barney2525 wrote: »
It's not designed to make people forget they are spending real money. The Gems are your guarantee that if you have bad RNG you can still obtain the item(s) you want.
IMHO
The crown store is what holds this game back. The subscription is worthless- a craft bag? How about get all pop-up advertisements and paywall nonsense out of my face. The point of the subscription is supposed to be that you can just enjoy the game and not feel manipulated at every turn. They build deliberately annoying content to try and push sales; subscribers should not be subjected to it.
markulrich1966 wrote: »I lately had 500+ gems without paying $$.
Protoavis73 wrote: »I had over 600 gems just by watching twitch streams
Crown crates are a vile abhorrence
Crown gems are a currency only obtainable via the destruction of the items in crown crates, thus a double abhorrence.
Wealthy people love the idea of holding higher status over others bc it allows them to believe they are better than us peasants and that's why there will always be those who defend these practices. I'm not saying you're not free to spend as much as you please on w/e you want but these are pixels we're talking about that hold no real world value.Glenmorils wrote: »This model is ridiculous, and the arguments defending it equally so. "This game is ripping people off in the most convoluted and predatory way possible for items that should be available for direct purchase" shouldn't be controversial.Even people who defend the lootbox model (because "cosmetic items are unnecessary" - as if games in general aren't unnecessary forms of entertainment? What a bizarre argument) should view this as insane. At this point, they are marketing items to a small amount of people who are willing to spend a ton of $$$... but a model that allowed a higher quantity of people to have access to the cosmetic items they want (make a mount cost 10-15 dollars? Even 20 for the really nice ones lol) would get a higher number of people to use the crown store.
1 person spending 300 dollars to get one item vs. 100 people spending 20 dollars on the same item?
Why pander to a few players who can buy access to this kind of item when you could probably make more money offering these items for direct purchase?
And even if you somehow didn't make more money... it's the ethical way to treat people who have already bought your game... and buy the expansions... and pay for subscriptions.
It's tiresome.
“When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”
_Steve Jobs (The Lost Interview)
barney2525 wrote: »
It's not insane. It's not designed to make people forget they are spending real money.
barney2525 wrote: »It's not insane. It's not designed to make people forget they are spending real money. The Gems are your guarantee that if you have bad RNG you can still obtain the item(s) you want.
IMHO
If you're on console they'll make it super-blurry when other players see it, too. Very cool.Nemesis7884 wrote: »...so what a 200 dollar mount? crazy
barney2525 wrote: »It's not insane. It's not designed to make people forget they are spending real money. The Gems are your guarantee that if you have bad RNG you can still obtain the item(s) you want.
IMHO
You should probably read some of the industry publications from the people designing these systems. I envy your naivete, but it's an open fact that these systems are deliberately designed to obfuscate spending and coerce players.
It's not speculation on the behalf of the community here - people working in games monetization just come out and say it.
Glenmorils wrote: »This model is ridiculous, and the arguments defending it equally so. "This game is ripping people off in the most convoluted and predatory way possible for items that should be available for direct purchase" shouldn't be controversial.
Even people who defend the lootbox model (because "cosmetic items are unnecessary" - as if games in general aren't unnecessary forms of entertainment? What a bizarre argument) should view this as insane. At this point, they are marketing items to a small amount of people who are willing to spend a ton of $$$... but a model that allowed a higher quantity of people to have access to the cosmetic items they want (make a mount cost 10-15 dollars? Even 20 for the really nice ones lol) would get a higher number of people to use the crown store.
1 person spending 300 dollars to get one item vs. 100 people spending 20 dollars on the same item?
Why pander to a few players who can buy access to this kind of item when you could probably make more money offering these items for direct purchase?
And even if you somehow didn't make more money... it's the ethical way to treat people who have already bought your game... and buy the expansions... and pay for subscriptions.
It's tiresome.
Nomadic_Atmoran wrote: »Glenmorils wrote: »This model is ridiculous, and the arguments defending it equally so. "This game is ripping people off in the most convoluted and predatory way possible for items that should be available for direct purchase" shouldn't be controversial.
Even people who defend the lootbox model (because "cosmetic items are unnecessary" - as if games in general aren't unnecessary forms of entertainment? What a bizarre argument) should view this as insane. At this point, they are marketing items to a small amount of people who are willing to spend a ton of $$$... but a model that allowed a higher quantity of people to have access to the cosmetic items they want (make a mount cost 10-15 dollars? Even 20 for the really nice ones lol) would get a higher number of people to use the crown store.
1 person spending 300 dollars to get one item vs. 100 people spending 20 dollars on the same item?
Why pander to a few players who can buy access to this kind of item when you could probably make more money offering these items for direct purchase?
And even if you somehow didn't make more money... it's the ethical way to treat people who have already bought your game... and buy the expansions... and pay for subscriptions.
It's tiresome.
Probably because its not just 1 player making the 300 dollar purchase. Just 10 Whales paying at 300 dollars a piece blows your 100 at 20 out of the water by a 1000 dollars. And thats the real reason why these things exist. Because being manipulative in just the right way will always be more profitable than being ethical in the current state of affairs.
furiouslog wrote: »barney2525 wrote: »It's not insane. It's not designed to make people forget they are spending real money. The Gems are your guarantee that if you have bad RNG you can still obtain the item(s) you want.
IMHO
You should probably read some of the industry publications from the people designing these systems. I envy your naivete, but it's an open fact that these systems are deliberately designed to obfuscate spending and coerce players.
It's not speculation on the behalf of the community here - people working in games monetization just come out and say it.
That blog post references multiple concepts of how monetization systems utilize pay to win scenarios, which don't apply in this case. The reference to "gem" type currencies is referenced, but then points out that humans over the age of 25 are able to handle the complexity of navigating intermediate currencies.
Also, the blogger cites his own papers (also blog posts) that you are presenting as factual evidence. Not saying he's wrong, but it's hardly factual proof - the papers he references do not have their own citations. He presents theories for which there is supportive evidence that has not been scientifically verified or peer reviewed.
If there is any obfuscation in the crown crate system, it's that the odds of getting a particular item are not transparent - that is all data provided voluntarily by users. And, of course, if a customer did not have the foundational math skills necessary to use that information to calculate the expected value, he or she would also be subject to obfuscation. Those are legitimate arguments. There is no need to conflate one issue with another.
Glenmorils wrote: »1 person spending 300 dollars to get one item vs. 100 people spending 20 dollars on the same item?
Why pander to a few players who can buy access to this kind of item when you could probably make more money offering these items for direct purchase?
Deloth_Vyrr wrote: »Glenmorils wrote: »1 person spending 300 dollars to get one item vs. 100 people spending 20 dollars on the same item?
Why pander to a few players who can buy access to this kind of item when you could probably make more money offering these items for direct purchase?
This doesn't work because your math is off, you don't have all the facts.
You assume its a 1 vs 100 conversion, but the truth is, companies have extensive data that shows how many whales they have playing and how much they are likely spend on things like this, and they price these things accordingly.
There are enough whales in the game willing to pay the higher price that they will greatly outspend the entire general population of people who otherwise would buy at a low price. And if a non-whale here and there buys said item once in a while because they really want it? That's icing on the cake.
Glenmorils wrote: »Probably wasting my time complaining about it, here. It isn't just ESO that does this, and without legal changes, this practice isn't going anywhere.
Kiralyn2000 wrote: »Glenmorils wrote: »Probably wasting my time complaining about it, here. It isn't just ESO that does this, and without legal changes, this practice isn't going anywhere.
Even with legal changes making lockboxes go away, targeting whales wouldn't. Just look at how many 10k+ Crown houses have come out in the last year or two, vs new small houses.
furiouslog wrote: »barney2525 wrote: »It's not insane. It's not designed to make people forget they are spending real money. The Gems are your guarantee that if you have bad RNG you can still obtain the item(s) you want.
IMHO
You should probably read some of the industry publications from the people designing these systems. I envy your naivete, but it's an open fact that these systems are deliberately designed to obfuscate spending and coerce players.
It's not speculation on the behalf of the community here - people working in games monetization just come out and say it.
That blog post references multiple concepts of how monetization systems utilize pay to win scenarios, which don't apply in this case. The reference to "gem" type currencies is referenced, but then points out that humans over the age of 25 are able to handle the complexity of navigating intermediate currencies.
Also, the blogger cites his own papers (also blog posts) that you are presenting as factual evidence. Not saying he's wrong, but it's hardly factual proof - the papers he references do not have their own citations. He presents theories for which there is supportive evidence that has not been scientifically verified or peer reviewed.
If there is any obfuscation in the crown crate system, it's that the odds of getting a particular item are not transparent - that is all data provided voluntarily by users. And, of course, if a customer did not have the foundational math skills necessary to use that information to calculate the expected value, he or she would also be subject to obfuscation. Those are legitimate arguments. There is no need to conflate one issue with another.
This is what Twitch drops are for. :P I've only used it since February and already got 300+ gems.
barney2525 wrote: »As a non-crown store user I'm a little bit behind.
So there is now two premium currencies and a convoluted purchasing system?
1- You buy crowns with $$$
2- Convert to crates
3- Trade filler crate items to gems
4- Buy gem exclusive items
That's friggin insane! Each step designed to remove you from the thought you are spending real money...
You are kidding, right ?
The crates are an RNG system which is Optional. There is Nothing in any crate that any character absolutely ' Needs '. There is Nothing in any crate that gives a character any advantage over another character. And the "Gem Exclusive" items Can all show up during the RNG of the crate. So they are Not 'Gem Exclusive'.
Zos realized that during the receiving of the items from the crates, there would be stuff a player does not want. Additionally, there could be multiples of an item which was a collectible, and this would mean the player got Nothing if they already had that collectible.
So they came up with the Gems. The Gems are simply an option for the player to gain something positive if their particular RNG was bad that day. Rather than forcing players to stack and store hundreds of potions they will never use, you can convert those potions to Gems. Rather than getting Nothing for RNGing a collectible you already have, it automatically converts the item to Gems.
Every item in the crates is given a Gem Price. So, if you gain a number of Gems, you can specifically select something you do not already have.
The Gem system is your safety net. It is NOT the primary reason for obtaining items from crates. You don't buy crates for the gems. You buy crates to try and RNG an item you would really like. And if that fails, you get Gems, which you can save up to eventually simply purchase what you want. Every crate goes 'round in a cycle. Eventually they all come back around. Storm Atronach just showed up. Most of the collectibles for my account are grayed out because I got a lot the previous times - plural - these crates have been available.
It's not insane. It's not designed to make people forget they are spending real money. The Gems are your guarantee that if you have bad RNG you can still obtain the item(s) you want.
IMHO
Glenmorils wrote: »Probably because its not just 1 player making the 300 dollar purchase. Just 10 Whales paying at 300 dollars a piece blows your 100 at 20 out of the water by a 1000 dollars. And thats the real reason why these things exist. Because being manipulative in just the right way will always be more profitable than being ethical in the current state of affairs.
You have to scale up the example, then, lol. 1 to 100 doesn't become 10 to 100, it goes to 10 to 1,000.
10 whales buying $300 worth of crates vs. 1,000 players buying a $20 mount they want. That's 3,000 vs. 20,000.
I'm sure the example isn't perfect, and I'm sure there is a reason that they maintain this ridiculous system. But it's definitely possible for them to offer exclusive items for a price in the crown store while being fair to the vast, vast majority of their customers instead of pandering to a few rich ones who want to feel special that they got rare items.
santhoranb16_ESO wrote: »Glenmorils wrote: »Probably because its not just 1 player making the 300 dollar purchase. Just 10 Whales paying at 300 dollars a piece blows your 100 at 20 out of the water by a 1000 dollars. And thats the real reason why these things exist. Because being manipulative in just the right way will always be more profitable than being ethical in the current state of affairs.
You have to scale up the example, then, lol. 1 to 100 doesn't become 10 to 100, it goes to 10 to 1,000.
10 whales buying $300 worth of crates vs. 1,000 players buying a $20 mount they want. That's 3,000 vs. 20,000.
I'm sure the example isn't perfect, and I'm sure there is a reason that they maintain this ridiculous system. But it's definitely possible for them to offer exclusive items for a price in the crown store while being fair to the vast, vast majority of their customers instead of pandering to a few rich ones who want to feel special that they got rare items.
Its a fact that catering around the few rich players is a lot more lucrative, then catering around the middle or broad base.
See for a total random example, but in relation still:
If you got 10.000 Players. Like 8000 players wont buy you anything of the store. Reasons a plentiful ranging from just took a short look into the game to cannot afford more or even is strictly against ingame cosmetic buyables. Now you've got 2000 players that will spend some money on your ingame store. There you have then about 1000 that buy small amounts of ingame currency. About 600 will spend medium amounts. 250 high amounts. And another 150
will throw money onto you. If you now cater onto the high and money throwers, you'll exceed those with small amounts by far. Its just why the system is done the way it is. There arent just enough people that are willingly to pay but just small amounts. This section is broader then the high payers, but not broad enough to compensate it.
See if you say 1600 willing to pay 10$, but the high and highest roller,400, pay 50$, you're making 1/4 more profit onto catering the high payers - and that is huge if you scale that up. 1/4 more profit!