So you end up with an inherently unfair fight. Vet players should never be able to fight new players. The obvious solution would be to lock vet players out of non-vet campaigns entirely, but that would suck for vet players who don't like vet PvP. The next available solution would therefore be to make the level and quality of equipment unimportant. I liked Orsinium's patch a lot because it gave me so much more build versatility but I also have a lot of sympathy for new players coming into this system. Level and quality of equipment mattering is just another thing that gives people with an unfair advantage even more of an unfair advantage, and costs new players to the game far too much gold to keep their characters effective. Sure, have set bonuses and traits if you really want to, and let the way attributes are arranged change your skill values, and let passives and skills have a tangible effect on your character, but don't make how much money you spend on your equipment give you any sort of advantage against poorer players. That's just not fair.
IxSTALKERxI wrote: »
Those stats are both as emperor. Champion points do add a percentage to your stats, but people need to remember the majority of your stats comes from the gear. Gear is very important in bwb with the new battle-lvling. Removing champion points won't stop people from stacking 4000 weapon damage and killing people with 2 wrecking blows.
What would your health on the Templar be without the emperor buff? I am a bit confused about exactly what buffs the emp gets now because I think they were changed a while ago. Do you still get 100% health buff?
IxSTALKERxI wrote: »IxSTALKERxI wrote: »
Those stats are both as emperor. Champion points do add a percentage to your stats, but people need to remember the majority of your stats comes from the gear. Gear is very important in bwb with the new battle-lvling. Removing champion points won't stop people from stacking 4000 weapon damage and killing people with 2 wrecking blows.
What would your health on the Templar be without the emperor buff? I am a bit confused about exactly what buffs the emp gets now because I think they were changed a while ago. Do you still get 100% health buff?
Update 1.6 nerfed emperor bonuses to 75% from 100% with the introduction of champion system.
Without emperor that build will be around 65k health.
The way it works is all the flat bonuses get added up ( attributes , enchants, food, health bonuses from gear, mundus stone) which come to around 52,000 base health.
Then you add up all the % bonuses.
Imperial -12%
structured entropy -8%
Armor master -5%
2 piece heavy armor -2%
Alliance emp bonus -10%
alyed well -10%
Warhorn -10%
Emp bonus -75%
= 132%
52,000 x 2.32 = 120k health
(On my phone doing it off the top of my head so not 100% accurate but you get the idea)
EDIT: actually that is isn't adding up right lol I think I did something wrong, I think a couple of those may be applied in a different order. Can't remember off the top of my head.)
Considering you obviously have the money and motivation to get yourself the best equipment and have a lot of CP, how would you feel if there was a campaign where there was no CP and the level and quality of equipment didn't matter? Would you feel kind of ripped off/upset since you have spent so much time and possibly money on the game?
IxSTALKERxI wrote: »Gear is very important in bwb with the new battle-lvling. Removing champion points won't stop people from stacking 4000 weapon damage and killing people with 2 wrecking blows.