If Mist was OP then Bolt escape has to be and was the most broken abiility in the game.
Instant Ha Ha You cant kill me button
gostner.emanuelb16_ESO wrote: »What "special" ability has the sorcerer expect bolt escape? nothing! If you take away that one spell why even play sorcerer anymore? DK has root/pull, Templar selfheal/burst, NB stealth... every class has something special, the sorcerer has an escape ability, whats the problem?
I have not played a Sorc so maybe this is how it works already, but I think what needs to be is it used like an AoE. Meaning they have to target an area they are bolting to. That way they cannot just bolt,bolt,bolt in 3 sec flat.
2) Why oh why the speed nerf on elusive mist? Seriously? On PVE side of things it had no effect. On PVP side of things it allowed speed builds that had tactical value. It didn't make anyone overpowered in combat nor could it be exploited in any way. It was a tactical tool and it only had some value if you were also using the Steed with Divines gear which also means you gimped yourself stat-wise to do it. Why would you ever touch that? It already had so many disadvantages that went with it, immunity to heals, inability to use any skill whatsoever and no way to break roots (which means that anyone who knew what they were doing could kill you by timing their root).
Much like bolt escape it was an escaping tool ("elusive" mist) with lesser value than bolt escape due to the multiple ways it could be stopped and the healing immunity. All you need to kill someone using it is a root skill. Why touch it in the first place?
beravinprb19_ESO wrote: »My build looks like this... Stampede, Obsidian Shard, Unstable Flame, Coagulating Blood, Burning Talons, Corrosive Armour. For those who are not familiar with the morphs, you can read about them on this website: http://eldersouls.com/elder-scrolls-online/skills
1. Stampede. Firstly, this requires a target. Second, it has a travel time. Third, and more importantly, Sorcerers can still bolt out of the resulting immobilize.
2. Obsidian Shard. Firstly, it is a projectile. Second, it can be counter by stun breaking, blocking, or Immovable. Third, bolt moves considerably faster than said projectile.
3. Burning Talons. This is one of the most powerful abilities I have. It can be countered by bolt itself, since you continue bolting regardless of being immobilized.
My build is designed to lock down a single target, prevent them from escaping, and to kill them. Sorcerers laugh at my build because stuns alone are not enough to kill a player, and they can simply bolt out of two abilities that I use specifically to keep them in range.
If Mist was OP then Bolt escape has to be and was the most broken abiility in the game.
Instant Ha Ha You cant kill me button
Mist stacks with other run speeds. They changed it to match the sorcerer line run speed (before it stacks). Because IMO sorcerers are supposed to be top speed, and an open non-class line wasn't meant to be faster than us. And I still cant keep up with mist, no one can when it's stacked.
Retreating Maneuvers has a higher speed and longer duration than Boundless Storm does and everyone can get it and they haven't nerfed it down. There is no reason non-class abilities shouldn't be on par with class abilities, especially the vampire line since it has a noticeable downside to it. Mist needed a nerf but not in the way Zenimax nerfed it, movement speed buffs shouldn't be stacking and you should have been able to target people in mist form with single target abilities.
AND if YOU can't kill a bolt, doesn't mean it's a win. For every bolt that gets away 10 died. You just never consider the ones who died. How about that it takes an ultimate to stop a DK, and only takes 1-2 any stun to kill a sorcerer...
Dragonknights can only be countered by Sorcerer ability, so the only way to beat them is by using another overpowered class.
kitchenguy65_ESO wrote: »There has to be counters for everything. No one build is going to allow you to faceroll every other build. Just like there are counters to a bolt escape spam build. Bolt escape spammers are extremely squishy, catch one and they are done for.
jobo11b16_ESO wrote: »If Mist was OP then Bolt escape has to be and was the most broken abiility in the game.
Instant Ha Ha You cant kill me button
Mist stacks with other run speeds. They changed it to match the sorcerer line run speed (before it stacks). Because IMO sorcerers are supposed to be top speed, and an open non-class line wasn't meant to be faster than us. And I still cant keep up with mist, no one can when it's stacked.
Retreating Maneuvers has a higher speed and longer duration than Boundless Storm does and everyone can get it and they haven't nerfed it down. There is no reason non-class abilities shouldn't be on par with class abilities, especially the vampire line since it has a noticeable downside to it. Mist needed a nerf but not in the way Zenimax nerfed it, movement speed buffs shouldn't be stacking and you should have been able to target people in mist form with single target abilities.
AND if YOU can't kill a bolt, doesn't mean it's a win. For every bolt that gets away 10 died. You just never consider the ones who died. How about that it takes an ultimate to stop a DK, and only takes 1-2 any stun to kill a sorcerer...
Dragonknights can only be countered by Sorcerer ability, so the only way to beat them is by using another overpowered class.
Why would someone want to make a glass cannon with any other class if one class can disengage infinitely better than the other 3?
jobo11b16_ESO wrote: »
we cannot escape from everything... you must roll a sorcerer and give ti a shot and tell me how much you get away from everything. We get away when we didn't commit.
root/immobilize has no immunity... we have the STA pool to block, OR break once. Once we break once we are still rooted, still taking damage and not able to block now.
jobo11b16_ESO wrote: »we cannot escape from everything... you must roll a sorcerer and give ti a shot and tell me how much you get away from everything. We get away when we didn't commit.
root/immobilize has no immunity... we have the STA pool to block, OR break once. Once we break once we are still rooted, still taking damage and not able to block now.
Except immobilize does not prevent you from casting Bolt Escape, you break out of stun bolt twice and immobilize wears off before you get into danger. Don't have to roll a Sorcerer to see it, I have plenty of guild members running Sorcerer that can engage and disengage from a fight like no one else can. I've seen them bolt into range of a target blow them up and bolt back out of range, I've seen them bolt into a group of people cause a distraction take damage to within a sliver of their lives and disengage with bolt escape, when my group gets overwhelmed the Sorcerers are the ones that always survive.
The Sorcerer has to be incompetent and severely outplayed to be caught while using Bolt Escape.
You are dead by the time you have "escaped" from talons if you were stunned.
YOU have no idea the trades we have you are just on the "it's not fair" bandwagon others have laid for you. MIST is still faster than us (with synergies), for starters, not to mention what @NordJitsu has polity laid out just 2 posts up.
jobo11b16_ESO wrote: »You are dead by the time you have "escaped" from talons if you were stunned.
YOU have no idea the trades we have you are just on the "it's not fair" bandwagon others have laid for you. MIST is still faster than us (with synergies), for starters, not to mention what @NordJitsu has polity laid out just 2 posts up.
You can break out of stuns before the stun animation has finished and be out of range with immunity, you're acting like the Sorcerer has no idea what they're doing it takes half a second to break out of stun and with bolt escape you're out of melee range in one cast and out of range of everything with the second.
Everything Nordjitsu posted is absolute nonsense, Sorcerers can put 1 ability on their bar and escape from any fight, all other classes have to devote not only their armour/armour traits, mundus stone, and multiple ability slots to not even guarantee they can take the Sorcerer out.
Every single Sorcerer defending Bolt Escape is arguing from emotion, and not with logic or reason.
But there is still no actual reward for surviving and running around all by yourself in the wilderness of of Cyrodiil. You gain nothing but leg work.
Multiple people aren't going to die simultaneously from Bolt Escape.
They aren't gaining loads of kills and Alliance points, by using it. One or two guys always manages to flee the fighting ground, so what? That's hardly going to affect the map or anything else that matters.
Think this mostly boils down to peoples ego's, not killing someone infuriates them. They think surviving is the same as winning, for some reason. I don't even understand this crazy urge where people must run after the only survivor forever. Go be useful instead?
Anyway, I don't mind if the increase the cost of Bolt Escape. I think you should be able to use it once or twice at a very high cost, to gain some distance in combat. That's what it's there for. Not blinking half the map indefinitely.
But there is still no actual reward for surviving and running around all by yourself in the wilderness of of Cyrodiil. You gain nothing but leg work.
@jobo11b16_ESO
I think you should re-evaluate who here is arguing out of emotion. You're upset because an opponent go away from you. Instead of crying for nerfs, you should have come here and said, "Hey, this sorc got away from me using Bolt Escape. Can someone teach me how to better counter this or explain the mechanics to me so I can be a more competent player?"
Did you even read the posts I wrote above? The ones in the spoilers. I know they're long, but you should take the time to understand the game before calling for nerfs.
Decisions like this can't be made lightly and if you refuse to actually engage in discussion about the skills, you should stay out of balance threads.
Like I said, there are many ways to counter the skill. They can be CC'd and damaged while trying to escape. Other specs and skills actually offer faster and better escape routes. These specs can easily catch a sorcerer over moderate to long (but not short) distances.
And most importantly, Sorcerers lack self healing. Like I explained, the other classes lack built in Escape mechanisms because they have great self healing (except Night Blades who have both healing and escape options.)
jobo11b16_ESO wrote: »@jobo11b16_ESO
I think you should re-evaluate who here is arguing out of emotion. You're upset because an opponent go away from you. Instead of crying for nerfs, you should have come here and said, "Hey, this sorc got away from me using Bolt Escape. Can someone teach me how to better counter this or explain the mechanics to me so I can be a more competent player?"
Did you even read the posts I wrote above? The ones in the spoilers. I know they're long, but you should take the time to understand the game before calling for nerfs.
Decisions like this can't be made lightly and if you refuse to actually engage in discussion about the skills, you should stay out of balance threads.
Like I said, there are many ways to counter the skill. They can be CC'd and damaged while trying to escape. Other specs and skills actually offer faster and better escape routes. These specs can easily catch a sorcerer over moderate to long (but not short) distances.
And most importantly, Sorcerers lack self healing. Like I explained, the other classes lack built in Escape mechanisms because they have great self healing (except Night Blades who have both healing and escape options.)
I did read the posts and I understand the game very well. The issue is not that people are escaping but that only one class has the ability to do it. Not one of the counters you listed actually hard counters Bolt Escape, stunbreak negates ALL CC for 8 seconds and can be cast long before you finish the animation of being stunned and then all it takes is 2 casts of Bolt Escape to be out of range of any ability. No other spec offers speed like Bolt Escape does not even a pre-nerf Vampire Nightblade stacking Path of Darkness and Elusive mist, because both of those still require the player to run they don't teleport you instantly across the terrain.
Blood Magic, Critical Surge. Dark Exchange, three forms of self healing available to Sorcerers you're welcome for the free education on your own class. Maybe you should take the time to learn the game before making emotional posts on the forums in an attempt to keep overpowered abilities in the game.
@jobo11b16_ESOjobo11b16_ESO wrote: »
The issue is that only one class has the ability to escape from fights, there is no combination of class, non-class, or weapon abilities that can mimic or even come close to what a Sorcerer can do with just slotting Bolt Escape. Bolt Escape needs a target requirement and that is all, you teleport 15 meters back from your target it still gets you out of the way of trouble and lets you maintain range without being a get out of jail free card that only one class has. And giving every class an escape like that is not at all the answer to the problem that just means you have to slot that ability to have any chance.
summon shadeonly one class has: pets
invis potionsin combat stealth
critical chargecharge forward
true. As consolation, when there are endless debates about how OP chain pull is I will cast my vote for whatever side you're on.chain pull
Its also possible to create builds that SURPASS the escape utility of Bolt Escape, without dedicating a single one of your precious 5 ability slots to it. This is done through a combination of the following:
Medium Armor (Passives Wind Walker and Athletics)
Bow (Passive Hasty Retreat)
Steed Stone
Armor Traits (Divines, Well Fitted, or combination)
A combination of those things will give you BETTER escape than a Sorc can ever have.
summon shadeonly one class has: petsinvis potionsin combat stealthcritical chargecharge forward
shield charge
focused charge
teleport striketrue. As consolation, when there are endless debates about how OP chain pull is I will cast my vote for whatever side you're on.chain pull
@jobo11b16_ESOjobo11b16_ESO wrote: »
The issue is that only one class has the ability to escape from fights, there is no combination of class, non-class, or weapon abilities that can mimic or even come close to what a Sorcerer can do with just slotting Bolt Escape. Bolt Escape needs a target requirement and that is all, you teleport 15 meters back from your target it still gets you out of the way of trouble and lets you maintain range without being a get out of jail free card that only one class has. And giving every class an escape like that is not at all the answer to the problem that just means you have to slot that ability to have any chance.
No I know you didn't read the post. The bolded part is just plain false.
There are at least 2 SINGLE SKILLS that give the same escape utility as Bolt Escape. These are: Dark Cloak and Elusive Mist.
Its also possible to create builds that SURPASS the escape utility of Bolt Escape, without dedicating a single one of your precious 5 ability slots to it. This is done through a combination of the following:
Medium Armor (Passives Wind Walker and Athletics)
Bow (Passive Hasty Retreat)
Steed Stone
Armor Traits (Divines, Well Fitted, or combination)
A combination of those things will give you BETTER escape than a Sorc can ever have.
There are two Dragon Knights in my guild running that spec. They've got an equal or better chance of getting out of a fight than I do. Why? Because they also have self healing. They can run away 10 feet, pop Green Dragons Blood, and be ready to back in the fight. A Templar could do the same with Lingering Ritual.
And the only one of those escape options that is class restricted is Dark Cloak (if you're a NB and can't escape any fight you want, you're just terrible at the game btw.)
That's without even mentioning Retreating Maneuvers, which will ALSO make you immune to roots and immobilize (one of my DK guildies also uses this, so she's just gone when she wants to be.)
Or without mentioning Dark Stalker (Vamp passive) and Improved Sneak (Medium Armor passive) which allow you to escape and hide literally right next to the zerg.
So no, Bolt Escape is FAR from the only or even the best escape mechanism in the game.