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https://forums.elderscrollsonline.com/en/discussion/668861

why hasn't radiant destruction been nerfed yet?...

  • Stoopid_Nwah
    Stoopid_Nwah
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    Change some of the magicka abilities in the class and weapon trees. Force Shock, Destructive Touch, and some of the abilities in the Sorcs' Storm Calling and Dark Magic trees. Make or give some of these abilities either a channel with more damage that can be interruptible, but not dodged. Or you can make some of these abilities non projectile spells that deals instant damage and can not be reflected, but can be dodged, blocked, or evaded.
    I cannot stand your attitude or your spelling and grammatical errors, but as a magicka nb, I agree that this is a good idea. I would extend it even more to give magicka nbs and dks options as well, even if it's just one morph of a skill. With shuffle in game, the reflects (I've seen stam dks with 100% reflect uptime), the crazy vigor heals, the mega burst damage, and their insane gear choices, it would be a start to getting magicka closer to an even playing field in PVP.
  • Rikumaru
    Rikumaru
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    Rikumaru wrote: »
    I killed a bunch of people with RD tonight, and died to it exactly once. Meanwhile every time a stam build got within 5 feet of me ... BAM ... dizzying swing for 10,000+ damage. But yeah, that's totally skill!

    Truth, RD is the best skill in the game, but about the next dozen are all stamina skills. The ONLY thing balancing Cyrodiil is Radiant Destruction.

    So do you really want to know why it hasn't been nerfed yet? Because it's doing it's rock-paper-scissor job.

    How does one get hit by a wrecking blow? It's such a slow move. I run circles around anyone that's using it.

    Just like this...
    https://www.youtube.com/watch?v=nGNa--Qtf9c
    If Ani-cancel wasn't a thing in this game most stamina burst like abilities would be balanced and avoidable as magicka abilities are now. You want to nerf RD range to be put into animation cancel 3 or 4 abilities at one time range, then fine take animation cancelling out of this game. Good trade right? Global cool down of 1/4 of a second on all abilities in the game. End of story if thats too much for you then learn to play the game like the rest of us instead of asking for ZOS to give yall more Godmode to use against magicka based players.

    At least RD at current time has many counters, both ranged and melee options. Stamina animation cancelling offers no counters for magicka based users, other then staying out of their range.

    Magicka builds benefit from animation cancelling just as much as stamina builds do.

    Lol I offered many many different compremises some really decent ones at that. Yall just shot them all down while at the same time crying for RD to be beyond gimp. If yall don't want to give but only take to farther yall stamina supremacy then perhaps ESO is just not the game for you. Might I suggest Blade and Soul since that's the exact style of gameplay you stamina players absolutely want?

    This is a ELDER SCROLLS game, so I'm sorry that you melee guys, can not just automatically win against range magicka builds.

    Ok since yall rejected my other compromises, how about these last two?

    A.) Take away all of the gap closers that stamina currently has except the one from Sword and Shield. This way ranged magicka players are not pigeonholed into RD as it's one of the few attacks left in the magicka arsonal. That can make stamina players give a second thought before engaging a magicka player. This also makes Stamina players have to choose between defensive or offensive instead of having the best of all worlds, and it'll get stamina tanks a more honorable position on the battlefield.

    B.) Change some of the magicka abilities in the class and weapon trees. Force Shock, Destructive Touch, and some of the abilities in the Sorcs' Storm Calling and Dark Magic trees. Make or give some of these abilities either a channel with more damage that can be interruptible, but not dodged. Or you can make some of these abilities non projectile spells that deals instant damage and can not be reflected, but can be dodged, blocked, or evaded.

    I think these proposals are reasonable. I would happily trade RD for what I've said above. Till then...
    https://www.youtube.com/watch?v=fyuNidSrVik

    Much love to ye all!

    Uh, I just stated magicka builds needed to AC just as much as stamina builds do. Fyi I have more magicka chars than stamina. RD does need a tone down, it outperforms every other execute in the game by a huge margin, a range nerf to make it similar to vampire drain, where it needs to activated close up but can extend quite far would be quite nice. This would make the skill require well, more skill to use than it currently does but it would retain its damage and remains undodgeable.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Strider_Roshin
    Strider_Roshin
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    I killed a bunch of people with RD tonight, and died to it exactly once. Meanwhile every time a stam build got within 5 feet of me ... BAM ... dizzying swing for 10,000+ damage. But yeah, that's totally skill!

    Truth, RD is the best skill in the game, but about the next dozen are all stamina skills. The ONLY thing balancing Cyrodiil is Radiant Destruction.

    So do you really want to know why it hasn't been nerfed yet? Because it's doing it's rock-paper-scissor job.

    How does one get hit by a wrecking blow? It's such a slow move. I run circles around anyone that's using it.

    Usually it involves me getting hit from behind, or gap closed.

    Oh, and I get a maximum 2 dodge rolls before I'm out of stamina.

    Ah fair enough, I can understand the camera angle thing.
  • FearlessOne_2014
    FearlessOne_2014
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    Rikumaru wrote: »
    Rikumaru wrote: »
    I killed a bunch of people with RD tonight, and died to it exactly once. Meanwhile every time a stam build got within 5 feet of me ... BAM ... dizzying swing for 10,000+ damage. But yeah, that's totally skill!

    Truth, RD is the best skill in the game, but about the next dozen are all stamina skills. The ONLY thing balancing Cyrodiil is Radiant Destruction.

    So do you really want to know why it hasn't been nerfed yet? Because it's doing it's rock-paper-scissor job.

    How does one get hit by a wrecking blow? It's such a slow move. I run circles around anyone that's using it.

    Just like this...
    https://www.youtube.com/watch?v=nGNa--Qtf9c
    If Ani-cancel wasn't a thing in this game most stamina burst like abilities would be balanced and avoidable as magicka abilities are now. You want to nerf RD range to be put into animation cancel 3 or 4 abilities at one time range, then fine take animation cancelling out of this game. Good trade right? Global cool down of 1/4 of a second on all abilities in the game. End of story if thats too much for you then learn to play the game like the rest of us instead of asking for ZOS to give yall more Godmode to use against magicka based players.

    At least RD at current time has many counters, both ranged and melee options. Stamina animation cancelling offers no counters for magicka based users, other then staying out of their range.

    Magicka builds benefit from animation cancelling just as much as stamina builds do.

    Lol I offered many many different compremises some really decent ones at that. Yall just shot them all down while at the same time crying for RD to be beyond gimp. If yall don't want to give but only take to farther yall stamina supremacy then perhaps ESO is just not the game for you. Might I suggest Blade and Soul since that's the exact style of gameplay you stamina players absolutely want?

    This is a ELDER SCROLLS game, so I'm sorry that you melee guys, can not just automatically win against range magicka builds.

    Ok since yall rejected my other compromises, how about these last two?

    A.) Take away all of the gap closers that stamina currently has except the one from Sword and Shield. This way ranged magicka players are not pigeonholed into RD as it's one of the few attacks left in the magicka arsonal. That can make stamina players give a second thought before engaging a magicka player. This also makes Stamina players have to choose between defensive or offensive instead of having the best of all worlds, and it'll get stamina tanks a more honorable position on the battlefield.

    B.) Change some of the magicka abilities in the class and weapon trees. Force Shock, Destructive Touch, and some of the abilities in the Sorcs' Storm Calling and Dark Magic trees. Make or give some of these abilities either a channel with more damage that can be interruptible, but not dodged. Or you can make some of these abilities non projectile spells that deals instant damage and can not be reflected, but can be dodged, blocked, or evaded.

    I think these proposals are reasonable. I would happily trade RD for what I've said above. Till then...
    https://www.youtube.com/watch?v=fyuNidSrVik

    Much love to ye all!

    Uh, I just stated magicka builds needed to AC just as much as stamina builds do. Fyi I have more magicka chars than stamina. RD does need a tone down, it outperforms every other execute in the game by a huge margin, a range nerf to make it similar to vampire drain, where it needs to activated close up but can extend quite far would be quite nice. This would make the skill require well, more skill to use than it currently does but it would retain its damage and remains undodgeable.

    If ZOS follows yall's idea for shortening the range of RD. I'm much rather them take it out of the game for it would be completely useless. At the same time of all of the stamina "skilled" I kills you before you have a chance to react. Again it sounds to me that you are not looking to play a TES game but something more like BnS. Cut the range down on RD, then you much put all of that damage over the channel into a burst and done version of it. Or else again I would be useless like most of the other magicka abilities when facing off against stamina builds/players. So unless you are willing to completely nerf the range on all gap closers, or make RD no longer a channeled ability but give it 3 times the damage and make it a instant spammable direct damage ability, then no thank you.

    So far I've heard nothing but NERF NERF NERF NERF out of yall. While not offering a single balance solution. Not only that but for the most part, yall are not interested in a balance solution, yall just want to delete ranged caster abilities from the game or make them completely useless. There for you all who are just saying NERF NERF NERF without offering anything in return or just flatout don't want to engage, or hear anything about a balanced compromise are the most lethal cancer to this game.

    Go ahead and Ask ANet what happened when they started to go down this road. GW2 went from what was supposed to be one of the biggest success stories of Gaming, to now a laughing joke. One in which all of it's players are leaving for other MMOs to include this one. This is because ANet did exactly what yall keep trying to get ZOS to do. ANet answered the unreasonable cries for nuke bat, till the point that player base was not having any fun and left. So now those players that was enjoying their effortless victories and silliness, created a new raised floor for victims. Then a few more players got together and rinsed and repeated. Now you have one hour or more queue times for matches in that games' sPvP mode. Tier One WvW mode only has a decent population running at deep late NA prime time for like 2 or 4 hours max now, other then that it's a dead game mode just like sPvP.

    This is what ZOS has to look forward to if it continues to listening to unreasonable cries for nerf more so from players who already plays better and easier builds, but now are trying to nerf the one thing that can compete with them. So now I ask you do you really want to go down this road and be one of the players, sololy responsible for completely destroying a game, just because you want free and easy kills against other play styles that are not of your own? Ultimately yes it is upto ZOS but what's the point of paying to play a video game to be constantly fed to the slaughter by default. Yes many of you might still be like "I don't care it kills me so nerf it in to ground." However if you take that attitude, then how much longer till your play style get treated the same and then you leave, and then the next group, and then the next group, till the point the population can no longer support ESO?

    In conclusion we should just completely just stop, or at less slow down on the nerf everything that kills me mentality. Instead we should be pushing for balance for all and not just supremacy for self. It'll make for a much healthier gaming experience for all. It'll also pull even more players from games. The ones that have already gone down this dark path, we have just started on. Which means more players to play with because game is fun and balanced for all play styles.

    #NoBalanceNoFunNoMoneyNoGame
    Edited by FearlessOne_2014 on 9 September 2016 05:44
  • a1i3nz
    a1i3nz
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    Lol. This thread still breathes?

    Let's see, stamina runs around hitting for insta kills and dodge everything you throw at them. So gee I wonder if it's fair for our class to have an OP ability?

    Get outta here op. Just leave. And take your thread with you.
  • Destyran
    Destyran
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    BuggeX wrote: »
    RD compared to other executes:

    Stamina Executes are all Meele based < 8m
    Stamina Executes are all dogeable
    Stamina Executes are aviable for anyone (even Dks :open_mouth: )
    Stamina Executes doesnt have any special effect, its a simple high burst direct hit when below 30%


    Sorcs Fury:
    Debuff that will execute you at 30%
    pretty low initial dmg
    it acctually just execute you when it procs implosion.


    Nbs Impale:
    well not much to say, low initial dmg
    great burst at 30%


    Dks Execute

    oh wait


    Temps Radiant Ass

    Undogeable
    Its a dot, it get buffed by 2 CPs trees
    its get even more buffed by your current magicka (doesn weaken it if you have less than 50% magicka so no drawback)
    since the magicka is buffing the dmg, RD has also a good dmg outbut when the target is on 100%
    But wait doesnt stamina just two shot anyway? Heavy attack db/incap there is already a poison injection on you and dead or crit rush wreking blow executioner? I have seen stM heal to full with their op vigor and rally burst while under jesus beam. Just sound like you are a salty stam user
    Just slot opposite morph of poison inject lol or isnt that meta?? What about the stam cancer of viper veli redmountain one shotting kids? Or that most stam abilites hit a light armour wearer for 6k+ while in full impen EVERY TEMPLAR DPS SKILL IS BASHABLE/RUPTABLE lol its a fine skill needs to be left alone. There is way to much other *** in the game that needs to be fixed before this is even talked about. stam nbs were op so everyone put on heavy armour sword and board or made temps to out heal the crazy damage and it shifted the meta. Stam sorcs with their saftey blanket running the light attack heroic slash bash with rally vigor and hurricane heals. While they have veli and viper and are constantly bashing make a templar straight up redundant. They arent op and neither is raidiant.
    Edited by Destyran on 10 September 2016 17:31
  • cazlonb16_ESO
    cazlonb16_ESO
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    Destyran wrote: »
    EVERY TEMPLAR DPS SKILL IS BASHABLE/RUPTABLE

    Vampire's Bane isn't. Considering it will miss if the target takes a single step to the side I'm not sure it counts as a dps skill though.

    Anyone who thinks RD is the or even a major problem in the current build is beyond delusional anyway.
  • Dredlord
    Dredlord
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    Playnice wrote: »
    I think RD is fine. It's in a good place right now. Also there are plenty of ways to counter it: crushing shock, bash, fear, cloak, any knockback skill, any stun skill and probably more! Magplar isn't even the best burst spec, why are there still threads on RD? LOL git gud and learn to counter your opponents.

    And there it is right there, truth on the internet
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I love this thread. May it be sustained forever on the salty tears of stamina users who have "skill" because they can hit you with 5 skills at once even though all of their "skill" can't come up with a way to combat the only thing that can reasonably be used to hunt them.

    Here's a story from this morning. I threw 6 javelins at 1 guy and landed none of them. He was super "skilled" as he ran around a rock. At least 2 of his dodges didn't even require a roll. When I got fed up I climbed the rock he was running around, hit him in the head with the 7th javelin, and melted him with RD. This is the world of the Templar. You complain about RD, but you don't notice the 20k of Magic I just wasted watching you run around like Wile E Coyote.
  • Cronopoly
    Cronopoly
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    Hah, this thread lasts as long as RD when you run out of LOS. :D
  • Wycks
    Wycks
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    7 pieces impen - 5 heavy and 2 medium.

    What hit looks abnormal ?


    -- Trying to attach a photo but apparently they cant even code a web forum....

    http://imgur.com/a/3hIo2

    This skill has been so ridiculous for so long.
    Edited by Wycks on 21 September 2016 03:08
    The numbers thing is always going to be there, but it’s more down to player skill and there are ways through ability choice to configure a group to be stronger vs. large groups of people. - BRAIN WHEELER - 2012 - LOL
  • MalakithAlamahdi
    MalakithAlamahdi
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    7 pieces impen - 5 heavy and 2 medium.

    What hit looks abnormal ?


    -- Trying to attach a photo but apparently they cant even code a web forum....

    http://imgur.com/a/3hIo2

    This skill has been so ridiculous for so long.

    Meanwhile it hits me for 3k on 6 light 1 heavy. Try putting your cp in reduced magicka damage like everyone else. But why would you if it's the only magicka skill that can hit you anyway without getting spammed 10 times right?
  • Chilla_Deluxe
    Chilla_Deluxe
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    I bet the one who made this thread is a massive scrub who needs to L2P. Good players don't whine and complain about skills on the forum , they simply figure ways to play around it. As a Stamina DK , I have no issues against RD players, unless I get 2-3 beams on me then it gets a bit harsh. Its pretty simple to outheal RD, only below 20% is where you're insta-dead.
    Edited by Chilla_Deluxe on 21 September 2016 09:30
    __________________________
    Defeating the purpose since 1337.
  • JAMESLJNR
    JAMESLJNR
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    Templar main here, we were the worst class in the game for easily a year and half. I was in denial about Templars being OP when they got their recent buffs, I just thought that they had just been given a pedastool and placed pretty much even with everyone else and no one could get used to it. Played sorc and magblade, but once I played stamblade I saw what everyone meant.

    RD damage is fine, it's just a powerful execute, probably the best in the game. The issue lies with it being undodgable. It is way to hard to counter when 1vXing because the majority of people sit at the back of their group (or even 30+m away) spamming while the opposing stam build simply can't do anything and gets bummed by his mates.

    Another issue with Templar is, how easy it is for newbies to get some half decent gear, nothing special needed and just spam BOL till there's no tomorrow. The surivability is ridiculous and so easy for newbies, maybe scaling heals need changing.
  • Tankqull
    Tankqull
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    7 pieces impen - 5 heavy and 2 medium.

    What hit looks abnormal ?


    -- Trying to attach a photo but apparently they cant even code a web forum....

    http://imgur.com/a/3hIo2

    This skill has been so ridiculous for so long.

    Meanwhile it hits me for 3k on 6 light 1 heavy. Try putting your cp in reduced magicka damage like everyone else. But why would you if it's the only magicka skill that can hit you anyway without getting spammed 10 times right?

    he does not even has to do so. all he needs to do is to understand is that those dmg values are completly missleading as they happen when he is at below 2k HP. he would have been killd by anything anyway... saddly the death recap doesent show dmg actually dealt and not the potential dmg dealt wich is complet BS.
    as it would change "buhu i´m hit with RD!" into "bwaha he´s tickling me with rd! what a boon!"
    Edited by Tankqull on 21 September 2016 11:15
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Drdeath20
    Drdeath20
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    JAMESLJNR wrote: »
    Templar main here, we were the worst class in the game for easily a year and half. I was in denial about Templars being OP when they got their recent buffs, I just thought that they had just been given a pedastool and placed pretty much even with everyone else and no one could get used to it. Played sorc and magblade, but once I played stamblade I saw what everyone meant.

    RD damage is fine, it's just a powerful execute, probably the best in the game. The issue lies with it being undodgable. It is way to hard to counter when 1vXing because the majority of people sit at the back of their group (or even 30+m away) spamming while the opposing stam build simply can't do anything and gets bummed by his mates.

    Another issue with Templar is, how easy it is for newbies to get some half decent gear, nothing special needed and just spam BOL till there's no tomorrow. The surivability is ridiculous and so easy for newbies, maybe scaling heals need changing.

    So 1vx is hard with templars, therefore they need a nerf??

    Gankers will kill a guy in less than 3 seconds and that's ok but 1 guy fighting 3 is reason to nerf a skill....

    Templars need other class skills/morphs/ultimates buffed so they are not forced into using the same 5 good skills that every templar uses.
  • Destruent
    Destruent
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    sirrmattus wrote: »
    Koolio wrote: »
    itzeffect wrote: »
    Solariken wrote: »
    No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.

    are you for real?... have you ever fought more than one person at a time? also can't bash from 15 meteres away

    If magic Crushing Shock
    If stamina Venom Arrow
    Problems solved.

    And if magic dk?


    Oh wait no one gives a *** about mDK.

    Use Stonefist.
    Noobplar
  • Wycks
    Wycks
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    he does not even has to do so. all he needs to do is to understand is that those dmg values are completly missleading as they happen when he is at below 2k HP. he would have been killd by anything anyway... saddly the death recap doesent show dmg actually dealt and not the potential dmg dealt wich is complet BS.
    as it would change "buhu i´m hit with RD!" into "bwaha he´s tickling me with rd! what a boon!"

    I'm a rank 37 solo pvper on PC, so I know a thing or two about the game. A ranged execute that allows for pre-loading is ***. Regardless of being a silly game mechanic, the server lag or sluggishness and pre-loading RD is not indicative of good gameplay.

    The issue is not RD in of itself , the issue is pre-loading for the execute at range when combined with general lag, it benefits where other types of executes fail and rightly so.

    In other words on a laggy server like TF you can pre-beam people at near full health and get execute dmg on them before they can react, this is toxic gameplay. No other skill can do this or is abused nearly as much (maybe snipe but less so).

    I also have a majika templar and I think it's a stupidly abusive spell, to the point that Ive main a beam spec just to annoy everyone util ZOS comes up with a fix. Heavy armor templar with 15k RD tooltip , say hello to my pre-beams.



    Edited by Wycks on 21 September 2016 17:26
    The numbers thing is always going to be there, but it’s more down to player skill and there are ways through ability choice to configure a group to be stronger vs. large groups of people. - BRAIN WHEELER - 2012 - LOL
  • Dredlord
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    AfkNinja wrote: »
    itzeffect wrote: »
    Paneross wrote: »
    I kill all spam RD tempars all the time. I don't know why you're having problems with them.

    i do too but its a strugle, this game pvp wise is not balanced, things need to be brought up and changed not ignored, just because you haven't seen the problem, it does not mean it doesn't exist

    Wouldn't want you to actually have to work to get a kill now would we. You strait up said you can counter it, and you do, yet you ask for a nerf?

    Dodge is not meant to be a perfect defense, this is why some skills go through dodge.

    Also, pro-tip. If someone is using it on you from 41m away just take a step backwards....

    So true ninja, the person you quoted is your typical self entitled nerf herding reemjob whiner that "kills em all the time" and still whines he wants it nerfed and made easier.
  • Berenhir
    Berenhir
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    I'm laughing so hard at all the nerf RD people.

    Today I logged on my magsorc and went to TF. I really have no idea how to play a sorc, I main a magblade and just leveled him up to have one. Hes a banana on top :| I grabbed some seducer and VD from the bank and set out to seek some group combat after i got rekt badly in five solo encounters.
    There was a group of blues farming ash tower or wherever it was.

    I played the sorc ranged, just tagged people with curse and mages wrath. It was insane. I felt like Oprah
    1b138r.jpgvia Imgflip Meme Generator]
    I did one killing blow after the other, mages wrath, mages wrath, bam bam bam.

    I think the main problem of RD is the animation. People wet their pants when they get beamed and go full panic mode.
    After today I honestly think 40% of all deaths in cyro are caused by mages wrath/endless fury.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Dredlord
    Dredlord
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    To be clear, the reasons why discussing stam nerfs is relevant is because the only way I think a nerf to RD's range is appropriate is by removing the reach aspect of battlespirit completely (which would help with blancing bows as well and is something I would actually hugely favor), the only way in which it is reasonable to discuss making it dodgeable is by first nerfing evasion and dodgeroll, and the only way in which a nerf to damage is appropriate would be if there weren't hundereds of ways in which stam users can produce similar damage. As the game stands though currently, without first or at the same time nefing stam, any nerf to RD is unwarranted. And I say this as an mDK who has no execute what so ever.
    Thank you, this is what I was asking for-a discussion. Perhaps I should have been more clear saying speaking of stamina was irrelevant; I simply meant only saying "your" class can't be nerfed until other classes are doesn't add to discussion. The way you wrote your post is what I consider to be very vital to good, thorough conversation so again, thank you.

    And I agree with what you mentioned in terms of the making it dodgeable argument and the damage argument. 100%. Though I'd honestly prefer it stays undodgeable and evasion is removed anyway.

    As for the range thing, I still am not entirely convinced this shouldn't be changed without touching reach. Every skill I can think of that reach works with is dodgeable. I can agree with you however (or what I assumed you meant) that even though snipe has the most obvious animations ever, it can have the same issues where people spam a skill out of range that some targets can't do much to counter.

    You have lived up to your name in epic fashion in this thread. You should be awarded a special title "The Effin"! Congratulations
  • Dredlord
    Dredlord
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    he does not even has to do so. all he needs to do is to understand is that those dmg values are completly missleading as they happen when he is at below 2k HP. he would have been killd by anything anyway... saddly the death recap doesent show dmg actually dealt and not the potential dmg dealt wich is complet BS.
    as it would change "buhu i´m hit with RD!" into "bwaha he´s tickling me with rd! what a boon!"

    I'm a rank 37 solo pvper on PC, so I know a thing or two about the game. A ranged execute that allows for pre-loading is ***. Regardless of being a silly game mechanic, the server lag or sluggishness and pre-loading RD is not indicative of good gameplay.

    The issue is not RD in of itself , the issue is pre-loading for the execute at range when combined with general lag, it benefits where other types of executes fail and rightly so.

    In other words on a laggy server like TF you can pre-beam people at near full health and get execute dmg on them before they can react, this is toxic gameplay. No other skill can do this or is abused nearly as much (maybe snipe but less so).

    I also have a majika templar and I think it's a stupidly abusive spell, to the point that Ive main a beam spec just to annoy everyone util ZOS comes up with a fix. Heavy armor templar with 15k RD tooltip , say hello to my pre-beams.



    Yeah preloading ....big problem if youre not a learner. You know having that extra time to interupt or los or just kill the templar before youre in execute range and beam is actually a danger.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    When it was dodgable most magplars didn't even slot it because they were left channeling something that was doing no damage. It was more of a liability than a benefit. I don't support any nerfs to RD, but, if a nerf were a forgone conclusion(which it isn't), making it dodgable is my preferred solution. Making it dodgable is the only nerf that would have 0% impact on PvE. PvP is pretty flexible for Templar. You can find other ways to play if RD becomes useless, but Magplar dps is entirely reliant on RD in PvE.

    completely disagree, if they brought it down to 28 meters it wouldnt really effect pve, and would be a more reasonable range. making it dodgeable just makes it completely unusable and takes away one of the few counters to permadodgers
  • Destruent
    Destruent
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    When it was dodgable most magplars didn't even slot it because they were left channeling something that was doing no damage. It was more of a liability than a benefit. I don't support any nerfs to RD, but, if a nerf were a forgone conclusion(which it isn't), making it dodgable is my preferred solution. Making it dodgable is the only nerf that would have 0% impact on PvE. PvP is pretty flexible for Templar. You can find other ways to play if RD becomes useless, but Magplar dps is entirely reliant on RD in PvE.

    completely disagree, if they brought it down to 28 meters it wouldnt really effect pve, and would be a more reasonable range. making it dodgeable just makes it completely unusable and takes away one of the few counters to permadodgers

    It already has 28m range...it's the passive which increases the range in cyrodiil and near keeps.
    Noobplar
  • RinaldoGandolphi
    RinaldoGandolphi
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    Radiant Destruction is fine as it is. Its no more a threat to kill you then anything else in PVP.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Bashev
    Bashev
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    The best solution is: make the skill to work against players as the guard skill works. When there is one beam on you another beam cannot be casted.
    Because I can!
  • Juhasow
    Juhasow
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    Other then that if you faced my Max Level Templar you know it's not my RD you have to worry about but how I set you up like a puppet and I'm the puppet master with the exception of the select few players that can kill me with 5 or 6 attacks in less then 2, 3 seconds max.
    Lol I'm sorry but now I truly just can't take you seriously.
    But because if we Magicka based players do not speak up as we didn't in the past, ZOS would just hear the cries of near God Easy Mode Stamina Based players
    Please stop trying to group up all magicka players. Not all of us wish to join the forumplar warriors. Besides, I already said I don't personally have issues with it (never have thanks to purge+cloak)...but if it's true and someone can show me a video of them interrupting the beam by air-bashing the beam specifically and not the caster, then I'll happily switch my position to no nerf is needed.

    Look how OP RD is while in Execute range in the video right after the 1 minute marker.

    https://www.youtube.com/watch?v=VmaTsDe-PX4

    Damn RD sooo OP, ok I give I'll level with you, it needs a anti-nerf to the ability. Did you see those snipes tho? Did you? Lmfao and you wonder why I don't take you serious. I can link you many videos of the OP nature of RD. But I'm still waiting on your evidence to back up your cries for nerf, I'm just going to chalk it up to a refusal to learn but instead rather run to the forums annd hope the Devs make the game even easyer then yall have it now.

    And I'm going to warn you this last time, stop trying to defame my character with slander by calling me a forumplar warrior. It's legally wrong. I am not a "forumplar warrior", I am a player who has not only presented a proper counter argument, but also have shown evidence to back up my opinion and reasoning. To the point that what I am saying is fact. What evidence have you shown me other then personal feelings and views, without any other evidence to support your baseless claims, that RD needs a nerf?

    Again as aways, it's been a blast debating with you. People like you make winning for people like me very easy. Again much love as always :smile:

    You do realize that shuffle dodged most of RD ticks in this vid. Look and add on text DODGE DODGE DODGE DODGE DODGE.
  • Destruent
    Destruent
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    Juhasow wrote: »
    Other then that if you faced my Max Level Templar you know it's not my RD you have to worry about but how I set you up like a puppet and I'm the puppet master with the exception of the select few players that can kill me with 5 or 6 attacks in less then 2, 3 seconds max.
    Lol I'm sorry but now I truly just can't take you seriously.
    But because if we Magicka based players do not speak up as we didn't in the past, ZOS would just hear the cries of near God Easy Mode Stamina Based players
    Please stop trying to group up all magicka players. Not all of us wish to join the forumplar warriors. Besides, I already said I don't personally have issues with it (never have thanks to purge+cloak)...but if it's true and someone can show me a video of them interrupting the beam by air-bashing the beam specifically and not the caster, then I'll happily switch my position to no nerf is needed.

    Look how OP RD is while in Execute range in the video right after the 1 minute marker.

    https://www.youtube.com/watch?v=VmaTsDe-PX4

    Damn RD sooo OP, ok I give I'll level with you, it needs a anti-nerf to the ability. Did you see those snipes tho? Did you? Lmfao and you wonder why I don't take you serious. I can link you many videos of the OP nature of RD. But I'm still waiting on your evidence to back up your cries for nerf, I'm just going to chalk it up to a refusal to learn but instead rather run to the forums annd hope the Devs make the game even easyer then yall have it now.

    And I'm going to warn you this last time, stop trying to defame my character with slander by calling me a forumplar warrior. It's legally wrong. I am not a "forumplar warrior", I am a player who has not only presented a proper counter argument, but also have shown evidence to back up my opinion and reasoning. To the point that what I am saying is fact. What evidence have you shown me other then personal feelings and views, without any other evidence to support your baseless claims, that RD needs a nerf?

    Again as aways, it's been a blast debating with you. People like you make winning for people like me very easy. Again much love as always :smile:

    You do realize that shuffle dodged most of RD ticks in this vid. Look and add on text DODGE DODGE DODGE DODGE DODGE.

    You realize that you cannot dodge radiant destruction?
    Noobplar
  • FearlessOne_2014
    FearlessOne_2014
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    Dredlord wrote: »
    he does not even has to do so. all he needs to do is to understand is that those dmg values are completly missleading as they happen when he is at below 2k HP. he would have been killd by anything anyway... saddly the death recap doesent show dmg actually dealt and not the potential dmg dealt wich is complet BS.
    as it would change "buhu i´m hit with RD!" into "bwaha he´s tickling me with rd! what a boon!"

    I'm a rank 37 solo pvper on PC, so I know a thing or two about the game. A ranged execute that allows for pre-loading is ***. Regardless of being a silly game mechanic, the server lag or sluggishness and pre-loading RD is not indicative of good gameplay.

    The issue is not RD in of itself , the issue is pre-loading for the execute at range when combined with general lag, it benefits where other types of executes fail and rightly so.

    In other words on a laggy server like TF you can pre-beam people at near full health and get execute dmg on them before they can react, this is toxic gameplay. No other skill can do this or is abused nearly as much (maybe snipe but less so).

    I also have a majika templar and I think it's a stupidly abusive spell, to the point that Ive main a beam spec just to annoy everyone util ZOS comes up with a fix. Heavy armor templar with 15k RD tooltip , say hello to my pre-beams.



    Yeah preloading ....big problem if youre not a learner. You know having that extra time to interupt or los or just kill the templar before youre in execute range and beam is actually a danger.

    Or how about L2P brah, and slot Venom Arrow or Crushing Shock. Instead of acting like your GOD with your 2 sec killing builds? Believing that nothing should be able to kill you.

    Like this poor sob

    https://www.youtube.com/watch?v=C_8Ks6AhtJ4

    Clearly RD is more OP then that!? :lol:
  • Drdeath20
    Drdeath20
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    Templars are not slaughtering entire groups of people like how pre DB patch bomb build nightblades and sorcs use to do. Templars are making 1vx hard (which its suppose to be but rarely was). Even now stamina builds can kill an all heavy armor wearing opponent with almost 30k health in less than 3 seconds. That should be nerfed!

    Does radiant destruction kill opponents on its own? No. It takes teammates to weaken your enemy. People are mad because you can preload RD. If you get hit with radiant and your not bashing the beam off of you then it's a learn to play issue.
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