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Nightblades Nerfed... Just what they needed huh?

  • Durham
    Durham
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    Please... NB try watching other NBs in high end solo PVP i saw one take two dks last night at the same time ... NB are plain sick when played right...
    PVP DEADWAIT
    PVP The Unguildables
  • Grim13
    Grim13
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    Varicite wrote: »
    Varicite wrote: »
    I stand corrected, but stand by my original premise that NB needed no nerf.

    I really appreciate you posting those videos. They go a long way in proving my statement:

    "To them, "balance" SEEMS to mean each class has an equal opportunity to achieve the same play style."

    I mean, had I not yet played this game, I wouldn't be able to tell a difference between a youtube video 1vX of a Templar, Dragonknight, or now NB.

    But that's fine. I hope all the classes get much more similar. I hope that eventually this game has all the variety and surprises of a virtual arm wrestling match.

    NB didn't get any nerfs, though.

    Only stealth-focused players did, and that is every class. There are more stealth-focused NBs than other classes, of course, but they are not somehow hit harder by this nerf than a stealth-focused Sorc, DK, or Templar.

    The bottom line is really: you should not be able to take the vast majority of somebody's health bar before they can even react. That is not compelling gameplay for anybody except those that enjoy winning w/out any real effort.

    I'm not inclined to cater to that type of person, personally. : P

    I say this from the perspective of somebody who has a stealth-focused NB, DK, and Sorc, btw.

    What a joke. You can phrase things as facts rather than opinions, and you can qualify yourself because you have alts of different classes (who doesn't), but it's still just your opinion professor.

    If we put an extra tax on banjos wouldn't that be a disproportionate tax on white people? If we put an extra tax on Tyler Perry movies wouldn't that disproportionately effect African Americans?

    Yes, anyone can play stealth, and black people can play the banjo, and this white boy can go see Tyler Perry's latest movie, but you know what we call that:

    "THE EXCEPTION THAT PROVES THE RULE"

    If you've never heard the phrase, you should look into it.

    And the point still stands that you shouldn't be able to take almost an entire health bar from a player before they can even react.

    Yes, that's how an assassin would work in RL, but in a game where you play w/ other people, it's not really going to be fun for the guy who dies before they can do anything.

    lol

    ..but, hey, I bet you think block casting is swell... and shield stacking too...

    ..really, all of those videos just highlight a hodgepodge of frequently abused, severely imbalanced game mechanics that just about any class can abuse.

    fotm, ftw!

    woohoo!

    lmao

    It's the sign of a poorly thought out combat system... not some amazing, "1337", ground breaking skill.

    I know, I know... you'd prefer not to admit it:

    "..if you don't play a light armour, resto staff, s+b NB... well, you're a *** idiot... l2p or get a new game"

    or something to that effect, right?


    Listen, rudeboy, how does your (poor) logic work in favour of nerfing "assassin" builds but not for nerfing extreme survivability builds?

    Afterall,
    a game where you play w/ other people, it's not really going to be fun for the guys who die before they can do anything

    BUT, oh I see... you probably play the latter.

    ..no one should be able to hold off and kill multiple people PERIOD... especially if the polar opposite, stam-builds designed to deal extremely high burst damage, aren't allowed equal opportunity to co-exist.





  • Varicite
    Varicite
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    Grim13 wrote: »
    ..but, hey, I bet you think block casting is swell... and shield stacking too...

    You'd lose that bet.

    Btw, I play NBs as mains, I don't have shields to stack. And everybody casts while blocking, that's the nature of the game.
    Grim13 wrote: »
    ..really, all of those videos just highlight a hodgepodge of frequently abused, severely imbalanced game mechanics that just about any class can abuse.

    Bolded the part that matters. By your own admittance, success can be gained on just about any class; the NB is really not any different.

    In the meta, NBs can be just as successful as any other class when playing builds that take advantage of game mechanics, just like DKs and Sorcs, etc.
    Grim13 wrote: »
    "..if you don't play a light armour, resto staff, s+b NB... well, you're a *** idiot... l2p or get a new game"

    Something more to the effect of "NBs need Resto / S+B to bolster their defenses more than other classes; you don't need these to be successful, but they certainly make the NB's job easier because these weapons fill a gap missing in the NB's toolkit".

    I play stamina builds pretty extensively as well. But feel free to vent your frustrations on random people by making up arguments and then associating them w/ people who never said anything like that, I guess.

    Grim13 wrote: »
    Listen, rudeboy, how does your (poor) logic work in favour of nerfing "assassin" builds but not for nerfing extreme survivability builds?

    Again, when did I even mention any of this? Where are you even coming up w/ this stuff? lol.
    Grim13 wrote: »
    ..no one should be able to hold off and kill multiple people PERIOD... especially if the polar opposite, stam-builds designed to deal extremely high burst damage, aren't allowed equal opportunity to co-exist.

    The only time someone is able to hold off and kill multiple people is when they are really bad and make terrible mistakes that they can capitalize on. Look at all of those 1vX fights, they last plenty long enough and yet you can see the mistakes made over and over again.

    There's a huge difference between fighting somebody, making numerous mistakes and then dying and dying in 1 second to somebody you never even saw.

    One scenario provides an opportunity to fight back, whereas the other does not. I'm sorry that your preferred playstyle became too strong over the recent updates and needs to be toned down slightly.

    You'll still have an advantage when attacking from stealth, it'll just be ~20% less of one in the future. If you can't capitalize on taking half of somebody's health before the fight even begins, then I'd point to problems w/ your build, not the game.

    Now, w/ all that said, I've been in numerous threads talking about enhancing stealth gameplay, have been a huge supporter of balancing stamina builds, etc.

    I just happen to agree w/ ZOS that killing people w/out actually having to fight them is lame gameplay.





  • Jacques Berge
    Jacques Berge
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    @Varicite‌ hey man, not gonna quote your post, it would just take up too much space. I'll just hit on a few things.

    1. Block casting should not be written off as ok because everyone does it... To quote you from later in your post blockcasting "is lame gameplay". Block casting is next to impossible as a Stam build.
    2. Not paying attention to your surroundings is the mistake you make when you get insta-killed... I did 4.2k in 1.6 secs yesterday to a NB... Why he thought he could just chill anywhere in Cyrodiil out of stealth, in his bag is beyond me. Point being... Mind your surroundings... As a vamp NB, I have never ever been jump/insta-killed cause I am paranoid as hell.
    3. I'll actually agree with you that it gets lame as crap 2-3 shotting people... I'm not even front loaded into burst... I run a hybrid build and I love it, so much adaptability. I did a 2v1 yesterday as well, one of the guys was a NB bow vamp... I killed him second... After I purge his marked, marked him, I insta killed his buddy lol.

    I'll say this... I think the broad change was a poor move... Bow attacks probably should have had their sneak damage adjusted. That would be in keeping with past TES titles.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Varicite
    Varicite
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    1. Block casting should not be written off as ok because everyone does it... To quote you from later in your post blockcasting "is lame gameplay". Block casting is next to impossible as a Stam build.

    Oh, I actually agree w/ you on this. I didn't mean to imply that I feel it's okay, was just saying that is how the meta works currently.

    I can disagree w/ block casting all I want, but if I want to see some success in PvP, I'm going to be blocking to stop incoming CC / damage. That's just the way it works, unfortunately.
    Not paying attention to your surroundings is the mistake you make when you get insta-killed... I did 4.2k in 1.6 secs yesterday to a NB... Why he thought he could just chill anywhere in Cyrodiil out of stealth, in his bag is beyond me. Point being... Mind your surroundings...

    While I do the same as you, and stay in stealth or am holding block the majority of the time in Cyro, I guess what I'm saying is that the penalty for this particular mistake is too harsh.

    "Oh gee, he stood up for a second to look in his bag, he deserves insta-death" doesn't really seem sound to me. "Hey, he stood up, BAM half his health gone" is already pretty steep for a simple mistake.

    Those arguing that the penalty for that mistake absolutely needs to be instant death seem a bit greedy to me. Sneak attacks will still hurt, a lot, if you are built for that. You'll still gain an advantage.
    I'll say this... I think the broad change was a poor move... Bow attacks probably should have had their sneak damage adjusted. That would be in keeping with past TES titles.

    I think that this was just a pre-emptive strike on other outliers that may rear their ugly head in the future, like stealth Wrecking Blow or something of the like (kudos to you if you can make that work reliably, lol). I've also heard some say that they may be adding some form of stealth damage passive(s) w/ the Champion System that they didn't want to get out of control.

    Not the most elegant solution, I agree.
  • Jacques Berge
    Jacques Berge
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    I don't know... I think not being in stealth deserves insta-death hahaha :smiley: it's like a really big game of hide-and-go-kill to me... When I'm in Cyrodiil with friends I'm constantly going "f**king sneak!!!" And "stop f**king sprinting on your f**king horse!!!" Good assassins make for a "hard target" bad Jean-Claude Van Dam reference hahaha
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Erock25
    Erock25
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    I don't know... I think not being in stealth deserves insta-death hahaha :smiley: it's like a really big game of hide-and-go-kill to me... When I'm in Cyrodiil with friends I'm constantly going "f**king sneak!!!" And "stop f**king sprinting on your f**king horse!!!" Good assassins make for a "hard target" bad Jean-Claude Van Dam reference hahaha

    Trying staying in sneak all the time as a non-vamp. You basically get no where.

    Also, there is no counter to attacking someone 1vs1 when a stealther happens upon you and one shots you. Sure you can argue 2vs1 should be a assumed loss, but at least after the nerf the stealth burst will only take away 75% of your health instead of 100%.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Jacques Berge
    Jacques Berge
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    Erock25 wrote: »
    I don't know... I think not being in stealth deserves insta-death hahaha :smiley: it's like a really big game of hide-and-go-kill to me... When I'm in Cyrodiil with friends I'm constantly going "f**king sneak!!!" And "stop f**king sprinting on your f**king horse!!!" Good assassins make for a "hard target" bad Jean-Claude Van Dam reference hahaha

    Trying staying in sneak all the time as a non-vamp. You basically get no where.

    Also, there is no counter to attacking someone 1vs1 when a stealther happens upon you and one shots you. Sure you can argue 2vs1 should be a assumed loss, but at least after the nerf the stealth burst will only take away 75% of your health instead of 100%.

    Yeah, I guess I mistake my own personal joy of the hunt for the status que. See, I don't attack unless the prey looks like they might be a challenge. I have no desire to kill low level vets or hell, don't get me started on non-vets. That said, I won't even attack a guy more than once unless it's siege stuff. And say I attack you, and you just hold block and jump, I'll probably just leave you alone. No fun if you're not in to it :wink: I forget that most players are giant gobshietz lol.

    And yeah, I understand the woes of slow sneak... It's unbearable to me. Lol
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
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