This would only be acceptable if ANY damage could hit me and players from my faction (friendly fire). And believe me, that you don't want!Ralathar44 wrote: »This is a simple fix to the ground oil pots thing. You use the oil pot and are in the AOE, it hits you as well. No worries of griefing because it doesn't hit anyone, just keeps people from using some of the lamer oil spam.
Pour somewhere else = good.
Pour at your own feet = you die too.
Running into AoEs+no strategy=suizideOil abuse+root spam+silence=broken system
The best solution would actually be to have oils pre-placed on keeps and castles, not sold by merchants. Anyone wishing to operate the oil has to pay on spot. That way no one would be able to abuse them all over the place.
The best solution would actually be to have oils pre-placed on keeps and castles, not sold by merchants. Anyone wishing to operate the oil has to pay on spot. That way no one would be able to abuse them all over the place.
This would follow how the GW2 siege worked for Oil. Not against it though they would need to add Oil spots at all bridges and resources as well.
Morticielle wrote: »I recommend Sun Tzu's "The Art of War". His thinking can be applied to fighting in virtual worlds. But it would require some self restraint and compliance and that are two virtues you won't find very often in MMORPG-players. On the other hand: Complaining about oil "abuse" and a "broken system" is far less stressful, isn't it?
Tintinabula wrote: »I wear my stilettos when I pour oil...dont you?
Ralathar44 wrote: »The best solution would actually be to have oils pre-placed on keeps and castles, not sold by merchants. Anyone wishing to operate the oil has to pay on spot. That way no one would be able to abuse them all over the place.
This would follow how the GW2 siege worked for Oil. Not against it though they would need to add Oil spots at all bridges and resources as well.
Oil in GW 2 was pretty much just there to buy time. Only stupid Pugs ever died to oil in that game. I want to fix oil in specific situations, not make it useless.
Oil abuse+root spam+silence=broken system
Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground. Fix oil on flat ground.
Are we really debating whether resource towers can be sieged down or not? This is a basic mechanic, ENEMY resource towers can be sieged down, your own cannot. The solution to resource campers is so elegantly simple, just siege their tower down before capping the flag. The only hang up is that the mindless pugs NEVER do that, they always jump on the flag then try to siege their own tower.
Whenever I run in a group we always try to siege the tower first if we see any defenders, but the pugs invariably run up and cap the flag before we can siege it down. The nice thing about that though, is we then get to watch the pugs zerg into the tower and get wiped as they deserve. Please don't take that away from me.
OrangeTheCat wrote: »I am all in favor of friendly fire in PvP. If it begins just with oil pots, fine.
Morticielle wrote: »
I recommend Sun Tzu's "The Art of War". His thinking can be applied to fighting in virtual worlds. But it would require some self restraint and compliance and that are two virtues you won't find very often in MMORPG-players. On the other hand: Complaining about oil "abuse" and a "broken system" is far less stressful, isn't it?