<rant>
Really, just want to see new players come into the game, have fun, and then have more fun as they learn - not be turned away by misinformation. It's a damn fun game if you've got a little spirit.
It is not fun if you are doing barely any damage and the players you are fighting are doing massive damage, and basically the only way for you to do a similar level of damage is to level a toon to V16, get lots of CP and money, and then go back to the non-Vet campaign and make a tweaked out toon with OP gear to wreck the face of new players.
The way the system currently works in BwB is terribly flawed and presents an extreme barrier for new players to have fun, and is disappointing for players who previously were able to enjoy BwB as the only place in ESO where pvp was somewhat normalized and therefore more dependant on skill than on having the best gear.
What it makes people think is "Why do I even bother playing this".
There is the VET campaign for people who like pvp based on gear rather than skill. There used to be a non-Vet campaign for new players and for those that enjoyed a more skill based version of pvp. Now there is no avenue for relatively normalized pvp, and the situation is even worse for players in BwB because they have to maintain purple gear every few levels and have CP to be competitive.
Will you please stop spreading this ridiculous lie.
As far as saying the old version was more balanced or "normalized"... there were just as many "OP" heros running around BWB back in the day as there are running around now. Not more, not less... if you played in BWB with both forms of Battle Leveling then you should know this.
I could say the same for your comments. Please post you vids of your undergeared toon pawning 5vs1, or even standing up to a well geared player.
Some players can now hit me with a light attack for the same damage as my "nukes" hit them for. This was impossible in the old system of BwB, because damage was basically normalized. I never got hit for 15K wrecking blows or dragon leaps- which is now something that happens quite regularly. I was able to be competitive even in level one gear. It was a much more skill based game back then and MUCH easier and more friendly for new players.
Today, it's unlikely. Back in the day, with the old battle scaling, this did happen against five new/bad players - e.g supermagickatankDK. People found it a turn off. That's one of the reasons I'm vehement that we should not go back to the same system.
So for kicks during lunch I went home and crafted my DKs exact armor set and enchantments all in white quality to compare it to what I'm currently using (blue armor/enchantments and purple weapons). I have blue spell damage enchantments on lvl 20 Warlock jewelry still at lvl 28 so I didn't change these for the comparison.
From white to blue (purple weapons) unbuffed stats changed as follows:
-Max Magicka went up by 389
-Max Health went up by 780
-Spell Resistance went up by 554
-Physical Resistance went up by 577
-Spell Damage went up by 141
The only increase even worth mentioning is the 141 increase of spell damage. This would likely be closer to 115 if a green weapon was used instead of a white one. So the difference between a white and purple weapon is about as much as 1 additional Spell Damage enchantment.
Granted, my DK gives up a decent amount of potential spell damage and magicka for more mitigation and life but that's because I built him for survival. Going max magicka and spell damage would cause these numbers to increase a bit more but that is all part of the give and take of actually having to make build decisions past which traits to use.... I'm also using the Serpent Mundus Stone because I need the stamina regeneration more than anything else.
Take this as you will, but I don't see how these small stat increases are causing an equally skilled opponent to rolfstomp you during a fight.
<rant>
Really, just want to see new players come into the game, have fun, and then have more fun as they learn - not be turned away by misinformation. It's a damn fun game if you've got a little spirit.
It is not fun if you are doing barely any damage and the players you are fighting are doing massive damage, and basically the only way for you to do a similar level of damage is to level a toon to V16, get lots of CP and money, and then go back to the non-Vet campaign and make a tweaked out toon with OP gear to wreck the face of new players.
The way the system currently works in BwB is terribly flawed and presents an extreme barrier for new players to have fun, and is disappointing for players who previously were able to enjoy BwB as the only place in ESO where pvp was somewhat normalized and therefore more dependant on skill than on having the best gear.
What it makes people think is "Why do I even bother playing this".
Agreed. Last patch you could roll with gear with no 5 piece set bonuses and still destroy players with gear. This patch if you dont have gear and you fight someone with good gear you are pretty much screwed. What they should have done is change that people outlevel gear in non-vet cyrodill giving new players a chance to buy sets which will last them. This would also give non-vet a unique feel as players would have more sets to use and come up with different builds to vet-pvp like before this patch.
So for kicks during lunch I went home and crafted my DKs exact armor set and enchantments all in white quality to compare it to what I'm currently using (blue armor/enchantments and purple weapons). I have blue spell damage enchantments on lvl 20 Warlock jewelry still at lvl 28 so I didn't change these for the comparison.
From white to blue (purple weapons) unbuffed stats changed as follows:
-Max Magicka went up by 389
-Max Health went up by 780
-Spell Resistance went up by 554
-Physical Resistance went up by 577
-Spell Damage went up by 141
The only increase even worth mentioning is the 141 increase of spell damage. This would likely be closer to 115 if a green weapon was used instead of a white one. So the difference between a white and purple weapon is about as much as 1 additional Spell Damage enchantment.
Granted, my DK gives up a decent amount of potential spell damage and magicka for more mitigation and life but that's because I built him for survival. Going max magicka and spell damage would cause these numbers to increase a bit more but that is all part of the give and take of actually having to make build decisions past which traits to use.... I'm also using the Serpent Mundus Stone because I need the stamina regeneration more than anything else.
Take this as you will, but I don't see how these small stat increases are causing an equally skilled opponent to rolfstomp you during a fight.
<rant>
Really, just want to see new players come into the game, have fun, and then have more fun as they learn - not be turned away by misinformation. It's a damn fun game if you've got a little spirit.
It is not fun if you are doing barely any damage and the players you are fighting are doing massive damage, and basically the only way for you to do a similar level of damage is to level a toon to V16, get lots of CP and money, and then go back to the non-Vet campaign and make a tweaked out toon with OP gear to wreck the face of new players.
The way the system currently works in BwB is terribly flawed and presents an extreme barrier for new players to have fun, and is disappointing for players who previously were able to enjoy BwB as the only place in ESO where pvp was somewhat normalized and therefore more dependant on skill than on having the best gear.
What it makes people think is "Why do I even bother playing this".
IcyDeadPeople wrote: »<rant>
Really, just want to see new players come into the game, have fun, and then have more fun as they learn - not be turned away by misinformation. It's a damn fun game if you've got a little spirit.
It is not fun if you are doing barely any damage and the players you are fighting are doing massive damage, and basically the only way for you to do a similar level of damage is to level a toon to V16, get lots of CP and money, and then go back to the non-Vet campaign and make a tweaked out toon with OP gear to wreck the face of new players.
The way the system currently works in BwB is terribly flawed and presents an extreme barrier for new players to have fun, and is disappointing for players who previously were able to enjoy BwB as the only place in ESO where pvp was somewhat normalized and therefore more dependant on skill than on having the best gear.
What it makes people think is "Why do I even bother playing this".
Reportedly there will soon be a non-vet/non-CP campaign and another open to veteran rank players.
Oh, and 1v5s don't happen? I do them all the time, once even solo defended Blackboot (me and a friend capped it from the inside when half the map was yellow, then friend had to leave) against a full group of AD who were so terrified of me and pissed off that they couldn't take the keep even after they'd broken the inner (I'd just push them back and kill a few each time they tried). THAT's how ridiculous a twink can be, and I'm nowhere near the worst twink in BwB (not even halfway to Cp cap, jewelry and enchants are usually a mess, only used drop pots).
I felt so bad about what I was doing I just dove into them and let em' kill me. Even stayed so they could teabag me a bit (I honestly deserved it).
I'm not even bragging here, none of these were fair fights and I'm no maestro, but I have to make myself Op because if I don't I can't counter the other faction's twinks for my faction. Because see, if a group doesn't have their own twink to counter the other side's twink, they just won't win. Simple as that.
Its difficult for me to understand why people are denying that this happens, or saying that's all fine.
For actual accuracy:
Recraft your DK's armour in green. Do not make it set armour, do not use set jewelry. Don't make all your armour the same level, make sure it's all over a range of four levels. Also, three of your seven armour traits should be well-fitted or sturdy. For your jewelry, don't get perfect traits and don't use any weapon damage enchantments, use only cost reduction or regen (because weapon/spell damage glyphs don't drop in the wild). Your jewelry should be two green pieces and maybe a blue or purple piece, though their levels should be wildly off - maybe 10-25 levels below your level (because "finding" good jewelry is almost impossible through questing).
Your weapon can be, at best, blue with a defending, charged or powered trait (Cyro delve bosses drop blue weapons like candy).
For food or drinks, only use single-stat food or drinks, maybe the Cyrodil foods if you want to splurge. While you're at it, spread your attributes around. Maybe a 2:1:1 ratio for your attribute points.
For potions, you are limited to random drops and maybe a Cyro vendor pot.
Also make sure to disable every single one of your champ points (and remember that champ points do not just provide the bonuses stated from spending them, but that you get boosts to max health, Magicka and stamina the more CPs you have, so note that you'll have an unfair advantage due to having higher max stats than others. This difference is best observed with new level one characters, you'll note that before spending any points or getting any gear your health will be higher than other level ones due to champ points).
You are now geared like a newbie looking to find out what Cyrodil is like, and maybe even a knowledgeable newbie who's been secure in zergs and hasn't learnt anything because if it. Enjoy getting murdered by a twink's stamblade in 5 purple hundings, 4 purple morkuldins and blue 3 piece robust/weapon damage shadow walker jewelry, all purple enchants for stamina, and weapon damage enchants on their dual sharpened maces.
The amount you'll get wrecked while geared like this and the frustration you will suffer will pale in comparison to an actual newbie, for the simple fact that you know you can just get better gear and start wrecking face again any time. Meanwhile, the newbie just doesn't play in Cyrodill anymore because it's nothing but twinks and ***.
It's such a mystery that PC NA has the lowest PVP population of all the servers isn't it? What with the shining examples of fair players we have posting in this thread.
So for kicks during lunch I went home and crafted my DKs exact armor set and enchantments all in white quality to compare it to what I'm currently using (blue armor/enchantments and purple weapons). I have blue spell damage enchantments on lvl 20 Warlock jewelry still at lvl 28 so I didn't change these for the comparison.
From white to blue (purple weapons) unbuffed stats changed as follows:
-Max Magicka went up by 389
-Max Health went up by 780
-Spell Resistance went up by 554
-Physical Resistance went up by 577
-Spell Damage went up by 141
The only increase even worth mentioning is the 141 increase of spell damage. This would likely be closer to 115 if a green weapon was used instead of a white one. So the difference between a white and purple weapon is about as much as 1 additional Spell Damage enchantment.
Granted, my DK gives up a decent amount of potential spell damage and magicka for more mitigation and life but that's because I built him for survival. Going max magicka and spell damage would cause these numbers to increase a bit more but that is all part of the give and take of actually having to make build decisions past which traits to use.... I'm also using the Serpent Mundus Stone because I need the stamina regeneration more than anything else.
Take this as you will, but I don't see how these small stat increases are causing an equally skilled opponent to rolfstomp you during a fight.
For actual accuracy:
Recraft your DK's armour in green. Do not make it set armour, do not use set jewelry. Don't make all your armour the same level, make sure it's all over a range of four levels. Also, three of your seven armour traits should be well-fitted or sturdy. For your jewelry, don't get perfect traits and don't use any weapon damage enchantments, use only cost reduction or regen (because weapon/spell damage glyphs don't drop in the wild). Your jewelry should be two green pieces and maybe a blue or purple piece, though their levels should be wildly off - maybe 10-25 levels below your level (because "finding" good jewelry is almost impossible through questing).
Your weapon can be, at best, blue with a defending, charged or powered trait (Cyro delve bosses drop blue weapons like candy).
For food or drinks, only use single-stat food or drinks, maybe the Cyrodil foods if you want to splurge. While you're at it, spread your attributes around. Maybe a 2:1:1 ratio for your attribute points.
For potions, you are limited to random drops and maybe a Cyro vendor pot.
Also make sure to disable every single one of your champ points (and remember that champ points do not just provide the bonuses stated from spending them, but that you get boosts to max health, Magicka and stamina the more CPs you have, so note that you'll have an unfair advantage due to having higher max stats than others. This difference is best observed with new level one characters, you'll note that before spending any points or getting any gear your health will be higher than other level ones due to champ points).
You are now geared like a newbie looking to find out what Cyrodil is like, and maybe even a knowledgeable newbie who's been secure in zergs and hasn't learnt anything because if it. Enjoy getting murdered by a twink's stamblade in 5 purple hundings, 4 purple morkuldins and blue 3 piece robust/weapon damage shadow walker jewelry, all purple enchants for stamina, and weapon damage enchants on their dual sharpened maces.
The amount you'll get wrecked while geared like this and the frustration you will suffer will pale in comparison to an actual newbie, for the simple fact that you know you can just get better gear and start wrecking face again any time. Meanwhile, the newbie just doesn't play in Cyrodill anymore because it's nothing but twinks and ***.
It's such a mystery that PC NA has the lowest PVP population of all the servers isn't it? What with the shining examples of fair players we have posting in this thread.
Oh, and 1v5s don't happen? I do them all the time, once even solo defended Blackboot (me and a friend capped it from the inside when half the map was yellow, then friend had to leave) against a full group of AD who were so terrified of me and pissed off that they couldn't take the keep even after they'd broken the inner (I'd just push them back and kill a few each time they tried). THAT's how ridiculous a twink can be, and I'm nowhere near the worst twink in BwB (not even halfway to Cp cap, jewelry and enchants are usually a mess, only used drop pots).
I felt so bad about what I was doing I just dove into them and let em' kill me. Even stayed so they could teabag me a bit (I honestly deserved it).
I'm not even bragging here, none of these were fair fights and I'm no maestro, but I have to make myself Op because if I don't I can't counter the other faction's twinks for my faction. Because see, if a group doesn't have their own twink to counter the other side's twink, they just won't win. Simple as that.
I'm an avid theorycrafter, I actually enjoy dealing with mechanics (however obscure) and making builds, particularly for PvP, and figuring out what to use was never an issue for me in the game. You know what was though? Gold.So you are arguing that a new player doesn't have the knowledge of the game to know which sets to buy at a vendor or how to even how gear their hero at all. Interesting. I had that exact same experience when I started out. It was absolute torture trying to figure everything out. Especially when I started trying to buy things that I thought would make me better but ended up doing literally nothing. At least now as new players learn what to do to be more effective those things will actually work.
This is the solution to every new players problems: practice, talk to people who stomp you into the ground, and learn things. It really is that simple.... it won't happen over night, but you will get better the more you play (just like every other game in existence).
You're arguing that a new player is a new player... we know this. As a new player you should not expect to run into a game and beat people left and right. Expect a learning curve in every game or you will be sorely disappointed.
Also, my test was valid. I used gear that absolutely any person in the game can acquire and compared it to gear that was previously suggested in this thread as a minimum requirement to be "competitive" in BWB.
Last night I ran around in my white gear for my short spat in BWB and the only difference I noticed was the color of my armor.
Note: I have 90 CPs and have repeatedly agreed with the notion of CPs being removed from BWB... having a stat advantage simply because you've played for more time is not my idea of fair. Having a similar stat advantage from learning how gear works and then implementing your acquired knowledge into a build is completely different.
I would love to see you in a 1v5 (if this is true I'd really love to duel you as well). Unless you are against 5 players who literally just turned on the game for the first time within the last week I don't see how this is possible without emp buffs. Surviving for a long time I have seen... but wiping 5 players I'd need to see to believe (and most likely I would just laugh at how absolutely clueless your opponents are).
I've successfully defended keeps alone versus groups before as well... with both versions of Battle Leveling. This isn't a result of you having gear, it's a result of you having more knowledge and experience than the players you are fighting... how can you guys not understand this?
The obvious solution would be to lock vet players out of non-vet campaigns entirely, but that would suck for vet players who don't like vet PvP.
The next available solution would therefore be to make the level and quality of equipment unimportant.
...
Sure, have set bonuses and traits if you really want to, and let the way attributes are arranged change your skill values, and let passives and skills have a tangible effect on your character, but don't make how much money you spend on your equipment give you any sort of advantage against poorer players. That's just not fair.
The next available solution would therefore be to make the level and quality of equipment unimportant.
...
Sure, have set bonuses and traits if you really want to, and let the way attributes are arranged change your skill values, and let passives and skills have a tangible effect on your character, but don't make how much money you spend on your equipment give you any sort of advantage against poorer players. That's just not fair.
That's a solid suggestion. Still, I think the end result will be vet players stomping new players with bonuses/traits/passives etc, just like now, and just like before Orsinium. Life exploits imbalances.
Either way, it might be closest to the best of both worlds.
I'm curious about the no-CPs campaign coming soon - does that mean CPs are disabled, or does it mean you can't get in if you have CP's (analogous to how a vet toon can't enter nonvet)? Might make the whole thing moot
IxSTALKERxI wrote: »It will be great when champion points are removed from Blackwater Blade. I don't think it is enough though. Without softcaps it will still be easy for a rich player to have a huge advantage just from gear alone.
~Nigel the Great
Valen_Byte wrote: »IxSTALKERxI wrote: »It will be great when champion points are removed from Blackwater Blade. I don't think it is enough though. Without softcaps it will still be easy for a rich player to have a huge advantage just from gear alone.
~Nigel the Great
I agree on the CP ofc. However, the gear is something that can be overcome.
For example: Lvl 10 comes in with drop non-set gear, joins my group, and we help them to understand what matters and what doesn't in Bwb. My wife and I have geared new players at no cost to them. We have bought horses for them. We do our best to help the new players. If this sort of thing were more common, our faction would do nothing but benefit.
IxSTALKERxI wrote: »Valen_Byte wrote: »IxSTALKERxI wrote: »It will be great when champion points are removed from Blackwater Blade. I don't think it is enough though. Without softcaps it will still be easy for a rich player to have a huge advantage just from gear alone.
~Nigel the Great
I agree on the CP ofc. However, the gear is something that can be overcome.
For example: Lvl 10 comes in with drop non-set gear, joins my group, and we help them to understand what matters and what doesn't in Bwb. My wife and I have geared new players at no cost to them. We have bought horses for them. We do our best to help the new players. If this sort of thing were more common, our faction would do nothing but benefit.
That's great that there are people like you out there who help new players obtain armor sets. But I don't think it's enough... Unless you are willing to spend 200k + gold on each new player they will always be at a large disadvantage.
Valen_Byte wrote: »I still play on BWB. I watched as CP slowly started to creep in. I watched as lowbies and seasoned players alike ran for the hills.
CP is a problem but they are removing them fro BwB so Im good with that. I have around 300 cp...and I would gladly give them all up to have balance restored.
As a seasoned player, I do my best to help new player. I run a group that is geared toward newbz. We have a lot of fun. People learn stuff, and grow as players.
That is where our focus should be as vet players in the non-vet campaign. Help the new players. Make BwB a place that is fun.
One thing I have noticed is the big guilds in BwB, dont have much patients with new players. Give them a break...take them under your wing. So that this game will live!!!
Valen_Byte wrote: »
Wow....mind blown. If those numbers are real...I quit lol
But seriously, are those your EMP numbers or is that what you run with all the time. I know I don't know everything but I thought I new what was possible lol that just seems impossible.
PhatGrimReaper wrote: »No, I didn't ask that at all. The post was about taking 25K damage in about 2 seconds from an enemy player. It has to do with the gear-gap and CP-gap new players are experience facing alts of VR players--and when the new players try out PVP for the first time, they just get ROFLstomped. While the alt twinks get their jollies smashing newbies, it's bad for the overall game.
Gear makes a bigger difference than CP.... trust this
Not if you have 0 cp vs 501 cp
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
IxSTALKERxI wrote: »Valen_Byte wrote: »
Wow....mind blown. If those numbers are real...I quit lol
But seriously, are those your EMP numbers or is that what you run with all the time. I know I don't know everything but I thought I new what was possible lol that just seems impossible.
Those stats are both as emperor. Champion points do add a percentage to your stats, but people need to remember the majority of your stats comes from the gear. Gear is very important in bwb with the new battle-lvling. Removing champion points won't stop people from stacking 4000 weapon damage and killing people with 2 wrecking blows.