BrianLovesLisa wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is substantial portion of DPS.
Remove it then instead of nerfing skills, if DPS is "so over the top and out of control" Also remove animation cancel for the same reason. Seems like it would fix the Huge out of control DPS issue.
Red_Feather wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
What is heavy attack weaving. I am trying to find tutorial on it. A video that appeared in google result was 10 minutes of no help at all for heavy attack weaving despite the title claiming it did.
It's a glitch that disadvantages high latency players.
Red_Feather wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
What is heavy attack weaving. I am trying to find tutorial on it. A video that appeared in google result was 10 minutes of no help at all for heavy attack weaving despite the title claiming it did.
Basically, charge up an ordinary heavy attack, but before your character automatically releases the heavy attack, press the skill you want to weave into the heavy attack. Immediately after the heavy attack lands, the animation is cut short and the skill gets cast, similarly to how light attack weaving cuts the light attack animation short to cast the heavy attack.It's a glitch that disadvantages high latency players.
I'm a high latency player, and I can animation cancel just fine. If you can't, slow yourself down, practice more. It's as simple as that.
What is heavy attack weaving. I am trying to find tutorial on it. A video that appeared in google result was 10 minutes of no help at all for heavy attack weaving despite the title claiming it did.
I completely agree with the OP, except that I don't animation cancel.
- It makes balancing harder.
- It seems to be co-responsible for the extreme gap in damage output between players.
- It's obviously not an intended mechanic. The Devs lacked the technical knowledge or creativity to remove it, and so chose to live with it. But it's not accounted for probably.
An easy way to mitigate the problem to a certain degree would be to reduce light attack damage. For a more heavy-handed second step, blocking, dodge-rolling and bar swapping could put a one-second cooldown on all skills. It's not rocket-science - it just requires the will to do it.
Would there be complaints on the forums? Yes.
Would it change a mechanic a minority of players got accustomed to for some years? Yes.
Would it make content harder for those players? Yes.
Is it less of a change then nerfing all DoTs by 50% damage and 33% resource cost? Yes.
Just do it.
Shokasegambit1 wrote: »If you have ani-cancel, give it to every class and weapon ability not just the ones who have the most of it.
I know the real meaning behind ani canceling.
It's a glitch that disadvantages high latency players.
Would it change a mechanic a minority of players got accustomed to for some years?
xeha_arwen11 wrote: »My friends who don't play this game tell me when I do my rotation with ani-cancelling that it looks incredibly stupid
MLGProPlayer wrote: »They have been designing content and gear around animation cancelling for years now. Getting rid of it would require a lot of re-balancing of other things in the game.
Deathlord92 wrote: »It’s apart of the game and shows how good you are with skill rotation.
runkorkoeb17_ESO wrote: »
alainjbrennanb16_ESO wrote: »the light attack side needs to be fix, the big issue with dps difference between top and bottom is that 30% maybe even more of the population light attacks dont always go of
runkorkoeb17_ESO wrote: »
Because horse bug was not described in level up advisor. Because there isnt whole group of sets build around horse bug. Because horse bug was not crucial part of what makes ESO fun for many people. Because horse bug was not officially allowed by developers before game even launched. Should I continue ?
Your horse bug comparision is kinda silly. You compare miniscule part of the game that was just hidden under carpet and not discussed at all due to how low importance it had on the game to the whole combat design that was discussed many times and developers made statements about it many many times calling it a feature and allowing to use it. Great reasoning. That way I am more right then You because I have more start on forum lol.
Also there is plenty of things that started as unintended features or bugs in games and are now crucial parts of gaming today because developers have seen potential in them. Could You for example call combo in any fighter game a bug these days ?
Learn to play instead of looking for excuses and forcing vague arguments into conversation. You had 5 years for that also.
I think many people dont realize that ZoS with those changes in dragonhold is prety close with reaching the goal of making the difference between top and the botton smaller. You can use 1 spammable ability now all the time and still get decent DPS since DoTs will be doing just slightly more DPS then instant cast abilities.
alainjbrennanb16_ESO wrote: »the light attack side needs to be fix, the big issue with dps difference between top and bottom is that 30% maybe even more of the population light attacks dont always go of
Dont worry. It's going to change in new update. I think many people dont realize that ZoS with those changes in dragonhold is prety close with reaching the goal of making the difference between top and the botton smaller. You can use 1 spammable ability now all the time and still get decent DPS since DoTs will be doing just slightly more DPS then instant cast abilities.