This is the first expansion/update i have seen in my mmo gaming history (starting back from ultima online days) that takes away half the stuff you have earned since launch so you can spend close to another year juat to get it back.
This is a huge slap in the face to the community.
A big smoke screen of number changes to confuse ppl as to how much you have taken away.
Changing all of the class and weapon abilities at ONE time when you could not even balance them in the previous 8 months.
The changes made to ultimate are ridiculous. You don't get the buff if you hit anyone with a shield. And with this new system thats everyone but the dead guys.
Chump points (as i will call them) are unrealistic in the time it takes to earn them.
I could go on forever but the fact is if this goes live it will go dead shortly after.
I for one am not grinding for another year just to earn back what i have accomplished. I could handle this if it was further progression but all you have done it take it away amd say here with this new chump system you can earn it back
Added: who wants to bet the cash shop sells enlightenment pots?
Yeah all my gear from the last 10 months is garbage now. My character stats and abilties and garbage now. PvP has some more serious issues now. It's going down the toilet with this update unless they change it.
trimsic_ESO wrote: »Yeah all my gear from the last 10 months is garbage now. My character stats and abilties and garbage now. PvP has some more serious issues now. It's going down the toilet with this update unless they change it.
At almost every WOW expansion, our stuff is just garbage and we have to renew it. In most MMO where a season system is implemented, our stuff is just garbage when the new season starts and we have to renew our stuff. This is quite usual in MMOs. And this not a problem.
Rev Rielle wrote: »I personally think it's a case of 'one step back for two steps forward'. I'm more than happy to put up with a little bit of short-term adjusting for long term (i.e. for years to come) relative stability and balance.
I'd like to think that those in the community that aren't inherently selfish and narrow-minded can also see this and understand what ZOS is trying to do. Of course it's not perfect, and expecting it to be is a completely child-like notion. But it is a move in the right direction and that is the important thing.
I totally agree with the OP's sentiment. It reminds me of the "Combat Upgrade" and "New Game Experience" Changes in another MMO, years ago. Those that remember it will probably agree.
I get why/what they are doing, but I still feel like for all the time we spent tweaking and perfecting our stats, too many "buffs" were shifted into the champ system and taken out of gear.
Essentially nerfing our toons until we are able to invest heavily into Champ, to get them back.
As a small example:
On live I am able to push a comfortable (could go higher) 145+ magicka regen.
However on the PTS with the same gear, I can only push 1k. and that's with all my points into champ regen.
Live- 2400 pool/145 regen = 33.1 ticks to refill
PTS- 20k pool/1k regen = 40 ticks to refill
Couple this with the massive increate in cost of all the abilities in proportion to the pool and it's a huge issue imo.
They need to shift some of the buffs back to gear/enchants and lower the cost of abilities a little bit.
And don't even get me started on jewelry enchants.
My two cents.
Yeah all my gear from the last 10 months is garbage now. My character stats and abilties and garbage now. PvP has some more serious issues now. It's going down the toilet with this update unless they change it.
timidobserver wrote: »I wonder if the thing with no getting ultimate from attacking someone with a shield is intended or not.
This is the first expansion/update i have seen in my mmo gaming history (starting back from ultima online days) that takes away half the stuff you have earned since launch so you can spend close to another year juat to get it back.
This is a huge slap in the face to the community.
A big smoke screen of number changes to confuse ppl as to how much you have taken away.
Changing all of the class and weapon abilities at ONE time when you could not even balance them in the previous 8 months.
The changes made to ultimate are ridiculous. You don't get the buff if you hit anyone with a shield. And with this new system thats everyone but the dead guys.
Chump points (as i will call them) are unrealistic in the time it takes to earn them.
I could go on forever but the fact is if this goes live it will go dead shortly after.
I for one am not grinding for another year just to earn back what i have accomplished. I could handle this if it was further progression but all you have done it take it away amd say here with this new chump system you can earn it back
Added: who wants to bet the cash shop sells enlightenment pots?
I agree with you, the stuff just sucks in ESO. There is almost no stuff progression, and this is one of the main reasons why people have stopped playing the game.trimsic_ESO wrote: »Yeah all my gear from the last 10 months is garbage now. My character stats and abilties and garbage now. PvP has some more serious issues now. It's going down the toilet with this update unless they change it.
At almost every WOW expansion, our stuff is just garbage and we have to renew it. In most MMO where a season system is implemented, our stuff is just garbage when the new season starts and we have to renew our stuff. This is quite usual in MMOs. And this not a problem.
In most mmo's the gear is replaced by newer better gear and new content...
Care to compare?
Just sayin
Wolfsspinne wrote: »I totally agree with the OP's sentiment. It reminds me of the "Combat Upgrade" and "New Game Experience" Changes in another MMO, years ago. Those that remember it will probably agree.
I get why/what they are doing, but I still feel like for all the time we spent tweaking and perfecting our stats, too many "buffs" were shifted into the champ system and taken out of gear.
Essentially nerfing our toons until we are able to invest heavily into Champ, to get them back.
As a small example:
On live I am able to push a comfortable (could go higher) 145+ magicka regen.
However on the PTS with the same gear, I can only push 1k. and that's with all my points into champ regen.
Live- 2400 pool/145 regen = 33.1 ticks to refill
PTS- 20k pool/1k regen = 40 ticks to refill
Couple this with the massive increate in cost of all the abilities in proportion to the pool and it's a huge issue imo.
They need to shift some of the buffs back to gear/enchants and lower the cost of abilities a little bit.
And don't even get me started on jewelry enchants.
My two cents.
Every other Player, regardless of class, race, faction and achieved character progress "suffers from the same issue".
So what exactly are you complaining about?
trimsic_ESO wrote: »I agree with you, the stuff just sucks in ESO. There is almost no stuff progression, and this is one of the main reasons why people have stopped playing the game.trimsic_ESO wrote: »Yeah all my gear from the last 10 months is garbage now. My character stats and abilties and garbage now. PvP has some more serious issues now. It's going down the toilet with this update unless they change it.
At almost every WOW expansion, our stuff is just garbage and we have to renew it. In most MMO where a season system is implemented, our stuff is just garbage when the new season starts and we have to renew our stuff. This is quite usual in MMOs. And this not a problem.
In most mmo's the gear is replaced by newer better gear and new content...
Care to compare?
Just sayin
ESO needs better gear, a season system, new contents. And by better gear I mean something that, when it drops (preferably a token that a crafter can use), people say YEEES!!!
Gear is the fuel of the games, and this especially true in MMOs. This is what makes WOW, D3 be so successful.
Snowstrider wrote: »1.6 made me come back to eso,But i respect your opinion
sabresandiego_ESO wrote: »Things change, advanced humans adapt, lower humans complain. Should the natives have complained that their spears and bows were obsolete when the new people came with guns? Or should they have adapted and used guns? The tribes that stuck to their spears and bows got wiped out, the ones that started using guns actually won some battles and become part of the new country.