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https://forums.elderscrollsonline.com/en/discussion/668861

R.I.P Sword and Board - 2015

TheElementalPlatypus
Calling it early unless they decide to change something.

I have never and dont intend to play a block intensive build, but nerfing it how they did? Zeni pls

Block wasnt really a big problem for me in cyrodiil... sure the occasional permablocker was a problem but this makes blocking near useless. I would say the average build that was permablocking wasnt doing it because of regen it was due to reduce in block cost stacking. 10% from champion tree, 20% from heavy armor, 30% from 1h/s passives, those are all that come to mind, possibly more with s/b reflect slotted.

The next major update looks to favor the avoidal of damage entirely. Blocking wont be a cost effective way to reduce damage for any build, not just magic builds, damage shields while helpful I can't really say what I think until we see how exactly it will be in the next patch.

The Death of Many Many Stamina Builds

I think the main build that comes to mind is s/b and 2h. On a stamina NB this would create a near permablock in medium armor because of the massive regens. Something that did need to be adressed to an extent, but what about stamina sorcs? Templars? Dk's? They cant stack regens high enough to roll dodge very much even in current patch, and they dont have a "cloak" button. Most successful templar/dk stamina builds look as if they are doing EVERYTHING they can to be a stamina NB. This next patch only makes the gap larger.

I saw a lot of builds especially from medium armor stamina users who would utilize block as an alternate to roll dodge, but with the nerf to both, as others have said, stamina NB seems to be the only stamina build possible next patch. I agree current stamina builds have far too many avoidal of damage options, but this nerf not only kills dodge roll almost entirely for some classes but kills block as well. There are plenty of ways block nerfs could have happened even adding a penalty like they did to BE/Roll dodge for more consecutive blocks = higher block cost for each hit. Even something as simple as increasing cost all around wouldnt have had the same effect. THERE ARE some instances in which builds need to block for extended periods of time, as most of the time (using my brain that thing zenimax doesnt seem to have) BUILDS THAT USE SWORD AND BOARD NEED TO BE ABLE TO BLOCK. Sure they still can, but the stamina drain will be quite large. 600-700 regen doesnt seem that overwhelming but in reality over a long fight or while blocking multiple opponents it comes into play.

The next patch looks to be Nightblades Online, with magic NB having a RELIABLE cloak AVOIDING damage (which looks to be name of the game in next major patch). Magic DK, the only thing they had as of this patch was stacking nirn/permablock. Sure there ARE other builds out there but I havent seen an effective magic DK not using s/b to block at least 80% of the time. DK/Templar already have some horrendous mobility and it seems they will fall further down the ladder. Something anyone could have predicted by now, or at least anyone with a brain, already sees it. NB's can cloak after roll dodge, they can cloak before a roll dodge and with new mechanics have very little that will end up breaking that cloak.

Last but not least, sure anyone with a brain can say this, permablocking builds were and are a problem. With the nirn stack as well it didnt take much to be viable like that, but without an avoidal or some form of taking away damage, some builds are forced to look to blocking as their main source. I just dont see how the sustain to block/cc break/occasional roll dodge will be possible if your main source of negating damage comes from blocking itself.

  • Zsymon
    Zsymon
    ✭✭✭✭
    All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.

    Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.

    All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.
    Edited by Zsymon on 4 July 2015 21:19
  • Jakeol
    Jakeol
    ✭✭✭
    No stam regen when blocking might be a necessary change to pave the way for other nerfs like fear :)

    Edit: CC that goes through block is the primary way to counter "perma" blockers. Fear is the main ability to counter blocking, how can a nerf to fear be justified if there is no other means to kill a blocker with enough stam regen.
    Edited by Jakeol on 5 July 2015 00:28
    Jaqqe'nova - EP v14 Nord NB
  • Aunatar
    Aunatar
    ✭✭✭
    Zsymon wrote: »
    All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.

    Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.

    All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.

    What class are you playing sir?
    @Aunatar
    V16 Sorcerer - Aunatar
    V16 DK - Aunatarans (Currently main)
    V16 DK - Aunatar Evereth
    V16 DK - Aunataran
    V16 NB - Aunatars
    V4 Templar - Lysindel
    Lvl 30 NB - Vile Aunataroni De Pipino
    Free spot, looking for suggestions
  • Aunatar
    Aunatar
    ✭✭✭
    Jakeol wrote: »
    No stam regen when blocking might be a necessary change to pave the way for other nerfs like fear :)

    Edit: CC that goes through block is the primary way to counter "perma" blockers. Fear is the main ability to counter blocking, how can a nerf to fear be justified if there is no other means to kill a blocker with enough stam regen.

    Guess what? You won't be able to block after 1 fear or goodbye stamina :D
    @Aunatar
    V16 Sorcerer - Aunatar
    V16 DK - Aunatarans (Currently main)
    V16 DK - Aunatar Evereth
    V16 DK - Aunataran
    V16 NB - Aunatars
    V4 Templar - Lysindel
    Lvl 30 NB - Vile Aunataroni De Pipino
    Free spot, looking for suggestions
  • chevalierknight
    chevalierknight
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    Cant block the reaper baby
  • Ffastyl
    Ffastyl
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    I play a Stamina Templar build that doesn't strive to be a Nightblade. And it kills Nightblades, Sorcerers, Templars, and Dragonknights! :o

    You are focusing a small detail within the big picture. In regards to PvE, tanks can afford to not block light attacks and big hits are either infrequent or dodgeable. In regards to PvP, Battle Spirit is getting buffed to 50% damage reduction, making the total possible passive damage reduction in AvA 75%.
    People will rethink their builds, and some will not need changing. What will change is the meta.

    ESO is intended to feature active, resource based combat that rewards the attentive. Perma-blockers are a passive build that defies this goal.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • TheElementalPlatypus
    Ffastyl wrote: »
    I play a Stamina Templar build that doesn't strive to be a Nightblade. And it kills Nightblades, Sorcerers, Templars, and Dragonknights! :o

    You are focusing a small detail within the big picture. In regards to PvE, tanks can afford to not block light attacks and big hits are either infrequent or dodgeable. In regards to PvP, Battle Spirit is getting buffed to 50% damage reduction, making the total possible passive damage reduction in AvA 75%.
    People will rethink their builds, and some will not need changing. What will change is the meta.

    ESO is intended to feature active, resource based combat that rewards the attentive. Perma-blockers are a passive build that defies this goal.

    You sir have effectively missed the entire point of my thread, quite the accomplishment. Mention PvE in pvp section of forms.... another accomplishment. Also yes, you can kill classes playing a templar not striving to be a NB. But believe it or not effective builds that dont run in 40 man groups are forced into going for 3 things, mobility, defense, and burst. Atm NB has it all and does it the best, with the rest simply aiming to achieve what NB are. Its clear you have little understanding of that as its clear to see for most people. This next patch only makes that even more noticeable with NB being able to cloak as well while other classes getting mistform? Big difference, huge in fact.
  • Domander
    Domander
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    A bit dramatic OP
  • iseko
    iseko
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    Zsymon wrote: »
    All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.

    Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.

    All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.

    They are changing that in 1.7--> detect pots wont break cloak anymore.

    OT: can't agree more. Being able to hit hard is one thing. Being able to either mitigate dmg or have high mobility is another. This is an insane nerf for s&b. Dk's and templars have passives that synergize with HA/tanking. But the major way to reduce incoming dmg is by blocking. A. 100% reduction is bs... A 50% reduction makes sense but not a 100%.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    iseko wrote: »
    Zsymon wrote: »
    All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.

    Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.

    All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.

    They are changing that in 1.7--> detect pots wont break cloak anymore.

    OT: can't agree more. Being able to hit hard is one thing. Being able to either mitigate dmg or have high mobility is another. This is an insane nerf for s&b. Dk's and templars have passives that synergize with HA/tanking. But the major way to reduce incoming dmg is by blocking. A. 100% reduction is bs... A 50% reduction makes sense but not a 100%.

    every where regardless of pve or pvp the right mouse key tape´r are screaming blood and thunder as if that change would make blocking 2000% more expensive wich isn´t the case.
    you can still efectivly block 2-3 attackers for 20-30sec with a relitive small stampool morso if abilities are used to directly refil stamina or you are activly deciding to only block specific attacks as the entire defensive system was ment initially. but even a singel attacker now dosen´t have to survive for 60sec to eventually if at all being able to deplete the blockers stamina.
    Edited by Tankqull on 5 July 2015 08:33
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • iseko
    iseko
    ✭✭✭✭
    Tankqull wrote: »
    iseko wrote: »
    Zsymon wrote: »
    All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.

    Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.

    All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.

    They are changing that in 1.7--> detect pots wont break cloak anymore.

    OT: can't agree more. Being able to hit hard is one thing. Being able to either mitigate dmg or have high mobility is another. This is an insane nerf for s&b. Dk's and templars have passives that synergize with HA/tanking. But the major way to reduce incoming dmg is by blocking. A. 100% reduction is bs... A 50% reduction makes sense but not a 100%.

    every where regardless of pve or pvp the right mouse key tape´r are screaming blood and thunder as if that change would make blocking 2000% more expensive wich isn´t the case.
    you can still efectivly block 2-3 attackers for 20-30sec with a relitive small stampool morso if abilities are used to directly refil stamina or you are activly deciding to only block specific attacks as the entire defensive system was ment initially. but even a singel attacker now dosen´t have to survive for 60sec to eventually if at all being able to deplete the blockers stamina.

    True but my biggest gripe is that you have to block selectively. Which sounds okay but does not work with ping rates being as high as they are. I drop my block all the time to start doing dmg. But when getting hit from all sides that is hardly an option. The problem is that break free and roll dodge also cost stamina. With a limited resource pool and no regen, you are ***...

    And my second gripe: going more then 5 piece heavy armor was still not very good. People just went full medium with reinforced and some nirned pieces because... Why not? Bot that much difference. Plus you can roll dodge. The only reason why heavy armor 5 piece was any good: block cost reduction. From all of the defense skills. Blocking got hit with the hardest nerf imho. No regen... Are you kidding me??? The only reason I stay alive now is with block and mist...
  • LameoveR
    LameoveR
    ✭✭✭✭
    The Sky is falling! The sky is falling!
  • TheElementalPlatypus
    Tankqull wrote: »
    iseko wrote: »
    Zsymon wrote: »
    All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.

    Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.

    All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.

    They are changing that in 1.7--> detect pots wont break cloak anymore.

    OT: can't agree more. Being able to hit hard is one thing. Being able to either mitigate dmg or have high mobility is another. This is an insane nerf for s&b. Dk's and templars have passives that synergize with HA/tanking. But the major way to reduce incoming dmg is by blocking. A. 100% reduction is bs... A 50% reduction makes sense but not a 100%.

    every where regardless of pve or pvp the right mouse key tape´r are screaming blood and thunder as if that change would make blocking 2000% more expensive wich isn´t the case.
    you can still efectivly block 2-3 attackers for 20-30sec with a relitive small stampool morso if abilities are used to directly refil stamina or you are activly deciding to only block specific attacks as the entire defensive system was ment initially. but even a singel attacker now dosen´t have to survive for 60sec to eventually if at all being able to deplete the blockers stamina.

    Go try to block a select few attacks with even 120 ping. RIP You

    Go try and block someone to survive for 30 seconds than have the stamina to break a CC afterwards - RIP you

    Oh and please inform me on these abilities to directly restore large amounts of stamina.

    A single attacker surviving for 60 seconds just to deplete stamina? Wanting blockers to be free kills? Thinking blocking for 60 seconds is OP? Sure permablock IS broken but guess what? NOT EVERY CLASS has an alternative to AVOID damage other than block.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Tankqull wrote: »
    iseko wrote: »
    Zsymon wrote: »
    All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.

    Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.

    All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.

    They are changing that in 1.7--> detect pots wont break cloak anymore.

    OT: can't agree more. Being able to hit hard is one thing. Being able to either mitigate dmg or have high mobility is another. This is an insane nerf for s&b. Dk's and templars have passives that synergize with HA/tanking. But the major way to reduce incoming dmg is by blocking. A. 100% reduction is bs... A 50% reduction makes sense but not a 100%.

    every where regardless of pve or pvp the right mouse key tape´r are screaming blood and thunder as if that change would make blocking 2000% more expensive wich isn´t the case.
    you can still efectivly block 2-3 attackers for 20-30sec with a relitive small stampool morso if abilities are used to directly refil stamina or you are activly deciding to only block specific attacks as the entire defensive system was ment initially. but even a singel attacker now dosen´t have to survive for 60sec to eventually if at all being able to deplete the blockers stamina.

    Go try to block a select few attacks with even 120 ping. RIP You works well for me

    Go try and block someone to survive for 30 seconds than have the stamina to break a CC afterwards - RIP you again no problem on my tank-dk with 19k stamina

    Oh and please inform me on these abilities to directly restore large amounts of stamina.

    A single attacker surviving for 60 seconds just to deplete stamina? Wanting blockers to be free kills? Thinking blocking for 60 seconds is OP? Sure permablock IS broken but guess what? NOT EVERY CLASS has an alternative to AVOID damage other than block.

    regarding stamina refills: helping hands, battle roar, syphoning attacks, spear shards, repentence, evil hunter (espicially in combination with fast ticking GTAEs it allready procs fu..ing often and with the reduction of the vamp disadvantages they will happen even more often)

    the 60 sec is my avarage time of beeing added at least...

    beside that i can only advise all tanks to actually test this behaviour by "bugging" your stealth into a fight to simulate the 100% reg reduction in a fight - its not that awefull as it is made up here.

    the only other options to avoid dmg are acessable to every class in form of shields, rolldodging and evade buffs wich are all acessable by every class and stat preference.
    Edited by Tankqull on 5 July 2015 19:15
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Soris
    Soris
    ✭✭✭✭✭
    Tankqull wrote: »
    regarding stamina refills: helping hands, battle roar, syphoning attacks, spear shards, repentence, evil hunter (espicially in combination with fast ticking GTAEs it allready procs fu..ing often and with the reduction of the vamp disadvantages they will happen even more often)
    Bah.. *** solo templars even more. Repentance doesn't work like the other ones you listed here. It is not a spamable skill. You have to kill something before using it once and that stamina refill is so little for 1 single corpse. And spear shard is not self benefit skill. You seemed so biased

    Welkynd [Templar/AD/EU]
  • TheElementalPlatypus
    Tankqull wrote: »
    Tankqull wrote: »
    iseko wrote: »
    Zsymon wrote: »
    All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.

    Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.

    All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.

    They are changing that in 1.7--> detect pots wont break cloak anymore.

    OT: can't agree more. Being able to hit hard is one thing. Being able to either mitigate dmg or have high mobility is another. This is an insane nerf for s&b. Dk's and templars have passives that synergize with HA/tanking. But the major way to reduce incoming dmg is by blocking. A. 100% reduction is bs... A 50% reduction makes sense but not a 100%.

    every where regardless of pve or pvp the right mouse key tape´r are screaming blood and thunder as if that change would make blocking 2000% more expensive wich isn´t the case.
    you can still efectivly block 2-3 attackers for 20-30sec with a relitive small stampool morso if abilities are used to directly refil stamina or you are activly deciding to only block specific attacks as the entire defensive system was ment initially. but even a singel attacker now dosen´t have to survive for 60sec to eventually if at all being able to deplete the blockers stamina.

    Go try to block a select few attacks with even 120 ping. RIP You works well for me

    Go try and block someone to survive for 30 seconds than have the stamina to break a CC afterwards - RIP you again no problem on my tank-dk with 19k stamina

    Oh and please inform me on these abilities to directly restore large amounts of stamina.

    A single attacker surviving for 60 seconds just to deplete stamina? Wanting blockers to be free kills? Thinking blocking for 60 seconds is OP? Sure permablock IS broken but guess what? NOT EVERY CLASS has an alternative to AVOID damage other than block.

    regarding stamina refills: helping hands, battle roar, syphoning attacks, spear shards, repentence, evil hunter (espicially in combination with fast ticking GTAEs it allready procs fu..ing often and with the reduction of the vamp disadvantages they will happen even more often)

    the 60 sec is my avarage time of beeing added at least...

    beside that i can only advise all tanks to actually test this behaviour by "bugging" your stealth into a fight to simulate the 100% reg reduction in a fight - its not that awefull as it is made up here.

    the only other options to avoid dmg are acessable to every class in form of shields, rolldodging and evade buffs wich are all acessable by every class and stat preference.

    You literally just said works well for you.... we are talking about next patch... smh simple English comprehension is all thats needed to understand that. Go block 8 important attacks with 200 ping and not blocking all non important attacks.

    Also roll dodging and shields? I'm sorry but DK's dont have a large shield... and no resources to spam it 24/7. Templars? Blazing shield is barely viable as is this patch with -50% shields coming to next? RIP.

    Roll dodging is getting nerfed, your perspective is as if you have no clue what you are talking about, the only reason DK/Templar can roll dodge NOW is there is no penalty, they already cant stack stamina regen nearly as high as NB and this next update they can roll dodge what.... 3-5 times without overusing the stamina pool?
    Soris wrote: »
    Tankqull wrote: »
    regarding stamina refills: helping hands, battle roar, syphoning attacks, spear shards, repentence, evil hunter (espicially in combination with fast ticking GTAEs it allready procs fu..ing often and with the reduction of the vamp disadvantages they will happen even more often)
    Bah.. *** solo templars even more. Repentance doesn't work like the other ones you listed here. It is not a spamable skill. You have to kill something before using it once and that stamina refill is so little for 1 single corpse. And spear shard is not self benefit skill. You seemed so biased
    Well said sir, well said, glad someone competent is replying here.
    Edited by TheElementalPlatypus on 5 July 2015 21:28
  • Asha_Veor
    Asha_Veor
    ✭✭✭
    Tankqull wrote: »

    the only other options to avoid dmg are acessable to every class in form of shields, rolldodging and evade buffs wich are all acessable by every class and stat preference.

    There is a difference between accessible, and viable

    you try being a magicka heal build, and surviving when you can only cc break 1-2 times before your stam goes poof.

    Magicka builds are already hampered by our cleanse abilities not giving us any cc immunity, now we cant even sustain block for more then a few seconds.

    This regen removal, will simply push people to gank/burst builds, and to shield stacking even more. Pointless. Perma blockers were never a problem, you knock them on their arse, and kill them while they are down, or you run them dry of stam. It wasn't difficult, it doesn't need nurfing.
    Asha_Veor TwilightPanther
  • TheElementalPlatypus
    Asha_Veor wrote: »
    Tankqull wrote: »

    the only other options to avoid dmg are acessable to every class in form of shields, rolldodging and evade buffs wich are all acessable by every class and stat preference.

    There is a difference between accessible, and viable

    you try being a magicka heal build, and surviving when you can only cc break 1-2 times before your stam goes poof.

    Magicka builds are already hampered by our cleanse abilities not giving us any cc immunity, now we cant even sustain block for more then a few seconds.

    This regen removal, will simply push people to gank/burst builds, and to shield stacking even more. Pointless. Perma blockers were never a problem, you knock them on their arse, and kill them while they are down, or you run them dry of stam. It wasn't difficult, it doesn't need nurfing.

    While I disagree on permablockers being a problem, you pointed out something great. There is a difference between accessible and viable
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Should of done a regen gets lower the longer you hold block or something... Not regening all together it just going to affect too many builds and pve.

    Damn permablockers
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Asha_Veor wrote: »
    Tankqull wrote: »

    the only other options to avoid dmg are acessable to every class in form of shields, rolldodging and evade buffs wich are all acessable by every class and stat preference.

    There is a difference between accessible, and viable

    you are either a magica build where all magica shields are more than viable or you are a stamina build where boneshield is a perfect way to drop blocking to gain a few stamina ticks if needed.
    Asha_Veor wrote: »
    you try being a magicka heal build, and surviving when you can only cc break 1-2 times before your stam goes poof.

    Magicka builds are already hampered by our cleanse abilities not giving us any cc immunity, now we cant even sustain block for more then a few seconds.
    if you are a magica build with horrible stamina pools and stamina regs you aint be blocking anyway as you are lacking block reduction glyhps, heavyarmor pieces etc making blocking worthwhile you are drained of your stamina within 2-3 sec when blocking an attacker or two as your awesome 1.1k stamina reg (when using drink buffs) does not make blocking in that set up possible.
    blocking seperated attacks with strong cc components on the other side is not affected by these changes at all as you are blocking only a few fractions of a second not hampering your reg rates.

    Asha_Veor wrote: »
    This regen removal, will simply push people to gank/burst builds, and to shield stacking even more. Pointless. Perma blockers were never a problem, you knock them on their arse, and kill them while they are down, or you run them dry of stam. It wasn't difficult, it doesn't need nurfing.
    sorry you have obviously never faced a player worth to be called a perma blocker, thx to his block induced cc immunity you are not going to "knock him on his arse" as you descriped it, while you are unable to drain his stamina without beeing able to cc him effectivly if you are not the proper class(primarily NB/DK).
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Bashev
    Bashev
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    Tankqull wrote: »

    you are either a magica build where all magica shields are more than viable or you are a stamina build where boneshield is a perfect way to drop blocking to gain a few stamina ticks if needed.
    Bone shield absorbs only physical damage. During that time I will be dead by ranged overload attacks frags and executes. Should I mention the Jesus beam. Do you know that without blocking and usually I have jesus beam all the time on me, sometimes even more than one if my health drops under 60% which will be in 2-3 seconds if I dont block then these beams will kill me in 1 second. Tanking in PvP will be destroyed. I know that you hate tanks and not because they can kill you but because you cannot kill them. That is the reasons I also hate BE.
    Because I can!
  • Leandor
    Leandor
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    Also roll dodging and shields? I'm sorry but DK's dont have a large shield... and no resources to spam it 24/7. Templars? Blazing shield is barely viable as is this patch with -50% shields coming to next? RIP.
    50% shield reduction is in line with 50% damage reduction, a.k.a no resulting change to shield value.

    The proposed changes largely bring TTK in line for the different styles of play. Still has 1H&S survive longer but not indefinitely anymore. Also makes it less feasible to use 1H&S together with class skills as DD.

    Sorcs still op, though, nerf sorcs.
    Edited by Leandor on 6 July 2015 08:19
  • filmoretub17_ESO
    filmoretub17_ESO
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    Jakeol wrote: »
    No stam regen when blocking might be a necessary change to pave the way for other nerfs like fear :)

    Edit: CC that goes through block is the primary way to counter "perma" blockers. Fear is the main ability to counter blocking, how can a nerf to fear be justified if there is no other means to kill a blocker with enough stam regen.

    The only problem people have with fear is you couldn't block it. Now that block is nerfed the power of fear is also nerfed. I want you to hold block so you run out of stam. Fear is now a normal everyday stun that cannot be blocked. Like prox that cannot be purged.
  • Bashev
    Bashev
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    Jakeol wrote: »
    No stam regen when blocking might be a necessary change to pave the way for other nerfs like fear :)

    Edit: CC that goes through block is the primary way to counter "perma" blockers. Fear is the main ability to counter blocking, how can a nerf to fear be justified if there is no other means to kill a blocker with enough stam regen.

    The only problem people have with fear is you couldn't block it. Now that block is nerfed the power of fear is also nerfed. I want you to hold block so you run out of stam. Fear is now a normal everyday stun that cannot be blocked. Like prox that cannot be purged.
    Do you believe that fear will be similar to a normal stun? Do you think that we are noobs? It is like an offend for me. Fear is not a normal stun because it doesn't break when you take damage. If you dont break it you can be fear locked.
    Because I can!
  • ToRelax
    ToRelax
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    Bashev wrote: »
    Jakeol wrote: »
    No stam regen when blocking might be a necessary change to pave the way for other nerfs like fear :)

    Edit: CC that goes through block is the primary way to counter "perma" blockers. Fear is the main ability to counter blocking, how can a nerf to fear be justified if there is no other means to kill a blocker with enough stam regen.

    The only problem people have with fear is you couldn't block it. Now that block is nerfed the power of fear is also nerfed. I want you to hold block so you run out of stam. Fear is now a normal everyday stun that cannot be blocked. Like prox that cannot be purged.
    Do you believe that fear will be similar to a normal stun? Do you think that we are noobs? It is like an offend for me. Fear is not a normal stun because it doesn't break when you take damage. If you dont break it you can be fear locked.

    No stun breaks on damage. That type of CC is called "disorient" in this game.
    However, that fear goes through block will still make it special. People do block certain (cc) moves even without a blocking build already, after all.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Bashev
    Bashev
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    ToRelax wrote: »
    Bashev wrote: »
    Jakeol wrote: »
    No stam regen when blocking might be a necessary change to pave the way for other nerfs like fear :)

    Edit: CC that goes through block is the primary way to counter "perma" blockers. Fear is the main ability to counter blocking, how can a nerf to fear be justified if there is no other means to kill a blocker with enough stam regen.

    The only problem people have with fear is you couldn't block it. Now that block is nerfed the power of fear is also nerfed. I want you to hold block so you run out of stam. Fear is now a normal everyday stun that cannot be blocked. Like prox that cannot be purged.
    Do you believe that fear will be similar to a normal stun? Do you think that we are noobs? It is like an offend for me. Fear is not a normal stun because it doesn't break when you take damage. If you dont break it you can be fear locked.

    No stun breaks on damage. That type of CC is called "disorient" in this game.
    However, that fear goes through block will still make it special. People do block certain (cc) moves even without a blocking build already, after all.
    Wrong. Fossilize skill description - "Encase an enemy in stone to stun them for 20 seconds. When the effect ends, enemies take 8 Magic Damage and remain rooted for 2.5 seconds. Affected enemies can take 0 damage before the stun is broken."
    Because I can!
  • pjwb16_ESO
    pjwb16_ESO
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    Edited by pjwb16_ESO on 6 July 2015 12:32
    ~ here since Beta

    My Youtube Channel: https://youtube.com/channel/UCw3x5B-l0S093TAo10WafLA


    EU Server PC @Elendiel
    Fyrusha - NB AD
    Auri-ele - Sorc AD
    Watch me Nae Nae - Magicka DK AD
    Watch me Whip - Magicka DK DC
    Schnuggii - Bubble Templar AD
  • Tankqull
    Tankqull
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    Bashev wrote: »
    ToRelax wrote: »
    Bashev wrote: »
    Jakeol wrote: »
    No stam regen when blocking might be a necessary change to pave the way for other nerfs like fear :)

    Edit: CC that goes through block is the primary way to counter "perma" blockers. Fear is the main ability to counter blocking, how can a nerf to fear be justified if there is no other means to kill a blocker with enough stam regen.

    The only problem people have with fear is you couldn't block it. Now that block is nerfed the power of fear is also nerfed. I want you to hold block so you run out of stam. Fear is now a normal everyday stun that cannot be blocked. Like prox that cannot be purged.
    Do you believe that fear will be similar to a normal stun? Do you think that we are noobs? It is like an offend for me. Fear is not a normal stun because it doesn't break when you take damage. If you dont break it you can be fear locked.

    No stun breaks on damage. That type of CC is called "disorient" in this game.
    However, that fear goes through block will still make it special. People do block certain (cc) moves even without a blocking build already, after all.
    Wrong. Fossilize skill description - "Encase an enemy in stone to stun them for 20 seconds. When the effect ends, enemies take 8 Magic Damage and remain rooted for 2.5 seconds. Affected enemies can take 0 damage before the stun is broken."
    like allways in this game horribly formulated in this case flatout wrong tooltip.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Kronosphere
    Kronosphere
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    For pvp i think the only problem with perma blockers was the only way to run them out of stam was to hit them a lot with small attacks, nb were the best perma blockers and they also excelled in exhausting permablockers with twin shades and rapid strikes spam. and there is the problem. there is literally 1 skill from 1 line that can tire a permablocker and its from dw line. the cost of blocking should scale with the damage blocked (in pvp only). so you dont NEED to have dw to even dent a blocker. when light attack spam with nothing else cant even tire them something is wrong. imo light attack should be the undoing of block spam like a rock paper scissors (light attacks > block > heavy hitting abilities >light attacks) but since this doesnt work i suggest the scaling idea.
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • pjwb16_ESO
    pjwb16_ESO
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    perma blocking never was a problem imo people just need to l2p instead of going on the forums and complain when they are unable to counter something because they are bad
    ~ here since Beta

    My Youtube Channel: https://youtube.com/channel/UCw3x5B-l0S093TAo10WafLA


    EU Server PC @Elendiel
    Fyrusha - NB AD
    Auri-ele - Sorc AD
    Watch me Nae Nae - Magicka DK AD
    Watch me Whip - Magicka DK DC
    Schnuggii - Bubble Templar AD
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