The real reason that dragonknights are seen as an overpowered class by the community has nothing to do with actual power, and everything to do with versatility.
They have roots to deal with melee opponents. They have spell reflect to deal with ranged opponents. They have a self heal and damage shield to improve general survivability. They have damage over time attacks to put out moderate single target damage, they have fairly decent area damage attacks, they've got an area hit chance debuff, they've got fairly good resource generation options with green dragon blood and battle roar, and all three of their ultimates are useful in a variety of situations.
Most classes are lacking one or more of those things, so they always have one situation which the class is really weak at dealing with. I guarantee that if you gave every class an area root and a spell/projectile absorbing or reflecting ability, they'd be considered just as "OP", simply because they'd now have the tools needed to deal with any situation thrown at them.
The only real weakness built into the dragonknight class was lack of long range options, but that isnt really an issue in this game because range means little in both pvp and pve.
Princess_Asgari wrote: »it really is a L2P though. DKs can tank those types of numbers because they are going up against pugs and they actually know how to 1vX. If you ever watch those videos about 1vX, its against random pugs who do the stupid stuff that the DK wants them to do and thats how he kills them.
If your NB:
- fear
- shades/light attacks to beat down their stamina and then CC
- constantly move around
- aoe
If your sorc:
- curse
- pet explosion
- aoe
if your templar:
- dark flare healing debuff (if they use wings constantly, time it with eclipse)
- blazing shield
- blazing spears
- aoe
If your group cant take down 1 DK, you all need to practice up.
So true, guys like myself and other 1vX DKs play off of silly players who sit too close and use the wrong skills or use projectiles as we reflect. Very simple mistakes that add up and make the DK stronger.
I love this Don't get close to the dk then! Ok cool yea good idea ill shoot him from range. Ah crap reflect! oh no, ok ill zap him with my staff - well..... his magic regen is enough to absorb that damage all day. Right - ill fear him. Ahhhhh hes wearing light armour but he still has access to immovable... dam that didnt work.... k best get away from him, oh wait cant! talons with no cc timers !!!! CRAP . Right ill use cloak. Or not it doesn't work, conclusions dont engage dk... cool um what do i do when hes on the flag of a keep im trying to defend?
Now i know i can build specifically to beat a dk maybe in a long drawn out 1v1 - although id suggest that this is nit possible at the top level as the duelling tournament was won by a dk so hmmm.
Please don't shout at me for pointing out the BLINDINGLY OBVIOUS:)