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  • idk
    idk
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    Keep animation canceling and dont change it
    Do people realize that light attacks proc sets, enchants, and have their own CP tree as well right? How tf can it be an exploit if so many things crutch on doing light attacks? While it might have been an unintentional feature YEARS AGO it's quite clear that it's widely accepted and implemented today. Maybe I'm missing the point of this argument??

    if you call 40%<60% widely then i agree
    main reason pve players dont go cyro. because most of them dont use macros and scripts.
    main reason why some ppl are TOO GOOD IS HARD TO BELIVE / same macros and scripts
    main reason why this ppl defend it in forums.
    another reason ppl defending it its because they make no diferenece between weaving and animation cansel.

    I am a PvE player first and foremost but enjoy PvP. I do not use macros, never have, and I certainly do not use scripts yet I do not seem to have a problem. I think you are just makign excuses.
  • Gilvoth
    Gilvoth
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    Remove animation canceling
    animation canceling was never intended, and needs to be removed from combat.
  • Jeremy
    Jeremy
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    get ridd of it, its just a stupid bug, rather make the combat system more dynamic and appealing and trying to sell bug overseights as features

    I don't believe light attack weaving was a bug - which seems to be what a large portion of the people here are talking about. From my understanding - the whole concept of light attacks was to function similar to the auto attack on other MMO games. They just decided they wanted the players to have to control over them instead of them being automatic. Again: if I remember correctly - their reasoning for that was they wanted the combat to be more involved and action based instead of having an automatic feel to it.

    I also seem to remember in the beginning during test phases (before BETA) some people were actually saying light attacks were originally designed to be automatic. I'm not sure if that' true. But what I can say is they are basically meant to the equivalent of the auto attack from other MMO games - which usually weave automatically between player actions.

    What they didn't expect however were players using block for example to cancel skill animations so they can use more skills in the same time window than players who don't. That's a glitch - which even if the developers had not come clean about it would be easy to spot because it just looks shoddy and stupid and no decent developer would have intended such a practice. Why design animations in the first place if your intent was to cancel them? But light attack weaving doesn't look like this. And least not when I use it. I appears fluid and intended.

    So I think we need to draw a line between animation canceling and then light attack weaving. They aren't the same - at least not in my book. And it was a mistake for the developers to embrace this "animation canceling" and actually encourage people to do it. Though I rarely agreed with anything Wrobel and his combat design team did, so that's not really much of a surprise.
    I hated their vision for combat on this game and I"m not going to lie - I'm glad to see someone else filling that role. I don't believe any developer should incorporate glitches into the combat system... and certainly never design content with people using them in mind.
    Edited by Jeremy on 19 September 2019 18:57
  • Kaartinen
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    Keep animation canceling and dont change it
    I swear there are threads where the developers stated it is a mechanic. How much have you really read?

    It's so nice that people want to remove all of the depth that this game can offer, simply because someone does something better than them. These characters become more and more like hollow shells each year.
  • TequilaFire
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    Keep animation canceling and dont change it
    I have never in 30 years seen a game community so intent on destroying a game.
  • IndianaJames7
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    Keep animation canceling and dont change it
    I feel like a huge part of the skill cap in this game comes from cancelling. If they removed it my enjoyment of this game would go way down.

    With the amount of bugs/lag/constant nerfs/rebalancing to my abilities over the past year, eliminating animation cancelling might just finally push me to quit playing.
  • Malmai
    Malmai
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    Remove animation canceling
    SydneyGrey wrote: »
    The developers have already said that it's not an exploit.

    Ok lol now go buy boxes.
  • Dottzgaming
    Dottzgaming
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    Keep animation canceling and dont change it
    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg
    Edited by Dottzgaming on 19 September 2019 19:33
  • Jeremy
    Jeremy
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    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg


    Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.
  • Juhasow
    Juhasow
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    Keep animation canceling and dont change it
    Jeremy wrote: »
    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg


    Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.

    You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability is longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.
    Edited by Juhasow on 19 September 2019 19:58
  • Jeremy
    Jeremy
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    Juhasow wrote: »
    Jeremy wrote: »
    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg


    Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.

    You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.

    Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations. So I'm operating under the premise it does actually do something.

    I wouldn't know personally, and never will know - because I'll never subject myself to such stupidity. I have no interest in blocking air to speed up my rotations.
    Edited by Jeremy on 19 September 2019 20:01
  • Avrael
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    Ok, i have to mention again, i do NOT consider weaving and a/c to be the same thing! I have no problem with weaving, and i honestly dont know how there came to be a discussion about it in here. Im talking about true CANCELING of an animation, through block, barswap, rolldoge and probably things i dont even know of. Weaving does not feel like canceling something at all tbh. Weaving seems very much intended and should ofc stay in the game.

    Oh and the global cooldown of 0,9sec... it may just be the latency, but i feel like you can get off 3 skills in 1 second with canceling easily, IN ADDITION to light attacks in the same time. But again, that may just be the servers, the potato harvest seemed kinda small this year, the server didnt get enough i suppose.
    "I mustache you a question."
    "Well shave it for later."
  • Juhasow
    Juhasow
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    Keep animation canceling and dont change it
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg


    Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.

    You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.

    Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.

    And does any of those websites contains recent guides made in around last 2 years ? If yes then they're kinda innacurate if no then they're outdated since ZoS made adjustments to cancelling some time ago. If skill animation is shorter then 0,9 sec then cancelling it with block gives no other benefit then just fact You can block. You wont get next ability faster.
    Edited by Juhasow on 19 September 2019 20:05
  • Jeremy
    Jeremy
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    Other
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg


    Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.

    You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.

    Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.

    And does any of those websites contains recent guides made in around last 2 years ?

    I don't know when it was made.

    https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-

    If you want an example: here is one.

    Block is listed at no.3 as an example of "animation canceling".
    Edited by Jeremy on 19 September 2019 20:03
  • Avrael
    Avrael
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    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg


    Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.

    You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.

    Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations. So I'm operating under the premise it does actually do something.

    I wouldn't know personally, and never will know - because I'll never subject myself to such stupidity. I have no interest in blocking air to speed up my rotations.

    It does speed up the time until you can use another skill a little bit... which amounts to quite the diffrence over the corse of a long battle. If it wouldnt do anything, noone would do it, noone would go through the extra work of blocking after every skill if it wouldnt give a benefit.
    "I mustache you a question."
    "Well shave it for later."
  • Juhasow
    Juhasow
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    Keep animation canceling and dont change it
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg


    Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.

    You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.

    Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.

    And does any of those websites contains recent guides made in around last 2 years ?

    I don't know when it was made.

    https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-

    If you want an example: here is one.

    Block is listed at no.3 as an example of "animation canceling".

    He's never saying that block cancelling alows for faster usage of next ability. He just says You can cancel ability animation with it.
  • Avrael
    Avrael
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    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg


    Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.

    You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.

    Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.

    And does any of those websites contains recent guides made in around last 2 years ?

    I don't know when it was made.

    https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-

    If you want an example: here is one.

    Block is listed at no.3 as an example of "animation canceling".

    He's never saying that block cancelling alows for faster usage of next ability. He just says You can cancel ability animation with it.

    Which literally means that the animation will be skipped and therefore you can use another skill faster then you could if the entire animation of the last skill would play out.
    "I mustache you a question."
    "Well shave it for later."
  • Jeremy
    Jeremy
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    Other
    Avrael wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg


    Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.

    You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.

    Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations. So I'm operating under the premise it does actually do something.

    I wouldn't know personally, and never will know - because I'll never subject myself to such stupidity. I have no interest in blocking air to speed up my rotations.

    It does speed up the time until you can use another skill a little bit... which amounts to quite the diffrence over the corse of a long battle. If it wouldnt do anything, noone would do it, noone would go through the extra work of blocking after every skill if it wouldnt give a benefit.


    Well then there you go. In any case: the point remains you are blocking air to speed up your rotations - which is just dumb on the face of it and should not be encouraged or embraced by the developers and I can't imagine why anyone would leave the game if they found a way to remove something that silly from the game.
    Edited by Jeremy on 19 September 2019 20:13
  • Jeremy
    Jeremy
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    Other
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg


    Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.

    You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.

    Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.

    And does any of those websites contains recent guides made in around last 2 years ?

    I don't know when it was made.

    https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-

    If you want an example: here is one.

    Block is listed at no.3 as an example of "animation canceling".

    He's never saying that block cancelling alows for faster usage of next ability. He just says You can cancel ability animation with it.


    It seems to me you are arguing minutia for the sake of it.

    My point was blocking air is being used as a glitch to speed up damage. However exactly that is accomplished is beside the point. The point is blocking air is seen as a form of "animation canceling" and that is what I am referring to.
    Edited by Jeremy on 19 September 2019 20:17
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep animation canceling and dont change it
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg


    Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.

    You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.

    Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.

    And does any of those websites contains recent guides made in around last 2 years ?

    I don't know when it was made.

    https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-

    If you want an example: here is one.

    Block is listed at no.3 as an example of "animation canceling".

    He's never saying that block cancelling alows for faster usage of next ability. He just says You can cancel ability animation with it.


    It seems to me you are arguing minutia for the sake of it.

    My point was blocking air is being used as a glitch to speed up damage. However exactly that is accomplished is beside the point. The point is blocking air is seen as a form of "animation canceling" and that is what I am referring to.

    But what adventage You get because of that ? You wont be able to use next ability until global cooldown ends and instant cast abilities fires instantly so it doesnt matter wheter You cancel it or not. The only adventage is fact You can go to the block instantly after using certain ability but You wont speed up that ability or few abilities in rapid succesion this way. So no block cancelling wont speed up the damage. Bash cancelling will since You apply bash during the same interval of abilities global cooldown but wheter You're bash or block cancelling abilities themselves wont bypass global cooldowns.
    Edited by Juhasow on 19 September 2019 20:38
  • ChefZero
    ChefZero
    ✭✭✭✭
    Other
    It was an exploit and people got banned for it in 2014/15, now it's a feature. Seems like ZOS just can't change it.
    PC EU - DC only
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg


    Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.

    You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.

    Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.

    And does any of those websites contains recent guides made in around last 2 years ?

    I don't know when it was made.

    https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-

    If you want an example: here is one.

    Block is listed at no.3 as an example of "animation canceling".

    He's never saying that block cancelling alows for faster usage of next ability. He just says You can cancel ability animation with it.


    It seems to me you are arguing minutia for the sake of it.

    My point was blocking air is being used as a glitch to speed up damage. However exactly that is accomplished is beside the point. The point is blocking air is seen as a form of "animation canceling" and that is what I am referring to.

    But what adventage You get because of that ? You wont be able to use next ability until global cooldown ends and instant cast abilities fires instantly so it doesnt matter wheter You cancel it or not. The only adventage is fact You can go to the block instantly after using certain ability but You wont speed up that ability or few abilities in rapid succesion this way. So no block cancelling wont speed up the damage. Bash cancelling will since You apply bash during the same interval of abilities global cooldown but wheter You're bash or block cancelling abilities themselves wont bypass global cooldowns.

    Well the other poster said it does a little bit and that adds up over the course of a long fight. Whether it does or not I don't know like I said - because I don't do it. But the other poster makes a compelling argument because I doubt people would trouble doing it or guides would be written about how to do it if it actually didn't do anything.

    In any case: whether it actually does anything or not: that is what I was referring to my post. And I can't imagine why anyone would leave the game if they found a way to remove such a silly concept as blocking air to speedup damage from the game.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
    ✭✭✭✭✭
    ✭✭
    Remove animation canceling
    ALL of ZoS's early posts about Animation Cancelling made it quite clear it was an exploit.

    It was only when, after months of trying, they realised they couldn't take it out that it became a "feature".

    And now the exploiters have taken over the game it is seemingly a "mechanic".

    I have news for you; if you have to find a way to cheat the game engine to be any good you really aren't any good.


    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Wrexsoul
    Wrexsoul
    ✭✭✭
    Remove animation canceling

    Main reason why a/c should be removed is that razzer/geforce mouses allow a/c skill macros
    There is the second :
    XxXlink removed by meXxX
    Dont know why ZoS allow it.

    and most of the a/c defenders dont know the diference betwee a/c and light attack weaving.
    rest are just ppl who use macros

    They have come out in the past saying hardware/software scripts are against TOS. They just don't apparently ban people that use them for A/C. I looked around for evidence of bannings and found 0. Typically when people are banned there will be some people raging or talking about how to bypass future detection. A lot of the scripts out there are the same ones from 4-5 years ago.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    Wrexsoul wrote: »

    Main reason why a/c should be removed is that razzer/geforce mouses allow a/c skill macros
    There is the second :
    XxXlink removed by meXxX
    Dont know why ZoS allow it.

    and most of the a/c defenders dont know the diference betwee a/c and light attack weaving.
    rest are just ppl who use macros

    They have come out in the past saying hardware/software scripts are against TOS. They just don't apparently ban people that use them for A/C. I looked around for evidence of bannings and found 0. Typically when people are banned there will be some people raging or talking about how to bypass future detection. A lot of the scripts out there are the same ones from 4-5 years ago.

    I find that macro abuse is fairly rampant too. They need to crack down on it. Because having it be against the rules is rather pointless if you don't enforce it.
    Edited by Jeremy on 19 September 2019 20:52
  • disintegr8
    disintegr8
    ✭✭✭✭✭
    ✭✭
    Remove animation canceling
    Animation canceling is only there and endorsed by ZOS because when it was discovered, they couldn't figure out how to stop people doing it. Nobody is ever going to convince me it was meant to exist.

    It gives some players an advantage over others, like those with slow internet or any sort of hand or coordination problems.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Cryptical
    Cryptical
    ✭✭✭✭✭
    Remove animation canceling
    At one point YEARS ago it was too deeply embedded.

    But now. After a couple years of patches, entire database rewrites, many combat system streamlining mods, a full ground-up rebuild of the group finder, and combat system changes that have been left out of patch notes...

    The old “too deep” barrier could easily have been completely removed by now.
    Xbox NA
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep animation canceling but change/update some things about it
    tenor.gif?itemid=14191859

    Originally, it was exploiting what was plainly a bug. But ZOS realized they couldn't fix animation cancelling without breaking shielding, so they decided to embrace it.

    I do consider it genuinely bad that it exists. It gives advantages to people with less latency, but that was true anyway. It gives advantages to coordinated people who can manage tricky timing, but that was going true anyway.

    I'd love to see them rework it so that it doesn't advantage the advantaged, but I don't see how you pull that off. The only thing I can think of is that they rework it so that it's easier to do it and to do it off.

    I'd rather see it go away, of course, but I don't think that's actually possible.
    Edited by MasterSpatula on 19 September 2019 21:30
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep animation canceling and dont change it
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg


    Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.

    You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.

    Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.

    And does any of those websites contains recent guides made in around last 2 years ?

    I don't know when it was made.

    https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-

    If you want an example: here is one.

    Block is listed at no.3 as an example of "animation canceling".

    He's never saying that block cancelling alows for faster usage of next ability. He just says You can cancel ability animation with it.


    It seems to me you are arguing minutia for the sake of it.

    My point was blocking air is being used as a glitch to speed up damage. However exactly that is accomplished is beside the point. The point is blocking air is seen as a form of "animation canceling" and that is what I am referring to.

    But what adventage You get because of that ? You wont be able to use next ability until global cooldown ends and instant cast abilities fires instantly so it doesnt matter wheter You cancel it or not. The only adventage is fact You can go to the block instantly after using certain ability but You wont speed up that ability or few abilities in rapid succesion this way. So no block cancelling wont speed up the damage. Bash cancelling will since You apply bash during the same interval of abilities global cooldown but wheter You're bash or block cancelling abilities themselves wont bypass global cooldowns.

    Well the other poster said it does a little bit and that adds up over the course of a long fight. Whether it does or not I don't know like I said - because I don't do it. But the other poster makes a compelling argument because I doubt people would trouble doing it or guides would be written about how to do it if it actually didn't do anything.

    In any case: whether it actually does anything or not: that is what I was referring to my post. And I can't imagine why anyone would leave the game if they found a way to remove such a silly concept as blocking air to speedup damage from the game.

    There is also many people claming earth is flat. Does that make earth flat ? Seriously why people dont have their own brains and cant test something for themselves. This is actually a reason why so many misconceptions is spread out. Because people follow like a sheep one theory without veryfying it simply because somebody they respect or think he is right said that.

    Here are some actual numbers :

    Parse with pure 1 button mashing. Intervals are : 1,022 ; 0,925 ; 1,086 ; 0,988 ; 0,990 ; 1,022 ; 1,017. Average is 1,007 sec

    lulNu17.png
    Parse with la+skill weave. Intervals are : 1,064 ; 0,992 ; 1,077 ; 0,987 ; 1,084 ; 1,039 ; 1,016. Average is 1,037 sec

    ZCzJ46n.png
    Parse with la+skill+block cancel. Intervals are : 0,959 ; 1,046 ; 1,012 ; 1,046 ; 0,933 ; 1,054 ; 1,009. Average is 1,008 sec

    6a7Tscy.png

    So basically the difference between spamming 1 ability without weaving , weaving it with light attack and weaving it with light attack and block is non existant. 0,03 sec is more then enough to put it into margin of mistake. That is because global cooldown for the ability keeps everything in check and wont allow for something to get faster. And no it does not keep gettin better with time. It's constant with time if You dont belive me You can check for Yourself.

    Next time make sure You have valid knowledge before commenting on things please. Spreading misinformation is why we have so many whiners making some conspiracy theories about animation cancelling these days.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Juhasow wrote: »
    Jeremy wrote: »
    Game mechanic.

    Block, barswap, and bash cancelling are all integral parts of combat fluidity so we aren't locked into skills for the full animation.

    Light Attack Weaving is now explicitly taught in the Level Up Advisor tips and supported by a number of sets. ZOS buffed it in Summerset and now its a substantial portion of DPS.

    Heavy Attack Weaving have been necessary since the Morrowind patch when ZOS nerfed all other sustain.

    So whatever we think ZOS ought to do, animation cancelling is undoubtedly intended and encouraged.

    This.

    I can almost guarantee if animation cancelling were removed from the game, you'd see the largest exodus of hardcore and veteran players this game has ever seen.

    Animation cancelling can be learned by anyone, you just have to practice it. Here's a guide if you want to learn: https://www.youtube.com/watch?v=NMhrzCvFOUg


    Light Attack weaving is fine and makes sense from a combat perspective and I believe was intended all along. But blocking air simply to skip animations so you can use skills faster is just dumb to me. I can't imagine anyone leaving the game if they found a way to remove that kind of stupidity from the game.

    You cannot use skills faster if You block the animation. Each ability in the game have ~0,9 second global cooldown and barely any animation of the instant cast ability have animation longer then that thus blocking the animation will just remove the visual part but You'll still have to wait remaining time until 0,9 second global cooldown expires.

    Whether you actually can or not I can't really speak to - as I don't involve myself in the practice. If you go check out any website that explains how to "animation cancel" in the directions they frequently suggest you follow your skills and attacks with a block to cancel the animations. So they at least believe it speeds up their rotations.

    And does any of those websites contains recent guides made in around last 2 years ?

    I don't know when it was made.

    https://r.search.yahoo.com/_ylt=A2KLfR8C3YNdF5cAJXtXNyoA;_ylu=X3oDMTEydGgwaWc2BGNvbG8DYmYxBHBvcwM1BHZ0aWQDQjg1ODlfMQRzZWMDc3I-/RV=2/RE=1568951683/RO=10/RU=https://dottzgaming.com/eso-guides/general/animation-cancelling-guide//RK=2/RS=0cMClLPlWrXBy.FjnXj4WVoC0Xg-

    If you want an example: here is one.

    Block is listed at no.3 as an example of "animation canceling".

    He's never saying that block cancelling alows for faster usage of next ability. He just says You can cancel ability animation with it.


    It seems to me you are arguing minutia for the sake of it.

    My point was blocking air is being used as a glitch to speed up damage. However exactly that is accomplished is beside the point. The point is blocking air is seen as a form of "animation canceling" and that is what I am referring to.

    But what adventage You get because of that ? You wont be able to use next ability until global cooldown ends and instant cast abilities fires instantly so it doesnt matter wheter You cancel it or not. The only adventage is fact You can go to the block instantly after using certain ability but You wont speed up that ability or few abilities in rapid succesion this way. So no block cancelling wont speed up the damage. Bash cancelling will since You apply bash during the same interval of abilities global cooldown but wheter You're bash or block cancelling abilities themselves wont bypass global cooldowns.

    Well the other poster said it does a little bit and that adds up over the course of a long fight. Whether it does or not I don't know like I said - because I don't do it. But the other poster makes a compelling argument because I doubt people would trouble doing it or guides would be written about how to do it if it actually didn't do anything.

    In any case: whether it actually does anything or not: that is what I was referring to my post. And I can't imagine why anyone would leave the game if they found a way to remove such a silly concept as blocking air to speedup damage from the game.

    There is also many people claming earth is flat. Does that make earth flat ? Seriously why people dont have their own brains and cant test something for themselves. This is actually a reason why so many misconceptions is spread out. Because people follow like a sheep one theory without veryfying it simply because somebody they respect or think he is right said that.

    Here are some actual numbers :

    Parse with pure 1 button mashing. Intervals are : 1,022 ; 0,925 ; 1,086 ; 0,988 ; 0,990 ; 1,022 ; 1,017. Average is 1,007 sec

    lulNu17.png
    Parse with la+skill weave. Intervals are : 1,064 ; 0,992 ; 1,077 ; 0,987 ; 1,084 ; 1,039 ; 1,016. Average is 1,037 sec

    ZCzJ46n.png
    Parse with la+skill+block cancel. Intervals are : 0,959 ; 1,046 ; 1,012 ; 1,046 ; 0,933 ; 1,054 ; 1,009. Average is 1,008 sec

    6a7Tscy.png

    So basically the difference between spamming 1 ability without weaving , weaving it with light attack and weaving it with light attack and block is non existant. 0,03 sec is more then enough to put it into margin of mistake. That is because global cooldown for the ability keeps everything in check and wont allow for something to get faster. And no it does not keep gettin better with time. It's constant with time if You dont belive me You can check for Yourself.

    Next time make sure You have valid knowledge before commenting on things please. Spreading misinformation is why we have so many whiners making some conspiracy theories about animation cancelling these days.

    Or how about next time before you attempt to lecture someone you bother to read what they actually wrote. Because the only one spreading "misinformation" is yourself because I explicitly told you I have no idea if it actually increases damage or not. I could not have been any more clear about that.

    What I do know is it's considered to work because there all kinds of guides about how to do it online - and there are other posters who actually say it works (posters you curiously avoid by the way and instead concentrate on me). So I suggest you find someone else to troll this evening. Because accusing me of spreading "conspiracy theories" simply because I answered your question and showed you an online guide about animation canceling where it talks about blocking to speed up rotations is ridiculous.

    Don't ask me questions next time if you don't want me to answer them.
    Edited by Jeremy on 19 September 2019 21:35
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