Which is EXACTLY how virtually all F2P games work. Because that's how they make money.So, next time the devs are considering whether to lessen the grind on certain existing game mechanics, or thinking of ideas for new game features and mechanics, what do you reckon will be the most likely thought process? How about "let's make this as grindy as we can possibly get away with. Players will moan of course, so then we offer a shortcut in the Crown Store".
So rather than the game being designed with fun and playability as the main priorities, the priority becomes seeing how much they can inconvenience or frustrate the players into paying for shortcuts.
Regardess of whether you think the price is fair or not, this sets a precedent.
Mount training is a grindy mechanic that isn't particularly popular. Rather than fix this in-game by making the process less grindy, instead they introduce a cash shop shortcut. Whilst this might not be P2W, it's certainly paying to bypass a game mechanic.
So, next time the devs are considering whether to lessen the grind on certain existing game mechanics, or thinking of ideas for new game features and mechanics, what do you reckon will be the most likely thought process? How about "let's make this as grindy as we can possibly get away with. Players will moan of course, so then we offer a shortcut in the Crown Store".
So rather than the game being designed with fun and playability as the main priorities, the priority becomes seeing how much they can inconvenience or frustrate the players into paying for shortcuts.
Might as well just be done with it and put paid max VR14 in the Crown Store.
Might as well just be done with it and put paid max VR14 in the Crown Store.
Starbucks Venti Carmel Macchiato = $4.65...
Maxing all 3 Skills lined = $134.96.
134.96 / 4.65 = ~29.
Don't go to Starbucks for 29 days and make your own coffee. Problem solved.
Side note: It cracks me up about people complaining about paying for something totally optional in a game when so many people waste money on such crap lol.
Starbucks Venti Carmel Macchiato = $4.65...
Maxing all 3 Skills lined = $134.96.
134.96 / 4.65 = ~29.
Don't go to Starbucks for 29 days and make your own coffee. Problem solved.
Side note: It cracks me up about people complaining about paying for something totally optional in a game when so many people waste money on such crap lol.
I hear what you're saying.
It's not really the cost that gets me though, it's, as @Cernow mentioned above, the validation of designing poor mechanics that can be "extended" or bypassed, instead of designing something to be proud of and to break new ground.
Tangent: The whole world has gone this way, today. Where is the passion to design great things or just simply make people happy by offering the best that can be done? You can see it everywhere, now. Music, cars, etc. We cut corners and build things halfassed, and then we charge extra for what should be the bottomline.
Starbucks Venti Carmel Macchiato = $4.65...
Maxing all 3 Skills lined = $134.96.
134.96 / 4.65 = ~29.
Don't go to Starbucks for 29 days and make your own coffee. Problem solved.
Side note: It cracks me up about people complaining about paying for something totally optional in a game when so many people waste money on such crap lol.
I hear what you're saying.
It's not really the cost that gets me though, it's, as @Cernow mentioned above, the validation of designing poor mechanics that can be "extended" or bypassed, instead of designing something to be proud of and to break new ground.
Tangent: The whole world has gone this way, today. Where is the passion to design great things or just simply make people happy by offering the best that can be done? You can see it everywhere, now. Music, cars, etc. We cut corners and build things halfassed, and then we charge extra for what should be the bottomline.
Some people will say "oh but look a new Honda has everything a Cadillac from 50s had--we're improving!". Yeah, yeah. That's technically true to some extent, but the craftsmanship is gone. The new "luxury mainstream" car has everything in it as cheaply made as possible to make profit. Full of plastic and cheap carpet. Cheap painted plastic "chrome". "Leather" seating which isn't actually leather. Cheap electronics that are made in Taiwan by children. It's all made to look good, but in reality, it's all rubbish.
Marketers are having a blast claiming all this stuff is "luxury" and look how many features it has for the price! But it's all ***. There's no attempt to really amaze and please the customer. Just to get them to sign the papers.
Starbucks Venti Carmel Macchiato = $4.65...
Maxing all 3 Skills lined = $134.96.
134.96 / 4.65 = ~29.
Don't go to Starbucks for 29 days and make your own coffee. Problem solved.
Side note: It cracks me up about people complaining about paying for something totally optional in a game when so many people waste money on such crap lol.
I hear what you're saying.
It's not really the cost that gets me though, it's, as @Cernow mentioned above, the validation of designing poor mechanics that can be "extended" or bypassed, instead of designing something to be proud of and to break new ground.
Tangent: The whole world has gone this way, today. Where is the passion to design great things or just simply make people happy by offering the best that can be done? You can see it everywhere, now. Music, cars, etc. We cut corners and build things halfassed, and then we charge extra for what should be the bottomline.
Some people will say "oh but look a new Honda has everything a Cadillac from 50s had--we're improving!". Yeah, yeah. That's technically true to some extent, but the craftsmanship is gone. The new "luxury mainstream" car has everything in it as cheaply made as possible to make profit. Full of plastic and cheap carpet. Cheap painted plastic "chrome". "Leather" seating which isn't actually leather. Cheap electronics that are made in Taiwan by children. It's all made to look good, but in reality, it's all rubbish.
Marketers are having a blast claiming all this stuff is "luxury" and look how many features it has for the price! But it's all ***. There's no attempt to really amaze and please the customer. Just to get them to sign the papers.
It's not really the cost that gets me though, it's, as @Cernow mentioned above, the validation of designing poor mechanics that can be "extended" or bypassed, instead of designing something to be proud of and to break new ground.
Starbucks Venti Carmel Macchiato = $4.65...
Maxing all 3 Skills lined = $134.96.
134.96 / 4.65 = ~29.
Don't go to Starbucks for 29 days and make your own coffee. Problem solved.
Side note: It cracks me up about people complaining about paying for something totally optional in a game when so many people waste money on such crap lol.
I hear what you're saying.
It's not really the cost that gets me though, it's, as @Cernow mentioned above, the validation of designing poor mechanics that can be "extended" or bypassed, instead of designing something to be proud of and to break new ground.
Tangent: The whole world has gone this way, today. Where is the passion to design great things or just simply make people happy by offering the best that can be done? You can see it everywhere, now. Music, cars, etc. We cut corners and build things halfassed, and then we charge extra for what should be the bottomline.
Some people will say "oh but look a new Honda has everything a Cadillac from 50s had--we're improving!". Yeah, yeah. That's technically true to some extent, but the craftsmanship is gone. The new "luxury mainstream" car has everything in it as cheaply made as possible to make profit. Full of plastic and cheap carpet. Cheap painted plastic "chrome". "Leather" seating which isn't actually leather. Cheap electronics that are made in Taiwan by children. It's all made to look good, but in reality, it's all rubbish.
Marketers are having a blast claiming all this stuff is "luxury" and look how many features it has for the price! But it's all ***. There's no attempt to really amaze and please the customer. Just to get them to sign the papers.
It's not really the cost that gets me though, it's, as @Cernow mentioned above, the validation of designing poor mechanics that can be "extended" or bypassed, instead of designing something to be proud of and to break new ground.
Ya, but this is kind of how cash shop games operate.
Now that the game is B2P that ship has sailed.. and we can expect to see more of these "convenience" items that bypass grindy stuff.
Because that's how they are going to make money in the long run.
Personally, I don't mind that much. What would really bug me is if they start nerfing drop rates in game, or raising prices in game, then offering stuff in cash shop that's equivalent.
Ex., if they made V14 PvP bags 60k ap not 6k. Then offered them in cash shop.
Or... nerfed Nirnhood drop to like 0.00000001% then offered it in cash shop.
Either example illustrates, "You can get it in game.. the likely hood is just abysmal. But here it is in the cash shop for 'convenience'". That's exactly what LoTRO did with some stuff and it really irritated a lot of people. Hopefully ZoS has the willpower not to go that route.
It's not really the cost that gets me though, it's, as @Cernow mentioned above, the validation of designing poor mechanics that can be "extended" or bypassed, instead of designing something to be proud of and to break new ground.
Ya, but this is kind of how cash shop games operate.
Now that the game is B2P that ship has sailed.. and we can expect to see more of these "convenience" items that bypass grindy stuff.
Because that's how they are going to make money in the long run.
Personally, I don't mind that much. What would really bug me is if they start nerfing drop rates in game, or raising prices in game, then offering stuff in cash shop that's equivalent.
Ex., if they made V14 PvP bags 60k ap not 6k. Then offered them in cash shop.
Or... nerfed Nirnhood drop to like 0.00000001% then offered it in cash shop.
Either example illustrates, "You can get it in game.. the likely hood is just abysmal. But here it is in the cash shop for 'convenience'". That's exactly what LoTRO did with some stuff and it really irritated a lot of people. Hopefully ZoS has the willpower not to go that route.
Well said sir.
The likeliness of ZOS having the Willpower to not go that route is very slim. With the meager benefits of ESO+ I think it's safe to assume that a HUGE portion of their profits have to come from the Crown Store. The more they rely on the store for revenue, the more they will put in pay to win type items and will shift the game mechanics to "encourage" crown store purchases.
I get a ton of flack for suggesting items for the crown store but I would MUCH rather see things like
- ESO Advanced Mapping Concept
- ESO Character Offspring: A Phylogenetics Concept
- Summonable Beast Merchants and Banker Concept
- Portable Wayshrine Pieces
- Allow Multiple Pets Followers
- More Bags and Encumbrance: Crown Store Concepts
- Monetization of Character Creation Concept
Of course, I would MUCH prefer ZOS make ESO Plus really attractive and not depend on crown store sales....
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