Ralathar44 wrote: »Halrloprillalar wrote: »The previous quote had it right.
You can immovable/block/negate volcanic runes.
You can purge and purify oil/caltrops/firepot dots and YES even talons; retreating maneuver makes you immune to root/snares until you hit something, bone shield and barrier are both excellent 'rush' abilities.
There really is no excuse to get farmed by an equally sized or smaller group except poor play.
Oh good, so it only takes a specific combo of abilities to counter something any random group of players can do by abusing game mechanics. Yup, seems totally balanced.
Ralathar44 wrote: »Halrloprillalar wrote: »That's a good thing. Keeps shouldn't swap hands so frequently. Capturing them should be meaningful. I don't want AvA to be 'musical keep chairs'
I agree with you and I think they've done a fine job on that for the most part. Oil pots not being pourable at your feet wouldn't really impact keep defense at all. Keeps are currently difficult to take and much easier to defend than take.
I think it's well balanced in that regard.
Halrloprillalar wrote: »Keeps are not 'hard to take', an undefended keep can be flipped with 6-8 decent people.
Defending against an organized siege (siege shields and purges) is very difficult, actually, since anti-siege space is much lower total area than within-range external siege area. Oil is essential for thwarting the initial push once walls are breached, and even that is not always possible due to the readily avaiable counter tactics I've described.
It essentially comes down to whose forward camp bugs out first...
The pouring-at-feet is a very niche tactic that affects very little of actual strategy and serves no purpose other than to troll bad players for AP. I don't care either way if it gets fixed, just find it hilarious.
Ralathar44 wrote: »snip
Also people haven't even started evolving the strategies yet. Siege protection bubbles are static, people are not doing smart things like using fiery grip to pull enemies into unprotected territory yet because people are still primarily using brute force tactics atm. There is little finesse or strategy because of the remaining imbalances that are slowly getting ironed out reward brute force atm.
Halrloprillalar wrote: »I don't even get your last paragraph because none of it is true, other than bubbles being static (but so is siege equipment... derp?)Ralathar44 wrote: »snip
Also people haven't even started evolving the strategies yet. Siege protection bubbles are static, people are not doing smart things like using fiery grip to pull enemies into unprotected territory yet because people are still primarily using brute force tactics atm. There is little finesse or strategy because of the remaining imbalances that are slowly getting ironed out reward brute force atm.
Ralathar44 wrote: »Halrloprillalar wrote: »I don't even get your last paragraph because none of it is true, other than bubbles being static (but so is siege equipment... derp?)Ralathar44 wrote: »snip
Also people haven't even started evolving the strategies yet. Siege protection bubbles are static, people are not doing smart things like using fiery grip to pull enemies into unprotected territory yet because people are still primarily using brute force tactics atm. There is little finesse or strategy because of the remaining imbalances that are slowly getting ironed out reward brute force atm.
Strategies will evolve once the overpowered things have been reigned in a bit. It's quite simple really. When X is fundamentally stronger than everything else X will be used whenever available. In this case X is primarily DK's in broken builds for PVP.
When people can no longer simply rely on this to achieve victory other advantageous strategies will come into focus as people search for the most effective things you can currently do and, once found, it's counters.
Trying to assess keep balance, siege shield effectiveness, and siege effectiveness in the current climate would be sheer madness. DK's are the majority of serious PVP players because they are OP currently (as admitted by devs) and when they get nerfed (especially in survivability as per devs), the PVP balance of power will shift dramatically.
Then we can see where things stand, if anything else is particularly broken, and if nothing else is dominatingly broken then we can see how effective all those things are.
id agree that oil pots should damage the user
what kinda sense does it make to say "yeah i killed them by dumping oil on myself as they attacked me"
who are you talking about?
you rage a lot lol
Infraction wrote: »I think there are many that don't see this as a huge issue. Some of us have found and even offered ideas to counter such a tactic that was deemed unacceptable. People will continue to do things as long as they work. Part of strategies developing is peoples willingness to try things outside of their normal rotation of skills.
When skills were mentioned it was not assumed that you personally would have to run all of them since it is a group oriented pvp set. You would hope your group that you run in or build would come up with a combination of skills that can be used to counter oil defenses.
I don't run the same set of skills when I am defending a keep and when I am in the middle of the field ganking. Those same 5 abilities don't work as well if you take them out of the environment they were designed for and try to force them to work in every situation.
who are you talking about?
you rage a lot lol
Halrloprillalar wrote: »The pouring-at-feet is a very niche tactic that affects very little of actual strategy and serves no purpose other than to troll bad players for AP. I don't care either way if it gets fixed, just find it hilarious.
Ralathar44 wrote: »who are you talking about?
you rage a lot lol
Let me give you one of his quotes for ironies sake. Keep in mind he has posted like 10 times in 2 pages on this thread.Halrloprillalar wrote: »The pouring-at-feet is a very niche tactic that affects very little of actual strategy and serves no purpose other than to troll bad players for AP. I don't care either way if it gets fixed, just find it hilarious.
well this forum is a prime example why companies dont listen to forum polls, because the average human is stupid and will vote poorly
the thread is fine harl, stop whining for it to be closed simply because you dont like the conversation
Halrloprillalar wrote: »Firstly, I am not a dude.
Secondly, I don't get strong feelings of rage from video games. I get frustrated by lag and server rollbacks sometimes, that's about it. I simply point out the faults in your reasoning - this thread isn't the only subject I comment on.
Thirdly (is that a word?), you are jumping from bashing oil to bashing DK, to bashing I don't even know what anymore, all the while people are giving you suggestions as to how to counter things, but you take no notice. Ironic indeed.
With that being said, I think this thread has derailed enough and could use a 'closed'.
Halrloprillalar wrote: »the thread is fine harl, stop whining for it to be closed simply because you dont like the conversation
Walls of text isn't conversation. The last whole page of posts simply has nothing to do with the thread subject, which has been thoroughly addressed already.
Remember kids: concise is good.
Ralathar44 wrote: »snip
Halrloprillalar wrote: »Group make up and oil don't have much to do with each other. I have no idea why you think they do. And btw 'concise' means not long winded.
Ralathar44 wrote: »Halrloprillalar wrote: »Group make up and oil don't have much to do with each other. I have no idea why you think they do. And btw 'concise' means not long winded.
The fact that you think siege effectiveness on a group and group makeup have nothing whatsoever to do with each other shows how little credibility you have in this conversation.
But to give an extreme example:
Is an all Dragon Knight group significantly more likely to survive the resource tower oil trap than an all Night Blade group?
Think about that.
Ralathar44 wrote: »Halrloprillalar wrote: »Group make up and oil don't have much to do with each other. I have no idea why you think they do. And btw 'concise' means not long winded.
The fact that you think siege effectiveness on a group and group makeup have nothing whatsoever to do with each other shows how little credibility you have in this conversation.
But to give an extreme example:
Is an all Dragon Knight group significantly more likely to survive the resource tower oil trap than an all Night Blade group?
Think about that.
Halrloprillalar wrote: »Do some classes have higher access to survivability builds? Yes. Does it only pertain to oil parties? No. You are cherrypicking your examples to fit a logical fallacy.
Infraction wrote: »Dragonknights are not inherently more hanky than any other class they just have some extra tools that make it easier for them to accomplish.
A simple fix for the resource problem would be to have the flag inside the tower just like a keep, but smaller.