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https://forums.elderscrollsonline.com/en/discussion/668861

why hasn't radiant destruction been nerfed yet?...

  • MalakithAlamahdi
    MalakithAlamahdi
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    ZoM_Head wrote: »

    Lol, radiant is the only one where you buffed spellpower. Also, your raw stats are different with RD and your buffs are different. You also didn't show the stats on any of the characters attacking you, or your own. Nice try though.

    Incorrect, you can clearly see Rally up with Executioner and Killers Blade, which means Major Brutality is up.

    Not sure about Endless Fury, we didnt see any spell power buff, but it seems correct for the damage, but we need to redo it and test again.

    Still doesn't say anything if he doesn't show the stats and resistance. As well as cp on all chars. I can stack 5k spelldamage on my templar if I wanted and just have 1000 weapon damage in the other and use that to test. My sorc in 6 light gets hit by 3k RD's, I dunno what the test dummy there is wearing.
  • Juhasow
    Juhasow
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    Destruent wrote: »
    Biro123 wrote: »
    Not sure if this vid has been posted before, but I was on the other end of this kind of thing recently..:

    https://www.youtube.com/watch?v=fgUvEPHAyzw

    I think it shows why people have a problem with it.... Those who try to run/los/get out of range - well, look at the time to kill - its not possible. Those that block.. yep they last longer, but only end up alone, in the middle of the beamers and its only a matter of a few seconds longer. Interrupt? How many can you interrupt in those 2-3 seconds before dead?

    I just don't see any way to survive it - and I think that's why people don't like it..

    But it's exactly the same when all those radiant-spammers now spam a gapcloser...5 guy spamming ambush/critrush/whatever will also kill you really fast.

    If 5 guys spam gap closers on 1 enemie that is 20meters away they all jump on him and kill him yes but they also change their position so sometimes other people will flee out of gap closer range. Here You can just stand inside fight and have everyone in the range- 2x larger range then gap closers have.
    Edited by Juhasow on 27 September 2016 11:34
  • cbaudersub17_ESO
    cbaudersub17_ESO
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    Sandman929 wrote: »
    To discourage preloading RD, I think it might be interesting to turn this ability into a true Jesus Beam. Perhaps a heals enemy target if their health is above 50% mechanic.

    RD is pretty manageable for me anymore. I find myself sighing on the greater than 50% health use. Properly used in xv1 scenarios get the 'well played, sir".

    There are reasons why Templars use RD on targets over 50% health:
    1)they weren't aiming for you
    2)it scares the hell out of people
    3)preloading just in case you get knocked down into execute range
    4)it doesn't miss...and any damage is better than no damage and a wasted cast just to have it passively dodged

    Careful now. Some might take this as chum for the nerf-demand masses:

    1) Very true indeed. Targeting can be wonky.
    2) Maybe. But I imagine less so with experience in countering/defending.
    3) Range + group synergy + execute scaling + how game generally applies damage. One could raise a balance question with respect to use in practice compared to other executes. My 'sighing' is mainly at the opening of a fight or 100% health for all intents and purposes, which I did not implicitly state. Coordinating its use is one thing, hoping something might happen is another.
    4) Add 'doesn't miss' to my 3) start. Dodge is cheap to lots of targets, even if wasted. Break-free is expensive. Let's just agree to disagree on the tactical merits in PvP (under high target health situations).

    The soul magic ultimate will be going through some changes. It might be interesting to track future threads in parallel.
    Edited by cbaudersub17_ESO on 27 September 2016 12:22
  • Kyye
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    The problem is when you're attacked by a group. One templar with RD and goodluck surviving. There are ways to counter but the range is ridiculous. If you have 2 or 3 toons in your face, yeah you're not interupting that beam.
    XBL GT: CWB Hempire
    Bright moons guide your steps.
  • sly007
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    Imagine the nightblade impale range was increased to 28 meters and execute range increased to 50% and we will leave it as dodgeable since it doesn't have the drawback of bashable. Increase two hander executioner to 22 meters,unblock able, and can only be dodged.
  • Hempyre
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    Imagine templars had cloak and huge mobility and guaranteed crits from stealth and any skills that were ani-canceleable.

    Give it a rest, stam's so ridiculously over the top right now, its *** stupid reading this *** over and over again.
  • sly007
    sly007
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    Hempyre wrote: »
    Imagine templars had cloak and huge mobility and guaranteed crits from stealth and any skills that were ani-canceleable.

    Give it a rest, stam's so ridiculously over the top right now, its *** stupid reading this *** over and over again.

    Yea, cloak used to purge dots. That was nerfed. Nerf the range of radiant. 41 meters is far too much for any execute.
    Edited by sly007 on 28 September 2016 04:31
  • FloppyTouch
    FloppyTouch
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    Kyye wrote: »
    The problem is when you're attacked by a group. One templar with RD and goodluck surviving. There are ways to counter but the range is ridiculous. If you have 2 or 3 toons in your face, yeah you're not interupting that beam.

    The issue is when fight multiple people and dying?
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