For short:
- Stacking spell power / weapon damage
- Stacking max magicka / stamina (10.5 stamina ~= 1 weapon damage)
- Using Sharpened (%penetration)
- CPs (+ max stats, +%flat damage, +%flat penetration)
- Set bonuses (hundings, julianos... goes with the first point)
- Buffing up (Rally / Flying blade / ...)
- Quality gear (minimum blue, probably purple, in some rare cases, gold) kept up to date
- Min / maxing with all the above
- Class knowledge
- ... and having a target with low armor, bad quality gear, no buffing up armor, under the effect of major penetration (Piercing Mark, Surprise Attack...), no Impen on gear, etc etc etc
TDLR: I am hitting for about 2,500 with my major attacks/finishers, but I am getting hit by 11K wrecking blows, etc. BB is meant to be an equalized/normalized pvp area, so why is there such a huge difference in power?
Its like there are two types of players in BB- one type is totally OP can tank a whole group of weak (normal) toons' focus fire and 100-0 players in one rotation. The other pokes away with 250 damage light attacks and 1,000 damage abilities and melts instantly when an OP toon hits them. I can understand this happening in the Vet campaigns where gear and levels are meant to provide a difference, but why is this happening in BB? It's mind boggling.
Anyway.. new battle levelling wrecked BWB.. it scales quite poorly if your gear isn't exactly your level.. so unless you craft a new set of purples each level, you will be suffering... add CP to that and you see where the damage comes from. (25% extra damage is stupid, even in vet pvp)
With the Orsinium release battle levelling got a major overhaul. Pre-orsinium it was very hard to exceed 1900 weapon damage, now people in non-vet can get over 4k. This is because every set item, every jewellery piece, every item quality, basically everything constitutes towards your final stats. So you can max them out just like a true VR15 would.so have they changed the way weapon damage/stamina scales in BB?
With the Orsinium release battle levelling got a major overhaul. Pre-orsinium it was very hard to exceed 1900 weapon damage, now people in non-vet can get over 4k. This is because every set item, every jewellery piece, every item quality, basically everything constitutes towards your final stats. So you can max them out just like a true VR15 would.so have they changed the way weapon damage/stamina scales in BB?
The downside to this is, every time you level and don't upgrade your gear you lose stats. Your damage will become weaker and your resistance, so you'll be getting hit harder and dealing less damage the more you ignore your gear.
Blackwater Blade has turned into a mini-vet, with everyone trying to pump out as much damage as possible. CPs play a pretty big factor. If you have no CPs and you fight someone who is at the cap, they will be dealing an extra 25% damage and resisting a lot of yours. The good news is, CPs are being removed from the nonvet campaign in the next major update, so the only thing you'll have to worry about is gear and skill.
Stam isn't necessarily the way to go. Just upgrade your stuff and walk through their wrecking blows. WB spammers are easy to beat, unless you just stand there like a potato.
TDLR: I am hitting for about 2,500 with my major attacks/finishers, but I am getting hit by 11K wrecking blows, etc. BB is meant to be an equalized/normalized pvp area, so why is there such a huge difference in power?
Its like there are two types of players in BB- one type is totally OP can tank a whole group of weak (normal) toons' focus fire and 100-0 players in one rotation. The other pokes away with 250 damage light attacks and 1,000 damage abilities and melts instantly when an OP toon hits them. I can understand this happening in the Vet campaigns where gear and levels are meant to provide a difference, but why is this happening in BB? It's mind boggling.
Because one is an NB, the other isn't ?!
Anyway.. new battle levelling wrecked BWB.. it scales quite poorly if your gear isn't exactly your level.. so unless you craft a new set of purples each level, you will be suffering... add CP to that and you see where the damage comes from. (25% extra damage is stupid, even in vet pvp)
TDLR: I am hitting for about 2,500 with my major attacks/finishers, but I am getting hit by 11K wrecking blows, etc. BB is meant to be an equalized/normalized pvp area, so why is there such a huge difference in power?
Its like there are two types of players in BB- one type is totally OP can tank a whole group of weak (normal) toons' focus fire and 100-0 players in one rotation. The other pokes away with 250 damage light attacks and 1,000 damage abilities and melts instantly when an OP toon hits them. I can understand this happening in the Vet campaigns where gear and levels are meant to provide a difference, but why is this happening in BB? It's mind boggling.
Because one is an NB, the other isn't ?!
Anyway.. new battle levelling wrecked BWB.. it scales quite poorly if your gear isn't exactly your level.. so unless you craft a new set of purples each level, you will be suffering... add CP to that and you see where the damage comes from. (25% extra damage is stupid, even in vet pvp)
I'm not convinced the highlighted part is true. I've leveled my new nightblade from 10 to 20 while using green level 4 training gear with no enchants (off bar weapon was level 10) and haven't had a problem killing opponents quickly. For a while I didn't even have jewelry... The gear was optimtimized for a stam build (Hunding's & Night Mother's) so that helped. I just made some level 20 versions of the same gear, but didn't get a chance to try it out.
Related to the OP's last post, food & pots scale to VR 15 in BWB no matter what level your character is, so you can use lower level stuff as you level up.
bikerangelo wrote: »You need more crit.
With everyone and their guar running crit builds with so few in BWB running inpenetrable traits on their gear, it makes sense that this is happening. BWB has become a stomping ground for players with max cp and full set gear, making it incredibly difficult to find "even" fights. Stack as much damage and crit as possible for high burst dps, that's all that matters in the game now.
SeventhCelestial wrote: »And this is why no matter my level I go to a Vet server. It's too broken in BB.
I tried to pvp on there with 0 CP.
So I have 0 CP, means no 25% inc dmg
but enemy has 25% inc mitigation.
I hit like a wet noodle and just quit.
However, they said they are going to create 0 CP campaigns next patch iirc. So I really hope new ppl can have fun again there and not get rekt by ppl with 501 CP cap
I tried to pvp on there with 0 CP.
So I have 0 CP, means no 25% inc dmg
but enemy has 25% inc mitigation.
I hit like a wet noodle and just quit.
However, they said they are going to create 0 CP campaigns next patch iirc. So I really hope new ppl can have fun again there and not get rekt by ppl with 501 CP cap
It is astounding that they didn't set up low CP and low VR campaigns from the getgo. Having people just get smashed because they are new is bad for the game.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
it is rather simple you have some highly equiped twinks slotting gold equip on every slot equal to their lvl and you have newbees running around in greengear 5-10 lvl below their char lvl...
TDLR: I am hitting for about 2,500 with my major attacks/finishers, but I am getting hit by 11K wrecking blows, etc. BB is meant to be an equalized/normalized pvp area, so why is there such a huge difference in power?
Its like there are two types of players in BB- one type is totally OP can tank a whole group of weak (normal) toons' focus fire and 100-0 players in one rotation. The other pokes away with 250 damage light attacks and 1,000 damage abilities and melts instantly when an OP toon hits them. I can understand this happening in the Vet campaigns where gear and levels are meant to provide a difference, but why is this happening in BB? It's mind boggling.
Because one is an NB, the other isn't ?!
Anyway.. new battle levelling wrecked BWB.. it scales quite poorly if your gear isn't exactly your level.. so unless you craft a new set of purples each level, you will be suffering... add CP to that and you see where the damage comes from. (25% extra damage is stupid, even in vet pvp)
I'm not convinced the highlighted part is true. I've leveled my new nightblade from 10 to 20 while using green level 4 training gear with no enchants (off bar weapon was level 10) and haven't had a problem killing opponents quickly. For a while I didn't even have jewelry... The gear was optimtimized for a stam build (Hunding's & Night Mother's) so that helped. I just made some level 20 versions of the same gear, but didn't get a chance to try it out.
Related to the OP's last post, food & pots scale to VR 15 in BWB no matter what level your character is, so you can use lower level stuff as you level up.
Fact that you can kill people with lesser gear, doesn't mean that the gear benefit isn't there.. just means you're either better than the opponent and/or the opponent has even worse gear... or.. you're an NB (esp. since at the lower levels, some classes / builds don't have much to mitigate / avoid the damage)
Best way to check the scaling would be to check the stats on your character sheet when you have outdated gear versus gear exactly your level. You'll notice even 1 level difference already makes a difference, while 10-50 goes so quickly that at the lower levels, 5 levels difference is basically nothing.
it is rather simple you have some highly equiped twinks slotting gold equip on every slot equal to their lvl and you have newbees running around in greengear 5-10 lvl below their char lvl...