I cannot stand your attitude or your spelling and grammatical errors, but as a magicka nb, I agree that this is a good idea. I would extend it even more to give magicka nbs and dks options as well, even if it's just one morph of a skill. With shuffle in game, the reflects (I've seen stam dks with 100% reflect uptime), the crazy vigor heals, the mega burst damage, and their insane gear choices, it would be a start to getting magicka closer to an even playing field in PVP.FearlessOne_2014 wrote: »Change some of the magicka abilities in the class and weapon trees. Force Shock, Destructive Touch, and some of the abilities in the Sorcs' Storm Calling and Dark Magic trees. Make or give some of these abilities either a channel with more damage that can be interruptible, but not dodged. Or you can make some of these abilities non projectile spells that deals instant damage and can not be reflected, but can be dodged, blocked, or evaded.
FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »Strider_Roshin wrote: »danielpatrickkeaneub17_ESO wrote: »I killed a bunch of people with RD tonight, and died to it exactly once. Meanwhile every time a stam build got within 5 feet of me ... BAM ... dizzying swing for 10,000+ damage. But yeah, that's totally skill!
Truth, RD is the best skill in the game, but about the next dozen are all stamina skills. The ONLY thing balancing Cyrodiil is Radiant Destruction.
So do you really want to know why it hasn't been nerfed yet? Because it's doing it's rock-paper-scissor job.
How does one get hit by a wrecking blow? It's such a slow move. I run circles around anyone that's using it.
Just like this...
https://www.youtube.com/watch?v=nGNa--Qtf9c
If Ani-cancel wasn't a thing in this game most stamina burst like abilities would be balanced and avoidable as magicka abilities are now. You want to nerf RD range to be put into animation cancel 3 or 4 abilities at one time range, then fine take animation cancelling out of this game. Good trade right? Global cool down of 1/4 of a second on all abilities in the game. End of story if thats too much for you then learn to play the game like the rest of us instead of asking for ZOS to give yall more Godmode to use against magicka based players.
At least RD at current time has many counters, both ranged and melee options. Stamina animation cancelling offers no counters for magicka based users, other then staying out of their range.
Magicka builds benefit from animation cancelling just as much as stamina builds do.
Lol I offered many many different compremises some really decent ones at that. Yall just shot them all down while at the same time crying for RD to be beyond gimp. If yall don't want to give but only take to farther yall stamina supremacy then perhaps ESO is just not the game for you. Might I suggest Blade and Soul since that's the exact style of gameplay you stamina players absolutely want?
This is a ELDER SCROLLS game, so I'm sorry that you melee guys, can not just automatically win against range magicka builds.
Ok since yall rejected my other compromises, how about these last two?
A.) Take away all of the gap closers that stamina currently has except the one from Sword and Shield. This way ranged magicka players are not pigeonholed into RD as it's one of the few attacks left in the magicka arsonal. That can make stamina players give a second thought before engaging a magicka player. This also makes Stamina players have to choose between defensive or offensive instead of having the best of all worlds, and it'll get stamina tanks a more honorable position on the battlefield.
B.) Change some of the magicka abilities in the class and weapon trees. Force Shock, Destructive Touch, and some of the abilities in the Sorcs' Storm Calling and Dark Magic trees. Make or give some of these abilities either a channel with more damage that can be interruptible, but not dodged. Or you can make some of these abilities non projectile spells that deals instant damage and can not be reflected, but can be dodged, blocked, or evaded.
I think these proposals are reasonable. I would happily trade RD for what I've said above. Till then...
https://www.youtube.com/watch?v=fyuNidSrVik
Much love to ye all!
danielpatrickkeaneub17_ESO wrote: »Strider_Roshin wrote: »danielpatrickkeaneub17_ESO wrote: »I killed a bunch of people with RD tonight, and died to it exactly once. Meanwhile every time a stam build got within 5 feet of me ... BAM ... dizzying swing for 10,000+ damage. But yeah, that's totally skill!
Truth, RD is the best skill in the game, but about the next dozen are all stamina skills. The ONLY thing balancing Cyrodiil is Radiant Destruction.
So do you really want to know why it hasn't been nerfed yet? Because it's doing it's rock-paper-scissor job.
How does one get hit by a wrecking blow? It's such a slow move. I run circles around anyone that's using it.
Usually it involves me getting hit from behind, or gap closed.
Oh, and I get a maximum 2 dodge rolls before I'm out of stamina.
FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »Strider_Roshin wrote: »danielpatrickkeaneub17_ESO wrote: »I killed a bunch of people with RD tonight, and died to it exactly once. Meanwhile every time a stam build got within 5 feet of me ... BAM ... dizzying swing for 10,000+ damage. But yeah, that's totally skill!
Truth, RD is the best skill in the game, but about the next dozen are all stamina skills. The ONLY thing balancing Cyrodiil is Radiant Destruction.
So do you really want to know why it hasn't been nerfed yet? Because it's doing it's rock-paper-scissor job.
How does one get hit by a wrecking blow? It's such a slow move. I run circles around anyone that's using it.
Just like this...
https://www.youtube.com/watch?v=nGNa--Qtf9c
If Ani-cancel wasn't a thing in this game most stamina burst like abilities would be balanced and avoidable as magicka abilities are now. You want to nerf RD range to be put into animation cancel 3 or 4 abilities at one time range, then fine take animation cancelling out of this game. Good trade right? Global cool down of 1/4 of a second on all abilities in the game. End of story if thats too much for you then learn to play the game like the rest of us instead of asking for ZOS to give yall more Godmode to use against magicka based players.
At least RD at current time has many counters, both ranged and melee options. Stamina animation cancelling offers no counters for magicka based users, other then staying out of their range.
Magicka builds benefit from animation cancelling just as much as stamina builds do.
Lol I offered many many different compremises some really decent ones at that. Yall just shot them all down while at the same time crying for RD to be beyond gimp. If yall don't want to give but only take to farther yall stamina supremacy then perhaps ESO is just not the game for you. Might I suggest Blade and Soul since that's the exact style of gameplay you stamina players absolutely want?
This is a ELDER SCROLLS game, so I'm sorry that you melee guys, can not just automatically win against range magicka builds.
Ok since yall rejected my other compromises, how about these last two?
A.) Take away all of the gap closers that stamina currently has except the one from Sword and Shield. This way ranged magicka players are not pigeonholed into RD as it's one of the few attacks left in the magicka arsonal. That can make stamina players give a second thought before engaging a magicka player. This also makes Stamina players have to choose between defensive or offensive instead of having the best of all worlds, and it'll get stamina tanks a more honorable position on the battlefield.
B.) Change some of the magicka abilities in the class and weapon trees. Force Shock, Destructive Touch, and some of the abilities in the Sorcs' Storm Calling and Dark Magic trees. Make or give some of these abilities either a channel with more damage that can be interruptible, but not dodged. Or you can make some of these abilities non projectile spells that deals instant damage and can not be reflected, but can be dodged, blocked, or evaded.
I think these proposals are reasonable. I would happily trade RD for what I've said above. Till then...
https://www.youtube.com/watch?v=fyuNidSrVik
Much love to ye all!
Uh, I just stated magicka builds needed to AC just as much as stamina builds do. Fyi I have more magicka chars than stamina. RD does need a tone down, it outperforms every other execute in the game by a huge margin, a range nerf to make it similar to vampire drain, where it needs to activated close up but can extend quite far would be quite nice. This would make the skill require well, more skill to use than it currently does but it would retain its damage and remains undodgeable.
But wait doesnt stamina just two shot anyway? Heavy attack db/incap there is already a poison injection on you and dead or crit rush wreking blow executioner? I have seen stM heal to full with their op vigor and rally burst while under jesus beam. Just sound like you are a salty stam userRD compared to other executes:
Stamina Executes are all Meele based < 8m
Stamina Executes are all dogeable
Stamina Executes are aviable for anyone (even Dks )
Stamina Executes doesnt have any special effect, its a simple high burst direct hit when below 30%
Sorcs Fury:
Debuff that will execute you at 30%
pretty low initial dmg
it acctually just execute you when it procs implosion.
Nbs Impale:
well not much to say, low initial dmg
great burst at 30%
Dks Execute
oh wait
Temps Radiant Ass
Undogeable
Its a dot, it get buffed by 2 CPs trees
its get even more buffed by your current magicka (doesn weaken it if you have less than 50% magicka so no drawback)
since the magicka is buffing the dmg, RD has also a good dmg outbut when the target is on 100%
EVERY TEMPLAR DPS SKILL IS BASHABLE/RUPTABLE
I think RD is fine. It's in a good place right now. Also there are plenty of ways to counter it: crushing shock, bash, fear, cloak, any knockback skill, any stun skill and probably more! Magplar isn't even the best burst spec, why are there still threads on RD? LOL git gud and learn to counter your opponents.
bob.ellisonb16_ESO wrote: »7 pieces impen - 5 heavy and 2 medium.
What hit looks abnormal ?
-- Trying to attach a photo but apparently they cant even code a web forum....
http://imgur.com/a/3hIo2
This skill has been so ridiculous for so long.
MalakithAlamahdi wrote: »bob.ellisonb16_ESO wrote: »7 pieces impen - 5 heavy and 2 medium.
What hit looks abnormal ?
-- Trying to attach a photo but apparently they cant even code a web forum....
http://imgur.com/a/3hIo2
This skill has been so ridiculous for so long.
Meanwhile it hits me for 3k on 6 light 1 heavy. Try putting your cp in reduced magicka damage like everyone else. But why would you if it's the only magicka skill that can hit you anyway without getting spammed 10 times right?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Templar main here, we were the worst class in the game for easily a year and half. I was in denial about Templars being OP when they got their recent buffs, I just thought that they had just been given a pedastool and placed pretty much even with everyone else and no one could get used to it. Played sorc and magblade, but once I played stamblade I saw what everyone meant.
RD damage is fine, it's just a powerful execute, probably the best in the game. The issue lies with it being undodgable. It is way to hard to counter when 1vXing because the majority of people sit at the back of their group (or even 30+m away) spamming while the opposing stam build simply can't do anything and gets bummed by his mates.
Another issue with Templar is, how easy it is for newbies to get some half decent gear, nothing special needed and just spam BOL till there's no tomorrow. The surivability is ridiculous and so easy for newbies, maybe scaling heals need changing.
sirrmattus wrote: »No, Radiant is intended to be a counter to dodge mechanics. Learn to block, purge, LOS, bash, or CC. You can literally negate it with every single mitigation mechanic in the game except dodge. Working as intended. I'm sorry to be that guy, but L2P.
are you for real?... have you ever fought more than one person at a time? also can't bash from 15 meteres away
If magic Crushing Shock
If stamina Venom Arrow
Problems solved.
And if magic dk?
Oh wait no one gives a *** about mDK.
he does not even has to do so. all he needs to do is to understand is that those dmg values are completly missleading as they happen when he is at below 2k HP. he would have been killd by anything anyway... saddly the death recap doesent show dmg actually dealt and not the potential dmg dealt wich is complet BS.
as it would change "buhu i´m hit with RD!" into "bwaha he´s tickling me with rd! what a boon!"
I kill all spam RD tempars all the time. I don't know why you're having problems with them.
i do too but its a strugle, this game pvp wise is not balanced, things need to be brought up and changed not ignored, just because you haven't seen the problem, it does not mean it doesn't exist
Wouldn't want you to actually have to work to get a kill now would we. You strait up said you can counter it, and you do, yet you ask for a nerf?
Dodge is not meant to be a perfect defense, this is why some skills go through dodge.
Also, pro-tip. If someone is using it on you from 41m away just take a step backwards....
Stoopid_Nwah wrote: »Thank you, this is what I was asking for-a discussion. Perhaps I should have been more clear saying speaking of stamina was irrelevant; I simply meant only saying "your" class can't be nerfed until other classes are doesn't add to discussion. The way you wrote your post is what I consider to be very vital to good, thorough conversation so again, thank you.Astanphaeus wrote: »To be clear, the reasons why discussing stam nerfs is relevant is because the only way I think a nerf to RD's range is appropriate is by removing the reach aspect of battlespirit completely (which would help with blancing bows as well and is something I would actually hugely favor), the only way in which it is reasonable to discuss making it dodgeable is by first nerfing evasion and dodgeroll, and the only way in which a nerf to damage is appropriate would be if there weren't hundereds of ways in which stam users can produce similar damage. As the game stands though currently, without first or at the same time nefing stam, any nerf to RD is unwarranted. And I say this as an mDK who has no execute what so ever.
And I agree with what you mentioned in terms of the making it dodgeable argument and the damage argument. 100%. Though I'd honestly prefer it stays undodgeable and evasion is removed anyway.
As for the range thing, I still am not entirely convinced this shouldn't be changed without touching reach. Every skill I can think of that reach works with is dodgeable. I can agree with you however (or what I assumed you meant) that even though snipe has the most obvious animations ever, it can have the same issues where people spam a skill out of range that some targets can't do much to counter.
bob.ellisonb16_ESO wrote: »he does not even has to do so. all he needs to do is to understand is that those dmg values are completly missleading as they happen when he is at below 2k HP. he would have been killd by anything anyway... saddly the death recap doesent show dmg actually dealt and not the potential dmg dealt wich is complet BS.
as it would change "buhu i´m hit with RD!" into "bwaha he´s tickling me with rd! what a boon!"
I'm a rank 37 solo pvper on PC, so I know a thing or two about the game. A ranged execute that allows for pre-loading is ***. Regardless of being a silly game mechanic, the server lag or sluggishness and pre-loading RD is not indicative of good gameplay.
The issue is not RD in of itself , the issue is pre-loading for the execute at range when combined with general lag, it benefits where other types of executes fail and rightly so.
In other words on a laggy server like TF you can pre-beam people at near full health and get execute dmg on them before they can react, this is toxic gameplay. No other skill can do this or is abused nearly as much (maybe snipe but less so).
I also have a majika templar and I think it's a stupidly abusive spell, to the point that Ive main a beam spec just to annoy everyone util ZOS comes up with a fix. Heavy armor templar with 15k RD tooltip , say hello to my pre-beams.
timidobserver wrote: »When it was dodgable most magplars didn't even slot it because they were left channeling something that was doing no damage. It was more of a liability than a benefit. I don't support any nerfs to RD, but, if a nerf were a forgone conclusion(which it isn't), making it dodgable is my preferred solution. Making it dodgable is the only nerf that would have 0% impact on PvE. PvP is pretty flexible for Templar. You can find other ways to play if RD becomes useless, but Magplar dps is entirely reliant on RD in PvE.
dylanjaygrobbelaarb16_ESO wrote: »timidobserver wrote: »When it was dodgable most magplars didn't even slot it because they were left channeling something that was doing no damage. It was more of a liability than a benefit. I don't support any nerfs to RD, but, if a nerf were a forgone conclusion(which it isn't), making it dodgable is my preferred solution. Making it dodgable is the only nerf that would have 0% impact on PvE. PvP is pretty flexible for Templar. You can find other ways to play if RD becomes useless, but Magplar dps is entirely reliant on RD in PvE.
completely disagree, if they brought it down to 28 meters it wouldnt really effect pve, and would be a more reasonable range. making it dodgeable just makes it completely unusable and takes away one of the few counters to permadodgers
FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol I'm sorry but now I truly just can't take you seriously.FearlessOne_2014 wrote: »Other then that if you faced my Max Level Templar you know it's not my RD you have to worry about but how I set you up like a puppet and I'm the puppet master with the exception of the select few players that can kill me with 5 or 6 attacks in less then 2, 3 seconds max.Please stop trying to group up all magicka players. Not all of us wish to join the forumplar warriors. Besides, I already said I don't personally have issues with it (never have thanks to purge+cloak)...but if it's true and someone can show me a video of them interrupting the beam by air-bashing the beam specifically and not the caster, then I'll happily switch my position to no nerf is needed.FearlessOne_2014 wrote: »But because if we Magicka based players do not speak up as we didn't in the past, ZOS would just hear the cries of near God Easy Mode Stamina Based players
Look how OP RD is while in Execute range in the video right after the 1 minute marker.
https://www.youtube.com/watch?v=VmaTsDe-PX4
Damn RD sooo OP, ok I give I'll level with you, it needs a anti-nerf to the ability. Did you see those snipes tho? Did you? Lmfao and you wonder why I don't take you serious. I can link you many videos of the OP nature of RD. But I'm still waiting on your evidence to back up your cries for nerf, I'm just going to chalk it up to a refusal to learn but instead rather run to the forums annd hope the Devs make the game even easyer then yall have it now.
And I'm going to warn you this last time, stop trying to defame my character with slander by calling me a forumplar warrior. It's legally wrong. I am not a "forumplar warrior", I am a player who has not only presented a proper counter argument, but also have shown evidence to back up my opinion and reasoning. To the point that what I am saying is fact. What evidence have you shown me other then personal feelings and views, without any other evidence to support your baseless claims, that RD needs a nerf?
Again as aways, it's been a blast debating with you. People like you make winning for people like me very easy. Again much love as always
FearlessOne_2014 wrote: »Stoopid_Nwah wrote: »Lol I'm sorry but now I truly just can't take you seriously.FearlessOne_2014 wrote: »Other then that if you faced my Max Level Templar you know it's not my RD you have to worry about but how I set you up like a puppet and I'm the puppet master with the exception of the select few players that can kill me with 5 or 6 attacks in less then 2, 3 seconds max.Please stop trying to group up all magicka players. Not all of us wish to join the forumplar warriors. Besides, I already said I don't personally have issues with it (never have thanks to purge+cloak)...but if it's true and someone can show me a video of them interrupting the beam by air-bashing the beam specifically and not the caster, then I'll happily switch my position to no nerf is needed.FearlessOne_2014 wrote: »But because if we Magicka based players do not speak up as we didn't in the past, ZOS would just hear the cries of near God Easy Mode Stamina Based players
Look how OP RD is while in Execute range in the video right after the 1 minute marker.
https://www.youtube.com/watch?v=VmaTsDe-PX4
Damn RD sooo OP, ok I give I'll level with you, it needs a anti-nerf to the ability. Did you see those snipes tho? Did you? Lmfao and you wonder why I don't take you serious. I can link you many videos of the OP nature of RD. But I'm still waiting on your evidence to back up your cries for nerf, I'm just going to chalk it up to a refusal to learn but instead rather run to the forums annd hope the Devs make the game even easyer then yall have it now.
And I'm going to warn you this last time, stop trying to defame my character with slander by calling me a forumplar warrior. It's legally wrong. I am not a "forumplar warrior", I am a player who has not only presented a proper counter argument, but also have shown evidence to back up my opinion and reasoning. To the point that what I am saying is fact. What evidence have you shown me other then personal feelings and views, without any other evidence to support your baseless claims, that RD needs a nerf?
Again as aways, it's been a blast debating with you. People like you make winning for people like me very easy. Again much love as always
You do realize that shuffle dodged most of RD ticks in this vid. Look and add on text DODGE DODGE DODGE DODGE DODGE.
bob.ellisonb16_ESO wrote: »he does not even has to do so. all he needs to do is to understand is that those dmg values are completly missleading as they happen when he is at below 2k HP. he would have been killd by anything anyway... saddly the death recap doesent show dmg actually dealt and not the potential dmg dealt wich is complet BS.
as it would change "buhu i´m hit with RD!" into "bwaha he´s tickling me with rd! what a boon!"
I'm a rank 37 solo pvper on PC, so I know a thing or two about the game. A ranged execute that allows for pre-loading is ***. Regardless of being a silly game mechanic, the server lag or sluggishness and pre-loading RD is not indicative of good gameplay.
The issue is not RD in of itself , the issue is pre-loading for the execute at range when combined with general lag, it benefits where other types of executes fail and rightly so.
In other words on a laggy server like TF you can pre-beam people at near full health and get execute dmg on them before they can react, this is toxic gameplay. No other skill can do this or is abused nearly as much (maybe snipe but less so).
I also have a majika templar and I think it's a stupidly abusive spell, to the point that Ive main a beam spec just to annoy everyone util ZOS comes up with a fix. Heavy armor templar with 15k RD tooltip , say hello to my pre-beams.
Yeah preloading ....big problem if youre not a learner. You know having that extra time to interupt or los or just kill the templar before youre in execute range and beam is actually a danger.