Ralathar44 wrote: »This is a simple fix to the ground oil pots thing. You use the oil pot and are in the AOE, it hits you as well. No worries of griefing because it doesn't hit anyone, just keeps people from using some of the lamer oil spam.
Pour somewhere else = good.
Pour at your own feet = you die too.
Dleatherus wrote: »multi oil pots can be OP - but they are about the only counter to the restro/destro clone 'bait balls' of 10-20 players - nerf the pots, then nerf the restro/destro trains - and then nerf anything else that can kill you
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D.
the.dzeneralb16_ESO wrote: »Better idea: Since Oil pots aren't OP and are one of the best methods against a counter zerg, and very weak against smart, organized, coordinated groups, we don't touch them.
If your group is going in and there are no heals/purges/purifies being dropped while you attack/storm a keep, you're doing it wrong.
nan.jieb17_ESO wrote: »Or just do it like in Warhammer and let oil only be put at special oil locations (one at a time)(in Warhammer it was above the keepdoor but I think here postern should also be fine) that would solve any problem and would nerf oil TO LEVEL ACCEPTABLE IN REASONABLE PVP SYSTEM.
nan.jieb17_ESO wrote: »Or just do it like in Warhammer and let oil only be put at special oil locations (one at a time)(in Warhammer it was above the keepdoor but I think here postern should also be fine) that would solve any problem and wouldnt nerf oil to the ground.
Ralathar44 wrote: »I'm just giving another idea. I personally prefer that oil have a height limitation but these is likely an easier fix that will accomplish the same thing without forcing it.
I'm actually against set siege point for oil on a keep. Oil placed on outside walls can be countered with other siege. Oil placed inside buildings can be countered. It's being able to place oil on the ground and hit the ground next to it that opens up the situations where people are able to just camp the oil and spam root/silences and such.
For dang sure being silenced and rooted before you can even do anything entering a resource tower that you own and then killed by oil within a second is something that needs to be addressed.
For folks that support Oil being the way it is I have a few counters for you:
- If oil really is one of the only ways to counter zergs, then you are preventing actual proper balancing from being done with this band-aid fix.
- This makes the game look really stupid to new people interested in our PVP, thus driving down interest in prospective new players and hurting the game.
- Most of the groups in PVP are NOT smart nor organized. Thus even if this is countered by smart organized groups, this hurts the experience of most.
- I'd much rather have the stupid and unorganized pugs destroyed by good play and tactics than cheesy tactics that the same stupid and unorganized pugs can pull off. Reward skill, not exploitation of an imbalanced mechanic.
- "Oil wouldn't hurt you if poured at your feet." Some try to say. Go boil a large pot of water and splash it from chest height on the ground at your feet, let me know how that works, now multiply that by a factor of 50 . (I am not liable for your burn injuries) *hint* if oil was only effective against the people it directly poured on it wouldn't have been so effective of a defense weapon.
Ralathar44 wrote: »
- This makes the game look really stupid to new people interested in our PVP, thus driving down interest in prospective new players and hurting the game.
the.dzeneralb16_ESO wrote: »- I don't see how
Ralathar44 wrote: »Ralathar44 wrote: »
- This makes the game look really stupid to new people interested in our PVP, thus driving down interest in prospective new players and hurting the game.
the.dzeneralb16_ESO wrote: »- I don't see how
The internet always does make me laugh with how biased people get.
https://www.youtube.com/watch?v=UDTfAOf6yzs
the.dzeneralb16_ESO wrote: »Ralathar44 wrote: »Ralathar44 wrote: »
- This makes the game look really stupid to new people interested in our PVP, thus driving down interest in prospective new players and hurting the game.
the.dzeneralb16_ESO wrote: »- I don't see how
The internet always does make me laugh with how biased people get.
https://www.youtube.com/watch?v=UDTfAOf6yzs
Umm a bunch of people entering one by one inside a defended tower? I'm not sure what this is trying to prove? A full raid of people inside a door with nothing but heals and purges and defenses set up should lose to people casually walking in one by one?
edit: On closer inspection it may have been 2 by 2 walking in. Fun fact: Those people walking in would have been slaughtered regardless if that oil was there or not
the.dzeneralb16_ESO wrote: »If I'm not mistaken you can actually siege those towers and destroy them (I know we have on several resource nodes). If not I would agree that there needs to be some sort of change to the towers (I could be wrong but I'm 99% sure they can be destroyed correct me if I'm wrong).
I would suggest a change for oils though: To only make them usable in keeps/towers and no away. Lately I've been seeing (I've done it myself) in a huge battle, just drop down some oil and burn people. I'm not suggesting to not be able to put them on floors, just that it has to be in keeps/towers.