Also I've just done an enchant comparison:As I pointed out in this thread- hardly anything levelled in a 1-10 manner.Regardless of the ratio, I think many people are finding that the Champion Points aren't making up what was subtracted from multiple stats in the conversion from live to PTS.FEEDBACK
- Health scaled on 1:7 Ratio
- Magicka/Stamina scaled on 1:9 Ratio
- Health Regen scaled on 1:11.5 Ratio
- Magicka/Stamina Regen scaled on 1:11 Ratio
- Heavy/Medium Armour scaled on 1:4 Ratio
- Light Armour scaled on 1:2 Ratio
- Some mobs health scaled on a 1:7 Ratio
- Some mobs health scaled on a 1:9 Ratio
- I understand that with the addition of champion points some balancing was required so that we didn't walk around in god mode, but why were they nerfed by that much?
- However,the champion points I have don't seem to make up the difference.Other people are finding the same issue. See this thread, and this one
- Does the total amount of champion points in the game= the amount needed to get back to our previous stats?Because if they do, that's totally not cool.
- How many champion points will I need to get my stats back?
- How much XP will I need to get enough champion points to combat the nerf?
- How long will it take me to get that much XP?
WarrioroftheWind_ESO wrote: »I wonder if people would object to a CP lvling system along the lines of Skyrim. See in the vanilla game you were flat capped at 80ish perk points without any possibility outside of mods to respec or lvl further.
Dragonborn's Legendary system added virtually unlimited leveling on the condition that once you pass a certain point it becomes substantially harder.
One of the strongest objections to lvling is the 400k xp requirement for a single level. If you are currently capped at 1200 potential points, what if say the first 400 or so points require only 100k or so, 400-800 require 200k, and the final leg requires the doozy of 400k, but by then a player should have no trouble gaining xp.
I also still think ZOS needs to rethink the number bloat. AFAIK it isn't making anyone 'feel special' and its opening up a far greater can of worms than need be for a game of this age. I've played 2 other MMO's in my lifetime: WoW and LotRO. Both of them featured incremental stat increases in regards to gear and leveling (at least in the early expansions). You saw upgrades on gear that weren't so small to make your previous gear seem worthless, but just big enough to make them enticing to progression-minded players.
WoW made a very critical mistake bloating their numbers during the Cataclysm and MoP expansions. Lotro kept things fairly in check, but with WoW the bloat got just plain disgusting and actually resulted in internal technical issues concerning boss encounters.
If people are going to be seeing 30k health and 40k magicka, it should be after a year or two, but not so soon, and certainly not now with the next big content further down the road.
WarrioroftheWind_ESO wrote: »I wonder if people would object to a CP lvling system along the lines of Skyrim. See in the vanilla game you were flat capped at 80ish perk points without any possibility outside of mods to respec or lvl further.
Dragonborn's Legendary system added virtually unlimited leveling on the condition that once you pass a certain point it becomes substantially harder.
One of the strongest objections to lvling is the 400k xp requirement for a single level. If you are currently capped at 1200 potential points, what if say the first 400 or so points require only 100k or so, 400-800 require 200k, and the final leg requires the doozy of 400k, but by then a player should have no trouble gaining xp.
I also still think ZOS needs to rethink the number bloat. AFAIK it isn't making anyone 'feel special' and its opening up a far greater can of worms than need be for a game of this age. I've played 2 other MMO's in my lifetime: WoW and LotRO. Both of them featured incremental stat increases in regards to gear and leveling (at least in the early expansions). You saw upgrades on gear that weren't so small to make your previous gear seem worthless, but just big enough to make them enticing to progression-minded players.
WoW made a very critical mistake bloating their numbers during the Cataclysm and MoP expansions. Lotro kept things fairly in check, but with WoW the bloat got just plain disgusting and actually resulted in internal technical issues concerning boss encounters.
If people are going to be seeing 30k health and 40k magicka, it should be after a year or two, but not so soon, and certainly not now with the next big content further down the road.
Have to say i agree with almost all of this... im not sure about the cp skyrim though as i didn't play the game
WarrioroftheWind_ESO wrote: »WarrioroftheWind_ESO wrote: »I wonder if people would object to a CP lvling system along the lines of Skyrim. See in the vanilla game you were flat capped at 80ish perk points without any possibility outside of mods to respec or lvl further.
Dragonborn's Legendary system added virtually unlimited leveling on the condition that once you pass a certain point it becomes substantially harder.
One of the strongest objections to lvling is the 400k xp requirement for a single level. If you are currently capped at 1200 potential points, what if say the first 400 or so points require only 100k or so, 400-800 require 200k, and the final leg requires the doozy of 400k, but by then a player should have no trouble gaining xp.
I also still think ZOS needs to rethink the number bloat. AFAIK it isn't making anyone 'feel special' and its opening up a far greater can of worms than need be for a game of this age. I've played 2 other MMO's in my lifetime: WoW and LotRO. Both of them featured incremental stat increases in regards to gear and leveling (at least in the early expansions). You saw upgrades on gear that weren't so small to make your previous gear seem worthless, but just big enough to make them enticing to progression-minded players.
WoW made a very critical mistake bloating their numbers during the Cataclysm and MoP expansions. Lotro kept things fairly in check, but with WoW the bloat got just plain disgusting and actually resulted in internal technical issues concerning boss encounters.
If people are going to be seeing 30k health and 40k magicka, it should be after a year or two, but not so soon, and certainly not now with the next big content further down the road.
Have to say i agree with almost all of this... im not sure about the cp skyrim though as i didn't play the game
>8( WHY NOOOOOOOT! Seriously next time it's on sale, grab it.
WarrioroftheWind_ESO wrote: »WarrioroftheWind_ESO wrote: »I wonder if people would object to a CP lvling system along the lines of Skyrim. See in the vanilla game you were flat capped at 80ish perk points without any possibility outside of mods to respec or lvl further.
Dragonborn's Legendary system added virtually unlimited leveling on the condition that once you pass a certain point it becomes substantially harder.
One of the strongest objections to lvling is the 400k xp requirement for a single level. If you are currently capped at 1200 potential points, what if say the first 400 or so points require only 100k or so, 400-800 require 200k, and the final leg requires the doozy of 400k, but by then a player should have no trouble gaining xp.
I also still think ZOS needs to rethink the number bloat. AFAIK it isn't making anyone 'feel special' and its opening up a far greater can of worms than need be for a game of this age. I've played 2 other MMO's in my lifetime: WoW and LotRO. Both of them featured incremental stat increases in regards to gear and leveling (at least in the early expansions). You saw upgrades on gear that weren't so small to make your previous gear seem worthless, but just big enough to make them enticing to progression-minded players.
WoW made a very critical mistake bloating their numbers during the Cataclysm and MoP expansions. Lotro kept things fairly in check, but with WoW the bloat got just plain disgusting and actually resulted in internal technical issues concerning boss encounters.
If people are going to be seeing 30k health and 40k magicka, it should be after a year or two, but not so soon, and certainly not now with the next big content further down the road.
Have to say i agree with almost all of this... im not sure about the cp skyrim though as i didn't play the game
>8( WHY NOOOOOOOT! Seriously next time it's on sale, grab it.
I used to play alot of RPG's but once i got into mmorpg's i never went back. Im sure its phenomenal as i have heard but the mmo aspect is hard to revert back from
WarrioroftheWind_ESO wrote: »WarrioroftheWind_ESO wrote: »WarrioroftheWind_ESO wrote: »I wonder if people would object to a CP lvling system along the lines of Skyrim. See in the vanilla game you were flat capped at 80ish perk points without any possibility outside of mods to respec or lvl further.
Dragonborn's Legendary system added virtually unlimited leveling on the condition that once you pass a certain point it becomes substantially harder.
One of the strongest objections to lvling is the 400k xp requirement for a single level. If you are currently capped at 1200 potential points, what if say the first 400 or so points require only 100k or so, 400-800 require 200k, and the final leg requires the doozy of 400k, but by then a player should have no trouble gaining xp.
I also still think ZOS needs to rethink the number bloat. AFAIK it isn't making anyone 'feel special' and its opening up a far greater can of worms than need be for a game of this age. I've played 2 other MMO's in my lifetime: WoW and LotRO. Both of them featured incremental stat increases in regards to gear and leveling (at least in the early expansions). You saw upgrades on gear that weren't so small to make your previous gear seem worthless, but just big enough to make them enticing to progression-minded players.
WoW made a very critical mistake bloating their numbers during the Cataclysm and MoP expansions. Lotro kept things fairly in check, but with WoW the bloat got just plain disgusting and actually resulted in internal technical issues concerning boss encounters.
If people are going to be seeing 30k health and 40k magicka, it should be after a year or two, but not so soon, and certainly not now with the next big content further down the road.
Have to say i agree with almost all of this... im not sure about the cp skyrim though as i didn't play the game
>8( WHY NOOOOOOOT! Seriously next time it's on sale, grab it.
I used to play alot of RPG's but once i got into mmorpg's i never went back. Im sure its phenomenal as i have heard but the mmo aspect is hard to revert back from
https://www.youtube.com/watch?v=rjTOF8IC528
This should sum it up in a nutshell.
1200 hours since launch myself.
WarrioroftheWind_ESO wrote: »WarrioroftheWind_ESO wrote: »WarrioroftheWind_ESO wrote: »I wonder if people would object to a CP lvling system along the lines of Skyrim. See in the vanilla game you were flat capped at 80ish perk points without any possibility outside of mods to respec or lvl further.
Dragonborn's Legendary system added virtually unlimited leveling on the condition that once you pass a certain point it becomes substantially harder.
One of the strongest objections to lvling is the 400k xp requirement for a single level. If you are currently capped at 1200 potential points, what if say the first 400 or so points require only 100k or so, 400-800 require 200k, and the final leg requires the doozy of 400k, but by then a player should have no trouble gaining xp.
I also still think ZOS needs to rethink the number bloat. AFAIK it isn't making anyone 'feel special' and its opening up a far greater can of worms than need be for a game of this age. I've played 2 other MMO's in my lifetime: WoW and LotRO. Both of them featured incremental stat increases in regards to gear and leveling (at least in the early expansions). You saw upgrades on gear that weren't so small to make your previous gear seem worthless, but just big enough to make them enticing to progression-minded players.
WoW made a very critical mistake bloating their numbers during the Cataclysm and MoP expansions. Lotro kept things fairly in check, but with WoW the bloat got just plain disgusting and actually resulted in internal technical issues concerning boss encounters.
If people are going to be seeing 30k health and 40k magicka, it should be after a year or two, but not so soon, and certainly not now with the next big content further down the road.
Have to say i agree with almost all of this... im not sure about the cp skyrim though as i didn't play the game
>8( WHY NOOOOOOOT! Seriously next time it's on sale, grab it.
I used to play alot of RPG's but once i got into mmorpg's i never went back. Im sure its phenomenal as i have heard but the mmo aspect is hard to revert back from
https://www.youtube.com/watch?v=rjTOF8IC528
This should sum it up in a nutshell.
1200 hours since launch myself.
Do you have a youtube video for every single occasion?
WarrioroftheWind_ESO wrote: »WarrioroftheWind_ESO wrote: »WarrioroftheWind_ESO wrote: »WarrioroftheWind_ESO wrote: »I wonder if people would object to a CP lvling system along the lines of Skyrim. See in the vanilla game you were flat capped at 80ish perk points without any possibility outside of mods to respec or lvl further.
Dragonborn's Legendary system added virtually unlimited leveling on the condition that once you pass a certain point it becomes substantially harder.
One of the strongest objections to lvling is the 400k xp requirement for a single level. If you are currently capped at 1200 potential points, what if say the first 400 or so points require only 100k or so, 400-800 require 200k, and the final leg requires the doozy of 400k, but by then a player should have no trouble gaining xp.
I also still think ZOS needs to rethink the number bloat. AFAIK it isn't making anyone 'feel special' and its opening up a far greater can of worms than need be for a game of this age. I've played 2 other MMO's in my lifetime: WoW and LotRO. Both of them featured incremental stat increases in regards to gear and leveling (at least in the early expansions). You saw upgrades on gear that weren't so small to make your previous gear seem worthless, but just big enough to make them enticing to progression-minded players.
WoW made a very critical mistake bloating their numbers during the Cataclysm and MoP expansions. Lotro kept things fairly in check, but with WoW the bloat got just plain disgusting and actually resulted in internal technical issues concerning boss encounters.
If people are going to be seeing 30k health and 40k magicka, it should be after a year or two, but not so soon, and certainly not now with the next big content further down the road.
Have to say i agree with almost all of this... im not sure about the cp skyrim though as i didn't play the game
>8( WHY NOOOOOOOT! Seriously next time it's on sale, grab it.
I used to play alot of RPG's but once i got into mmorpg's i never went back. Im sure its phenomenal as i have heard but the mmo aspect is hard to revert back from
https://www.youtube.com/watch?v=rjTOF8IC528
This should sum it up in a nutshell.
1200 hours since launch myself.
Do you have a youtube video for every single occasion?
You mean like the one I used to describe Subatomik's ERP sessions?
yesh.