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Close please

  • Runkorko
    Runkorko
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    Remove animation canceling
    Dubhliam wrote: »
    Usually people that rant (yes, it's a rant) about animation cancelling are the ones that have absolutely no clue how AC works nor how to do proper DPS.

    That being said, you might be an exception, I wouldn't know.

    From experience, and ESO Logs (thank you ZoS for this!!!) approx. 1% of people actually animation cancel in PvE trial environment.

    And that is purely because it doesn't provide enough advantage for the effort.

    usualy dont mean always.
    and it will be removed for sure/ if devs figured how to do it.
    or we will have chaotic "balance" patchs like the current pts one, and ppl will start leave the scene :)

    Vapirko wrote: »
    For the 1000000000000000000000000 time it’s an intended mechanic that has been endorsed by ZOS. Go search the many threads about it. Ffs.

    kid, you missed one 0, your opinion is not valid.
    Edited by Runkorko on 19 September 2019 06:57
  • Juhasow
    Juhasow
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    Keep animation canceling and dont change it
    Juhasow wrote: »
    the light attack side needs to be fix, the big issue with dps difference between top and bottom is that 30% maybe even more of the population light attacks dont always go of

    Dont worry. It's going to change in new update. I think many people dont realize that ZoS with those changes in dragonhold is prety close with reaching the goal of making the difference between top and the botton smaller. You can use 1 spammable ability now all the time and still get decent DPS since DoTs will be doing just slightly more DPS then instant cast abilities.

    actual i have been on pts and light attacks dont always go of so no difference there lost 25k dps on build thats on live now

    PTS is just laggy when it comes to light attack weaving.
  • sudaki_eso
    sudaki_eso
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    Keep animation canceling and dont change it
    This again? There are already Tons of threads about it....
    PS4 EU - StamDK
  • mairwen85
    mairwen85
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    Keep animation canceling and dont change it
    sudaki_eso wrote: »
    This again? There are already Tons of threads about it....

    But it’s really difficult to press a button or click the mouse! 🥴

    Edited by mairwen85 on 19 September 2019 07:22
  • TriangularChicken
    TriangularChicken
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    Keep animation canceling and dont change it
    here we go again, i wonder if there are so many crying potatos in other games as well...

    we dont need to lower the ceiling and raise the floor any more, game is easy enough.

    removing animation cancelling because some people are not able to do it is the biggest joke i have ever heard, guess what fat people cant run 100m in 10 seconds - should we remove sprinting as an olympic discipline because it's excluding obese people?
  • mairwen85
    mairwen85
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    Keep animation canceling and dont change it
    here we go again, i wonder if there are so many crying potatos in other games as well...

    we dont need to lower the ceiling and raise the floor any more, game is easy enough.

    removing animation cancelling because some people are not able to do it is the biggest joke i have ever heard, guess what fat people cant run 100m in 10 seconds - should we remove sprinting as an olympic discipline because it's excluding obese people?

    Yes.

    I’m going to start using the acronym YAP (yet another poll) so I can tell people to quit their yap-ing.
    Edited by mairwen85 on 19 September 2019 07:25
  • Juhasow
    Juhasow
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    Keep animation canceling and dont change it
    Juhasow wrote: »
    Juhasow wrote: »
    It's 2019. Just stop.

    Horse stamina BUG was in game for like 5y and was REMOVED.
    Why not animation cancer?
    Because you have use of it ?
    Right :3

    Because horse bug was not described in level up advisor. Because there isnt whole group of sets build around horse bug. Because horse bug was not crucial part of what makes ESO fun for many people. Because horse bug was not officially allowed by developers before game even launched. Should I continue ?

    Your horse bug comparision is kinda silly. You compare miniscule part of the game that was just hidden under carpet and not discussed at all due to how low importance it had on the game to the whole combat design that was discussed many times and developers made statements about it many many times calling it a feature and allowing to use it. Great reasoning. That way I am more right then You because I have more start on forum lol.

    Also there is plenty of things that started as unintended features or bugs in games and are now crucial parts of gaming today because developers have seen potential in them. Could You for example call combo in any fighter game a bug these days ?

    Learn to play instead of looking for excuses and forcing vague arguments into conversation. You had 5 years for that also.

    You snit comment like "It's 2019. Just stop." and call me silly ?
    Horse bug was a god send to all low/new levels/players exploring Cyro for shards or just doing regular pvp. Now they are like turtles. Ask them about the "fun" part.

    Level up advisor? Like cmoon .... :D
    Do you even animation cancer?
    In wow i can rekt you for like under 5-10 seconds without any animation cancers. Same in most game i play, why we should have this here? To make the cluncky game even clunckier ? If ZoS can provide me stable FPS and no Cyro lag then maybe.
    Animaton canseling is additional snit we dont need in combat. Bugged bar swap is enough.
    Juhasow wrote: »

    I think many people dont realize that ZoS with those changes in dragonhold is prety close with reaching the goal of making the difference between top and the botton smaller. You can use 1 spammable ability now all the time and still get decent DPS since DoTs will be doing just slightly more DPS then instant cast abilities.

    Dude you have no idea what you are speaking

    Just hop on PTS and see the tooltips/ if you are lazzy to do actual combat tes/

    I dont call You silly. I call Your comment silly and yes I stated that it's 2019 so it's time to stop whining about something that was implemented over 5 years ago with total approval of developers and maybe it's finally time to learn how to do it instead of whining.

    For the record ZoS is compensating horse bug fix with lowering the drain of stamina bar on horse in next update and speeding up the procces of charging it back if I remember correctly. How Your WoW experience have anything to do with ESO ? Have You played ESO as long and extensively as WoW ? If no then why do You expect You should reach similar level in ESO ? We should have it here because it's what makes this game different unique and fun if You're willing ti invest a little bit of time into it. If You're lazy and You dont want to do it then blame Yourself not everyone around. It's so childlish to take 1 piece of gameplay from 1 game and compare it to the whole combat in other game. Maybe we should also bring cooldowns from WoW instead of having abilities without them ? Maybe we should just copy paste combat from WoW ? You just proved that You dont like ESO combat because it's nothing like You've experienced before and You're affaraid of changes. What You call cluncky I call fast paced.

    I was on PTS. Were You ? I did multiple tests with many different weapon variations to the point I even tested 2h+destro staff on stamina builds just for fun. DoTs tooltips currrently are so close to the direct dmg abilities that if You spend Your CPs properly Your wrecking blow can have higher tooltip then Your DoTs. If anyone have no idea what he's speaking that would be You.
    Edited by Juhasow on 19 September 2019 08:15
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Remove animation canceling
    Ahh the proverbial question. The bug that ZOS after 8 months of constantly harassing them accepted as a feature.

    Regardless if it opens cans of worms for macro using, and those with high latency.
    The day is fixed, is the day PVP will be possible for the average player and those from Asia, Africa & Oceania
  • Rungar
    Rungar
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    Remove animation canceling
    the poll should of said " animation cancelling for dps purposes". No one is against defensive animation cancelling which includes block, roll dodge and interrupt. The difference should be more clear.

    at the very least this poll demonstrates that there might be sufficient players to warrant a pvp campaign that doesnt have that feature.

    i also dont buy the "they cant fix it" line. How hard could it really be to put light attacks on the global timer. 5 minutes work hotfix. I know they can do it because they were tinkering with overload a while back. That would resolve most of the problem right there.

    There are plenty of ways to make light attacks more interesting.
  • idk
    idk
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    Keep animation canceling and dont change it
    Rungar wrote: »
    the poll should of said " animation cancelling for dps purposes". No one is against defensive animation cancelling which includes block, roll dodge and interrupt. The difference should be more clear.

    Think about it for a moment. How can one block or interrupt if they are locked into firing off a skill. After that is pretty obvious why we have the current system we have today.

    The control is a 1 second GCD that must occur for a skill to actually fire. I do hope this explanation and fact help clear things up for you. While AC is not going anywhere, and Zos has specifically said so, I expect it helps some to actually understand why it is here. Though I do understand there will always be a group that chooses to ignore the logic and facts surounding AC jsut as the OP has demonstrated.
    Edited by idk on 19 September 2019 07:55
  • TelvanniWizard
    TelvanniWizard
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    Remove animation canceling
    Lame glitch...
  • idk
    idk
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    Keep animation canceling and dont change it
    Lame glitch...

    You are welcome to your opinion but the facts speak for themselves, that your opinion is wrong. The fact I refer to is Zos saying it is a bona fide mechanic in the game.
  • Rungar
    Rungar
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    Remove animation canceling
    idk wrote: »
    Rungar wrote: »
    the poll should of said " animation cancelling for dps purposes". No one is against defensive animation cancelling which includes block, roll dodge and interrupt. The difference should be more clear.

    Think about it for a moment. How can one block or interrupt if they are locked into firing off a skill. After that is pretty obvious why we have the current system we have today.

    The control is a 1 second GCD that must occur for a skill to actually fire. I do hope this explanation and fact help clear things up for you. While AC is not going anywhere, and Zos has specifically said so, I expect it helps some to actually understand why it is here. Though I do understand there will always be a group that chooses to ignore the logic and facts surounding AC jsut as the OP has demonstrated.

    your the one thats ignoring it as always. what does a light attack have to do with blocking? nothing.
  • idk
    idk
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    Keep animation canceling and dont change it
    Rungar wrote: »
    idk wrote: »
    Rungar wrote: »
    the poll should of said " animation cancelling for dps purposes". No one is against defensive animation cancelling which includes block, roll dodge and interrupt. The difference should be more clear.

    Think about it for a moment. How can one block or interrupt if they are locked into firing off a skill. After that is pretty obvious why we have the current system we have today.

    The control is a 1 second GCD that must occur for a skill to actually fire. I do hope this explanation and fact help clear things up for you. While AC is not going anywhere, and Zos has specifically said so, I expect it helps some to actually understand why it is here. Though I do understand there will always be a group that chooses to ignore the logic and facts surounding AC jsut as the OP has demonstrated.

    your the one thats ignoring it as always. what does a light attack have to do with blocking? nothing.

    I am not ignoring anything. I merely stated a simple fact as to why it is the way it is. You can spin it all you want but what I said is correct.

    Edit: also LAs are a small part of AC. It just happens to be a part Zos has been reinforcing over the past few years. So in other words I hope you get over your beef with LAs look to be around for many years.
    Edited by idk on 19 September 2019 08:08
  • Runkorko
    Runkorko
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    Remove animation canceling
    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    It's 2019. Just stop.

    Horse stamina BUG was in game for like 5y and was REMOVED.
    Why not animation cancer?
    Because you have use of it ?
    Right :3

    Because horse bug was not described in level up advisor. Because there isnt whole group of sets build around horse bug. Because horse bug was not crucial part of what makes ESO fun for many people. Because horse bug was not officially allowed by developers before game even launched. Should I continue ?

    Your horse bug comparision is kinda silly. You compare miniscule part of the game that was just hidden under carpet and not discussed at all due to how low importance it had on the game to the whole combat design that was discussed many times and developers made statements about it many many times calling it a feature and allowing to use it. Great reasoning. That way I am more right then You because I have more start on forum lol.

    Also there is plenty of things that started as unintended features or bugs in games and are now crucial parts of gaming today because developers have seen potential in them. Could You for example call combo in any fighter game a bug these days ?

    Learn to play instead of looking for excuses and forcing vague arguments into conversation. You had 5 years for that also.

    You snit comment like "It's 2019. Just stop." and call me silly ?
    Horse bug was a god send to all low/new levels/players exploring Cyro for shards or just doing regular pvp. Now they are like turtles. Ask them about the "fun" part.

    Level up advisor? Like cmoon .... :D
    Do you even animation cancer?
    In wow i can rekt you for like under 5-10 seconds without any animation cancers. Same in most game i play, why we should have this here? To make the cluncky game even clunckier ? If ZoS can provide me stable FPS and no Cyro lag then maybe.
    Animaton canseling is additional snit we dont need in combat. Bugged bar swap is enough.
    Juhasow wrote: »

    I think many people dont realize that ZoS with those changes in dragonhold is prety close with reaching the goal of making the difference between top and the botton smaller. You can use 1 spammable ability now all the time and still get decent DPS since DoTs will be doing just slightly more DPS then instant cast abilities.

    Dude you have no idea what you are speaking

    Just hop on PTS and see the tooltips/ if you are lazzy to do actual combat tes/

    I dont call You silly. I call Your comment silly and yes I stated that it's 2019 so it's time to stop whining about something that was implemented over 5 years ago with total approval of developers and maybe it's finally time to learn how to do it instead of whining.

    For the record ZoS is compensating horse bug fix with lowering the drain of stamina bar on horse in next update and speeding up the procces of charging it back if I remember correctly. How Your WoW experience have anything to do with ESO ? Have You played ESO as long and extensively as WoW ? If no then why do You expect You should reach similar level in ESO ? We should have it here because it's what makes this game different unique and fun if You're willing ti invest a little bit of time into it. If You're lazy and You dont want to do it then blame Yourself not everyone around. It's so childlish to take 1 piece of gameplay from 1 game and compare it to the whole combat in other game. Maybe we should also bring cooldowns from WoW instead of having abilities without them ? Maybe we should just copy paste combat from WoW ? You just proved that You dont like ESO combat because it's nothing like You've experienced before and You're affaraid of changes. What You call cluncky I call fast paced.

    I was on PTS. Were You ? I did multiple tests with many different weapon variations to the point I even tested 2h+destro staff on stamina builds just for fun. DoTs tooltips currrently are so close to the direct dmg abilities that if You spend Your CPs propebly Your wrecking blow can have higher tooltip then Your DoTs. If anyone have no idea what he's speaking that would be You.

    https://www.youtube.com/watch?v=0fVEdaylhjY
    Watch it.
    I was on PTS, and thats the reason i respec both my DKs to crafters.
    You can ask Dotzz for his opinion , if you find mine invalid.
    But why not just look at tooltips.
    On full glass canon build 10k over 14 seconds... !?
    And what you gona say about dots from defensive skills doing more dmg than your offensive ones?
    I understand you love to argue, but atleast pick a valid point ...
  • Dusk_Coven
    Dusk_Coven
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    Remove animation canceling
    Rungar wrote: »
    No one is against defensive animation cancelling which includes block, roll dodge and interrupt. The difference should be more clear.

    I think you should definitely be able to cancel an action to go to a defensive - block, roll, or breakout. Otherwise you'd be screwed if you were casting something that had a front-loaded cast time like Crystal Fragments.

    But for a consistent and intuitively correct implementation, whatever action you aborted shouldn't fire at all (or if it were a continuous action like Templar Jesus Beam it should immediately stop) because it was CANCELLED. And too bad if it had a long startup time that's now wasted (e.g., if you were in the middle of rezzing someone and you had to dodge out of an aoe).

    So if you started a Light Attack and before it finished you animation-cancelled into a block, roll, or dodge, it should not fire.
  • Runkorko
    Runkorko
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    Remove animation canceling
    There, just made a quick video

    https://www.youtube.com/watch?v=9ClOB8Nu_gA&feature=youtu.be

    Dont judge the stats, its a crafter, so i just put some points in skill i use.

    Its a huge diference in dps and big disatvantage to ppl with lag or lack of ability to do it.

    Edited by Runkorko on 19 September 2019 08:36
  • ATomiX69
    ATomiX69
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    Keep animation canceling and dont change it
    One of the few mechanics left where you can distinguish a decent+ player from a subpar (role)player.
    Also imagine all the rebalancing / tweaking that would be required for PvE if they decide to remove or gut it, I really cant see ZOS putting that much effort into something thats not crown store related, so im certain its here to stay for at least another few years, whether you like it or not.
    smurf account
    New PvP content when?
    Better cyro performance when?
    Farmed about 3 GO's worth of AP
    world 3rd immortal redeemer (22.02.18) and other not noteworthy trifectas
  • Runkorko
    Runkorko
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    Remove animation canceling
    ATomiX69 wrote: »
    One of the few mechanics left where you can distinguish a decent+ player from a subpar (role)player.
    Also imagine all the rebalancing / tweaking that would be required for PvE if they decide to remove or gut it, I really cant see ZOS putting that much effort into something thats not crown store related, so im certain its here to stay for at least another few years, whether you like it or not.

    how the games without animation cancer distinguish players i wonder?
    what you are worried ? that you will be put on same level ass ppl with lag and how you called them? "subpar (role) players?
    but BRUH, you are better, you dont need to worry. right?

    when zos are able to provide equal performance to all their customers, then they may have right to keep such bs as an/cancer in game.
    there are 1000 of post against it for a reason, a good one.
    you have right to keep/defend your opionon, but dont think you are better than the rest.
    you are not.
  • r34lian
    r34lian
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    Remove animation canceling
    Animation cancelling is the main culprit for power creep and all these dumb skill nerfs
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Juhasow
    Juhasow
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    Keep animation canceling and dont change it
    Juhasow wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    It's 2019. Just stop.

    Horse stamina BUG was in game for like 5y and was REMOVED.
    Why not animation cancer?
    Because you have use of it ?
    Right :3

    Because horse bug was not described in level up advisor. Because there isnt whole group of sets build around horse bug. Because horse bug was not crucial part of what makes ESO fun for many people. Because horse bug was not officially allowed by developers before game even launched. Should I continue ?

    Your horse bug comparision is kinda silly. You compare miniscule part of the game that was just hidden under carpet and not discussed at all due to how low importance it had on the game to the whole combat design that was discussed many times and developers made statements about it many many times calling it a feature and allowing to use it. Great reasoning. That way I am more right then You because I have more start on forum lol.

    Also there is plenty of things that started as unintended features or bugs in games and are now crucial parts of gaming today because developers have seen potential in them. Could You for example call combo in any fighter game a bug these days ?

    Learn to play instead of looking for excuses and forcing vague arguments into conversation. You had 5 years for that also.

    You snit comment like "It's 2019. Just stop." and call me silly ?
    Horse bug was a god send to all low/new levels/players exploring Cyro for shards or just doing regular pvp. Now they are like turtles. Ask them about the "fun" part.

    Level up advisor? Like cmoon .... :D
    Do you even animation cancer?
    In wow i can rekt you for like under 5-10 seconds without any animation cancers. Same in most game i play, why we should have this here? To make the cluncky game even clunckier ? If ZoS can provide me stable FPS and no Cyro lag then maybe.
    Animaton canseling is additional snit we dont need in combat. Bugged bar swap is enough.
    Juhasow wrote: »

    I think many people dont realize that ZoS with those changes in dragonhold is prety close with reaching the goal of making the difference between top and the botton smaller. You can use 1 spammable ability now all the time and still get decent DPS since DoTs will be doing just slightly more DPS then instant cast abilities.

    Dude you have no idea what you are speaking

    Just hop on PTS and see the tooltips/ if you are lazzy to do actual combat tes/

    I dont call You silly. I call Your comment silly and yes I stated that it's 2019 so it's time to stop whining about something that was implemented over 5 years ago with total approval of developers and maybe it's finally time to learn how to do it instead of whining.

    For the record ZoS is compensating horse bug fix with lowering the drain of stamina bar on horse in next update and speeding up the procces of charging it back if I remember correctly. How Your WoW experience have anything to do with ESO ? Have You played ESO as long and extensively as WoW ? If no then why do You expect You should reach similar level in ESO ? We should have it here because it's what makes this game different unique and fun if You're willing ti invest a little bit of time into it. If You're lazy and You dont want to do it then blame Yourself not everyone around. It's so childlish to take 1 piece of gameplay from 1 game and compare it to the whole combat in other game. Maybe we should also bring cooldowns from WoW instead of having abilities without them ? Maybe we should just copy paste combat from WoW ? You just proved that You dont like ESO combat because it's nothing like You've experienced before and You're affaraid of changes. What You call cluncky I call fast paced.

    I was on PTS. Were You ? I did multiple tests with many different weapon variations to the point I even tested 2h+destro staff on stamina builds just for fun. DoTs tooltips currrently are so close to the direct dmg abilities that if You spend Your CPs propebly Your wrecking blow can have higher tooltip then Your DoTs. If anyone have no idea what he's speaking that would be You.

    https://www.youtube.com/watch?v=0fVEdaylhjY
    Watch it.
    I was on PTS, and thats the reason i respec both my DKs to crafters.
    You can ask Dotzz for his opinion , if you find mine invalid.
    But why not just look at tooltips.
    On full glass canon build 10k over 14 seconds... !?
    And what you gona say about dots from defensive skills doing more dmg than your offensive ones?
    I understand you love to argue, but atleast pick a valid point ...

    Well that is his opinion. Just an opinion though. Reality is that for PvE that is possibly the greatest change ever from the perspective of average players. If people were complaining that DPS difference between top and the bottom was to high Dragonhold update is actually doing something with that issue. People complain that DoT tooltips went down but they seem to not fully understand why and what that means.

    Because DoT tooltips are now so low on PTS DoTs are pretty close with their tooltips to direct damage abilities , abilities that can be brainlesly spammed. That means if You preffer simple rotation of just few abilties without perfect weaving now You'll reach numbers pretty close to the top DPS with that. I did test on PTS. With dynamic rotation where I was weaving and swaping a lot I reached 80-85k which is close to current meta parse DPS from what I was able to figure out up to this point. With the rotation where I was just spamming dizzying swing + refreshing 2 DoTs (hurricane+barbed trap) without even swapping the bar and at the end executing with executioner I reached ~75-78k. That is just few percent DPS difference between advanced game end rotation and casual friendly one. ZoS finally reached the goal of bringing floor closer to the ceiling. Wheter somebody is liking it or not that is personal opinion but that doesnt change a fact ZoS reached their goal.

    Now You can choose rotation whatever You want and Your DPS wont suck when compared to the meta. You can even run with destro staff on backbar as stam DD and Your DPS wont be extremly lower the what is expected. That was ZoS's goal from the beggining and they've reached it. And as for players who were always complaining that elitists are ruining the content there will be no longer excuses about rotations being too hard and light attack weaving being bad if You will be able to reach pretty high DPS with braindead rotation on every build. People that will fail at doing the content wont be able to blame anymore those "bad meta chasers" for their failures. If You wont be able to clear the content because Your numbers will be too low that will be completly on You without any excuses.

    From perspective of DK in PvE both stam and mag dk actually got unique group buffs only they can bring to the group. Mag dk will be able to fully utilize engulfing flames because it'll scale from spell dmg of the user so tanks wont be able to use it effectively and stam dk will have stone giant spammable with the debuff that increases enemy damage taken and buff can stack so itll be also impossible to use on tank. Both DKs from PvE perspective seems to be in ok spot at 1st glance.

    For PvP it's too early to judge. One thing is certain though , current DoTs tooltips were beyond broken in PvP. When Dottz is saying "now Your DoTs are decent" word "decent" sounds kinda silly when You looks at their tooltips on live server. He's saying that tanks were dying but the thing is builds that were not tanks were dying even faster. Increasing the damage accros the board is not the solution to the tank meta.

    As for tooltips for certain abilties like volatile armor I wouldnt focus too much argumentation on that. It's still 1st week of the PTS and few abilities could simply slip underneath ZoS's radar because they were focusing on best known offensive DoTS 1st but they'll propably reajust more of the tooltips later on.

    If You like to talk about picking a valid points I would like to hear what was Your thinking procces behind bringing the argument of Your WoW experience.
    Edited by Juhasow on 19 September 2019 09:06
  • ATomiX69
    ATomiX69
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    Keep animation canceling and dont change it
    ATomiX69 wrote: »
    One of the few mechanics left where you can distinguish a decent+ player from a subpar (role)player.
    Also imagine all the rebalancing / tweaking that would be required for PvE if they decide to remove or gut it, I really cant see ZOS putting that much effort into something thats not crown store related, so im certain its here to stay for at least another few years, whether you like it or not.

    how the games without animation cancer distinguish players i wonder?
    what you are worried ? that you will be put on same level ass ppl with lag and how you called them? "subpar (role) players?
    but BRUH, you are better, you dont need to worry. right?

    when zos are able to provide equal performance to all their customers, then they may have right to keep such bs as an/cancer in game.
    there are 1000 of post against it for a reason, a good one.
    you have right to keep/defend your opionon, but dont think you are better than the rest.
    you are not.

    "equal performance to all their customers"
    IDK about you but I can still animation cancel perfectly fine when im on the PTS with 300+ ping, sounds like a "you problem".

    How other mmorpgs distinguish skillgroups?
    I've played like 5-ish other MMORPGs besides ESO and almost all of them have some way shape or form of anim canceling, or at least more complex rotations or encounters where positioning matters, but none of that applies to ESO besides animation canceling.
    Also, ESOs current PvE meta is literally braindead static DPS rotations which consist of spamming every dot you can slot, which everyone and their 80 year old granny can do.
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  • Dusk_Coven
    Dusk_Coven
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    Remove animation canceling
    ATomiX69 wrote: »
    One of the few mechanics left where you can distinguish a decent+ player from a subpar (role)player.

    When you get lag in the game and can't do it properly, you'll suddenly be classed as a "subpar (role)player" too?
    Arguments like yours are really subpar.
    Edited by Dusk_Coven on 19 September 2019 09:08
  • mairwen85
    mairwen85
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    Keep animation canceling and dont change it
    @idk

    3ayna9.jpg
    r34lian wrote: »
    Animation cancelling is the main culprit for power creep and all these dumb skill nerfs
    ATomiX69 wrote: »
    One of the few mechanics left where you can distinguish a decent+ player from a subpar (role)player.
    Also imagine all the rebalancing / tweaking that would be required for PvE if they decide to remove or gut it, I really cant see ZOS putting that much effort into something thats not crown store related, so im certain its here to stay for at least another few years, whether you like it or not.

    how the games without animation cancer distinguish players i wonder?
    what you are worried ? that you will be put on same level ass ppl with lag and how you called them? "subpar (role) players?
    but BRUH, you are better, you dont need to worry. right?

    when zos are able to provide equal performance to all their customers, then they may have right to keep such bs as an/cancer in game.
    there are 1000 of post against it for a reason, a good one.
    you have right to keep/defend your opionon, but dont think you are better than the rest.
    you are not.

  • Runkorko
    Runkorko
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    Remove animation canceling
    ATomiX69 wrote: »
    ATomiX69 wrote: »
    One of the few mechanics left where you can distinguish a decent+ player from a subpar (role)player.
    Also imagine all the rebalancing / tweaking that would be required for PvE if they decide to remove or gut it, I really cant see ZOS putting that much effort into something thats not crown store related, so im certain its here to stay for at least another few years, whether you like it or not.

    how the games without animation cancer distinguish players i wonder?
    what you are worried ? that you will be put on same level ass ppl with lag and how you called them? "subpar (role) players?
    but BRUH, you are better, you dont need to worry. right?

    when zos are able to provide equal performance to all their customers, then they may have right to keep such bs as an/cancer in game.
    there are 1000 of post against it for a reason, a good one.
    you have right to keep/defend your opionon, but dont think you are better than the rest.
    you are not.

    "equal performance to all their customers"
    IDK about you but I can still animation cancel perfectly fine when im on the PTS with 300+ ping, sounds like a "you problem".

    How other mmorpgs distinguish skillgroups?
    I've played like 5-ish other MMORPGs besides ESO and almost all of them have some way shape or form of anim canceling, or at least more complex rotations or encounters where positioning matters, but none of that applies to ESO besides animation canceling.
    Also, ESOs current PvE meta is literally braindead static DPS rotations which consist of spamming every dot you can slot, which everyone and their 80 year old granny can do.

    5-ish other MMORPG? Name one?
    How can wow players rotate ("spam") 40+ skills without this cancer and you cant do the same with 10 in eso?
    Isnt my problem. Its a many ppl problem. And if there is a problem, it should be fixed.
    2 ways imo, remove animation cansel, or watch ppl leave.
    And by watch i dont mean you. In case you dont got it ...
    And you cant do a snit perfectly with 300+ ping...
    (unless you play against ppl with 600)
    Edited by Runkorko on 19 September 2019 09:11
  • redlink1979
    redlink1979
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    mairwen85 wrote: »
    Avrael wrote: »
    Ive read about this in a lot of threads already,

    You obviously haven't read enough or you'd know why this topic doesn't warrant yet another poll. Literally all there is to say has been said. Also, your poll doesn't address the question you pose with your thread title.

    I vote:
    Game mechanic.

    Agree.
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  • Runkorko
    Runkorko
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    Remove animation canceling
    Juhasow wrote: »

    Do you make diference between 10k insta hit and 10k over 14 seconds?
    On top of that dots cost more than spamable skills.

    And "Now You can choose rotation whatever You want and Your DPS wont suck when compared to the meta. You can even run with destro staff on backbar as stam DD and Your DPS wont be extremly lower the what is expected"
    Rly ...
    Edited by Runkorko on 19 September 2019 09:19
  • mairwen85
    mairwen85
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    Keep animation canceling and dont change it
    Summarised the arguments against animation cancelling are:

    • exploit
    • don’t like it

    One has been proven false the other has equal weight to whether you enjoy marmite.
    Edited by mairwen85 on 19 September 2019 09:35
  • Sylosi
    Sylosi
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    On one hand it makes the combat more fluid, on the other as far as animation cancelling goes it is laughably bad and low skilled.



  • Juhasow
    Juhasow
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    Keep animation canceling and dont change it
    Juhasow wrote: »

    Do you make diference between 10k insta hit and 10k over 14 seconds?
    On top of that dots cost more than spamable skills.

    And "Now You can choose rotation whatever You want and Your DPS wont suck when compared to the meta. You can even run with destro staff on backbar as stam DD and Your DPS wont be extremly lower the what is expected"
    Rly ...

    Actualy when it's 10k for direct it'll be ~12 for DoT. That is the whole point of the changes. To keep DoT DPs so close to the direct dmg that difference in DPS between perfect rotation and simplified one wont be high.

    Yes really You can reach decent DPS on PTS now with destro staff on back bar on stamina setup.
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