Mount Training

  • Skiserony
    Skiserony
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    ItsMeToo wrote: »
    P2W

    How is this P2W? In the end it doesn't even matter, except that the one paying actually spend loads of money to upgrade mount faster which won't be stonger eventually. Like it is much effort to lvl your mounts, it just takes some time but is that really a P2W option? It's a great idea to get more money for the game since there will be a few that can afford that, and if you can't then just don't. No big deal.

    This game is by far P2W and it won't become it either, people just fear that it will be and for the least thing they hear the term 'P2W' gets shouted everywhere.

    It's 'Payifyoucanafforditandifnotjustdoitingameforthesameresult'.
    Edited by Skiserony on 5 June 2015 13:39
  • Divinius
    Divinius
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    Skiserony wrote: »
    This game is by far P2W and it won't become it either...

    You know how many people were stomping their feet and insisting that this game "would never go free-to-play" as well?

    Yeah...
  • Gidorick
    Gidorick
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    nastuug wrote: »
    Gidorick wrote: »
    Bouvin wrote: »
    rb2001 wrote: »

    It's not really the cost that gets me though, it's, as @Cernow mentioned above, the validation of designing poor mechanics that can be "extended" or bypassed, instead of designing something to be proud of and to break new ground.

    Ya, but this is kind of how cash shop games operate.

    Now that the game is B2P that ship has sailed.. and we can expect to see more of these "convenience" items that bypass grindy stuff.

    Because that's how they are going to make money in the long run.

    Personally, I don't mind that much. What would really bug me is if they start nerfing drop rates in game, or raising prices in game, then offering stuff in cash shop that's equivalent.

    Ex., if they made V14 PvP bags 60k ap not 6k. Then offered them in cash shop.

    Or... nerfed Nirnhood drop to like 0.00000001% then offered it in cash shop.

    Either example illustrates, "You can get it in game.. the likely hood is just abysmal. But here it is in the cash shop for 'convenience'". That's exactly what LoTRO did with some stuff and it really irritated a lot of people. Hopefully ZoS has the willpower not to go that route.

    Well said sir.

    The likeliness of ZOS having the Willpower to not go that route is very slim. With the meager benefits of ESO+ I think it's safe to assume that a HUGE portion of their profits have to come from the Crown Store. The more they rely on the store for revenue, the more they will put in pay to win type items and will shift the game mechanics to "encourage" crown store purchases.

    I get a ton of flack for suggesting items for the crown store but I would MUCH rather see things like
    Of course, I would MUCH prefer ZOS make ESO Plus really attractive and not depend on crown store sales....
    ESO+ Subscription Benefits Suggestions

    @Gidorick I vote for a bigger push on your Auction Horse recommendation. :)

    Lol. Yes!!!! But that wouldn't directly equate to revenue for ZOS, well, not unless there was a trinket that you could buy in the crown store that would teleport you directly to the Auction Horse... a 10 Pack for 1000 crowns? Hmmmm....
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • glavius
    glavius
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    Its a good option. Can get abit extra mount speed fast for my alts and level the rest of the way though regular training
  • Attorneyatlawl
    Attorneyatlawl
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    People complain because they can't train their mounts fast enough so the company gives you the option. Now people complain it's too expensive or call it pay to win. You know, you just can't win with people.

    My advice - Pay if you want it. Level it up the standard game way if you don't. Problem solved.

    New mounts used to bring you to 25 speed, 10 stamina, off the bat. You then trained that mount 49 times (20 hours apart, so realistically 49 days) to get to 75% speed, 11 stamina, 1 carrying (the final training automatically gave one of the other two each). This put you at the best mount you could train/buy for your characters, including in PVP combat/movement in Cyrodiil. You now start at zero. So it does take longer, now, since 1.6, to get both the best, and a useful, mount to max speed competitive with other characters even on your own account (120 trainings for maximum speed and stamina obtainable).

    The difference here that people are taking issue with, is that instead of remedying this discrepancy, your only option to make it similar to how it was is to not only pay crowns, but also doing so allows you to bypass a 4-month-long wait on your mount feedings/skill-ups that is not obtainable in any way whatsoever through gameplay, whether so incredibly rare that no one would actually ever get it or practical. An "option" implies some form of choice. However, if you want to have your mounts finished sooner than around four months after creating a new character, there is no "option": it's simply pay.
    Edited by Attorneyatlawl on 5 June 2015 18:45
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
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    Gidorick wrote: »
    Bouvin wrote: »
    rb2001 wrote: »

    It's not really the cost that gets me though, it's, as @Cernow mentioned above, the validation of designing poor mechanics that can be "extended" or bypassed, instead of designing something to be proud of and to break new ground.

    Ya, but this is kind of how cash shop games operate.

    Now that the game is B2P that ship has sailed.. and we can expect to see more of these "convenience" items that bypass grindy stuff.

    Because that's how they are going to make money in the long run.

    Personally, I don't mind that much. What would really bug me is if they start nerfing drop rates in game, or raising prices in game, then offering stuff in cash shop that's equivalent.

    Ex., if they made V14 PvP bags 60k ap not 6k. Then offered them in cash shop.

    Or... nerfed Nirnhood drop to like 0.00000001% then offered it in cash shop.

    Either example illustrates, "You can get it in game.. the likely hood is just abysmal. But here it is in the cash shop for 'convenience'". That's exactly what LoTRO did with some stuff and it really irritated a lot of people. Hopefully ZoS has the willpower not to go that route.

    Well said sir.

    The likeliness of ZOS having the Willpower to not go that route is very slim. With the meager benefits of ESO+ I think it's safe to assume that a HUGE portion of their profits have to come from the Crown Store. The more they rely on the store for revenue, the more they will put in pay to win type items and will shift the game mechanics to "encourage" crown store purchases.

    I get a ton of flack for suggesting items for the crown store but I would MUCH rather see things like
    Of course, I would MUCH prefer ZOS make ESO Plus really attractive and not depend on crown store sales....
    ESO+ Subscription Benefits Suggestions

    Personally, I would MUCH prefer ZOS make regular releases of content and minigames to fuel subscription and crown store sales, rather than gameplay fixes :). I actually do think many of your suggestions are good, but most of those are general MMORPG functionality, between either the UI or game design.

    Your suggestions largely fall along the lines of these, but instead of being basic features as they should be, you are suggesting monetizing them. :)
    Edited by Attorneyatlawl on 5 June 2015 18:56
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Felgor
    Felgor
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    Just to make sure I'm understanding this correctly. We can max out all 3 stats now? Stamina, Speed and Capacity?
    Felgor of Pellinor - Breton Templar
  • Allentrill
    Run everywhere. See mount problems solved
  • Gaara436
    Gaara436
    Soul Shriven
    18 days to max out everything if you pay gold it's about 250 x 18 lol 2900 but I am more likes off
  • jdmad1911
    jdmad1911
    Plenty of topics on the P2W, is right or is it wrong.

    Depending on your age, family status, and what all you have going on in life sometimes it makes more sense to just pay then spend the time grinding it out.

    It comes down to utility cost or cost productivity as they say in the business or financial world. Those that are older with higher paying jobs and family understand that free time is not easy to come by, so for them it is cheaper to pay then dedicate time. Where as those who have unlimited free time and lower salaries, it may make more sense to devote time then money.

    Basically there is a point where it makes more sense to pay money, then dedicate time, because your time is more valuable.

    At the end of the day, when you reach the end game it doesn't matter. Everyone is riding around on maxed out mounts, regardless of how they got there. As long as they don't introduce uber weapons or gear for money then I still feel they are staying with bounds of not being P2W.
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