maxilaub17_ESO wrote: »Bolt Escape really needs to be hit hard with the nerf bat.
My suggestion : make it cost 3 times more, and only teleport 1/2 as far.
It definitely needs to cost more. I don't think it needs a reduction in range, it just needs to cost enough that can't it be used more than a few times without running out of magicka.
Make is cost enough to retain the ability of an escape but not a spam run fast ability, or spam catch up to anyone and than escape with it if you can't win. <--- That's what makes "bolt escape" obnoxious.
That's the crux for most of the PvP problems atm, for some builds and itemization's there is too little cost and penalty in using an ability; which is the entire reason for a limited stamina and magicka reserve and ability cost in the first place. That's where the focus of balancing should be tuned to atm (in my opinion).
Firellight wrote: »So you're basically saying you want something, not a skill, to counter a skill? GG?
If you don't know how to counter sorcs that use bolt escape, i suggest you take a good look at all the weapon lines & their morphs....
to give you a hint, the poison arrow from bow, can be morphed to stun casters .... what does a sorc that uses bolt escape do? oh my god, he is casting ! oh but right, you don't want an ability to counter an ability, you just want to look at the sorc and make him stop in place..... riiiiight
how about the DKs that are perfectly able to time the moment sorcs get out of bolt escape to pull them back to them & kill em instantly, caus they'll have me stunned after pulled, so i have to use the cc breaker, and then bolt escape, which usually results in me being dead, oh my god another counter, but right its an ability, sry
People have been given things way too easely, this is actually a pvp game where you have to decide what skills and synergies you take with you on the battlefield, resulting in you not being able to counter somethings ...... though luck?
Actually, for more central game features it is more healthy to have a central counter. If you needed a werewolf to take down a vampire, then you would be spending hours on a low-populated campaign looking for a werewolf to take down a vampire (terrible example I know).
If lots of sorcerers are using Bolt Escape, then we have a central skill. Imo, any player should have a way to counter it, instead of having to rely on certain skills available to certain players to counter BE.
________________________
How about!
An enemy must be within a certain range to Bolt Escape, and in order to BE within a longer range (against ranged enemies) the player must have a target?
So if you are about to be attacked by a bunch of swordsmen, you can escape, and if an archer is about to snipe, you can escape. Any other casually convenient time to use BE would be a no-go.
Imo, this would make using BE more interesting than regular circumstances. Got to think when to use your skills. And, it would allow the counter to be any means of hitting a Sorc off-guard, or ranging them without being targeted. And a skillful Sorcerer would use BE better than others when being overwhelmed. Basically, don't jump into a crowd of dps fighters, unless you are a tank who is ready to whoosh around players. Comments?
Video for thought for those who are defending BE:
https://www.youtube.com/watch?v=iPR7oUbG0IM
maxilaub17_ESO wrote: »Bolt Escape really needs to be hit hard with the nerf bat.
My suggestion : make it cost 3 times more, and only teleport 1/2 as far.
It definitely needs to cost more. I don't think it needs a reduction in range, it just needs to cost enough that can't it be used more than a few times without running out of magicka.
Make is cost enough to retain the ability of an escape but not a spam run fast ability, or spam catch up to anyone and than escape with it if you can't win. <--- That's what makes "bolt escape" obnoxious.
That's the crux for most of the PvP problems atm, for some builds and itemization's there is too little cost and penalty in using an ability; which is the entire reason for a limited stamina and magicka reserve and ability cost in the first place. That's where the focus of balancing should be tuned to atm (in my opinion).
You didn't read not only THIS entire thread, nor the other 50 repetitive topics.
You know how much it costs? What % of a sorcerers spell bar is used casting it?
Do you know it's the most expensive spell on many of our hot-bars as is, mine only has one more expensive, barely. If your problem is with spell cost it lays in the light armor reduction line more than anything else put together.. in some synergies by double.
jobo11b16_ESO wrote: »maxilaub17_ESO wrote: »Bolt Escape really needs to be hit hard with the nerf bat.
My suggestion : make it cost 3 times more, and only teleport 1/2 as far.
It definitely needs to cost more. I don't think it needs a reduction in range, it just needs to cost enough that can't it be used more than a few times without running out of magicka.
Make is cost enough to retain the ability of an escape but not a spam run fast ability, or spam catch up to anyone and than escape with it if you can't win. <--- That's what makes "bolt escape" obnoxious.
That's the crux for most of the PvP problems atm, for some builds and itemization's there is too little cost and penalty in using an ability; which is the entire reason for a limited stamina and magicka reserve and ability cost in the first place. That's where the focus of balancing should be tuned to atm (in my opinion).
You didn't read not only THIS entire thread, nor the other 50 repetitive topics.
You know how much it costs? What % of a sorcerers spell bar is used casting it?
Do you know it's the most expensive spell on many of our hot-bars as is, mine only has one more expensive, barely. If your problem is with spell cost it lays in the light armor reduction line more than anything else put together.. in some synergies by double.
Its not just light armour, you can get another 15% cost reduction to Storm Calling abilities, that is 36% cost reduction with light armour, and not including any other options. So we should do something about light armour cost reduction which affect all of the classes to bring Bolt Escape in-line?
Not one reply has been a hard counter, you stun a Sorcerer they break out and bolt away before you can put enough damage into them. Root has no effect on Bolt Escape, they can just keep casting to get away. Venom Arrow and Crushing Shock require you to know when the cast is about to happen to be able to interrupt.
Bolt Escape costs 392 magicka with 0 cost reduction, so about a third of the base magicka of a naked statless VR 10, which is enough to get you out of range of any abilities that could stop you. This is ignoring that your magicka is recovering during this time. There is no ability that bring that much power for the cost it has.
So if it was you in that video, how did the sorc escaping you hurt you? he runs, you won, he can't at that point hope to kill someone & live or retreat, so he retreats, move on, focus on what's more important for you, unless you tunnel vision EHUEEUEUEUEUEU SORC MUST KILLLLL but i think not?
Firellight wrote: »So if it was you in that video, how did the sorc escaping you hurt you? he runs, you won, he can't at that point hope to kill someone & live or retreat, so he retreats, move on, focus on what's more important for you, unless you tunnel vision EHUEEUEUEUEUEU SORC MUST KILLLLL but i think not?
I was never affected by BE. Never bothered me. But there are lots of people on the forums who are not liking it, so I jumped into the discussion.
I get your point. If a sorcerer escapes, they escaped.
Do you know what I think is bad in the game? Being attacked by someone out of nowhere (sneak?), knocked down, and you die before you can get up to run or even swing a sword. Melee must have it hard; evidence that swords are becoming obsolete .
maxilaub17_ESO wrote: »Bolt Escape really needs to be hit hard with the nerf bat.
My suggestion : make it cost 3 times more, and only teleport 1/2 as far.
It definitely needs to cost more. I don't think it needs a reduction in range, it just needs to cost enough that can't it be used more than a few times without running out of magicka.
Make is cost enough to retain the ability of an escape but not a spam run fast ability, or spam catch up to anyone and than escape with it if you can't win. <--- That's what makes "bolt escape" obnoxious.
That's the crux for most of the PvP problems atm, for some builds and itemization's there is too little cost and penalty in using an ability; which is the entire reason for a limited stamina and magicka reserve and ability cost in the first place. That's where the focus of balancing should be tuned to atm (in my opinion).
You didn't read not only THIS entire thread, nor the other 50 repetitive topics.
You know how much it costs? What % of a sorcerers spell bar is used casting it?
Do you know it's the most expensive spell on many of our hot-bars as is, mine only has one more expensive, barely. If your problem is with spell cost it lays in the light armor reduction line more than anything else put together.. in some synergies by double.
That is aprox the same cost as talons and chains ...
I said light armor is where the majority of it comes from as light armor is ~30% that is close to double what the class line gives.. and hence why I said your problem with the cost is in the light armor line, and this is why you never rage about the plate sorcerers using it.
Put anyone in a dress and they get the same ~30% spell cost redux... double what our class line gives.
Also mag recovery stops when you bolt. It's been this way since launch. It's why we don't bolt as soon as mag comes in, because we get no regen after.. we do it in spurts... offering another nice window to snag us as mentioned many times.
This is still you trying to justify why you should be able to counter 1 ability without compromising your personal current load-out. Like I said I traded to be able cast it as much as I do. Make it cost more ONLY VRs in full light armor can effectively use it all, when we are the ones you are complaining about now. All this does is cripple the lower level player and non-light armor sorcerer. Pajama bolters will still annoy the crap out of you, just die more doing it.
maxilaub17_ESO wrote: »maxilaub17_ESO wrote: »Bolt Escape really needs to be hit hard with the nerf bat.
My suggestion : make it cost 3 times more, and only teleport 1/2 as far.
It definitely needs to cost more. I don't think it needs a reduction in range, it just needs to cost enough that can't it be used more than a few times without running out of magicka.
Make is cost enough to retain the ability of an escape but not a spam run fast ability, or spam catch up to anyone and than escape with it if you can't win. <--- That's what makes "bolt escape" obnoxious.
That's the crux for most of the PvP problems atm, for some builds and itemization's there is too little cost and penalty in using an ability; which is the entire reason for a limited stamina and magicka reserve and ability cost in the first place. That's where the focus of balancing should be tuned to atm (in my opinion).
You didn't read not only THIS entire thread, nor the other 50 repetitive topics.
You know how much it costs? What % of a sorcerers spell bar is used casting it?
Do you know it's the most expensive spell on many of our hot-bars as is, mine only has one more expensive, barely. If your problem is with spell cost it lays in the light armor reduction line more than anything else put together.. in some synergies by double.
I don't have to read 50 other post of people crying how much it cost's , when In game I actually see guildies and enemies spam it non-stop almost forever. If you "read my post" than you'd know the broken part is the itemization and ability combination that makes it spammable almost forever, that is the real problem. It doesn't matter what the base cost is if u can itemize and get it to a point wher you can use it non-stop....and ANYONE who PvP's see's Sorc's using it non-stop for extended periods all the time.
I can't even count how many times a sorc has caught me on my horse using bolt escape then saw they were losing the fight (using more mana) than spam bolt escape away. Dam right it is too cheap when they can:
1. Bolt into the fight to catch up
2. Immediately use all there best magic attacks
3. Than escape Bolting away non-stop away
There's no strategy, just mindless attacks and mindless escaping if they don't kill you. They need to think about using Bolt escape, like if they bolt into a fight from too far they won't have enough mana reserves to fight properly, OR if they use all their best abilities to attack and don't kill you they won't have enough mana to bolt escape. I always have to think about management of my Magicka and Stamina pools, everyone should... IT'S THE REASON FOR ABILITY COST AND RESERVES IN THE FIRST PLACE!!!!
The problem is too many kiddies want to just spam buttons forever and not have to think or fight strategically.
stopped reading when I saw you say you didn't have to read...
healer spam single heal spells.. they OP?
So spamming = OP?
jobo11b16_ESO wrote: »
stopped reading when I saw you say you didn't have to read...
healer spam single heal spells.. they OP?
So spamming = OP?
If they could spam them 16 times without stopping, yes they would be, but heals have a high cost, and single target ones even higher. The nerf bat is on the way to Bolt Escape, and you're going to have to rely on some other broken ability to make up for your lack of skill.
maxilaub17_ESO wrote: »maxilaub17_ESO wrote: »Bolt Escape really needs to be hit hard with the nerf bat.
My suggestion : make it cost 3 times more, and only teleport 1/2 as far.
It definitely needs to cost more. I don't think it needs a reduction in range, it just needs to cost enough that can't it be used more than a few times without running out of magicka.
Make is cost enough to retain the ability of an escape but not a spam run fast ability, or spam catch up to anyone and than escape with it if you can't win. <--- That's what makes "bolt escape" obnoxious.
That's the crux for most of the PvP problems atm, for some builds and itemization's there is too little cost and penalty in using an ability; which is the entire reason for a limited stamina and magicka reserve and ability cost in the first place. That's where the focus of balancing should be tuned to atm (in my opinion).
You didn't read not only THIS entire thread, nor the other 50 repetitive topics.
You know how much it costs? What % of a sorcerers spell bar is used casting it?
Do you know it's the most expensive spell on many of our hot-bars as is, mine only has one more expensive, barely. If your problem is with spell cost it lays in the light armor reduction line more than anything else put together.. in some synergies by double.
I don't have to read 50 other post of people crying how much it cost's , when In game I actually see guildies and enemies spam it non-stop almost forever. If you "read my post" than you'd know the broken part is the itemization and ability combination that makes it spammable almost forever, that is the real problem. It doesn't matter what the base cost is if u can itemize and get it to a point wher you can use it non-stop....and ANYONE who PvP's see's Sorc's using it non-stop for extended periods all the time.
I can't even count how many times a sorc has caught me on my horse using bolt escape then saw they were losing the fight (using more mana) than spam bolt escape away. Dam right it is too cheap when they can:
1. Bolt into the fight to catch up
2. Immediately use all there best magic attacks
3. Than escape Bolting away non-stop away
There's no strategy, just mindless attacks and mindless escaping if they don't kill you. They need to think about using Bolt escape, like if they bolt into a fight from too far they won't have enough mana reserves to fight properly, OR if they use all their best abilities to attack and don't kill you they won't have enough mana to bolt escape. I always have to think about management of my Magicka and Stamina pools, everyone should... IT'S THE REASON FOR ABILITY COST AND RESERVES IN THE FIRST PLACE!!!!
The problem is too many kiddies want to just spam buttons forever and not have to think or fight strategically.
stopped reading when I saw you say you didn't have to read...
healer spam single heal spells.. they OP?
So spamming = OP?
jobo11b16_ESO wrote: »
stopped reading when I saw you say you didn't have to read...
healer spam single heal spells.. they OP?
So spamming = OP?
If they could spam them 16 times without stopping, yes they would be, but heals have a high cost, and single target ones even higher. The nerf bat is on the way to Bolt Escape, and you're going to have to rely on some other broken ability to make up for your lack of skill.
You know resto heal is way less than bolt...? I can spam it an incredible amount more than bolt. My DD is way less... I spam the crap out of that.. My AoE cost so much less I use it like a single target whenever a vamp gets close...
TY for your honesty.
jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »
stopped reading when I saw you say you didn't have to read...
healer spam single heal spells.. they OP?
So spamming = OP?
If they could spam them 16 times without stopping, yes they would be, but heals have a high cost, and single target ones even higher. The nerf bat is on the way to Bolt Escape, and you're going to have to rely on some other broken ability to make up for your lack of skill.
You know resto heal is way less than bolt...? I can spam it an incredible amount more than bolt. My DD is way less... I spam the crap out of that.. My AoE cost so much less I use it like a single target whenever a vamp gets close...
TY for your honesty.
If spamming regeneration actually made any difference it would be overpowered, but all it does is refresh the buff, and the healing won't save anyone. Yet another example of complete nonsense.
You really can't be reasoned with. You say one thing, then when it's handed to you... you change, again and again.
Your entire complaint is about how inexpensive the spell costs, then when you see its about our most expensive it's about how we can spam it, when we show how much else we can spam and do.. it's about what class roles are worthy for the game... you are an endless loop of "nuhuh.."
You are not trying to learn how the skills work. Not trying to lend constructive feedback.... just discredit. Enjoy yourself.
Why nerf, let the game grow and adjust. You guys want to nerf everything to make a dry boring game. And while their may not be other skills that do the exact same thing for other jobs, why should there be? How boring if most jobs can do the same thing but just different name and animations. More job trees are going to come out so no need to nerf it just yet.
As a sor, I do use it but mostly as a way to travel from point A to B as we walk so slow and I can keep up with horses. If you want to kill a PvP, make sure you hit hard enough and don't have to gimp other players due to your own lack or builds not putting out enough dmg.
I don't cry when a bow attack oe shots me, nor do people complain when I kill them.
beravinprb19_ESO wrote: »Stuns don't last the 8 or so seconds it would take to kill a Sorcerer. That, and they can be blocked, broken out of, rolled, or they could have Immovable running, etc. The one "hard counter" you keep listing is not as effective as you would like us to believe.
Firellight wrote: »So you're basically saying you want something, not a skill, to counter a skill? GG?
If you don't know how to counter sorcs that use bolt escape, i suggest you take a good look at all the weapon lines & their morphs....
to give you a hint, the poison arrow from bow, can be morphed to stun casters .... what does a sorc that uses bolt escape do? oh my god, he is casting ! oh but right, you don't want an ability to counter an ability, you just want to look at the sorc and make him stop in place..... riiiiight
how about the DKs that are perfectly able to time the moment sorcs get out of bolt escape to pull them back to them & kill em instantly, caus they'll have me stunned after pulled, so i have to use the cc breaker, and then bolt escape, which usually results in me being dead, oh my god another counter, but right its an ability, sry
People have been given things way too easely, this is actually a pvp game where you have to decide what skills and synergies you take with you on the battlefield, resulting in you not being able to counter somethings ...... though luck?
Actually, for more central game features it is more healthy to have a central counter. If you needed a werewolf to take down a vampire, then you would be spending hours on a low-populated campaign looking for a werewolf to take down a vampire (terrible example I know).
If lots of sorcerers are using Bolt Escape, then we have a central skill. Imo, any player should have a way to counter it, instead of having to rely on certain skills available to certain players to counter BE.
________________________
How about!
An enemy must be within a certain range to Bolt Escape, and in order to BE within a longer range (against ranged enemies) the player must have a target?
So if you are about to be attacked by a bunch of swordsmen, you can escape, and if an archer is about to snipe, you can escape. Any other casually convenient time to use BE would be a no-go.
Imo, this would make using BE more interesting than regular circumstances. Got to think when to use your skills. And, it would allow the counter to be any means of hitting a Sorc off-guard, or ranging them without being targeted. And a skillful Sorcerer would use BE better than others when being overwhelmed. Basically, don't jump into a crowd of dps fighters, unless you are a tank who is ready to whoosh around players. Comments?
Video for thought for those who are defending BE:
https://www.youtube.com/watch?v=iPR7oUbG0IM
munch.daveb14_ESO wrote: »As a NB player I'm just going to put this out there. Our "escape" (cloak) costs 420ish mag without reduction (more than BE) lasts 3 seconds, slows you down, and breaks if:
1. you are hit in any way (aoe is easy)
2. a residual dot ticks on you
3. if you have any outgoing dot on an enemy that ticks (can't use cloak if you use dot abilities)
4. if you sprint/do any ability
A NB with 2k mag can cloak maybe 5-6 times in a row which would get them maybe 100ft in stealth if it isn't broken. For 2k magicka spent, a sorc can get halfway across the map.
Now...you sorcs were saying how BE is so expensive and counterable? Cloak is not an escape. Sorcs are the only class with any kind of escape.
Tintinabula wrote: »and mist for vamps is still broken because the descript clearly states "invulnerable to ALL control effects" Ive been chained and taloned in mist form so many times its not even funny....yall are screaming for skills to be nerfed when current skills don't even work properly.