So you didnt get you 10 alliance points?
I dont see how that skill won the fight. Can you post another?
You don't need to wear any heavy armour pieces to use Immovable. If you want to use Immovable, the only thing you need to sacrifice for it is 1 out of 10 ability slots.
maybe for the 1% of light armor that spec this... and even they have their trades, but most of us do not. But by this only those 7Piece light armor + imbolize are on the OP list?? that's a pretty elite crew. I know 2 off top of head I've met in passing since since pre-launch. You NEED 7 piece light to have the mag power to use bolt to the level that annoys you guys to clarify.
beravinprb19_ESO wrote: »
maybe for the 1% of light armor that spec this... and even they have their trades, but most of us do not. But by this only those 7Piece light armor + imbolize are on the OP list?? that's a pretty elite crew. I know 2 off top of head I've met in passing since since pre-launch. You NEED 7 piece light to have the mag power to use bolt to the level that annoys you guys to clarify.
You don't need to wear any heavy armour pieces to use Immovable.
Let's just make it teleport people backwards!
Yes, that will work!
But seriously, the more people use Bolt Escape, the less recovery they have for the next few seconds and the less magicka they have to defend themselves.
Every class has an ability that allows them to jump or travel large distances in a short time, or even pull their enemies to them.
beravinprb19_ESO wrote: »You don't need to wear any heavy armour pieces to use Immovable. If you want to use Immovable, the only thing you need to sacrifice for it is 1 out of 10 ability slots.
maybe for the 1% of light armor that spec this... and even they have their trades, but most of us do not. But by this only those 7Piece light armor + imbolize are on the OP list?? that's a pretty elite crew. I know 2 off top of head I've met in passing since since pre-launch. You NEED 7 piece light to have the mag power to use bolt to the level that annoys you guys to clarify.
Let's just make it teleport people backwards!
Yes, that will work!
But seriously, the more people use Bolt Escape, the less recovery they have for the next few seconds and the less magicka they have to defend themselves.
Every class has an ability that allows them to jump or travel large distances in a short time, or even pull their enemies to them.
So yeah...
Bolt Escape + Glass canon build = trolling
ofc you will *** people off ^^
/edit: forgot to mention its possible to escape while rooted (dont even have to dodge roll, lol)
Dont cry for nerf's, but much rather balance... Everything needs a counter, and atm Gap Closer>CC>Stamina Pot>Repeat is not the balance people are looking for.
https://www.youtube.com/watch?v=_FPi5eYSmfU
So yeah...
Bolt Escape + Glass canon build = trolling
ofc you will *** people off ^^
/edit: forgot to mention its possible to escape while rooted (dont even have to dodge roll, lol)
Dont cry for nerf's, but much rather balance... Everything needs a counter, and atm Gap Closer>CC>Stamina Pot>Repeat is not the balance people are looking for.
https://www.youtube.com/watch?v=_FPi5eYSmfU
beravinprb19_ESO wrote: »My build looks like this... Stampede, Obsidian Shard, Unstable Flame, Coagulating Blood, Burning Talons, Corrosive Armour. For those who are not familiar with the morphs, you can read about them on this website: http://eldersouls.com/elder-scrolls-online/skills
1. Stampede. Firstly, this requires a target. Second, it has a travel time. Third, and more importantly, Sorcerers can still bolt out of the resulting immobilize.
2. Obsidian Shard. Firstly, it is a projectile. Second, it can be counter by stun breaking, blocking, or Immovable. Third, bolt moves considerably faster than said projectile.
3. Burning Talons. This is one of the most powerful abilities I have. It can be countered by bolt itself, since you continue bolting regardless of being immobilized.
My build is designed to lock down a single target, prevent them from escaping, and to kill them. Sorcerers laugh at my build because stuns alone are not enough to kill a player, and they can simply bolt out of two abilities that I use specifically to keep them in range.
gunslinger3440 wrote: »Yes, the Sorc BE is OP for 2 reasons.
1. Sorc can runaway anytime.
Sorc can BE anytime after starting combat, after using a few skills and a single target ultimate. Hitting him with stun does not help because as a magica based DPS he will have stamina to break cc and BE away the horizon.
He will replenish his magica with dark conversion after blinking a few times,and blinking a few times is really enough, because his enemy will be in combat unable to ride a horse. After which he can repeat attacking forever.
Is moving fast OP, no.
Is attacking someone and being able to run away anytime while your opponent is in the combat status therefore unable to ride a horse, and being able to outrun opponents using retreating maneuver OP, yes it is.
2. There is no way to counter a BE.
ATM, there is no counter to a BE.
If there was a counter to this, even one that takes a whole slot, it wouldn't be OP in a real sense. Currently there is no counter to stop a Sorc from BEing away from combat.
Stun does not work.
Root does not work.
Nothing can stop a Sorc from BEing away from combat.
It cracks me up that people want to showcase themselves using 4 abilities and a toggle.youtubelolz
popatiberiuoneb18_ESO wrote: »Everyone can break out of cc not just sorcs, what is your point? A magika build will be using it alot less often then a stamina build since it costs an arm and a leg and you need that stamina to block/roll/etc, further more the stamina builds can wear sets and have passives greatly reducing the stamina consumption on cc break/sprinting/etc. You mentioned dark conversion, are you aware that, as the name states, converts stamina into magika/hps? Now if you used your stamina to break away how would you convert it? Your point is invalid.
popatiberiuoneb18_ESO wrote: »Everyone can break out of cc not just sorcs, what is your point? A magika build will be using it alot less often then a stamina build since it costs an arm and a leg and you need that stamina to block/roll/etc, further more the stamina builds can wear sets and have passives greatly reducing the stamina consumption on cc break/sprinting/etc. You mentioned dark conversion, are you aware that, as the name states, converts stamina into magika/hps? Now if you used your stamina to break away how would you convert it? Your point is invalid.
You're trying to say that a magicka build with no stamina abilities is going to be more strapped for stamina than a stamina build with bars full of stamina abilities? Is this assuming the latter is just standing there not doing anything?
Except if they use immovable. Then they are immune to CC and have more armor and spell resistance than anybody in heavy armor.
How exactly is that 'squishy'?
jobo11b16_ESO wrote: »Multiple people aren't going to die simultaneously from Bolt Escape.
They aren't gaining loads of kills and Alliance points, by using it. One or two guys always manages to flee the fighting ground, so what? That's hardly going to affect the map or anything else that matters.
Think this mostly boils down to peoples ego's, not killing someone infuriates them. They think surviving is the same as winning, for some reason. I don't even understand this crazy urge where people must run after the only survivor forever. Go be useful instead?
Anyway, I don't mind if the increase the cost of Bolt Escape. I think you should be able to use it once or twice at a very high cost, to gain some distance in combat. That's what it's there for. Not blinking half the map indefinitely.
But there is still no actual reward for surviving and running around all by yourself in the wilderness of of Cyrodiil. You gain nothing but leg work.
The issue is that only one class has the ability to escape from fights, there is no combination of class, non-class, or weapon abilities that can mimic or even come close to what a Sorcerer can do with just slotting Bolt Escape. Bolt Escape needs a target requirement and that is all, you teleport 15 meters back from your target it still gets you out of the way of trouble and lets you maintain range without being a get out of jail free card that only one class has. And giving every class an escape like that is not at all the answer to the problem that just means you have to slot that ability to have any chance.