Usually people that rant (yes, it's a rant) about animation cancelling are the ones that have absolutely no clue how AC works nor how to do proper DPS.
That being said, you might be an exception, I wouldn't know.
From experience, and ESO Logs (thank you ZoS for this!!!) approx. 1% of people actually animation cancel in PvE trial environment.
And that is purely because it doesn't provide enough advantage for the effort.
For the 1000000000000000000000000 time it’s an intended mechanic that has been endorsed by ZOS. Go search the many threads about it. Ffs.
alainjbrennanb16_ESO wrote: »alainjbrennanb16_ESO wrote: »the light attack side needs to be fix, the big issue with dps difference between top and bottom is that 30% maybe even more of the population light attacks dont always go of
Dont worry. It's going to change in new update. I think many people dont realize that ZoS with those changes in dragonhold is prety close with reaching the goal of making the difference between top and the botton smaller. You can use 1 spammable ability now all the time and still get decent DPS since DoTs will be doing just slightly more DPS then instant cast abilities.
actual i have been on pts and light attacks dont always go of so no difference there lost 25k dps on build thats on live now
sudaki_eso wrote: »This again? There are already Tons of threads about it....
TriangularChicken wrote: »here we go again, i wonder if there are so many crying potatos in other games as well...
we dont need to lower the ceiling and raise the floor any more, game is easy enough.
removing animation cancelling because some people are not able to do it is the biggest joke i have ever heard, guess what fat people cant run 100m in 10 seconds - should we remove sprinting as an olympic discipline because it's excluding obese people?
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »
Because horse bug was not described in level up advisor. Because there isnt whole group of sets build around horse bug. Because horse bug was not crucial part of what makes ESO fun for many people. Because horse bug was not officially allowed by developers before game even launched. Should I continue ?
Your horse bug comparision is kinda silly. You compare miniscule part of the game that was just hidden under carpet and not discussed at all due to how low importance it had on the game to the whole combat design that was discussed many times and developers made statements about it many many times calling it a feature and allowing to use it. Great reasoning. That way I am more right then You because I have more start on forum lol.
Also there is plenty of things that started as unintended features or bugs in games and are now crucial parts of gaming today because developers have seen potential in them. Could You for example call combo in any fighter game a bug these days ?
Learn to play instead of looking for excuses and forcing vague arguments into conversation. You had 5 years for that also.
You snit comment like "It's 2019. Just stop." and call me silly ?
Horse bug was a god send to all low/new levels/players exploring Cyro for shards or just doing regular pvp. Now they are like turtles. Ask them about the "fun" part.
Level up advisor? Like cmoon ....
Do you even animation cancer?
In wow i can rekt you for like under 5-10 seconds without any animation cancers. Same in most game i play, why we should have this here? To make the cluncky game even clunckier ? If ZoS can provide me stable FPS and no Cyro lag then maybe.
Animaton canseling is additional snit we dont need in combat. Bugged bar swap is enough.
I think many people dont realize that ZoS with those changes in dragonhold is prety close with reaching the goal of making the difference between top and the botton smaller. You can use 1 spammable ability now all the time and still get decent DPS since DoTs will be doing just slightly more DPS then instant cast abilities.
Dude you have no idea what you are speaking
Just hop on PTS and see the tooltips/ if you are lazzy to do actual combat tes/
the poll should of said " animation cancelling for dps purposes". No one is against defensive animation cancelling which includes block, roll dodge and interrupt. The difference should be more clear.
TelvanniWizard wrote: »Lame glitch...
the poll should of said " animation cancelling for dps purposes". No one is against defensive animation cancelling which includes block, roll dodge and interrupt. The difference should be more clear.
Think about it for a moment. How can one block or interrupt if they are locked into firing off a skill. After that is pretty obvious why we have the current system we have today.
The control is a 1 second GCD that must occur for a skill to actually fire. I do hope this explanation and fact help clear things up for you. While AC is not going anywhere, and Zos has specifically said so, I expect it helps some to actually understand why it is here. Though I do understand there will always be a group that chooses to ignore the logic and facts surounding AC jsut as the OP has demonstrated.
the poll should of said " animation cancelling for dps purposes". No one is against defensive animation cancelling which includes block, roll dodge and interrupt. The difference should be more clear.
Think about it for a moment. How can one block or interrupt if they are locked into firing off a skill. After that is pretty obvious why we have the current system we have today.
The control is a 1 second GCD that must occur for a skill to actually fire. I do hope this explanation and fact help clear things up for you. While AC is not going anywhere, and Zos has specifically said so, I expect it helps some to actually understand why it is here. Though I do understand there will always be a group that chooses to ignore the logic and facts surounding AC jsut as the OP has demonstrated.
your the one thats ignoring it as always. what does a light attack have to do with blocking? nothing.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »
Because horse bug was not described in level up advisor. Because there isnt whole group of sets build around horse bug. Because horse bug was not crucial part of what makes ESO fun for many people. Because horse bug was not officially allowed by developers before game even launched. Should I continue ?
Your horse bug comparision is kinda silly. You compare miniscule part of the game that was just hidden under carpet and not discussed at all due to how low importance it had on the game to the whole combat design that was discussed many times and developers made statements about it many many times calling it a feature and allowing to use it. Great reasoning. That way I am more right then You because I have more start on forum lol.
Also there is plenty of things that started as unintended features or bugs in games and are now crucial parts of gaming today because developers have seen potential in them. Could You for example call combo in any fighter game a bug these days ?
Learn to play instead of looking for excuses and forcing vague arguments into conversation. You had 5 years for that also.
You snit comment like "It's 2019. Just stop." and call me silly ?
Horse bug was a god send to all low/new levels/players exploring Cyro for shards or just doing regular pvp. Now they are like turtles. Ask them about the "fun" part.
Level up advisor? Like cmoon ....
Do you even animation cancer?
In wow i can rekt you for like under 5-10 seconds without any animation cancers. Same in most game i play, why we should have this here? To make the cluncky game even clunckier ? If ZoS can provide me stable FPS and no Cyro lag then maybe.
Animaton canseling is additional snit we dont need in combat. Bugged bar swap is enough.
I think many people dont realize that ZoS with those changes in dragonhold is prety close with reaching the goal of making the difference between top and the botton smaller. You can use 1 spammable ability now all the time and still get decent DPS since DoTs will be doing just slightly more DPS then instant cast abilities.
Dude you have no idea what you are speaking
Just hop on PTS and see the tooltips/ if you are lazzy to do actual combat tes/
I dont call You silly. I call Your comment silly and yes I stated that it's 2019 so it's time to stop whining about something that was implemented over 5 years ago with total approval of developers and maybe it's finally time to learn how to do it instead of whining.
For the record ZoS is compensating horse bug fix with lowering the drain of stamina bar on horse in next update and speeding up the procces of charging it back if I remember correctly. How Your WoW experience have anything to do with ESO ? Have You played ESO as long and extensively as WoW ? If no then why do You expect You should reach similar level in ESO ? We should have it here because it's what makes this game different unique and fun if You're willing ti invest a little bit of time into it. If You're lazy and You dont want to do it then blame Yourself not everyone around. It's so childlish to take 1 piece of gameplay from 1 game and compare it to the whole combat in other game. Maybe we should also bring cooldowns from WoW instead of having abilities without them ? Maybe we should just copy paste combat from WoW ? You just proved that You dont like ESO combat because it's nothing like You've experienced before and You're affaraid of changes. What You call cluncky I call fast paced.
I was on PTS. Were You ? I did multiple tests with many different weapon variations to the point I even tested 2h+destro staff on stamina builds just for fun. DoTs tooltips currrently are so close to the direct dmg abilities that if You spend Your CPs propebly Your wrecking blow can have higher tooltip then Your DoTs. If anyone have no idea what he's speaking that would be You.
https://www.youtube.com/watch?v=0fVEdaylhjYNo one is against defensive animation cancelling which includes block, roll dodge and interrupt. The difference should be more clear.
https://www.youtube.com/watch?v=9ClOB8Nu_gA&feature=youtu.beOne of the few mechanics left where you can distinguish a decent+ player from a subpar (role)player.
Also imagine all the rebalancing / tweaking that would be required for PvE if they decide to remove or gut it, I really cant see ZOS putting that much effort into something thats not crown store related, so im certain its here to stay for at least another few years, whether you like it or not.
runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »runkorkoeb17_ESO wrote: »
Because horse bug was not described in level up advisor. Because there isnt whole group of sets build around horse bug. Because horse bug was not crucial part of what makes ESO fun for many people. Because horse bug was not officially allowed by developers before game even launched. Should I continue ?
Your horse bug comparision is kinda silly. You compare miniscule part of the game that was just hidden under carpet and not discussed at all due to how low importance it had on the game to the whole combat design that was discussed many times and developers made statements about it many many times calling it a feature and allowing to use it. Great reasoning. That way I am more right then You because I have more start on forum lol.
Also there is plenty of things that started as unintended features or bugs in games and are now crucial parts of gaming today because developers have seen potential in them. Could You for example call combo in any fighter game a bug these days ?
Learn to play instead of looking for excuses and forcing vague arguments into conversation. You had 5 years for that also.
You snit comment like "It's 2019. Just stop." and call me silly ?
Horse bug was a god send to all low/new levels/players exploring Cyro for shards or just doing regular pvp. Now they are like turtles. Ask them about the "fun" part.
Level up advisor? Like cmoon ....
Do you even animation cancer?
In wow i can rekt you for like under 5-10 seconds without any animation cancers. Same in most game i play, why we should have this here? To make the cluncky game even clunckier ? If ZoS can provide me stable FPS and no Cyro lag then maybe.
Animaton canseling is additional snit we dont need in combat. Bugged bar swap is enough.
I think many people dont realize that ZoS with those changes in dragonhold is prety close with reaching the goal of making the difference between top and the botton smaller. You can use 1 spammable ability now all the time and still get decent DPS since DoTs will be doing just slightly more DPS then instant cast abilities.
Dude you have no idea what you are speaking
Just hop on PTS and see the tooltips/ if you are lazzy to do actual combat tes/
I dont call You silly. I call Your comment silly and yes I stated that it's 2019 so it's time to stop whining about something that was implemented over 5 years ago with total approval of developers and maybe it's finally time to learn how to do it instead of whining.
For the record ZoS is compensating horse bug fix with lowering the drain of stamina bar on horse in next update and speeding up the procces of charging it back if I remember correctly. How Your WoW experience have anything to do with ESO ? Have You played ESO as long and extensively as WoW ? If no then why do You expect You should reach similar level in ESO ? We should have it here because it's what makes this game different unique and fun if You're willing ti invest a little bit of time into it. If You're lazy and You dont want to do it then blame Yourself not everyone around. It's so childlish to take 1 piece of gameplay from 1 game and compare it to the whole combat in other game. Maybe we should also bring cooldowns from WoW instead of having abilities without them ? Maybe we should just copy paste combat from WoW ? You just proved that You dont like ESO combat because it's nothing like You've experienced before and You're affaraid of changes. What You call cluncky I call fast paced.
I was on PTS. Were You ? I did multiple tests with many different weapon variations to the point I even tested 2h+destro staff on stamina builds just for fun. DoTs tooltips currrently are so close to the direct dmg abilities that if You spend Your CPs propebly Your wrecking blow can have higher tooltip then Your DoTs. If anyone have no idea what he's speaking that would be You.https://www.youtube.com/watch?v=0fVEdaylhjY
Watch it.
I was on PTS, and thats the reason i respec both my DKs to crafters.
You can ask Dotzz for his opinion , if you find mine invalid.
But why not just look at tooltips.
On full glass canon build 10k over 14 seconds... !?
And what you gona say about dots from defensive skills doing more dmg than your offensive ones?
I understand you love to argue, but atleast pick a valid point ...
runkorkoeb17_ESO wrote: »One of the few mechanics left where you can distinguish a decent+ player from a subpar (role)player.
Also imagine all the rebalancing / tweaking that would be required for PvE if they decide to remove or gut it, I really cant see ZOS putting that much effort into something thats not crown store related, so im certain its here to stay for at least another few years, whether you like it or not.
how the games without animation cancer distinguish players i wonder?
what you are worried ? that you will be put on same level ass ppl with lag and how you called them? "subpar (role) players?
but BRUH, you are better, you dont need to worry. right?
when zos are able to provide equal performance to all their customers, then they may have right to keep such bs as an/cancer in game.
there are 1000 of post against it for a reason, a good one.
you have right to keep/defend your opionon, but dont think you are better than the rest.
you are not.
One of the few mechanics left where you can distinguish a decent+ player from a subpar (role)player.

Animation cancelling is the main culprit for power creep and all these dumb skill nerfs
runkorkoeb17_ESO wrote: »One of the few mechanics left where you can distinguish a decent+ player from a subpar (role)player.
Also imagine all the rebalancing / tweaking that would be required for PvE if they decide to remove or gut it, I really cant see ZOS putting that much effort into something thats not crown store related, so im certain its here to stay for at least another few years, whether you like it or not.
how the games without animation cancer distinguish players i wonder?
what you are worried ? that you will be put on same level ass ppl with lag and how you called them? "subpar (role) players?
but BRUH, you are better, you dont need to worry. right?
when zos are able to provide equal performance to all their customers, then they may have right to keep such bs as an/cancer in game.
there are 1000 of post against it for a reason, a good one.
you have right to keep/defend your opionon, but dont think you are better than the rest.
you are not.
runkorkoeb17_ESO wrote: »One of the few mechanics left where you can distinguish a decent+ player from a subpar (role)player.
Also imagine all the rebalancing / tweaking that would be required for PvE if they decide to remove or gut it, I really cant see ZOS putting that much effort into something thats not crown store related, so im certain its here to stay for at least another few years, whether you like it or not.
how the games without animation cancer distinguish players i wonder?
what you are worried ? that you will be put on same level ass ppl with lag and how you called them? "subpar (role) players?
but BRUH, you are better, you dont need to worry. right?
when zos are able to provide equal performance to all their customers, then they may have right to keep such bs as an/cancer in game.
there are 1000 of post against it for a reason, a good one.
you have right to keep/defend your opionon, but dont think you are better than the rest.
you are not.
"equal performance to all their customers"
IDK about you but I can still animation cancel perfectly fine when im on the PTS with 300+ ping, sounds like a "you problem".
How other mmorpgs distinguish skillgroups?
I've played like 5-ish other MMORPGs besides ESO and almost all of them have some way shape or form of anim canceling, or at least more complex rotations or encounters where positioning matters, but none of that applies to ESO besides animation canceling.
Also, ESOs current PvE meta is literally braindead static DPS rotations which consist of spamming every dot you can slot, which everyone and their 80 year old granny can do.
Ive read about this in a lot of threads already,
You obviously haven't read enough or you'd know why this topic doesn't warrant yet another poll. Literally all there is to say has been said. Also, your poll doesn't address the question you pose with your thread title.
I vote:VaranisArano wrote: »Game mechanic.
runkorkoeb17_ESO wrote: »
Do you make diference between 10k insta hit and 10k over 14 seconds?
On top of that dots cost more than spamable skills.
And "Now You can choose rotation whatever You want and Your DPS wont suck when compared to the meta. You can even run with destro staff on backbar as stam DD and Your DPS wont be extremly lower the what is expected"
Rly ...