Ralathar44 wrote: »Oil traps will be one of the many things affected by this.
Tintinabula wrote: »when I die to an oil pot I think" F*** I'm dumb"
Ralathar44 wrote: »A simple fix for the resource problem would be to have the flag inside the tower just like a keep, but smaller.
While on the surface that's not a terrible idea this would greatly slow down keep takes and require enormous amount of resources for repairs, or result in razed towers that rarely get unrazed.
Halrloprillalar wrote: »This is your argument:
1) DKs have more tools.
2) DKs happen to survive all things better than others if they build tanky, because of 1).
3) Oil is a thing
What does part 3 have to do with parts 1-2?
You could replace 'oil' with literally anything - for example caltrops, firepot ballista, NPCs or bat swarm and nothing else in the argument would change. So using oil in this case is YOU chasing a red herring.
Tintinabula wrote: »I recently killed a former emp in the middle of the woods..Rather than fight me back while i was dpsn him..he proceeded to set up an oil pot behind a tree as I killed him.
Boy that former Emp was dumb."Look at my pretty oil pot!! stab stab talons"
Ralathar44 wrote: »There is a way that you could prove your point if you have a willing guild though. Make a video and link it. Show that you have no Dragon Knights and break an oil farm. For bonus points show that you are all Night Blades and break an oil farm.
There are plenty of videos of people trolling in open fields with oil pots, camping resource towers, getting like 20 kills with a single pour, etc. That video proof is there.
Show me a video of people easily beating it without DK's to do a control test. If it's as easy as you paint it you shouldn't even need overwhelming numbers and it should be rather easy for you to do this.
Halrloprillalar wrote: »Logic for the oil-DK connection is still lacking, but if it will help you understand, maybe I'll look into it.
Dleatherus wrote: »[...]
D.
Halrloprillalar wrote: »Ralathar44 wrote: »Halrloprillalar wrote: »Group make up and oil don't have much to do with each other. I have no idea why you think they do. And btw 'concise' means not long winded.
The fact that you think siege effectiveness on a group and group makeup have nothing whatsoever to do with each other shows how little credibility you have in this conversation.
But to give an extreme example:
Is an all Dragon Knight group significantly more likely to survive the resource tower oil trap than an all Night Blade group?
Think about that.
Any group can survive an oil trap if they are coordinating purges, heals, ults and aoe over voice. ANY GROUP.
Ralathar44 wrote: »This is a simple fix to the ground oil pots thing. You use the oil pot and are in the AOE, it hits you as well. No worries of griefing because it doesn't hit anyone, just keeps people from using some of the lamer oil spam.
Pour somewhere else = good.
Pour at your own feet = you die too.
Ralathar44 wrote: »What more do you really want? You get very strong guards, superior siege positioning, 3 resource camps that they need to take at least 1-2 of, and oil pots.
Defenders already have a significant advantage and attackers cannot starve defenders or sap the walls either. Typically if you lose a siege the enemy is either playing much better or has alot more people.
Ralathar44 wrote: »This is a simple fix to the ground oil pots thing. You use the oil pot and are in the AOE, it hits you as well. No worries of griefing because it doesn't hit anyone, just keeps people from using some of the lamer oil spam.
Pour somewhere else = good.
Pour at your own feet = you die too.
Lol, this is the dummest thing I've read on the Forums. You can't get hurt from friendly fire, nor can you be hurt from your own AoE attacks, so how will you get hurt from your own Oil Pots?
Ralathar44 wrote: »Halrloprillalar wrote: »Logic for the oil-DK connection is still lacking, but if it will help you understand, maybe I'll look into it.
Either you learn of a problem you didn't know existed or you prove me wrong haha . Win-Win.
If you agree with nothing else you have to admit that Molten Armor is pretty much a perfect oil counter though.
This is just not true.
It is extremely difficult for even a well coordinated group with higher numbers and optimal classes/abilities to take a coordinated oil trap in some locations.
Halrloprillalar wrote: »It doesn't save your group in any way, so no, it's not.it that Molten Armor is pretty much a perfect oil counter though.
lol did he say banned?
lol
Ralathar44 wrote: »Halrloprillalar wrote: »It doesn't save your group in any way, so no, it's not.it that Molten Armor is pretty much a perfect oil counter though.
Did you really just say that? WOW, some people still don't know alot about this game it seems. The Magma Shell morph is an extremely potent team ability and provides the strongest damage shield in the game to all allies who use the synergy.
How people can argue based on such ignorance is beyond me.
P.S. As a side note the other morph, Corrosive Shell, would still significantly lower the damage of all affected enemies against your allies. Also either morph or even the base ability would allow you to survive long enough to do things like fiery grip the people pouring oil, allowing further allies to enter taking less damage.
Halrloprillalar wrote: »You mean it's like bone shield, but an ult? lol
Corrosive shield only affects weapon damage IIRC.
Banner reduces all damage taken by allies while increasing their damage output - it really is a no-brainer.
Halrloprillalar wrote: »Ralathar44 wrote: »Halrloprillalar wrote: »Logic for the oil-DK connection is still lacking, but if it will help you understand, maybe I'll look into it.
Either you learn of a problem you didn't know existed or you prove me wrong haha . Win-Win.
If you agree with nothing else you have to admit that Molten Armor is pretty much a perfect oil counter though.
It doesn't save your group in any way, so no, it's not.
Ralathar44 wrote: »Halrloprillalar wrote: »You mean it's like bone shield, but an ult? lol
Bone shield only provides armor, provides no protection vs spells, and does not have an aoe component.Corrosive shield only affects weapon damage IIRC.
Banner reduces all damage taken by allies while increasing their damage output - it really is a no-brainer.
You are absolutely right on both cases based on my knowledge. Though it should be noted that every weapon AND it's abilities are highly affected by weapon damage. This means both resto staff heals and destruction staff (impulse of course) would be affected by this.
Both of these abilities have a pretty good chance of receiving further nerfs, the nerfs they already received were hotfix nerfs to help slow down some of the insane DK soloing and speed runs of trails, but were likely not intended as the final step.
Both abilities are super powerful even in their nerfed state.
However your statement was:Halrloprillalar wrote: »Ralathar44 wrote: »Halrloprillalar wrote: »Logic for the oil-DK connection is still lacking, but if it will help you understand, maybe I'll look into it.
Either you learn of a problem you didn't know existed or you prove me wrong haha . Win-Win.
If you agree with nothing else you have to admit that Molten Armor is pretty much a perfect oil counter though.
It doesn't save your group in any way, so no, it's not.
Which, like was pointed out, is blatantly untrue in both of it's morphs. As well in this select situation an 85% damage shield is much more effective against oil pots than a 20% damage reduction because it's better against burst.
Halrloprillalar wrote: »I don't think you actually have ever used bone shield. Check it out, it's extremely strong, especially the surge morph. The bubble is 60%, not 85% true, and it doesn't have its own aoe, but it's also not an ult.
Magma shell does not provide any group armor or spell resist buffs either, all 'shield' spells in the game are just health shields.
I have honestly never really tested corrosive shield so I can't speak of its effectiveness. I don't use a destro staff in pvp so it has little effect on me personally. I simply prefer our DKs to use banner so we can wipe the oil parties faster and move on.
Oil is 'countered' by removing its effect via purify or purge, shields are nice to create a buffer of time in which you need to get upstairs instead of trying to sit in the oil. Once you reach a point where oil isn't being poured on top of your head, you kill everything that moves and clean your way top-down.