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@ ZOS - Question on Lava Whip and Concealed Weapon

  • Darnathian
    Darnathian
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    Vis wrote: »
    I have a v14 DK I use to pvp too. I want flame whip fixed because it has brought back the old vampire hold block magicka meta of last year. So many DKs with their right mouse buttons taped down who mistake it as "skill" Fix whip and we might finally have DKs who have to let go of block to dps again.

    So the response us DKs to why we don't have an escape is because we are built around being tanky, but yet it is bad we have to block a lot? Ya okay buddy.
  • Araxleon
    Araxleon
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    Darnathian wrote: »
    Vis wrote: »
    I have a v14 DK I use to pvp too. I want flame whip fixed because it has brought back the old vampire hold block magicka meta of last year. So many DKs with their right mouse buttons taped down who mistake it as "skill" Fix whip and we might finally have DKs who have to let go of block to dps again.

    So the response us DKs to why we don't have an escape is because we are built around being tanky, but yet it is bad we have to block a lot? Ya okay buddy.

    I know lol DK has a block passive thats ur thing.
  • Darnathian
    Darnathian
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    Araxleon wrote: »
    Darnathian wrote: »
    Vis wrote: »
    I have a v14 DK I use to pvp too. I want flame whip fixed because it has brought back the old vampire hold block magicka meta of last year. So many DKs with their right mouse buttons taped down who mistake it as "skill" Fix whip and we might finally have DKs who have to let go of block to dps again.

    So the response us DKs to why we don't have an escape is because we are built around being tanky, but yet it is bad we have to block a lot? Ya okay buddy.

    I know lol DK has a block passive thats ur thing.

    I never understood that. Don't get me started on fear making me drop block. Or the cry for detect pots not working on cloak. I feel like even after all the nerfs to dk's they are still at it. Sorcs and nb's will keep crying until it is impossible for a dk to kill them. The amount of hypocrosy is amazing.
  • Araxleon
    Araxleon
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    Darnathian wrote: »
    Araxleon wrote: »
    Darnathian wrote: »
    Vis wrote: »
    I have a v14 DK I use to pvp too. I want flame whip fixed because it has brought back the old vampire hold block magicka meta of last year. So many DKs with their right mouse buttons taped down who mistake it as "skill" Fix whip and we might finally have DKs who have to let go of block to dps again.

    So the response us DKs to why we don't have an escape is because we are built around being tanky, but yet it is bad we have to block a lot? Ya okay buddy.

    I know lol DK has a block passive thats ur thing.

    I never understood that. Don't get me started on fear making me drop block. Or the cry for detect pots not working on cloak. I feel like even after all the nerfs to dk's they are still at it. Sorcs and nb's will keep crying until it is impossible for a dk to kill them. The amount of hypocrosy is amazing.

    I honestly think DK is fine at the moment if anything I would love to see a AOE chain pull I dont play DK but i would love to see them be more of a tank (other than blocking)
    Edited by Araxleon on 25 June 2015 14:53
  • Stigant
    Stigant
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    Araxleon wrote: »
    Araxleon wrote: »
    He isnt even a woodelf the point is his weapon damage isnt that bad. Overall point he can give. Up about 1 or 2k stam recovery and then make a viable.build with still massive amounts of stam recovery, thats my friend now me having 2k stam regen and max damage IS possible and thats crazy to anything magicka compares to magic.

    Compareing empoweres to this is not the same.

    It is possible to reach 4k magicka recovery but bad build and stamina can reach up to 6k before build is bad this pic is still within viable build range. The point is the crazy values and how people say make them run outta stamina but bleh, at this point if pictures wont convince i give up, people will read see people agree and disagree and make their own judgement, the picture should help.

    Side note its thoerycrafting 101 seeing how high you can achieve and lower certain things to boost others.

    I dont see a thing that would explain why should CW and Whip ignore dodge ... not a single poit ... just a wall of text about "close to viable build with stam regen overkill"

    I can understand how can you connect these two together, but its false reasoning ... CW and Whip will not help a sorc to defeat permarolling templar therefore leaving them undodgeable would not be the right sollution ....

    Permarolling and CW / Whip undodgeable are TWO SEPARATE ISSUES ...

    Curse is undodgable... Thats what they use to DPS thats the sorc equal to conceal and lava whip tell me how you will damage them?

    Lets play a little game since you seem to know so much, I am a stamina build how do you kill me? You dont know my bars or skills yet, what do you use? (Choose from DK or NB skills also) you dont have to play but you could prove your point to everyone ;) the proper way if your good hehe

    I dont have to prove anything and playing your game will not either.You chose to turn this topic into NB permarollers problem and you blatantly ignore everything else being said here. If you want to talk NB permarollers, I m sure there is a lot abou thats being said elsewhere ...
  • Araxleon
    Araxleon
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    Araxleon wrote: »
    Araxleon wrote: »
    He isnt even a woodelf the point is his weapon damage isnt that bad. Overall point he can give. Up about 1 or 2k stam recovery and then make a viable.build with still massive amounts of stam recovery, thats my friend now me having 2k stam regen and max damage IS possible and thats crazy to anything magicka compares to magic.

    Compareing empoweres to this is not the same.

    It is possible to reach 4k magicka recovery but bad build and stamina can reach up to 6k before build is bad this pic is still within viable build range. The point is the crazy values and how people say make them run outta stamina but bleh, at this point if pictures wont convince i give up, people will read see people agree and disagree and make their own judgement, the picture should help.

    Side note its thoerycrafting 101 seeing how high you can achieve and lower certain things to boost others.

    I dont see a thing that would explain why should CW and Whip ignore dodge ... not a single poit ... just a wall of text about "close to viable build with stam regen overkill"

    I can understand how can you connect these two together, but its false reasoning ... CW and Whip will not help a sorc to defeat permarolling templar therefore leaving them undodgeable would not be the right sollution ....

    Permarolling and CW / Whip undodgeable are TWO SEPARATE ISSUES ...

    Curse is undodgable... Thats what they use to DPS thats the sorc equal to conceal and lava whip tell me how you will damage them?

    Lets play a little game since you seem to know so much, I am a stamina build how do you kill me? You dont know my bars or skills yet, what do you use? (Choose from DK or NB skills also) you dont have to play but you could prove your point to everyone ;) the proper way if your good hehe

    I dont have to prove anything and playing your game will not either.You chose to turn this topic into NB permarollers problem and you blatantly ignore everything else being said here. If you want to talk NB permarollers, I m sure there is a lot abou thats being said elsewhere ...

    ...

    This is related to ... you know what, I wont even bother.

    You saying that dodge roll has nothing to do with *conceal weapon and lava whip hitting people in dodge roll* is just silly... Thats like saying *Crystal Frags hits for too high, we need to nerf it* and not discussing the cost of the spell which is a factor (This is an example not actually true)

    anyway just a side note conceal weapon and lava whip do dodge from evasion and mirage when ZOS states dodge they are speaking of dodge roll. Because those skils miss.
    Edited by Araxleon on 25 June 2015 17:15
  • Stigant
    Stigant
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    Araxleon wrote: »
    This is related to ... you know what, I wont even bother.

    You saying that dodge roll has nothing to do with *conceal weapon and lava whip hitting people in dodge roll* is just silly... Thats like saying *Crystal Frags hits for too high, we need to nerf it* and not discussing the cost of the spell which is a factor (This is an example not actually true)

    anyway just a side note conceal weapon and lava whip do dodge from evasion and mirage when ZOS states dodge they are speaking of dodge roll. Because those skils miss.

    1. stop putting words into my mouth, please ... I never said dodge roll only, I always said dodge in general meaning, read my posts please.
    2. No they dont get dodged by evasion and mirage a have already tested that with a guildie form another aliance (neither histbark or mirage or evasion works ... 0 dodges out of 100 whips, same with CW)
    3.So now you see into their heads? to translate for us what they mean by saying stuff?
    Edited by Stigant on 25 June 2015 17:28
  • Kloud
    Kloud
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    It's called cc the counter to roll dodging you can't roll dodge fear or petrifi or rverb bash I think.
  • Araxleon
    Araxleon
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    Kloud wrote: »
    It's called cc the counter to roll dodging you can't roll dodge fear or petrifi or rverb bash I think.

    Even you know that you let people CC you so you get immunity kloud ;) I know you know that.
  • Kloud
    Kloud
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    Yeah yeah busted
  • Kloud
    Kloud
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    But i don't use a perma roll dodge build
  • jpalm1995
    jpalm1995
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    Soulac wrote: »
    Domander wrote: »
    I sure hope so, it's hard enough to kill those who dodge roll infinitely.

    They are also melee range, and not the only melee range abilities that go through dodge roll.

    It's hard enough to kill those who Shield stack Infinitely.

    Can I get Shield ignoring skills now? Let's begin with surprise attack.

    Hard to shield stack when your shields scale off of health and health in cyrodiil got nerfed to oblivion. (Besides sorcs, their shields are way too easy to stack).
    I always say that I hate this game, yet for some reason i'm still here.
  • Araxleon
    Araxleon
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    Araxleon wrote: »
    Kloud wrote: »
    It's called cc the counter to roll dodging you can't roll dodge fear or petrifi or rverb bash I think.

    Even you know that you let people CC you so you get immunity kloud ;) I know you know that.

    I said NB and DK... you basically say the solution is roll DK and you HAVE to use petrify or use a shield to counter a entire playstyle -Stamina- thats not even close to busted...

    1. What about Nightblade?

    Petrify wont stop much its going to slow them down basically not STOP them. Curse will still do damage and jabs will also do damage and still hit them.

    Invert bash wouldn't count because you know reasoning. ( since you are a avid pvper) + invert bash works the same way that conceal weapon and lava whip work so thats another reason that wouldn't really count.


    ( CC doesnt really do anything, Templar and Sorc seem to have options to actually deal damage while they roll where DK and NB will lose that, you know you can CC break fast + block and keep rolling since you have lots of stmaina)
    Edited by Araxleon on 25 June 2015 20:32
  • Ernest145
    Ernest145
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    there should be some counters to roll dodge but look at it this way templars can jabs but still most of those jabs miss even with keeping them within the area, sorcs can curse but takes a few seconds and does high damage unless you have nirn(needs a good nerfin), but with majicka dks and night blades you literally spam cw and whip and have an "I win" button over roll dodgers. Sure they should help dks and night blades with different counters but cw and whip literally destroyed a roll dodge build. With my stam templar i can reach just under 3k weapon damage, 24k max stam and 1900 stam regen with repentance slotted and I am an imperial so no regen boss from racials but max stam. If I am at max stamina i can roll dodge for a long time(but no major expedition because rapids costs 5k stamina) and do no damage or I can roll for a decent amount and put out some dps. tbh i think this whole "perma dodge" argument is because of how much stam regen a night blade can achieve will still maintaining high damage. Put that along with their class skills that synergies perfectly with a stamina dps build makes them crazy good just like you see them in pvp atm.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Araxleon
    Araxleon
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    Ernest145 wrote: »
    there should be some counters to roll dodge but look at it this way templars can jabs but still most of those jabs miss even with keeping them within the area, sorcs can curse but takes a few seconds and does high damage unless you have nirn(needs a good nerfin), but with majicka dks and night blades you literally spam cw and whip and have an "I win" button over roll dodgers. Sure they should help dks and night blades with different counters but cw and whip literally destroyed a roll dodge build. With my stam templar i can reach just under 3k weapon damage, 24k max stam and 1900 stam regen with repentance slotted and I am an imperial so no regen boss from racials but max stam. If I am at max stamina i can roll dodge for a long time(but no major expedition because rapids costs 5k stamina) and do no damage or I can roll for a decent amount and put out some dps. tbh i think this whole "perma dodge" argument is because of how much stam regen a night blade can achieve will still maintaining high damage. Put that along with their class skills that synergies perfectly with a stamina dps build makes them crazy good just like you see them in pvp atm.

    Yeah I mean Im all for them removing this, but as long as we have something to damage, CC is a CC so we dont really need to CC them all classes have that, some kind of damage would be nice.

    Like if cripple hit them, I would be happy. Im just against them taking away this option without giving others ways to counter (which we can only wait and see)

    Just a side thing, I wouldnt really wanna see the stamina regen passive on NB nerfed because the magicka NB builds really need that stamina recovery.

    I think this game has a bit too many stamina recovery passives that are % based. NB passive alone is fine, but when stacked with WW,some skills, Woodelf passive is gets crazy.

    Edited by Araxleon on 25 June 2015 23:44
  • Ernest145
    Ernest145
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    Oh alright then yeah I hope they do give night blades and dks a counter cripple is a good thought and dks can always use petrify but they can easily cc break so something better imo. But yeah that is true about the stam percentages because especially with nb with all those percentages adding and if you use relentless focus also that adds even more.
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Ernest145
    Ernest145
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    Oh and also please nerf radiant destruction and buff templars overall so we aren't just known as the RD spammers!
    Invictus

    Big Ernie - Templar - EP Grand Overlord
  • Araxleon
    Araxleon
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    I do find it funny how in the past, the only nerf screams that ZOS listens to are towards templar lol
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