wayfarerb14_ESO wrote: »
We took your scroll instead.
Glad to see it's fixed; good work!
It's sad that some people will not be pleased no matter what you do. I hope the whiners actually quit and not just tease, I'm tired of seeing their complaining.
Borak_Bloodaxe wrote: »IT is not a full fix but now the RvR , for me, is playable, Thx!
Borak_Bloodaxe wrote: »IT is not a full fix but now the RvR , for me, is playable, Thx!
Elaborate please, I am interested in your thoughts on what is not yet fixed
ZOS_MichelleA wrote: »We have identified the primary cause of the performance issues (FPS drops) that some of you have been experiencing since we released v1.2.3. This has been most noticeable in Cyrodiil, but also in PVE areas. We have pushed a client hotfix to the both North American and European megaservers. This hotfix will require you to log out of the game and patch before it is applied.
We sincerely thank you for your patience as we work to improve game performance. Please let us know how the game plays for you after this hotfix.
Thank you.
g4m5t3r_ESO wrote: »
Yes, People expect too much too fast these days and rage too hard if they don't get it right away. Nothing but a bunch of spoiled children.
Would love to know the cause, as I'm curious. The game was just so much smoother this morning, even with sound on. Even seemed to be more responsive doing lockpicking, though that may be an illusion.
Also noticed that there seemed to be more range and better discrimination on interacting with sacks and barrels and things. Much easier to click on a sack on a bookcase than it was pre-patch.
Hopefully this became a useful learning experience for their software engineers and their QA team. Even if they just so happened to stumble upon the worst offending issues during refactoring, they can spin up an old client/server pair to detect the problem.Prospero_ESO wrote: »So yesterday
@ZOS_JessicaFolsom wroteWe understand and respect the frustration in regards to the performance issues. We have our Engineering and QA teams currently working on tracking down and testing several things that we believe are contributing to the problem. This is a bit of a nebulous issue, as it has several contributing factors. Each time we nail down a contributing factor and fix it, we push that fix live. We promise to continue to keep you updated, and we do apologize that the issue is still persisting.
Source:
http://forums.elderscrollsonline.com/discussion/comment/1085441
This discussion has been closed by the moderators for whatever reason btw.
And today you announce the final fix ?
Well while i hope this is not another wrong promise and would be happy if it turns out to be true, it is very surprising. So what caused the problem ?
g4m5t3r_ESO wrote: »
Yes, People expect too much too fast these days and rage too hard if they don't get it right away. Nothing but a bunch of spoiled children.
Would love to know the cause, as I'm curious. The game was just so much smoother this morning, even with sound on. Even seemed to be more responsive doing lockpicking, though that may be an illusion.
Also noticed that there seemed to be more range and better discrimination on interacting with sacks and barrels and things. Much easier to click on a sack on a bookcase than it was pre-patch.
Even if a DEV comes and told the 100% exact reasons, connected to X, with software Y, that didnt have support for T, created a problem with the F technology.
I know a hell of a lot about these datacenter and what services they deliver. I wouldnt have the first clue what the dev would be talking about.
Its working! I dont care if they sacrificed 10 wood elves to do it. It works! Great!