All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.
Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.
All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.
No stam regen when blocking might be a necessary change to pave the way for other nerfs like fear
Edit: CC that goes through block is the primary way to counter "perma" blockers. Fear is the main ability to counter blocking, how can a nerf to fear be justified if there is no other means to kill a blocker with enough stam regen.
I play a Stamina Templar build that doesn't strive to be a Nightblade. And it kills Nightblades, Sorcerers, Templars, and Dragonknights!
You are focusing a small detail within the big picture. In regards to PvE, tanks can afford to not block light attacks and big hits are either infrequent or dodgeable. In regards to PvP, Battle Spirit is getting buffed to 50% damage reduction, making the total possible passive damage reduction in AvA 75%.
People will rethink their builds, and some will not need changing. What will change is the meta.
ESO is intended to feature active, resource based combat that rewards the attentive. Perma-blockers are a passive build that defies this goal.
All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.
Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.
All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.
All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.
Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.
All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.
They are changing that in 1.7--> detect pots wont break cloak anymore.
OT: can't agree more. Being able to hit hard is one thing. Being able to either mitigate dmg or have high mobility is another. This is an insane nerf for s&b. Dk's and templars have passives that synergize with HA/tanking. But the major way to reduce incoming dmg is by blocking. A. 100% reduction is bs... A 50% reduction makes sense but not a 100%.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.
Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.
All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.
They are changing that in 1.7--> detect pots wont break cloak anymore.
OT: can't agree more. Being able to hit hard is one thing. Being able to either mitigate dmg or have high mobility is another. This is an insane nerf for s&b. Dk's and templars have passives that synergize with HA/tanking. But the major way to reduce incoming dmg is by blocking. A. 100% reduction is bs... A 50% reduction makes sense but not a 100%.
every where regardless of pve or pvp the right mouse key tape´r are screaming blood and thunder as if that change would make blocking 2000% more expensive wich isn´t the case.
you can still efectivly block 2-3 attackers for 20-30sec with a relitive small stampool morso if abilities are used to directly refil stamina or you are activly deciding to only block specific attacks as the entire defensive system was ment initially. but even a singel attacker now dosen´t have to survive for 60sec to eventually if at all being able to deplete the blockers stamina.
All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.
Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.
All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.
They are changing that in 1.7--> detect pots wont break cloak anymore.
OT: can't agree more. Being able to hit hard is one thing. Being able to either mitigate dmg or have high mobility is another. This is an insane nerf for s&b. Dk's and templars have passives that synergize with HA/tanking. But the major way to reduce incoming dmg is by blocking. A. 100% reduction is bs... A 50% reduction makes sense but not a 100%.
every where regardless of pve or pvp the right mouse key tape´r are screaming blood and thunder as if that change would make blocking 2000% more expensive wich isn´t the case.
you can still efectivly block 2-3 attackers for 20-30sec with a relitive small stampool morso if abilities are used to directly refil stamina or you are activly deciding to only block specific attacks as the entire defensive system was ment initially. but even a singel attacker now dosen´t have to survive for 60sec to eventually if at all being able to deplete the blockers stamina.
TheElementalPlatypus wrote: »All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.
Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.
All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.
They are changing that in 1.7--> detect pots wont break cloak anymore.
OT: can't agree more. Being able to hit hard is one thing. Being able to either mitigate dmg or have high mobility is another. This is an insane nerf for s&b. Dk's and templars have passives that synergize with HA/tanking. But the major way to reduce incoming dmg is by blocking. A. 100% reduction is bs... A 50% reduction makes sense but not a 100%.
every where regardless of pve or pvp the right mouse key tape´r are screaming blood and thunder as if that change would make blocking 2000% more expensive wich isn´t the case.
you can still efectivly block 2-3 attackers for 20-30sec with a relitive small stampool morso if abilities are used to directly refil stamina or you are activly deciding to only block specific attacks as the entire defensive system was ment initially. but even a singel attacker now dosen´t have to survive for 60sec to eventually if at all being able to deplete the blockers stamina.
Go try to block a select few attacks with even 120 ping. RIP You works well for me
Go try and block someone to survive for 30 seconds than have the stamina to break a CC afterwards - RIP you again no problem on my tank-dk with 19k stamina
Oh and please inform me on these abilities to directly restore large amounts of stamina.
A single attacker surviving for 60 seconds just to deplete stamina? Wanting blockers to be free kills? Thinking blocking for 60 seconds is OP? Sure permablock IS broken but guess what? NOT EVERY CLASS has an alternative to AVOID damage other than block.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Bah.. *** solo templars even more. Repentance doesn't work like the other ones you listed here. It is not a spamable skill. You have to kill something before using it once and that stamina refill is so little for 1 single corpse. And spear shard is not self benefit skill. You seemed so biasedregarding stamina refills: helping hands, battle roar, syphoning attacks, spear shards, repentence, evil hunter (espicially in combination with fast ticking GTAEs it allready procs fu..ing often and with the reduction of the vamp disadvantages they will happen even more often)
TheElementalPlatypus wrote: »All it takes is one single person in your group slotting an AoE or popping a detection potion.. if one person in your group does this, then all nearby NBs have their cloaks turn into an expensive waste of magicka. Honestly detection potions should have no effect on cloak, only AoE damage. Have one person slot Steel Tornado and you have a way to stop a cloaker.
Skills are only too powerful if there are no counters, and there are plenty of counters against Cloak.
All stamina builds were pretty much ruined by the coming changes, including Nightblades. Nightblades won't be able to dodge more than three times anymore either, without burning all their stamina, and their high stamina regeneration obviously won't help them with the block change.
They are changing that in 1.7--> detect pots wont break cloak anymore.
OT: can't agree more. Being able to hit hard is one thing. Being able to either mitigate dmg or have high mobility is another. This is an insane nerf for s&b. Dk's and templars have passives that synergize with HA/tanking. But the major way to reduce incoming dmg is by blocking. A. 100% reduction is bs... A 50% reduction makes sense but not a 100%.
every where regardless of pve or pvp the right mouse key tape´r are screaming blood and thunder as if that change would make blocking 2000% more expensive wich isn´t the case.
you can still efectivly block 2-3 attackers for 20-30sec with a relitive small stampool morso if abilities are used to directly refil stamina or you are activly deciding to only block specific attacks as the entire defensive system was ment initially. but even a singel attacker now dosen´t have to survive for 60sec to eventually if at all being able to deplete the blockers stamina.
Go try to block a select few attacks with even 120 ping. RIP You works well for me
Go try and block someone to survive for 30 seconds than have the stamina to break a CC afterwards - RIP you again no problem on my tank-dk with 19k stamina
Oh and please inform me on these abilities to directly restore large amounts of stamina.
A single attacker surviving for 60 seconds just to deplete stamina? Wanting blockers to be free kills? Thinking blocking for 60 seconds is OP? Sure permablock IS broken but guess what? NOT EVERY CLASS has an alternative to AVOID damage other than block.
regarding stamina refills: helping hands, battle roar, syphoning attacks, spear shards, repentence, evil hunter (espicially in combination with fast ticking GTAEs it allready procs fu..ing often and with the reduction of the vamp disadvantages they will happen even more often)
the 60 sec is my avarage time of beeing added at least...
beside that i can only advise all tanks to actually test this behaviour by "bugging" your stealth into a fight to simulate the 100% reg reduction in a fight - its not that awefull as it is made up here.
the only other options to avoid dmg are acessable to every class in form of shields, rolldodging and evade buffs wich are all acessable by every class and stat preference.
Well said sir, well said, glad someone competent is replying here.Bah.. *** solo templars even more. Repentance doesn't work like the other ones you listed here. It is not a spamable skill. You have to kill something before using it once and that stamina refill is so little for 1 single corpse. And spear shard is not self benefit skill. You seemed so biasedregarding stamina refills: helping hands, battle roar, syphoning attacks, spear shards, repentence, evil hunter (espicially in combination with fast ticking GTAEs it allready procs fu..ing often and with the reduction of the vamp disadvantages they will happen even more often)
the only other options to avoid dmg are acessable to every class in form of shields, rolldodging and evade buffs wich are all acessable by every class and stat preference.
the only other options to avoid dmg are acessable to every class in form of shields, rolldodging and evade buffs wich are all acessable by every class and stat preference.
There is a difference between accessible, and viable
you try being a magicka heal build, and surviving when you can only cc break 1-2 times before your stam goes poof.
Magicka builds are already hampered by our cleanse abilities not giving us any cc immunity, now we cant even sustain block for more then a few seconds.
This regen removal, will simply push people to gank/burst builds, and to shield stacking even more. Pointless. Perma blockers were never a problem, you knock them on their arse, and kill them while they are down, or you run them dry of stam. It wasn't difficult, it doesn't need nurfing.
if you are a magica build with horrible stamina pools and stamina regs you aint be blocking anyway as you are lacking block reduction glyhps, heavyarmor pieces etc making blocking worthwhile you are drained of your stamina within 2-3 sec when blocking an attacker or two as your awesome 1.1k stamina reg (when using drink buffs) does not make blocking in that set up possible.you try being a magicka heal build, and surviving when you can only cc break 1-2 times before your stam goes poof.
Magicka builds are already hampered by our cleanse abilities not giving us any cc immunity, now we cant even sustain block for more then a few seconds.
sorry you have obviously never faced a player worth to be called a perma blocker, thx to his block induced cc immunity you are not going to "knock him on his arse" as you descriped it, while you are unable to drain his stamina without beeing able to cc him effectivly if you are not the proper class(primarily NB/DK).This regen removal, will simply push people to gank/burst builds, and to shield stacking even more. Pointless. Perma blockers were never a problem, you knock them on their arse, and kill them while they are down, or you run them dry of stam. It wasn't difficult, it doesn't need nurfing.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Bone shield absorbs only physical damage. During that time I will be dead by ranged overload attacks frags and executes. Should I mention the Jesus beam. Do you know that without blocking and usually I have jesus beam all the time on me, sometimes even more than one if my health drops under 60% which will be in 2-3 seconds if I dont block then these beams will kill me in 1 second. Tanking in PvP will be destroyed. I know that you hate tanks and not because they can kill you but because you cannot kill them. That is the reasons I also hate BE.
you are either a magica build where all magica shields are more than viable or you are a stamina build where boneshield is a perfect way to drop blocking to gain a few stamina ticks if needed.
50% shield reduction is in line with 50% damage reduction, a.k.a no resulting change to shield value.TheElementalPlatypus wrote: »Also roll dodging and shields? I'm sorry but DK's dont have a large shield... and no resources to spam it 24/7. Templars? Blazing shield is barely viable as is this patch with -50% shields coming to next? RIP.
No stam regen when blocking might be a necessary change to pave the way for other nerfs like fear
Edit: CC that goes through block is the primary way to counter "perma" blockers. Fear is the main ability to counter blocking, how can a nerf to fear be justified if there is no other means to kill a blocker with enough stam regen.
Do you believe that fear will be similar to a normal stun? Do you think that we are noobs? It is like an offend for me. Fear is not a normal stun because it doesn't break when you take damage. If you dont break it you can be fear locked.filmoretub17_ESO wrote: »No stam regen when blocking might be a necessary change to pave the way for other nerfs like fear
Edit: CC that goes through block is the primary way to counter "perma" blockers. Fear is the main ability to counter blocking, how can a nerf to fear be justified if there is no other means to kill a blocker with enough stam regen.
The only problem people have with fear is you couldn't block it. Now that block is nerfed the power of fear is also nerfed. I want you to hold block so you run out of stam. Fear is now a normal everyday stun that cannot be blocked. Like prox that cannot be purged.
Do you believe that fear will be similar to a normal stun? Do you think that we are noobs? It is like an offend for me. Fear is not a normal stun because it doesn't break when you take damage. If you dont break it you can be fear locked.filmoretub17_ESO wrote: »No stam regen when blocking might be a necessary change to pave the way for other nerfs like fear
Edit: CC that goes through block is the primary way to counter "perma" blockers. Fear is the main ability to counter blocking, how can a nerf to fear be justified if there is no other means to kill a blocker with enough stam regen.
The only problem people have with fear is you couldn't block it. Now that block is nerfed the power of fear is also nerfed. I want you to hold block so you run out of stam. Fear is now a normal everyday stun that cannot be blocked. Like prox that cannot be purged.
Wrong. Fossilize skill description - "Encase an enemy in stone to stun them for 20 seconds. When the effect ends, enemies take 8 Magic Damage and remain rooted for 2.5 seconds. Affected enemies can take 0 damage before the stun is broken."Do you believe that fear will be similar to a normal stun? Do you think that we are noobs? It is like an offend for me. Fear is not a normal stun because it doesn't break when you take damage. If you dont break it you can be fear locked.filmoretub17_ESO wrote: »No stam regen when blocking might be a necessary change to pave the way for other nerfs like fear
Edit: CC that goes through block is the primary way to counter "perma" blockers. Fear is the main ability to counter blocking, how can a nerf to fear be justified if there is no other means to kill a blocker with enough stam regen.
The only problem people have with fear is you couldn't block it. Now that block is nerfed the power of fear is also nerfed. I want you to hold block so you run out of stam. Fear is now a normal everyday stun that cannot be blocked. Like prox that cannot be purged.
No stun breaks on damage. That type of CC is called "disorient" in this game.
However, that fear goes through block will still make it special. People do block certain (cc) moves even without a blocking build already, after all.
like allways in this game horribly formulated in this case flatout wrong tooltip.Wrong. Fossilize skill description - "Encase an enemy in stone to stun them for 20 seconds. When the effect ends, enemies take 8 Magic Damage and remain rooted for 2.5 seconds. Affected enemies can take 0 damage before the stun is broken."Do you believe that fear will be similar to a normal stun? Do you think that we are noobs? It is like an offend for me. Fear is not a normal stun because it doesn't break when you take damage. If you dont break it you can be fear locked.filmoretub17_ESO wrote: »No stam regen when blocking might be a necessary change to pave the way for other nerfs like fear
Edit: CC that goes through block is the primary way to counter "perma" blockers. Fear is the main ability to counter blocking, how can a nerf to fear be justified if there is no other means to kill a blocker with enough stam regen.
The only problem people have with fear is you couldn't block it. Now that block is nerfed the power of fear is also nerfed. I want you to hold block so you run out of stam. Fear is now a normal everyday stun that cannot be blocked. Like prox that cannot be purged.
No stun breaks on damage. That type of CC is called "disorient" in this game.
However, that fear goes through block will still make it special. People do block certain (cc) moves even without a blocking build already, after all.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"