Ah, ganking. That most skilful activity. "You pressed two buttons and cloaked, you win!"Somehow people seem to think this is good game design.
Ah, ganking. That most skilful activity. "You pressed two buttons and cloaked, you win!"Somehow people seem to think this is good game design.
Most_Awesome wrote: »Most_Awesome wrote: »I'll just leave this here I was in 5 Heavy too lol
Proc sets are a completely different issue. Mixing those problems up only hurts your case and makes your argument look ridiculous.
You, unlike OP, didn't choose to die to stealth crits.
wtf you on about you silly ***
The op died to a gank build that requires the use of Alchemist set, and mage light, that 1 shots you. My Death recap shows the exact same thing but the NB doesn't even have to proc anything themselves and get the same outcome.
so take your ridiculous comment and shuv it up your ass

Ah, ganking. That most skilful activity. "You pressed two buttons and cloaked, you win!"Somehow people seem to think this is good game design.
what that ganker did, killing one guy in the middle of a full raid and leave out alive, takes way more skill that running around in a 40 man group.
Radiant magelight would have saved ya there.
Impenetrable also helps.
Keeping shield up also helps.
Surprise strike then heavy attack? Shouldn't it be the other way around?
....and just going to steal your vid here for another thread..yoink.
You could't expect OP to keep a shield up like one can stay in stealth. Unlike the insane amount off reduction/regen MA & other sorces give you. Radiant mage light is a bar effect they'd have to cast every 5s, & shields are almost as bad at every 6s.
Even if he had been running it the heavy attack removed the Incap from stealth so it still would've stunned them.
As you saw since he was a nightblade what did those other 5 people do to punish him, nothing. He popped rapids, went bolow, & prepared for the free kill on the guy that went for the res.
Your telling this player to Scrap 1/3 of the armor in the game, waste mana every 5s(1s animation on shield cast), or sacrifice his already thwartless damage, so that invisible pixie builds can spend more then a second killing him.
Sounds like you guys are crafting some Mestic.
Radiant mage light is a bar effect they'd have to cast every 5s, & shields are almost as bad at every 6s.
Even if he had been running it the heavy attack removed the Incap from stealth so it still would've stunned them.
As you saw since he was a nightblade what did those other 5 people do to punish him, nothing. He popped rapids, went bolow, & prepared for the free kill on the guy that went for the res.
Your telling this player to Scrap 1/3 of the armor in the game, waste mana every 5s(1s animation on shield cast), or sacrifice his already thwartless damage, so that invisible pixie builds can spend more then a second killing him.
Sounds like you guys are crafting some Mestic.
fastolfv_ESO wrote: »its a combination of armor impen being too high and stam being overbuffed to the extreme, as a sorc against any decent stam user i cant even shield faster than the incoming damage now its just the way the game is. Until zenimax accepts stam is a problem and fixes it thats just how cyro will be
itscompton wrote: »Radiant magelight would have saved ya there.
Impenetrable also helps.
Keeping shield up also helps.
Impenetrable helps some against weaker NB's but I've got 2200 Crit Resist, 29K health, 14K Physical resist and 85 points into the CP for reducing Physical/Poison/Disease damage and I get smashed like that sometimes too. Between high damage proc sets like Viper, most stam builds having 4K+ WD, and the ability to animation cancel so many moves a top level Stam character has a huge advantage in PvP. Especially when CC immunity doesn't work and you get stunned then feared the instant you break the stun. And being forced into slotting a specific ability like Magelight to counter what is stupid OP burst is bad game design.
fastolfv_ESO wrote: »sorry but when a nb comes out with his macro of heavy attack gap closer poison injection suprise attack if your alive you have a split second to cast 1 spell, that one is generally something to keep you alive for a second and if the next attack can hit hard enough to go through ward and remaining health its a lose lose, if your using mines or streak your dead, you have no idea how to play a sorc if you think mines will somehow save you from this. The burst is just extremely too high for stam and in combination of macros/animation canceling to fire off 4-5 shots at once its a toxic mix
The only thing this video "proves" is that you need more situational awareness and survivability.
Khaos_Bane wrote: »@Wrobel likes this thread.
#workingasintended
OH, I forgot to add....NERF RD, that is clearly the real problem here.
We need a sound for bow heavy attacks to get a chance to react before getting ganked.
We need a sound for bow heavy attacks to get a chance to react before getting ganked.
We need a sound for bow heavy attacks to get a chance to react before getting ganked.
you dont hear heavy attack from 2h/dual ;P so why from bow while you can hear snipe?
also from this video...this ganger just used this heavy attack from bow in melee range, he skipped this animation with surpise attack. He can do this same with 2h or dual but why he done it with bow heavy attack? I dont know, maybe he is using bow to gang from melee for better mobility also
Toc de Malsvi wrote: »We need a sound for bow heavy attacks to get a chance to react before getting ganked.
you dont hear heavy attack from 2h/dual ;P so why from bow while you can hear snipe?
also from this video...this ganger just used this heavy attack from bow in melee range, he skipped this animation with surpise attack. He can do this same with 2h or dual but why he done it with bow heavy attack? I dont know, maybe he is using bow to gang from melee for better mobility also
Because you can sit on a fully charged heavy bow attack and not release, then turn and shoot into the ground if you decide you don't want to attack. This allows you to pick targets better and reduce the chance of being caught off guard because someone rode up while you were in your heavy wind up.
Also I believe the kill screen is correct. If you study bow heavy attacks you will find they travel slower than pretty much anything else in the game. It is very possible to release a heavy and cast an instant skill and get the instant to land before the heavy.
It is very obvious when there is a longer distance between you and the target, often if you animation cancel a heavy with Poison Arrow(either morph), the Poison Arrow will hit the target first and the heavy will hit after. This is more exaggerated with lag, where there can be a whole 1-2 seconds before your heavy attack registers.
fastolfv_ESO wrote: »sorry but when a nb comes out with his macro of heavy attack gap closer poison injection suprise attack if your alive you have a split second to cast 1 spell, that one is generally something to keep you alive for a second and if the next attack can hit hard enough to go through ward and remaining health its a lose lose, if your using mines or streak your dead, you have no idea how to play a sorc if you think mines will somehow save you from this. The burst is just extremely too high for stam and in combination of macros/animation canceling to fire off 4-5 shots at once its a toxic mix
macro lol xDDDDDDDD
let show you
you are in range max for gap closer
you are casting snipe or heavy attack, if heavy attack you are skipping shot animation with skill, poison arrow
with casted poison inject you are instantly switching weapon and instantly using gap closer
after gap close heavy attack with poison inject are hitting your tager and in this same moment you are (jus finishing if he is low hp) you using surprise attack and target killed or on finish.
all this takes you 1-2 sec to hit all
and your opponent can do nothing, as he IS stunned-dead.
not even r