Wrong. Fossilize skill description - "Encase an enemy in stone to stun them for 20 seconds. When the effect ends, enemies take 8 Magic Damage and remain rooted for 2.5 seconds. Affected enemies can take 0 damage before the stun is broken."Do you believe that fear will be similar to a normal stun? Do you think that we are noobs? It is like an offend for me. Fear is not a normal stun because it doesn't break when you take damage. If you dont break it you can be fear locked.filmoretub17_ESO wrote: »No stam regen when blocking might be a necessary change to pave the way for other nerfs like fear
Edit: CC that goes through block is the primary way to counter "perma" blockers. Fear is the main ability to counter blocking, how can a nerf to fear be justified if there is no other means to kill a blocker with enough stam regen.
The only problem people have with fear is you couldn't block it. Now that block is nerfed the power of fear is also nerfed. I want you to hold block so you run out of stam. Fear is now a normal everyday stun that cannot be blocked. Like prox that cannot be purged.
No stun breaks on damage. That type of CC is called "disorient" in this game.
However, that fear goes through block will still make it special. People do block certain (cc) moves even without a blocking build already, after all.
All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.
Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.
All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.
Can't kill a permablocker? Let's complain on the forum instead of changing target
Oh wait, I can actually hit permablockers for 4k with surprise attack on my VR1 nightblade with maces, should I make a "nerf armor penetration" post? Nah, that's fine, my class is designed to kill people and vanish forever.
Trolololol
All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.
Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.
All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.
Wrong.. They said they are fixing detection potions so they will not see through Cloak.
This is one of the persons I was talking about.Can't kill a permablocker? Let's complain on the forum instead of changing target
Oh wait, I can actually hit permablockers for 4k with surprise attack on my VR1 nightblade with maces, should I make a "nerf armor penetration" post? Nah, that's fine, my class is designed to kill people and vanish forever.
Trolololol
This will be the death of vet dungeons, trials and the arena too. Nobody will be able to tank anything for long, then the whole party just dies because the tank ran out of stamina and couldn't taunt, or block. This is one of the stupidest things I have seen an mmo do. Lets kill all the tank build and screw everyone. A permablocker in pvp is so easy to kill, oh you're blocking hmm maybe I should fear you then nuke you as you run. Catering to the cry babies who don't know game mechanics will break your entire game.
I don't get why people think having a S&B means you want to perma-block. My sorc runs with a S&B off hand and never blocks. It still has great utility with reflects, debuffs, and cc's.
I kind of disagree. I have to block way more on my sorc than I ever did on my stamina nightblade. The problem is the abilities that combine damage with CC (frags, jabs, charges, etc.), which I was able to dodge roll with the nightblade, I now have to block even though the damage does not touch me at all because of ward.You don't need to block much at all with your mobility and ward.
I kind of disagree. I have to block way more on my sorc than I ever did on my stamina nightblade. The problem is the abilities that combine damage with CC (frags, jabs, charges, etc.), which I was able to dodge roll with the nightblade, I now have to block even though the damage does not touch me at all because of ward.You don't need to block much at all with your mobility and ward.
I think you misunderstood partially. I do not use S'n'B, I use destro/resto on the sorc and DW/bow on the nightblade. I do not "tank" damage by blocking it, but if I get targeted, I block the immediate CC and in parallel use my mobility to get away and prevent further CC.You might be doing it wrong, if i fought a Sorc who blocked too much it'd be too easy of a kill. I've fought plenty of Sorc that use 1H, and it's true they barely touch it save for the occasional reflect. Obviously this depends on their build, but tank type Sorc are pretty rare.I kind of disagree. I have to block way more on my sorc than I ever did on my stamina nightblade. The problem is the abilities that combine damage with CC (frags, jabs, charges, etc.), which I was able to dodge roll with the nightblade, I now have to block even though the damage does not touch me at all because of ward.You don't need to block much at all with your mobility and ward.
Recasting wards and using your mobility, combined with other skills like mines and taking advantage of CC immunity and LOS when available. Add in some good stamina regen. I don't see why you'd need to block too much, depending on your NB build you might not need to block nearly as much. Using bow to stack movement speed, combined with dodge and cloak to get out of danger. But if you took bow out of the equation you cut your mobility in half, a NB using 1H lacks a strong shield like Sorc and thus would rely on block a lot more, even the builds that have the stamina regen to incorporate dodge. You can combine dodge + cloak + block, but you're still blocking more and you lack the strong mobility most NB get with bow.
This is one of the persons I was talking about.Can't kill a permablocker? Let's complain on the forum instead of changing target
Oh wait, I can actually hit permablockers for 4k with surprise attack on my VR1 nightblade with maces, should I make a "nerf armor penetration" post? Nah, that's fine, my class is designed to kill people and vanish forever.
Trolololol
What it says is basically: "I just use another exploit to equalize the exploit, why are you complaining?"
Can someone please make and post that rapper's picture with something like "I heard you like exploits so I made a new exploit so that you can exploit the other exploit" and post it all over the forums?
TheElementalPlatypus wrote: »Go try to block a select few attacks with even 120 ping
TheElementalPlatypus wrote: »Go block 8 important attacks with 200 ping
Go block 16 important attacks with a ping ITS OVER NINETHOUSAND !!!TheElementalPlatypus wrote: »Go try to block a select few attacks with even 120 pingTheElementalPlatypus wrote: »Go block 8 important attacks with 200 ping
So next post, 500ms ping?!
How about waiting some info about skills and passives changed in favor of blocking and only than starting QQ.
Such changes have not been announced since people have started to (over)react to the S&B nerf. And even if such changes were part of the next patch, it is still extremely curious to stop the stamina regeneration while blocking, when we all know that the people who abuse the system are magicka players casting their magicka abilities while blocking. If the solution were to reduce the damage dealt by the abilities while blocking, it would properly solve the problem without impacting those who don't abuse the system and need their stamina and S&B to mitigate incoming damage.TheElementalPlatypus wrote: »How about waiting some info about skills and passives changed in favor of blocking and only than starting QQ.
This was clearly a *seems* intended thread, as I mentioned *seems* not *it is*. This is why people are so stupid these days they cant comprehend simple english terms. I wonder why even bother with the forums anymore, any competent thing people say gets shot down.
All I can say is, welcome to nightblade scrolls online next patch, enjoy it, g'bye eso you had so much potential if only we had competent devs.
Whiners gonna whine. Thats all i heared from you "clever boy".TheElementalPlatypus wrote: »How about waiting some info about skills and passives changed in favor of blocking and only than starting QQ.
This was clearly a *seems* intended thread, as I mentioned *seems* not *it is*. This is why people are so stupid these days they cant comprehend simple english terms. I wonder why even bother with the forums anymore, any competent thing people say gets shot down.
All I can say is, welcome to nightblade scrolls online next patch, enjoy it, g'bye eso you had so much potential if only we had competent devs.
We can wait. I really hope that they changed one the Heavy armor passives which will negate the stamina regeneration nerf otherwise Heavy armor will be useless in PvP as every decent player has either 20k+ spell penetration or 20k+ armor penetration.How about waiting some info about skills and passives changed in favor of blocking and only than starting QQ.
How about waiting some info about skills and passives changed in favor of blocking and only than starting QQ.