating permanent instead of letting them cry and whine their way back into the game. Dealing with Cheat Engine is when the lag got really bad. ZoS has been trying to deal with it since. Would be great if they could find a way to cope with Cheat Engine and allow things to go back client side. They have a really good system in place that was popular when it worked. Players in other games mention how good the combat system in ESO is often. If performance was better the campaigns in Cyrodiil would be full again across all the campaigns.
PVPer's whine that nobody wants to PVP with them. Yet, when players do show up and put lfg in zone chat, they are consistently ignored when groups are running, and they're not all full. You guys damage your own play. ZOS doesn't need to.
It's one of the consequences of the 12 player group limit.
PvP guilds don't want to invite random players anymore like they used to because of limited space.
Which is a bit disappointing because the same guilds used to be very engaging and friendly with players trying out Cyrodiil.
You don't need to group for anything other than to comfort fear for some newer players, it seems.
PVPer's whine that nobody wants to PVP with them. Yet, when players do show up and put lfg in zone chat, they are consistently ignored when groups are running, and they're not all full. You guys damage your own play. ZOS doesn't need to.
It's one of the consequences of the 12 player group limit.
PvP guilds don't want to invite random players anymore like they used to because of limited space.
Which is a bit disappointing because the same guilds used to be very engaging and friendly with players trying out Cyrodiil.
Groups died years before they cut down the group limit.
PVP guilds died many years ago as well.
It's a different issue, but you do not need to group in Cyro to do anything. You don't need a group to get carried as you can zerg surf. You can see where the fights are on the map with the icons or you can watch the zone chat (annoying sometimes) for call outs to attacks.
You don't need to group for anything other than to comfort fear for some newer players, it seems.
I have played since beta.
Nothing was like that first year of PvP. The Q's to get in would sometimes reach over a hundred. There were handfuls and handfuls of guilds on every alliance. Ever since, however, it has dropped. The Q's got smaller. The guilds vanished. Sure, new guilds would pop up, but never last too long or be how it was in that first year.Blame this, blame that, there is a lot of blame to go around, but it's always back to the lag. No one wants to play in it. It's been a problem since day one and most have just come to the conclusion that it will never be fixed. It is what it is.
It's a business, and ZOS seems to have found their bread and butter and they will milk it for everything they can get. I understand it, but it's just frustrating that we never got those huge large scale battles that was promoted before the game even hit beta.
I remember the hype and the claims. Huge battles with hundreds of players. Siege everywhere. Bows all over the top of the keeps. Players able to climb the walls. Battles that would seemingly last hours.
Instead that first year in huge fights, all you would get on your screen was insane choppiness and rubber banding. You would be smashing buttons and just hoping to see your side still alive after the server caught up.
ZOS has tried some things in hopes to try and patch it up, but these tests and cheap shots in the dark just never work. I get that they want to try and patch it before committing to upgrading server hardware, but it's beyond that time now. They have killed the entire PvP community. This is the worst state this part of the game has ever been in. Yes, it's basically at an unplayable point right now with the server performance and the lack of PvP players.
I have no idea what is going to go on from here.