Then why do you compare dodge roll alone against the six to eight defensive skills I use on my Sorc?
You know very well that dodge rolling alone will much easier safe you than just spamming Hardened Ward like an idiot.
I agree, and those same abilities should also bypass shields
Then why do you compare dodge roll alone against the six to eight defensive skills I use on my Sorc?
I didn't. Ever.You know very well that dodge rolling alone will much easier safe you than just spamming Hardened Ward like an idiot.
Unless you are fighting literally any player who knows how to counter dodge rolling, because counters to dodge rolling actually exist.
There is no specific counter to damage shields outside of extremely high sustained DPS, which is basically a counter to everything right now.
"There is no specific counter to damage shields outside of extremely high sustained DPS, which is basically a counter to everything right now."
...besides... guess what... dodge rolling!
Seriously, neither dodge rolling alone nor shieldspamming alone will save you from a competent player. It doesn't make sense comparing them in a way you'd never actually use them.
It was said often enough now that Sorcs would need only that one ability (Hardened Ward) to survive everything, wich is obviously nonsense.
"There is no specific counter to damage shields outside of extremely high sustained DPS, which is basically a counter to everything right now."
...besides... guess what... dodge rolling!
Unless of course you have any of the following on your bar, against which dodge rolling mitigates 0 damage:
Teleport Strike/Lotus Fan
Veiled Strike/Concealed Weapon
Searing Strike/Unstable Flame/Burning Embers
Lava Whip/Molten Whip/Flame Lash
Petrify/Fossilize/Shattering Rocks
Daedric Curse/Daedric Prey/Velocious Curse
Focused Charge/Explosive Charge/Toppling Charge
Critical Charge/Critical Rush/Stampede
Uppercut/Wrecking Blow (sometimes dodgeable, but often not)
Shield Charge/Shielded Assault/Invasion
I'm pretty sure that shields absorb damage against all of those, and absolutely everything else.
/shrug
Seriously, neither dodge rolling alone nor shieldspamming alone will save you from a competent player. It doesn't make sense comparing them in a way you'd never actually use them.
It was said often enough now that Sorcs would need only that one ability (Hardened Ward) to survive everything, wich is obviously nonsense.
And THAT is exactly what I've been trying to illustrate. It's a stupid comparison, because neither are a realistic situation, and comparing abilities in a vacuum is simply nonsensical.
They are both able to be used FAR more than originally intended atm, due to extremely high resource pools / regen that pretty much every build can accomplish w/ a little effort.
Petrify does no damage, Curse is low dps, you can dodge every charge and when you get hit by Wrecking Blow through dodge roll that's a bug that has no place in a balance discussion.
So Teleport Strike, Veiled Strike, Lava Whipe and Searing Strike are left as dps skills. Templar can use Radiant Destruction though. Inevitable Detonation + Curse works as well if the dodge roller is not attacking you, not using LOS and not trying to escape...
Are you sure that Unstable Flame hits through dodge roll? It's no melee magicka anymore...
I sure hope so, it's hard enough to kill those who dodge roll infinitely.
They are also melee range, and not the only melee range abilities that go through dodge roll.
It's hard enough to kill those who Shield stack Infinitely.
Can I get Shield ignoring skills now? Let's begin with surprise attack.
Attorneyatlawl wrote: »I sure hope so, it's hard enough to kill those who dodge roll infinitely.
They are also melee range, and not the only melee range abilities that go through dodge roll.
It's hard enough to kill those who Shield stack Infinitely.
Can I get Shield ignoring skills now? Let's begin with surprise attack.
You're in luck, fear already does!
P.P.S.: A skill that ignores all kind of shields could be nice. Maybe a skill in the coming "Dark Brotherhood"?
So.... it was answered in ESO live... sort of..
If they fix it so that dodge roll makes these spells miss, they need to make it so that other abilities like radiant destruction and curse (curse on cast, not explosion) can be dodged.
So.... it was answered in ESO live... sort of..
If they fix it so that dodge roll makes these spells miss, they need to make it so that other abilities like radiant destruction and curse (curse on cast, not explosion) can be dodged.
Why... ?
I can understand making Radiant dodgeable at least, but for other reasons I guess.
And Curse isn't doing much dps. I found it weird they made us able to stack Curses (and magicka detonations) from different players on the same player, but aside from that it shouldn't be a problem even.
Shields are a major problem if only for the fact that it makes it impossible for a caster to defeat another caster, and that is not even a Sorc problem. Let Sorcs keep their Ward, they need it, but remove shield stacking and reduce the strength of Healing Ward and Harness Magicka, as they're both even stronger than the Sorc Ward.
So.... it was answered in ESO live... sort of..
If they fix it so that dodge roll makes these spells miss, they need to make it so that other abilities like radiant destruction and curse (curse on cast, not explosion) can be dodged.
Why... ?
I can understand making Radiant dodgeable at least, but for other reasons I guess.
And Curse isn't doing much dps. I found it weird they made us able to stack Curses (and magicka detonations) from different players on the same player, but aside from that it shouldn't be a problem even.
There is a LOT of extra defense in this game vs spells. Annulment, eclipse, class passives (extra spell resist), nirmhoned, silence (negate), to name a few. Right now any spell that's not a projectile is going through roll dodge. If they change that, then it should be for all spells.
So.... it was answered in ESO live... sort of..
If they fix it so that dodge roll makes these spells miss, they need to make it so that other abilities like radiant destruction and curse (curse on cast, not explosion) can be dodged.
Why... ?
I can understand making Radiant dodgeable at least, but for other reasons I guess.
And Curse isn't doing much dps. I found it weird they made us able to stack Curses (and magicka detonations) from different players on the same player, but aside from that it shouldn't be a problem even.
There is a LOT of extra defense in this game vs spells. Annulment, eclipse, class passives (extra spell resist), nirmhoned, silence (negate), to name a few. Right now any spell that's not a projectile is going through roll dodge. If they change that, then it should be for all spells.
Lol... you leave dodgeroll with no counter when stamina nb are already roflstomping the world.
Are you stupid or?
So.... it was answered in ESO live... sort of..
If they fix it so that dodge roll makes these spells miss, they need to make it so that other abilities like radiant destruction and curse (curse on cast, not explosion) can be dodged.
Why... ?
I can understand making Radiant dodgeable at least, but for other reasons I guess.
And Curse isn't doing much dps. I found it weird they made us able to stack Curses (and magicka detonations) from different players on the same player, but aside from that it shouldn't be a problem even.
There is a LOT of extra defense in this game vs spells. Annulment, eclipse, class passives (extra spell resist), nirmhoned, silence (negate), to name a few. Right now any spell that's not a projectile is going through roll dodge. If they change that, then it should be for all spells.
Lol... you leave dodgeroll with no counter when stamina nb are already roflstomping the world.
Are you stupid or?
Or...balancing roll dodge is a seperate issue, one that I think definitely needs addressed. I would actually prefer they leave it as it is, non-projectile spells going through dodge.
So.... it was answered in ESO live... sort of..
If they fix it so that dodge roll makes these spells miss, they need to make it so that other abilities like radiant destruction and curse (curse on cast, not explosion) can be dodged.
Why... ?
I can understand making Radiant dodgeable at least, but for other reasons I guess.
And Curse isn't doing much dps. I found it weird they made us able to stack Curses (and magicka detonations) from different players on the same player, but aside from that it shouldn't be a problem even.
There is a LOT of extra defense in this game vs spells. Annulment, eclipse, class passives (extra spell resist), nirmhoned, silence (negate), to name a few. Right now any spell that's not a projectile is going through roll dodge. If they change that, then it should be for all spells.
Lol... you leave dodgeroll with no counter when stamina nb are already roflstomping the world.
Are you stupid or?
Or...balancing roll dodge is a seperate issue, one that I think definitely needs addressed. I would actually prefer they leave it as it is, non-projectile spells going through dodge.
I honestly feel that this would be a more favorable response, as it pertains to game balance.
I spent 500 ultimate heavy power overloading a nightblade who was dodge rolling away from me last night. 30 seconds of ultimating him with 5K Heavy attacks and by the time he reached the friendly lines he was running to he was at 100% health due to vigor spam (while perma rolling). You guys seriously want to make these even more OP?
With a few changes this applies just as well to the Bolt Escape spammers in Cyrodiil.They see me rollin
They hatin
Still trollin they tryin to catch me with under thirty
Tryin to catch me with under thirty
Tryin to catch me with under thirty
Tryin to catch me with under thirty
Tryin to catch me with under thirty
My stam bar still full
Keys are bangin
They hopin that they gon catch me with under thirty
Tryin to catch me with under thirty
Tryin to catch me with under thirty
Tryin to catch me with under thirty
Tryin to catch me with under thirty
Templar think they can Jesus beam
Dark Cloak so I ain't easy to be seen
When they see me roll by they can't do a thing
And my shine on my Vigor and the health bar clean
Roll with my nirnhoned, cuz it OP
Next to the crit charge is the Wrecking Blow key
Turn a Sorc into a coma
Man you ain't know, don't take a diploma
Just tryin to roll ain't tryin to get nurfed
Just by myself so I pull in the zerg
They patrolling you know they hate me
Regen turned all the way up until the maximum
I can't speak for some newbs tryin to gank for fun
But we stackin regen that we have and um Medium armor help the Evasion
Velocious Curse, I'm holdin block
Cripling Grasp and I'm rollin slow
Shuffle and rollin like a tramp
Twist and twistin can't hit this vamp
DK pull up from behind think hes a champ
Talons down gonna stop the motion
Pop my fear who he think hes foolin
This the Play-N-Skillz when we out and trollin
Got bounties in every city except Cyrodiil but I'm still ain't losin
They see me rollin
They hatin
Still rollin they tryin to catch me with under thirty
Tryin to catch me with under thirty
Tryin to catch me with under thirty
Tryin to catch me with under thirty
Tryin to catch me with under thirty
My stam bar still full
Keys are bangin
They hopin that they gon catch me with under thirty
Tryin to catch me with under thirty
Tryin to catch me with under thirty
Tryin to catch me with under thirty
Tryin to catch me with under thirty