runkorkoeb17_ESO wrote: »MooseKnuckles88 wrote: »Do people realize that light attacks proc sets, enchants, and have their own CP tree as well right? How tf can it be an exploit if so many things crutch on doing light attacks? While it might have been an unintentional feature YEARS AGO it's quite clear that it's widely accepted and implemented today. Maybe I'm missing the point of this argument??
if you call 40%<60% widely then i agree
main reason pve players dont go cyro. because most of them dont use macros and scripts.
main reason why some ppl are TOO GOOD IS HARD TO BELIVE / same macros and scripts
main reason why this ppl defend it in forums.
another reason ppl defending it its because they make no diferenece between weaving and animation cansel.
Nemesis7884 wrote: »get ridd of it, its just a stupid bug, rather make the combat system more dynamic and appealing and trying to sell bug overseights as features
SydneyGrey wrote: »The developers have already said that it's not an exploit.
VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
https://www.youtube.com/watch?v=NMhrzCvFOUg Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.
Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.
Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.
Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.
Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.
And does any of those websites contains recent guides made in around last 2 years ?
Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.
Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations. So I'm operating under the premise it does actually do something.
I wouldn't know personally, and never will know - because I'll never subject myself to such stupidity. I have no interest in blocking air to speed up my rotations.
Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.
Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.
And does any of those websites contains recent guides made in around last 2 years ?
I don't know when it was made.
https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-
If you want an example: here is one.
Block is listed at no.3 as an example of "animation canceling".
Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.
Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.
And does any of those websites contains recent guides made in around last 2 years ?
I don't know when it was made.
https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-
If you want an example: here is one.
Block is listed at no.3 as an example of "animation canceling".
He's never saying that block cancelling alows for faster usage of next ability. He just says You can cancel ability animation with it.
Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.
Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations. So I'm operating under the premise it does actually do something.
I wouldn't know personally, and never will know - because I'll never subject myself to such stupidity. I have no interest in blocking air to speed up my rotations.
It does speed up the time until you can use another skill a little bit... which amounts to quite the diffrence over the corse of a long battle. If it wouldnt do anything, noone would do it, noone would go through the extra work of blocking after every skill if it wouldnt give a benefit.
Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.
Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.
And does any of those websites contains recent guides made in around last 2 years ?
I don't know when it was made.
https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-
If you want an example: here is one.
Block is listed at no.3 as an example of "animation canceling".
He's never saying that block cancelling alows for faster usage of next ability. He just says You can cancel ability animation with it.
Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.
Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.
And does any of those websites contains recent guides made in around last 2 years ?
I don't know when it was made.
https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-
If you want an example: here is one.
Block is listed at no.3 as an example of "animation canceling".
He's never saying that block cancelling alows for faster usage of next ability. He just says You can cancel ability animation with it.
It seems to me you are arguing minutia for the sake of it.
My point was blocking air is being used as a glitch to speed up damage. However exactly that is accomplished is beside the point. The point is blocking air is seen as a form of "animation canceling" and that is what I am referring to.
Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.
Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.
And does any of those websites contains recent guides made in around last 2 years ?
I don't know when it was made.
https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-
If you want an example: here is one.
Block is listed at no.3 as an example of "animation canceling".
He's never saying that block cancelling alows for faster usage of next ability. He just says You can cancel ability animation with it.
It seems to me you are arguing minutia for the sake of it.
My point was blocking air is being used as a glitch to speed up damage. However exactly that is accomplished is beside the point. The point is blocking air is seen as a form of "animation canceling" and that is what I am referring to.
But what adventage You get because of that ? You wont be able to use next ability until global cooldown ends and instant cast abilities fires instantly so it doesnt matter wheter You cancel it or not. The only adventage is fact You can go to the block instantly after using certain ability but You wont speed up that ability or few abilities in rapid succesion this way. So no block cancelling wont speed up the damage. Bash cancelling will since You apply bash during the same interval of abilities global cooldown but wheter You're bash or block cancelling abilities themselves wont bypass global cooldowns.
runkorkoeb17_ESO wrote: »
Main reason why a/c should be removed is that razzer/geforce mouses allow a/c skill macros
There is the second :
XxXlink removed by meXxX
Dont know why ZoS allow it.
and most of the a/c defenders dont know the diference betwee a/c and light attack weaving.
rest are just ppl who use macros
runkorkoeb17_ESO wrote: »
Main reason why a/c should be removed is that razzer/geforce mouses allow a/c skill macros
There is the second :
XxXlink removed by meXxX
Dont know why ZoS allow it.
and most of the a/c defenders dont know the diference betwee a/c and light attack weaving.
rest are just ppl who use macros
They have come out in the past saying hardware/software scripts are against TOS. They just don't apparently ban people that use them for A/C. I looked around for evidence of bannings and found 0. Typically when people are banned there will be some people raging or talking about how to bypass future detection. A lot of the scripts out there are the same ones from 4-5 years ago.

Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.
Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.
And does any of those websites contains recent guides made in around last 2 years ?
I don't know when it was made.
https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-
If you want an example: here is one.
Block is listed at no.3 as an example of "animation canceling".
He's never saying that block cancelling alows for faster usage of next ability. He just says You can cancel ability animation with it.
It seems to me you are arguing minutia for the sake of it.
My point was blocking air is being used as a glitch to speed up damage. However exactly that is accomplished is beside the point. The point is blocking air is seen as a form of "animation canceling" and that is what I am referring to.
But what adventage You get because of that ? You wont be able to use next ability until global cooldown ends and instant cast abilities fires instantly so it doesnt matter wheter You cancel it or not. The only adventage is fact You can go to the block instantly after using certain ability but You wont speed up that ability or few abilities in rapid succesion this way. So no block cancelling wont speed up the damage. Bash cancelling will since You apply bash during the same interval of abilities global cooldown but wheter You're bash or block cancelling abilities themselves wont bypass global cooldowns.
Well the other poster said it does a little bit and that adds up over the course of a long fight. Whether it does or not I don't know like I said - because I don't do it. But the other poster makes a compelling argument because I doubt people would trouble doing it or guides would be written about how to do it if it actually didn't do anything.
In any case: whether it actually does anything or not: that is what I was referring to my post. And I can't imagine why anyone would leave the game if they found a way to remove such a silly concept as blocking air to speedup damage from the game.



Dottzgaming wrote: »VaranisArano wrote: »Game mechanic.
Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.
Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.
Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.
So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.
This.
I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.
Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn:https://www.youtube.com/watch?v=NMhrzCvFOUg
Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.
Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.
And does any of those websites contains recent guides made in around last 2 years ?
I don't know when it was made.
https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-
If you want an example: here is one.
Block is listed at no.3 as an example of "animation canceling".
He's never saying that block cancelling alows for faster usage of next ability. He just says You can cancel ability animation with it.
It seems to me you are arguing minutia for the sake of it.
My point was blocking air is being used as a glitch to speed up damage. However exactly that is accomplished is beside the point. The point is blocking air is seen as a form of "animation canceling" and that is what I am referring to.
But what adventage You get because of that ? You wont be able to use next ability until global cooldown ends and instant cast abilities fires instantly so it doesnt matter wheter You cancel it or not. The only adventage is fact You can go to the block instantly after using certain ability but You wont speed up that ability or few abilities in rapid succesion this way. So no block cancelling wont speed up the damage. Bash cancelling will since You apply bash during the same interval of abilities global cooldown but wheter You're bash or block cancelling abilities themselves wont bypass global cooldowns.
Well the other poster said it does a little bit and that adds up over the course of a long fight. Whether it does or not I don't know like I said - because I don't do it. But the other poster makes a compelling argument because I doubt people would trouble doing it or guides would be written about how to do it if it actually didn't do anything.
In any case: whether it actually does anything or not: that is what I was referring to my post. And I can't imagine why anyone would leave the game if they found a way to remove such a silly concept as blocking air to speedup damage from the game.
There is also many people claming earth is flat. Does that make earth flat ? Seriously why people dont have their own brains and cant test something for themselves. This is actually a reason why so many misconceptions is spread out. Because people follow like a sheep one theory without veryfying it simply because somebody they respect or think he is right said that.
Here are some actual numbers :
Parse with pure 1 button mashing. Intervals are : 1,022 ; 0,925 ; 1,086 ; 0,988 ; 0,990 ; 1,022 ; 1,017. Average is 1,007 sec
Parse with la+skill weave. Intervals are : 1,064 ; 0,992 ; 1,077 ; 0,987 ; 1,084 ; 1,039 ; 1,016. Average is 1,037 sec
Parse with la+skill+block cancel. Intervals are : 0,959 ; 1,046 ; 1,012 ; 1,046 ; 0,933 ; 1,054 ; 1,009. Average is 1,008 sec
So basically the difference between spamming 1 ability without weaving , weaving it with light attack and weaving it with light attack and block is non existant. 0,03 sec is more then enough to put it into margin of mistake. That is because global cooldown for the ability keeps everything in check and wont allow for something to get faster. And no it does not keep gettin better with time. It's constant with time if You dont belive me You can check for Yourself.
Next time make sure You have valid knowledge before commenting on things please. Spreading misinformation is why we have so many whiners making some conspiracy theories about animation cancelling these days.