Nox_Aeterna wrote: »To be honest , this game is really , really poorly balanced. Be the classes , be the mobs ...
And no , it got nothing to do with progression , my first fight with a boss in VR1 that i remember was a guy that could hit like a truck and was imu to CC , after that , a bunch of bosses that i could almost sleep fighting because they took CC and so on.
The game dif does not progress when you go foward , it just spikes then gets easy then goes insane again , then it is normal ...
There is no logic behind it , if you meet certain enemies you are **** , that simple.
Im almost vet7 , and no , still jumps from time to time lols.
starkerealm wrote: »
Here's the thing, I've been taking some time off of ESO and actually dug Dark Souls out of my backlog...
Now, I'm not sure if I agree with those who claim that Dark Souls is the hardest game of the generation (STALKER with mods is still far, far crueler). But the game is challenging, and I haven't had a death that didn't, genuinely, feel like it was my own fault: because I just suck, and didn't realize it, because I screwed up, or because I hadn't seen that pattern before and OHGODMYFACE*splat*
The Harvester fights? They're just cheap. It's not my fault that the Harvester decided it had had enough of my crap, and decided to spam that tracking pulse attack. It wasn't my fault that it decided the best plan of action, while The Feast was active, was to use it again. If blocking had stopped The Feast, then, sure, that'd be my fault, but it picked me up through a block, and then popped out another 4 orbs, bringing the total to 8... briefly, before the first four caught up with it.
If there was a moment of player interaction that could have affected the outcome, then, yes, I'd be fine with it, but it's the stuff where it's an instant, random, "you lose" button the boss can flick whenever it feels like, that it's no longer challenging, and just irritating.
I'll take a challenging game, a difficult, unfair, and unforgiving one. But, this, it's none of those. I'm just waiting for the AI to break so I can actually finish her off.
Ignoring your condescending comments, your problem is that you're one of the herd who think "I think it's fun so everyone else should".Mojomonkeyman wrote: »It seems you guys never learned to appreciate challenges, you want everything handed to you on a silver plate and I pity you. Did you guys ever compete in any sport? I dont think so, because your attitude just doesn`t fit.
In cases like that my reaction is usually relief I don't have to do it again, rarely does repeatedly dieing and then getting a lucky break from the RNG feel like an achievement: I 'won' because the RNG was kind, not because I suddenly got better.Seroczynski wrote: »It has to do with a feeling of achievement. I can relate to the original quote.MasterSpatula wrote: »
Ignoring your condescending comments, your problem is that you're one of the herd who think "I think it's fun so everyone else should".Mojomonkeyman wrote: »It seems you guys never learned to appreciate challenges, you want everything handed to you on a silver plate and I pity you. Did you guys ever compete in any sport? I dont think so, because your attitude just doesn`t fit.
Your idea of a challenge probably isn't mine but that doesn't make you superior or me in need of your pity: shove it!
And yes I play sports though not team games and am perfectly fine winning or losing .. your point about attitude is ... ?
Also, in a game where the RNG rules, personal skill often is trumped by maths, think about it!
Mojomonkeyman wrote: »Ignoring your condescending comments, your problem is that you're one of the herd who think "I think it's fun so everyone else should".Mojomonkeyman wrote: »It seems you guys never learned to appreciate challenges, you want everything handed to you on a silver plate and I pity you. Did you guys ever compete in any sport? I dont think so, because your attitude just doesn`t fit.
Your idea of a challenge probably isn't mine but that doesn't make you superior or me in need of your pity: shove it!
And yes I play sports though not team games and am perfectly fine winning or losing .. your point about attitude is ... ?
Also, in a game where the RNG rules, personal skill often is trumped by maths, think about it!
I was never talking about superiority. I was talking about attitude. If you interprete that as me thinking I`m superior, well thats your problem, not mine. I actually made clear twice that I`m just talking about me and I feel sorry for others who never experienced that it is really rewarding to be patient enough to accept that some improvements (as a player, sportsmen, whatever) take time and effort.
Just because you decided that it must be the big bad RNG that makes you lose, doesnt make it a fact. I did never feel that this game is more dependend on RNG than others. Do you want every fight to be the same, a repetition of rotations? I dont. I want to be surprised by encounters. I want to be challenged by altering behaviour of encounters. I never felt I died because of RNG, I died because I didnt play well enough. Period. Thats the difference of attitude im talking about.
You sound offended, that`s pretty much your attitude carrying over to real life. Nerf me, because I was expressing my opinion. Thanks for implying I`m member of some kind of mob that is trying to make myself superior, pretty low try. I just like challenge, there are so many easy games out there it is almost impossible for guys like me to find a game that is making it hard. I think TESO is an acceptable middle ground. I dont want that to change, nothing more. I think my opinion holds exactly the same value as yours.
Regards
MasterSpatula wrote: »harvesters *** me over dozens of times like 5-6 attempt most of the time. And thats the way i like it
I literally don't understand how anyone, even one single person in the world, actually says, "I died 6 times before I succeeded. That's the way I like it."
You just don't get that, for some people, fighting the same enemy six times before finally getting past it (and usually, you're not doing anything different. you just got lucky the sixth time) is BORING. Tedious, repetitive, dull, dull, dull. It's like reading a novel, only being forced to read the same page six times just because the novelist just decided your time wasn't valuable and you really shouldn't be enjoying the experience anyway.
Some things in this game present a truly difficult, interesting challenge. Pre-nerf Doshia, for example, was hard but not so hard you couldn't learn the trick in time to take her out. But "immune to CC, ludicrous DPS, absurd health" isn't an interesting challenge; it's not an engaging difficulty to overcome; it's just uncreatively, unoriginally, dumbly hard.
No one's asking for easy. No one's asking for "faceroll." But it would be nice to see boringly-hard replaced with interesting and rewarding challenges--and to see our valuable time treated with respect.
starkerealm wrote: »Mojomonkeyman wrote: »Ignoring your condescending comments, your problem is that you're one of the herd who think "I think it's fun so everyone else should".Mojomonkeyman wrote: »It seems you guys never learned to appreciate challenges, you want everything handed to you on a silver plate and I pity you. Did you guys ever compete in any sport? I dont think so, because your attitude just doesn`t fit.
Your idea of a challenge probably isn't mine but that doesn't make you superior or me in need of your pity: shove it!
And yes I play sports though not team games and am perfectly fine winning or losing .. your point about attitude is ... ?
Also, in a game where the RNG rules, personal skill often is trumped by maths, think about it!
I was never talking about superiority. I was talking about attitude. If you interprete that as me thinking I`m superior, well thats your problem, not mine. I actually made clear twice that I`m just talking about me and I feel sorry for others who never experienced that it is really rewarding to be patient enough to accept that some improvements (as a player, sportsmen, whatever) take time and effort.
Just because you decided that it must be the big bad RNG that makes you lose, doesnt make it a fact. I did never feel that this game is more dependend on RNG than others. Do you want every fight to be the same, a repetition of rotations? I dont. I want to be surprised by encounters. I want to be challenged by altering behaviour of encounters. I never felt I died because of RNG, I died because I didnt play well enough. Period. Thats the difference of attitude im talking about.
You sound offended, that`s pretty much your attitude carrying over to real life. Nerf me, because I was expressing my opinion. Thanks for implying I`m member of some kind of mob that is trying to make myself superior, pretty low try. I just like challenge, there are so many easy games out there it is almost impossible for guys like me to find a game that is making it hard. I think TESO is an acceptable middle ground. I dont want that to change, nothing more. I think my opinion holds exactly the same value as yours.
Regards
I'm up for a challenge. Not all the time, mind, but a good, solid, challenging MMO? That could be fun... problem is, TESO isn't. Maybe if I got to veteran ranks, and ground my way through broken levels, but in the mean time, it's not challenging.
It is janky. I am seeing enemies designed to play off group mechanics in forced solo zones. I'm seeing enemies with attacks that actually can't be avoided or countered. I'm seeing situations where there simply isn't an effective way to deal with the current situation on the class I'm playing.
None of those are challenges. You can call them hard, if you want, that's probably, kind of, true. But, it's not actually a difficult game; it is just, at times, for some players, a broken one.
Mojomonkeyman wrote: »I really don`t understand the sense of entitlement some of you have to faceroll through everything.
I see someone say: "I like it challenging, but dying 6 times is unacceptable" and I feel so sorry for you guys because you never learned to appreciate the rewarding feeling it gives you if you overcome a challenge finally after countless attempts because you were actually forced to learn the ins and outs of the fight.
Blackwidow wrote: »I want to disagree with you, but I don't want to come across as some ass that just says I better that you, so suck it up.
So, if there is a way to make your game better, but it will not effect my game, I'm all for it.
starkerealm wrote: »Mojomonkeyman wrote: »Ignoring your condescending comments, your problem is that you're one of the herd who think "I think it's fun so everyone else should".Mojomonkeyman wrote: »It seems you guys never learned to appreciate challenges, you want everything handed to you on a silver plate and I pity you. Did you guys ever compete in any sport? I dont think so, because your attitude just doesn`t fit.
Your idea of a challenge probably isn't mine but that doesn't make you superior or me in need of your pity: shove it!
And yes I play sports though not team games and am perfectly fine winning or losing .. your point about attitude is ... ?
Also, in a game where the RNG rules, personal skill often is trumped by maths, think about it!
I was never talking about superiority. I was talking about attitude. If you interprete that as me thinking I`m superior, well thats your problem, not mine. I actually made clear twice that I`m just talking about me and I feel sorry for others who never experienced that it is really rewarding to be patient enough to accept that some improvements (as a player, sportsmen, whatever) take time and effort.
Just because you decided that it must be the big bad RNG that makes you lose, doesnt make it a fact. I did never feel that this game is more dependend on RNG than others. Do you want every fight to be the same, a repetition of rotations? I dont. I want to be surprised by encounters. I want to be challenged by altering behaviour of encounters. I never felt I died because of RNG, I died because I didnt play well enough. Period. Thats the difference of attitude im talking about.
You sound offended, that`s pretty much your attitude carrying over to real life. Nerf me, because I was expressing my opinion. Thanks for implying I`m member of some kind of mob that is trying to make myself superior, pretty low try. I just like challenge, there are so many easy games out there it is almost impossible for guys like me to find a game that is making it hard. I think TESO is an acceptable middle ground. I dont want that to change, nothing more. I think my opinion holds exactly the same value as yours.
Regards
I'm up for a challenge. Not all the time, mind, but a good, solid, challenging MMO? That could be fun... problem is, TESO isn't. Maybe if I got to veteran ranks, and ground my way through broken levels, but in the mean time, it's not challenging.
It is janky. I am seeing enemies designed to play off group mechanics in forced solo zones. I'm seeing enemies with attacks that actually can't be avoided or countered. I'm seeing situations where there simply isn't an effective way to deal with the current situation on the class I'm playing.
None of those are challenges. You can call them hard, if you want, that's probably, kind of, true. But, it's not actually a difficult game; it is just, at times, for some players, a broken one.
It feels unfair sometimes.
Things can be difficult or hard without being unfair.
e.g.
I have done the Molag Fight on different chars, for example, and it was faceroll vs. wtf-challenging just because the characters/skillsets are different.
Imo this is also why there are threads on the whole spectrum between to hard and to easy.
Your post reeks on begging for nerfs.
Let me give you an example. There is a quest where you need to fight Worm Cult lady boss and her daedric minion. So, she heals for A LOT, herself and hers minion aswell. This minion is doing tons of damage and if you're a bit squishy character, you will have real problems with this fight. [snip] I died 8 times on this encounter. However, for me, this was one of the most interesting fights in the game. Because it forced me to rethink and polish my strategy.
And this is the reason why you post is just a blatant begging for nerfs.
MasterSpatula wrote: »This is exactly the kind of good boss fight I'm encouraging. An interesting challenge, way more than just unoriginally-and-uncreatively hard.
starkerealm wrote: »MasterSpatula wrote: »This is exactly the kind of good boss fight I'm encouraging. An interesting challenge, way more than just unoriginally-and-uncreatively hard.
The issue is conveying that, and a tactile element. If it feels like the boss is just splattering you because it feels like it, that's not going to result in a happy player. Even if you do have a solid feeling that failure is on the player's head, splattering them over and over won't keep them happy, outside of a small subset.
Unfortunately, with MMOs, you need to keep a happy player base. Players who feel like they're just getting screwed around won't stay.
I'm not saying it's impossible to offer a challenging experience in an MMO. I'm sure there's a way. But slamming players into a brick wall isn't the answer, just as The Secret World how their numbers are doing right now.
Fights will, inevitably, get heavily refined in time. The game has been out, what, 6 weeks? All of the complaints on this forum read for a game that's been out for years.
Give it time. The 'I want it now or I'm leaving' generation is way too prissy.
Tannakaobi wrote: »Blackwidow wrote: »I want to disagree with you, but I don't want to come across as some ass that just says I better that you, so suck it up.
So, if there is a way to make your game better, but it will not effect my game, I'm all for it.
I agree, and it highlights another question:
Why do mmo's not have difficulty levels? I mean, it would be easy right? Different servers have different difficulty, it would be harder for eso but still, phases and what not...
Also I think the mega server was a bad idea... I like the idea, but imo PVP, RP and PVE should be separate. So maybe three not so mega servers would be better with just PVP campaigns being mixed.
For me open world PVP would really boost ESO, but It's totally understandable that other people would not want this. An on/off switch with a 15 minute cooldown would be fine. Dueling at the very least. and of course penalty's such as prison/xp loss... for fighting in towns.
I don't find this game a challenge at all, really. It was a pleasant surprise to learn that Doshia / (and later other harvesters) actually had a strategy that was more than just mash one button. I was disappointed when they nerfed her.
I can only hope that they don't continue to nerf our game experience to the point where it is a total ***-hum, never die, never have to think play style.
I'm not responding to the original poster in this thread. I'm putting these comments in because I'm trying to be thoughtful and let people who are interested in this topic know that some of us *don't* see the game as being sufficiently challenging, and don't understand *how it is hard*. And the occasional bugging out of a mob doesn't count. And that we don't want the game made easier.
I like hard fights, i can cope with fights where one error kills you.
But i have a problem with not knowing what happens, and some fights are really random. Like you are figuring out what you can do, switching skills around, and suddenly you win the fight without even using your thought out tactic, but the mob just used other/less abilities, or started to use more abilities.
Short explanation, more abilities is helpful in some cases because i am a vampire and bosses with fire auto attack can basically kill me with just auto attack, while i can dodge and interrupt their skills.
I think the biggest problem is the randomness of some fights, difficulty is good, depending on RNG kind of bad.