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PVP Mass Exodus: Give them a reason to return

  • divnyi
    divnyi
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    After hrothgar nerf PvP is honestly fine.

    Yes, DC is overtuned.
    No, it has counterplays.

    Don't care about Plaguebreak because I'm not running tight ball packs (when I lead groups I advice people to maintain social distancing), but I wouldn't mind it being reworked.

    I do agree with people who ask two-team BGs and ranked. This game should have some PvP progression route.
    Edited by divnyi on 4 October 2021 13:46
  • ClawOfTheTwoMoons
    ClawOfTheTwoMoons
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    Castagere wrote: »
    coop500 wrote: »
    New World is trash, once the new-ness wears off they'll be back. ESO has way too much content and different ways to play to be fully replaced by New World.

    It's just laughable to even compare the two games. ESO is just better because it has been around longer. If the PVP crowd leaves so what. Zos can concentrate on something else which I bet would make them happy.

    [snip] Imagine if you had performance issues in your fg1 prog. People don't wanna pay for a broken product.

    [edited for baiting]
    Edited by ZOS_Icy on 4 October 2021 14:22
  • DUTCH_REAPER
    DUTCH_REAPER
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    Blobsky wrote: »
    Youyouz06 wrote: »
    I don’t think it was proc sets. It’s the lag, it’s skillz not firing off and disconnects.
    We always had the lag, not much has changed here.
    But lately, PvP is going down the drain:
    1st, PvP people got fed up about GETTING BOMBED left and right.
    2nd, PvP people got fed up not knowing if GEAR BONUSES are WORKING OR NOT.
    3rd and final nail, PvP people are fed up about GETTING DARK CONVERGED left and right.

    Dark Convergence, Hrothgar, Plaguebreaker etc. have become a PLAGUE in PVP.
    PvP got so bad with it, some of the very best ESO players said "RIP PVP".

    "The Ultimate Desaster when it comes to balancing"
    starting at 6:00, about Hrothgar at 7:10, result at 8:40:
    "Sets like Hrothgar have no counter [...] all skill is eliminated from the game"
    https://www.youtube.com/watch?v=xSXfVPel38I

    The new PvP Proc sets are worse than the Ball Groups they should prevent.
    ZOS decided to fight the pest with cholera.
    But now we have to handle both, the pest AND the cholera.
    Moreover, Ball Groups got even worse using the cholera themselves...

    I really wonder how ZOS wants to clean up this PvP Proc Plague recently created.

    That is the most whiney video from a you tuber I have ever seen. I have played since beta on PC NA. This guy is making a plug to go play New World lol. Is lag a problem in eso? yes. We’re ball groups a massive problem? Yes. Are specific sets too op? Yes. That doesn’t mean the game is dying. A lot of us are waiting in the shadows for them to fix/adjust. If they don’t then we won’t be back. But to say it’s dying??? Pffft. He wants to go to new world. So let him. Bye Felicia.

    I don't find it particularly whiney. I think there are a lot of truths within that video/exposé.
    It is true that there haven't been substantial updates to Cyrodill over the years. We received the Volundrung (axed) and a few changes to how bridges work with some slight terrain changes, but that's it!

    Performance has been getting worse, the testing period during the year of performance was atrocious and was one of the first waves of guild disbands/non motivation and the introduction of the new proc sets has once again made people frustrated.

    It's only natural that these doubts and evidently existing problems come out when something new is proposed elsewhere.
    It could also be judged as a call out to our producer to finally watch and listen to their communities reactions to stale content, right?

    I don't care for comments about this is trash this isn't...end of the day other things exist, some aspects are better and some aren't..deal with it and have more constructive comments, please :)

    More constructive comments?

    Dude. This guy is making it like New World is the greatest thing since sliced bread. Why? [snip] Streamers come and go. While they are posting their content about best build bis build, we are already running it. And then we find the next best bis builds [snip]. Proc sets aren’t the problem. It’s the servers. It always has been. Everyone who has played since beta knows this. If streamers want to say they are leaving the game let them go. [snip] If Zos ever decides to fix this mess and bring this game back to its promised potential of 100s of players battling it out at once then most of us originals will return. [snip]

    I don't stream, and I simply offered my opinion. None of it was "whining" and I still play the game to trade. But ESO PvP is simply not good enough and will never improve, so myself, and a huge amount of endgame experienced PvPers (we all mutually agreed in multiple large pvp guilds) have entirely quit ESO PvP because of that.

    [edited to remove quote]

    And I totally agree that the game is not where it should be. Completely agree. But the moment another game is called out as a comparison or better alternative the battle is lost. Again I agree with you. It needs to be fixed. Sets should get tuned appropriately where needed. But the issue is still the servers. Well that and some really bad coding. But I digress. We all came to this game because it’s beautiful, it’s fun (except lag) I truly hope zos does something beneficial for PVp soon. Likely though they will not regrettably.

    I also just wanted to put a plug in my apologies to anyone who I “overly” criticized. Not my intent yet I did. This game could be so dang good if they would just fix it.
  • JJOtterBear
    JJOtterBear
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    I mean, i'd be fine if they just removed PvP from ESO entirely. Then they could pump those resources into their PvE content which is quite arguably, the actual strength of the game. Not every game has to cater to PvP'ers. In fact, I think way too many games do now. Not sure when that paradigm shift occurred.

    ESO is a fantasy RPG. Frankly, PvP isn't necessary. and it's really only there to pander to the crowd that needs to feel accomplishment by beating other people in a way that has no real world value.

    just my 2 cents. and I stand by it.
    Edited by JJOtterBear on 4 October 2021 20:19
  • Skoomah
    Skoomah
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    I mean, i'd be fine if they just removed PvP from ESO entirely. Then they could pump those resources into their PvE content which is quite arguably, the actual strength of the game. Not every game has to cater to PvP'ers. In fact, I think way too many games do now. Not sure when that paradigm shift occurred.

    ESO is a fantasy RPG. Frankly, PvP isn't necessary. and it's really only there to pander to the crowd that needs to feel accomplishment by beating other people in a way that has no real world value.

    just my 2 cents. and I stand by it.

    [snip] You ever think ZOS can release both pve and PvP content each year and not just pve?

    [edited for baiting]
    Edited by ZOS_Icy on 5 October 2021 10:38
  • Dojohoda
    Dojohoda
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    I've spent thousands of hours in Cyrodiil and I used to enjoy it. I've been in Cyrodiil occasionally this year. It's not much fun anymore with low-pops and continuing lag.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Crash427
    Crash427
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    I mean, i'd be fine if they just removed PvP from ESO entirely. Then they could pump those resources into their PvE content which is quite arguably, the actual strength of the game. Not every game has to cater to PvP'ers. In fact, I think way too many games do now. Not sure when that paradigm shift occurred.

    ESO is a fantasy RPG. Frankly, PvP isn't necessary. and it's really only there to pander to the crowd that needs to feel accomplishment by beating other people in a way that has no real world value.

    just my 2 cents. and I stand by it.

    Some of us bought this game specifically because we were promised a large openworld PVP map with huge battles. Now that doesn't work, so they've remade the game into a casual exploration game in a fantasy setting. If you can't understand why those of us who were there at the start, and purchased the game in part because of that promise, are annoyed then there's not much I could say that wouldn't get snipped.
  • neferpitou73
    neferpitou73
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    The only thing that's going to get me back to playing PVP 9+ hours a week like I used to is to fix Cyrodiil's performance.

    And unfortunately, that's the one thing ZOS apparently can't fix, so I don't expect I'll have a reason to return to my PVP heyday any time soon.

    Oh, they can. See Midyear Mayhem. They just choose not to for whatever reason.
    SalamanNZ wrote: »
    ZOS needs to fix the Lag issues. It needs to add in a ranking system, new PVP areas and Tournaments (since Arenas has already been used).

    Oh BTW. Lag is due to low server hardware and poor IT infrastructure. If Non CP PVP is as laggy had normal PVP. then it is not too many extra calculations which is causing issues. If ZOS really wants to fix it. Set everyone to no procs no dots and no buffs/debuffs. This will demonstrate the server performance. Strip it back to the bare basics and work from there

    Bingo. The "Hey guys, cough up $60 for a new expansion, but we're not going to use any of that money to upgrade the servers" game get's old real quick.
    All of the reasons I've read here are valid reasons, but I think the biggest one is something no one mentioned.

    ZOS doesn't listen to PvP players and never addresses their concerns.

    There's never any effort from ZOS to say "we hear you and we understand your concerns". It's radio silence. ZOS continues to churn out 4 Dungeons and 2 casual questing zones, as well a bunch of new houses, furnishings, motifs, etc. but the only thing PvPers can get is an emote and not even a recognition that the gameplay experience for a PvP player is dogwater?

    PvP being in the [snip] state it's in is bad PR and so they've just chosen to ignore it because a new player will not be enticed to try out ESO when they hear that entire communities within the game are ignored and a huge chunk of the game is so unplayably laggy that people are leaving in droves to literally any other game with a PvP mode, even if it's not even good (New World sucks and it's a cope to say otherwise).

    This is even a problem for the endgame PvE people as well, but at least they get new content. The only time ZOS listens to endgame PvE players is when they're looking to nerf a set or ban a bunch of people for reporting a bug.

    As it stands, the only people that ZOS actually listens to (as evidenced by the patch notes and the content they create) are casual players who do midgame content like fashion, housing, RP, and questing. That demographic also happens to spend the most amount of money in the crown store, but I'm not going to insinuate anything there.

    Who gets new questing zones every year? Who gets new houses and furnishings every year? Who gets new motifs every year? Who gets new costumes every year? Who gets new style parlor crown store items every year? Casual players.

    Of course there's overlap on that list between all kinds of players. PvP players get costumes and motifs, sometimes PvP players get a big house to put the Ruby Throne in, etc. But not one single other player demographic is catered to more by ZOS than casual players.

    But even when you listen to what the panel said at Quakecon earlier this year as well as the Year-End stream a few days ago, when they talk about the game's feature set, and ask each other scripted questions like "What do you like to do in ESO" it is always, without exception, casual content. The only time PvP is ever mentioned is in passing and everyone tries to pretend like it doesn't exist or say things implicitly bad about it. "Matt's a ganker (that's a thing we all hate, remember?)" was one I can recall from Quakecon a few months ago.

    [edited for bashing]

    Yep.

    I'm sure I've ruffled a few feathers on here criticizing ZOS but the reason I do it is because I enjoy playing this game, and have fun with the people I've met here and genuinely want it to get better. Watching ZOS' decisions the year, from the disruptive testing, to the unasked for group size changes to the back and forth on proc sets to the DC fiasco, not to mention the tiresome gear changes has been absolutely painful.

    And watching them ignore feedback from people actually playing the game is the cherry on top. The changes seem completely divorced from the reality of the game. Not that they should listen to every silly request, but you'd think two or three PTS threads of "This DC thing looks OP" would prompt some sort of response other than buffing it
  • Baconlad
    Baconlad
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    @Skoomah hey buddy! How the hell have you been! I'm back in eso for awhile man. But switched to xbox.
  • Emmagoldman
    Emmagoldman
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    Skoomah wrote: »
    My friends list is now suddenly half inactive with people last being logged into the game 4+ days ago. They’ve all gone to a new game and if that game successfully keeps their attention, there is little to no chance half my friends are coming back to play ESO.

    ZOS... you need to give people a reason to play your game. There have been no announcements and no indication through years of content releases that brand new PVP content is going to be released. Without anything new to play, discover, or learn, then people have absolutely no incentive to come back to your game.

    Are you going to release some new PVP content soon? If not, say goodbye forever to a large chunk to your long time player base.

    rofl if you are referring to new world, its a new shiny game that is ultra shallow. There's nothing really to worry about there. Do however bring back my objective based BG ESO, that's why i've not been playing for the last week, i.e DM, DM,DM, DM, DM,Dm,Dm,Dm,Dm,Dm,Dm,.Dm for the rest of time does not appeal for obvious reasons.

    But it's also new and has room to grow. I've been playing eso since thieves guild release and there have been minimal pvp updates. Meanwhile watching zone after zone release for pve, trials, dungeon after dungeon. I haven't tried nw but the ability to flag is awesome. Nw has the opportunity to tap into boooooooored pvpers and its been a neglected community for years
  • Emmagoldman
    Emmagoldman
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    I mean, i'd be fine if they just removed PvP from ESO entirely. Then they could pump those resources into their PvE content which is quite arguably, the actual strength of the game. Not every game has to cater to PvP'ers. In fact, I think way too many games do now. Not sure when that paradigm shift occurred.

    ESO is a fantasy RPG. Frankly, PvP isn't necessary. and it's really only there to pander to the crowd that needs to feel accomplishment by beating other people in a way that has no real world value.

    just my 2 cents. and I stand by it.

    Pump the resources into it .......
    Like 4 BG maps and dueling since imperial city.

    PAAAAARRTTAAAAAYY

    Pvp hasn't evolved, we we've been running the same map since release. Just imagine if zos didn't add any new trials or dungeons after Craglorn and only sprinkled in new sets as rewards.

    Woot woot!

    Sorry though, a loss to pvp, when it's neglected, won't mean shiny things for pve
  • Stefirex
    Stefirex
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    <snip>

    Sorry though, a loss to pvp, when it's neglected, won't mean shiny things for pve


    Actually, you'd be surprised at just how shiny Cyrodil can be without a bunch of PVPr's spoiling pVEr fun while they're out there collecting skyshards and capping keeps and resources for AP without all that pesky killing going on.
  • Xandreia_
    Xandreia_
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    I mean, i'd be fine if they just removed PvP from ESO entirely. Then they could pump those resources into their PvE content which is quite arguably, the actual strength of the game. Not every game has to cater to PvP'ers. In fact, I think way too many games do now. Not sure when that paradigm shift occurred.

    ESO is a fantasy RPG. Frankly, PvP isn't necessary. and it's really only there to pander to the crowd that needs to feel accomplishment by beating other people in a way that has no real world value.

    just my 2 cents. and I stand by it.

    The game was first marketed as a pvp game.. now its fully catered to casuals and housing!
  • Kwoung
    Kwoung
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    Larcomar wrote: »
    On the main topic though, I'm sorry but I just don't see the "mass exodus" people are talking about. Are pvp numbers down? Sure. But not dramatically since new world came out.

    Yeah, the numbers have dropped, dramatically on 2 factions for PCNA GH. I didn't see DC go over 2 bars all week (not even Friday night, usually the busiest time), and we mostly sat at 1 bar, as did AD, on a server that I have had to queue for, sometimes up to an hour or more, generally.

  • Kwoung
    Kwoung
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    As for Dark Convergence, that set is just stupid. Yes you can block it, no I don't generally die to it, yes I yank people off walls with it, because I can and it is fun, but dealing with the lag and associated problems was bad enough, now every player in Cyro is wearing this set and it has made PVP really annoying and stupid, getting yanked all over and desynced constantly.

    Then there are the server disconnects, which in my case we have not been able to keep a full group online for more than a few minutes before one or more people get disconnected, that is ridiculous as well and completely unacceptable.
  • Jaimeh
    Jaimeh
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    Skoomah wrote: »

    ZOS... you need to give people a reason to play your game. There have been no announcements and no indication through years of content releases that brand new PVP content is going to be released.

    People would come back if performance in PvP was dealt with, even if no new content was released. But it's obvious now they cannot or are not willing to fix it either because it's beyond them or because it's not worth it to them. I wonder when the benefits of being acquired by a big company will show, if any. So far, the list of problems and bugs gets bigger and bigger. As for the new game, I hope it would serve as incentive to rattle them, since having monopoly on something can make devs unwilling and complacent, and personally I'm glad there's competition, as it's healthy for the player base. We'll have to wait and see, at the moment Cyro feels empty indeed, but it's just early hype for the other game, and we don't know how it'll fare in the long-run.
  • hands0medevil
    hands0medevil
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    Skoomah wrote: »
    My friends list is now suddenly half inactive with people last being logged into the game 4+ days ago. They’ve all gone to a new game and if that game successfully keeps their attention, there is little to no chance half my friends are coming back to play ESO.

    ZOS... you need to give people a reason to play your game. There have been no announcements and no indication through years of content releases that brand new PVP content is going to be released. Without anything new to play, discover, or learn, then people have absolutely no incentive to come back to your game.

    Are you going to release some new PVP content soon? If not, say goodbye forever to a large chunk to your long time player base.

    according to all the pvp haters here on the forum, pvp community is just a minority in ESO, it's not worth doing new content for them and if they leave, no one will notice.
  • moo_2021
    moo_2021
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    I mean, i'd be fine if they just removed PvP from ESO entirely. Then they could pump those resources into their PvE content which is quite arguably, the actual strength of the game. Not every game has to cater to PvP'ers. In fact, I think way too many games do now. Not sure when that paradigm shift occurred.

    Because in pve you have to do everything a certain way. There is no freedom and no creativity. Once you explore everything it's basically just a group dancing game.

    I'd rather fight immortal tank players all day than stupid mechanics.
  • gariondavey
    gariondavey
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    Amen, skoomah.
    To the people who think pvpers quit due to the dm only queues - you couldn't be more wrong, lol. Most pvpers love dm.
    They have quit due to performance, lack of communication, new sets (dark convergence), and whiplash changes.
    I see the mods have found this forum and have been moderating it a lot, but I'm going to tag @ZOS_Kevin as I normally do in these situations. Please, Kevin, notice this and help.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • JJOtterBear
    JJOtterBear
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    Crash427 wrote: »
    I mean, i'd be fine if they just removed PvP from ESO entirely. Then they could pump those resources into their PvE content which is quite arguably, the actual strength of the game. Not every game has to cater to PvP'ers. In fact, I think way too many games do now. Not sure when that paradigm shift occurred.

    ESO is a fantasy RPG. Frankly, PvP isn't necessary. and it's really only there to pander to the crowd that needs to feel accomplishment by beating other people in a way that has no real world value.

    just my 2 cents. and I stand by it.

    Some of us bought this game specifically because we were promised a large openworld PVP map with huge battles. Now that doesn't work, so they've remade the game into a casual exploration game in a fantasy setting. If you can't understand why those of us who were there at the start, and purchased the game in part because of that promise, are annoyed then there's not much I could say that wouldn't get snipped.

    Yes, and their focus changed. Large open world PvP is no longer the promise anymore. I understand why you are annoyed. But I feel your annoyance lies not with the change, but your resistance to the change. the unwillingness to adapt.

    Clearly this game has changed course to be more of a PvE game with some sprinkled, not really functional PvP. Clearly that does not fulfill you, so why not find a game that does? By continuing to demand that they reverse their course for the game, you are setting yourself up for perpetual disappointment.

    Elder Scrolls has never been about killing other players. ESO now, with its focus on the story and PvE content is actually more true to an elder scrolls game than ever before. There are plenty of games that will cater to your pvp needs. Why does ESO have to be one of them? How did you enjoy other ES games that never had pvp?
  • Kalik_Gold
    Kalik_Gold
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    FREE DLC - should slip a PvP map in there right ZOS? Right!
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • TequilaFire
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    I didn't buy ESO to have it be exactly like an Elder Scrolls game.
    I would play one of the ES solo games if I wanted that.
    Edited by TequilaFire on 5 October 2021 14:19
  • robwolf666
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    Well, no PvPers would mean they can focus solely on PvE - I'm sure those of us who came to ESO from Oblivion and Skyrim would be very happy about that since ES has always been a PvE game in our eyes.
  • neferpitou73
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    Crash427 wrote: »
    I mean, i'd be fine if they just removed PvP from ESO entirely. Then they could pump those resources into their PvE content which is quite arguably, the actual strength of the game. Not every game has to cater to PvP'ers. In fact, I think way too many games do now. Not sure when that paradigm shift occurred.

    ESO is a fantasy RPG. Frankly, PvP isn't necessary. and it's really only there to pander to the crowd that needs to feel accomplishment by beating other people in a way that has no real world value.

    just my 2 cents. and I stand by it.

    Some of us bought this game specifically because we were promised a large openworld PVP map with huge battles. Now that doesn't work, so they've remade the game into a casual exploration game in a fantasy setting. If you can't understand why those of us who were there at the start, and purchased the game in part because of that promise, are annoyed then there's not much I could say that wouldn't get snipped.

    Yes, and their focus changed. Large open world PvP is no longer the promise anymore. I understand why you are annoyed. But I feel your annoyance lies not with the change, but your resistance to the change. the unwillingness to adapt.

    Clearly this game has changed course to be more of a PvE game with some sprinkled, not really functional PvP. Clearly that does not fulfill you, so why not find a game that does? By continuing to demand that they reverse their course for the game, you are setting yourself up for perpetual disappointment.

    Elder Scrolls has never been about killing other players. ESO now, with its focus on the story and PvE content is actually more true to an elder scrolls game than ever before. There are plenty of games that will cater to your pvp needs. Why does ESO have to be one of them? How did you enjoy other ES games that never had pvp?

    Lol yes our disappointment is our fault for expecting the game that advertises PvP would have functional PvP and not the devs fault for not fixing their broken game.

    No other MMO has quite the same combat system as ESO except The Game that Shall Not Be Named which is why many have left for it; so the "go play another game" argument is ludicrous; not to mention lazy. I could just as easily say if you want to play an Elder Scrolls game go play one of the main titles instead of this one.

    Many people are switching games and many more likely will. But this is also about ZOS showing respect to their customers who invested time and money into their game.
  • TequilaFire
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    robwolf666 wrote: »
    Well, no PvPers would mean they can focus solely on PvE - I'm sure those of us who came to ESO from Oblivion and Skyrim would be very happy about that since ES has always been a PvE game in our eyes.

    Other people have eyes that see differently so I am glad there are choices.
  • The_Lex
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    It's a shame that some people's argumentative process flows like this:

    1) I don't like PvP

    2) I don't think PvP belongs in this game

    3) I don't care that people started playing this game because of PvP

    4) If you like PvP, you should go somewhere else.

    BTW, it would be one thing if the devs came right out and said they were phasing out PvP. But they haven't. The players are inferring ZOS' intent for PvP from the neglect of PvP content and silence in the face of real questions and complaints.

    Edited by The_Lex on 5 October 2021 20:46
  • moo_2021
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    Rhaegar75 wrote: »
    I would just like to hear something from ZOS about their plans to improve/fix/update PVP...their silence is concerning

    Wasn't DC their latest improvement and the one time they listened to players and did what they asked? :D
  • Crash427
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    Crash427 wrote: »
    I mean, i'd be fine if they just removed PvP from ESO entirely. Then they could pump those resources into their PvE content which is quite arguably, the actual strength of the game. Not every game has to cater to PvP'ers. In fact, I think way too many games do now. Not sure when that paradigm shift occurred.

    ESO is a fantasy RPG. Frankly, PvP isn't necessary. and it's really only there to pander to the crowd that needs to feel accomplishment by beating other people in a way that has no real world value.

    just my 2 cents. and I stand by it.

    Some of us bought this game specifically because we were promised a large openworld PVP map with huge battles. Now that doesn't work, so they've remade the game into a casual exploration game in a fantasy setting. If you can't understand why those of us who were there at the start, and purchased the game in part because of that promise, are annoyed then there's not much I could say that wouldn't get snipped.

    Yes, and their focus changed. Large open world PvP is no longer the promise anymore. I understand why you are annoyed. But I feel your annoyance lies not with the change, but your resistance to the change. the unwillingness to adapt.

    Clearly this game has changed course to be more of a PvE game with some sprinkled, not really functional PvP. Clearly that does not fulfill you, so why not find a game that does? By continuing to demand that they reverse their course for the game, you are setting yourself up for perpetual disappointment.

    Elder Scrolls has never been about killing other players. ESO now, with its focus on the story and PvE content is actually more true to an elder scrolls game than ever before. There are plenty of games that will cater to your pvp needs. Why does ESO have to be one of them? How did you enjoy other ES games that never had pvp?

    I'm not demanding they reverse course on content. If they left Cyrodiil the way it is forever I'd be fine with it, if it worked. We didn't need a faction stack magnet daedric artifact. We didn't a new map. I just wanted the game to work as advertised. Not exactly a huge ask.

    And I like solo games. I owned and played thru the other ES games on both PC and console. I bought ESO because it's an MMO and I wanted a game to play with other people. I could turn the same argument back towards you. If you want an overland exploration game where other players are inconsequential, you could be just as happy back in Skyrim.
  • dinokstrunz
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    Crash427 wrote: »
    I mean, i'd be fine if they just removed PvP from ESO entirely. Then they could pump those resources into their PvE content which is quite arguably, the actual strength of the game. Not every game has to cater to PvP'ers. In fact, I think way too many games do now. Not sure when that paradigm shift occurred.

    ESO is a fantasy RPG. Frankly, PvP isn't necessary. and it's really only there to pander to the crowd that needs to feel accomplishment by beating other people in a way that has no real world value.

    just my 2 cents. and I stand by it.

    Some of us bought this game specifically because we were promised a large openworld PVP map with huge battles. Now that doesn't work, so they've remade the game into a casual exploration game in a fantasy setting. If you can't understand why those of us who were there at the start, and purchased the game in part because of that promise, are annoyed then there's not much I could say that wouldn't get snipped.

    Yes, and their focus changed. Large open world PvP is no longer the promise anymore. I understand why you are annoyed. But I feel your annoyance lies not with the change, but your resistance to the change. the unwillingness to adapt.

    Clearly this game has changed course to be more of a PvE game with some sprinkled, not really functional PvP. Clearly that does not fulfill you, so why not find a game that does? By continuing to demand that they reverse their course for the game, you are setting yourself up for perpetual disappointment.

    Elder Scrolls has never been about killing other players. ESO now, with its focus on the story and PvE content is actually more true to an elder scrolls game than ever before. There are plenty of games that will cater to your pvp needs. Why does ESO have to be one of them? How did you enjoy other ES games that never had pvp?

    [snip] I wonder if you played ESO in early 2014. It was all & only about Cyrodiil. ESO had one of the most passionate PvP communities in the MMO sphere right from the get go. Also comparing the style of ESO an MMO to the single player games, really, people knew this wasn't going to be Skyrim 2 if they did then that's just silly.

    ESO will always be that game with the label "what if." If ESO didn't suffer from performance issues this game could well of been one of the strongest games for PvP on the MMO market.

    [edited for baiting]
    Edited by ZOS_Lunar on 6 October 2021 12:17
  • kargen27
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    Skoomah wrote: »
    My friends list is now suddenly half inactive with people last being logged into the game 4+ days ago. They’ve all gone to a new game and if that game successfully keeps their attention, there is little to no chance half my friends are coming back to play ESO.

    ZOS... you need to give people a reason to play your game. There have been no announcements and no indication through years of content releases that brand new PVP content is going to be released. Without anything new to play, discover, or learn, then people have absolutely no incentive to come back to your game.

    Are you going to release some new PVP content soon? If not, say goodbye forever to a large chunk to your long time player base.

    rofl if you are referring to new world, its a new shiny game that is ultra shallow. There's nothing really to worry about there. Do however bring back my objective based BG ESO, that's why i've not been playing for the last week, i.e DM, DM,DM, DM, DM,Dm,Dm,Dm,Dm,Dm,Dm,.Dm for the rest of time does not appeal for obvious reasons.

    But it's also new and has room to grow. I've been playing eso since thieves guild release and there have been minimal pvp updates. Meanwhile watching zone after zone release for pve, trials, dungeon after dungeon. I haven't tried nw but the ability to flag is awesome. Nw has the opportunity to tap into boooooooored pvpers and its been a neglected community for years

    You do know more PvP content would actually be worse for PvP? You see more zones with PvP means spreading an already thin player base across those zones. Players who enjoy PvP do not need new content. They do like when dynamics occasionally change in the content available. ZoS tried that with gates being destroyed and the hammer but the bad performance issues takes away from any efforts for change. New content isn't what we need. We need what we have to work like it did before they had to move calculations server side except without cheat engine working. When performance is good Cyrodiil is a great place to do battle.
    The players that like PvP in ESO, they are not going to like what is happening in that new game. They might give it a try but it is a whole different style of play and some are already complaining.
    and then the parrot said, "must be the water mines green too."
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