jobo11b16_ESO wrote: »
Which requires a target in range to even be able to use. So what you're saying is Bolt Escape should need a target within 15 meters to before you can use it to get away? Only 1 class has an escape ability, that is an imbalance that needs to be fixed.
nope, I have long since thought focused charge should be changed... how bout asking before assuming my thoughts.
you're all so pissed that someone else's stuff is working as intended.. in stead of getting your *** fixed you want working stuff nerfed.
All the people in this thread that want Bolt Escape nerfed because their own class doesn't have it make me sad. Do we really not have the ability to think a game is fair unless its homogenized to all hell? Ridiculous.
Its an escape skill. Every class has a gap closer or a gap maker.
The thing is, no gap closer works against bolt escape because he can cast it twice faster than I can charge into him, he uses it once I use my charge, he uses it again while my charge is starting and my charge stops. If the sorc can cast it twice he's instantly out of range. No other class has such mobility, all other classes need a target for gap closer or gap makers.
All the people in this thread that want Bolt Escape nerfed because their own class doesn't have it make me sad. Do we really not have the ability to think a game is fair unless its homogenized to all hell? Ridiculous.
Its an escape skill. Every class has a gap closer or a gap maker.
The thing is, no gap closer works against bolt escape because he can cast it twice faster than I can charge into him, he uses it once I use my charge, he uses it again while my charge is starting and my charge stops. If the sorc can cast it twice he's instantly out of range. No other class has such mobility, all other classes need a target for gap closer or gap makers.
Some suggestions:
Stop tunnel visioning the sorc who is trying to run away. If he really wants to go, let him, since you're clearly ill-equipped to catch him (its not impossible, its just hard to do, which is exactly how it should be using a *** skill with the word ESCAPE in it).
Use some knockdowns or stuns. Yeesh.
jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »
Which requires a target in range to even be able to use. So what you're saying is Bolt Escape should need a target within 15 meters to before you can use it to get away? Only 1 class has an escape ability, that is an imbalance that needs to be fixed.
nope, I have long since thought focused charge should be changed... how bout asking before assuming my thoughts.
you're all so pissed that someone else's stuff is working as intended.. in stead of getting your *** fixed you want working stuff nerfed.
I don't actually care about your thoughts. Focused Charge is not comparable to Bolt Escape, the only ability that was was Elusive Mist and that still wasn't on par with it. Every gap closer/maker has a target requirement except for Bolt Escape, if you think that is fine and balanced then you're probably one of the people abusing it. Abilities that are too strong have to be brought down to a reasonable level, unless you dislike having a balanced game.
jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »
Which requires a target in range to even be able to use. So what you're saying is Bolt Escape should need a target within 15 meters to before you can use it to get away? Only 1 class has an escape ability, that is an imbalance that needs to be fixed.
nope, I have long since thought focused charge should be changed... how bout asking before assuming my thoughts.
you're all so pissed that someone else's stuff is working as intended.. in stead of getting your *** fixed you want working stuff nerfed.
I don't actually care about your thoughts. Focused Charge is not comparable to Bolt Escape, the only ability that was was Elusive Mist and that still wasn't on par with it. Every gap closer/maker has a target requirement except for Bolt Escape, if you think that is fine and balanced then you're probably one of the people abusing it. Abilities that are too strong have to be brought down to a reasonable level, unless you dislike having a balanced game.
a... if you didn't care shouldn't have asked me.
b... shouldn't ask a question you can't handle the answer to.
c... you are not looking for balance you are looking for nerf.
d... You can't claim it's not fair templars need a target and we don't when we say yep, take away their target restriction, sounds good to us.
you don't want to make it fair you want to one by one remove the things that move faster than you, as clearly stated in the title of this thread.
jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »Which requires a target in range to even be able to use. So what you're saying is Bolt Escape should need a target within 15 meters to before you can use it to get away? Only 1 class has an escape ability, that is an imbalance that needs to be fixed.
nope, I have long since thought focused charge should be changed... how bout asking before assuming my thoughts.
you're all so pissed that someone else's stuff is working as intended.. in stead of getting your *** fixed you want working stuff nerfed.
I don't actually care about your thoughts. Focused Charge is not comparable to Bolt Escape, the only ability that was was Elusive Mist and that still wasn't on par with it. Every gap closer/maker has a target requirement except for Bolt Escape, if you think that is fine and balanced then you're probably one of the people abusing it. Abilities that are too strong have to be brought down to a reasonable level, unless you dislike having a balanced game.
a... if you didn't care shouldn't have asked me.
b... shouldn't ask a question you can't handle the answer to.
c... you are not looking for balance you are looking for nerf.
d... You can't claim it's not fair templars need a target and we don't when we say yep, take away their target restriction, sounds good to us.
you don't want to make it fair you want to one by one remove the things that move faster than you, as clearly stated in the title of this thread.
I want to remove things that move faster than me that are locked behind a specific class or skill line that has some other requirement to it. Also I never asked you anything, all I want are balanced skills that don't give a glaring advantage to one class.
jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »
Which requires a target in range to even be able to use. So what you're saying is Bolt Escape should need a target within 15 meters to before you can use it to get away? Only 1 class has an escape ability, that is an imbalance that needs to be fixed.
nope, I have long since thought focused charge should be changed... how bout asking before assuming my thoughts.
you're all so pissed that someone else's stuff is working as intended.. in stead of getting your *** fixed you want working stuff nerfed.
I don't actually care about your thoughts. Focused Charge is not comparable to Bolt Escape, the only ability that was was Elusive Mist and that still wasn't on par with it. Every gap closer/maker has a target requirement except for Bolt Escape, if you think that is fine and balanced then you're probably one of the people abusing it. Abilities that are too strong have to be brought down to a reasonable level, unless you dislike having a balanced game.
a... if you didn't care shouldn't have asked me.
b... shouldn't ask a question you can't handle the answer to.
c... you are not looking for balance you are looking for nerf.
d... You can't claim it's not fair templars need a target and we don't when we say yep, take away their target restriction, sounds good to us.
you don't want to make it fair you want to one by one remove the things that move faster than you, as clearly stated in the title of this thread.
I want to remove things that move faster than me that are locked behind a specific class or skill line that has some other requirement to it. Also I never asked you anything, all I want are balanced skills that don't give a glaring advantage to one class.
jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »Which requires a target in range to even be able to use. So what you're saying is Bolt Escape should need a target within 15 meters to before you can use it to get away? Only 1 class has an escape ability, that is an imbalance that needs to be fixed.
nope, I have long since thought focused charge should be changed... how bout asking before assuming my thoughts.
you're all so pissed that someone else's stuff is working as intended.. in stead of getting your *** fixed you want working stuff nerfed.
I don't actually care about your thoughts. Focused Charge is not comparable to Bolt Escape, the only ability that was was Elusive Mist and that still wasn't on par with it. Every gap closer/maker has a target requirement except for Bolt Escape, if you think that is fine and balanced then you're probably one of the people abusing it. Abilities that are too strong have to be brought down to a reasonable level, unless you dislike having a balanced game.
a... if you didn't care shouldn't have asked me.
b... shouldn't ask a question you can't handle the answer to.
c... you are not looking for balance you are looking for nerf.
d... You can't claim it's not fair templars need a target and we don't when we say yep, take away their target restriction, sounds good to us.
you don't want to make it fair you want to one by one remove the things that move faster than you, as clearly stated in the title of this thread.
I want to remove things that move faster than me that are locked behind a specific class or skill line that has some other requirement to it. Also I never asked you anything, all I want are balanced skills that don't give a glaring advantage to one class.
1. You DID ask... memory not showing strong for you. It's ok don't stress it
2. I said sure, take away the restriction on templars... then it meets your criteria.
3. You ignore such equalizing of criteria because... dum dum dum... you don't want a class to be faster than you, regardless of criteria.
"I want to remove things that move faster than me that are locked behind a specific class or skill line that has some other requirement to it."
We move faster than you. It is part of the point of being a sorcerer. It's like me saying nerf templars because I can't heal others as good as them... that's what THEY do.
Unless they remove bolt from the game we will be mobility masters. If you didn't stop us in 3 bolts, 15 wont matter. It's the ability to still be able to do our other jobs (mobility kings being 1 of them), that making bolt cost more power is unacceptable. 3 bolts determines weather we are out of the wood or not in many cases... it is in your heads that "you had us" until we bolted 7 times.
Argument to make it cost more only makes us be able to do everything else less... so "it's not fair" make them pay more ... is just sour grapes as always.
When DKs are only able to cast talons 2-3 times and be OOM
DKs don't have a 15% cost reduction to talons in their class abilities, and talons has a higher cost than Bolt Escape
Templars cast ANY heal 2-3 times and be OOM
Done, Templars don't have a 15% cost reduction to all of their heals, and heals have a higher cost than Bolt Escape.
NB cast 3 anything and be OOM then you can argue we need to be nerfed to only be able to cast something 3 times till our useless level, and be taken serious.
Done, Nightblades don't have 15% cost reduction and most of their abilities have an equal to or greater cost than Bolt Escape.
eaglestormub17_ESO wrote: »jobo11b16_ESO wrote: »
Really? So this game should be balanced around what YOU can do? And there's absolutely no advantage in any respect that DK, NB, or Temp have over a Sorc? And thematically, there's none that should exist when things are patched and balanced?
How about trying to make every class unique and strong instead of hammering everything into a dull, flat finish.
I love this game, but the more Zenimax listens to people like you, the more I worry.
@jobo11b16_ESO
Any healing sorceress do, anyone else can do because it is based on the staff line not class. If you are calling sorcerer heals OP... need start new thread.
We are versatile, no one argues that. Doesn't mean we need to be nerfed, means you need to be fixed.
IF your complaint is our magica cost reduction, stop using bolt escape as your platform... the majority of our magicka cost redux comes from the light armor line.. ~30%, greater than any class abilities by double.
No one says a plate wearing sorcerer is OP with bolt, just the 7 piece light armor ones (like me)... can't nerf bolt in that argument without ruining light armor for everyone else.
You asked ME a question, I answered. Stop quoting me, and I got nothing else for you.
Sorc here, the group I roll with easily catches enemy sorcs that try to bolt-escape spam, and none of us ever have to use bolt escape to catch them. The trick is simply to have someone mounted chase them down (they will be out of magicka in seconds, they remain in combat, so they can't restealth). Additionally, if you land a good stun or knockdown on the sorc, they can be blown up in about 1 second. The sorcs that have massive manage pools, magicka spell cost reduction, and the so forth which are able to spam the spell 8+ times, are very squishy and typically wear 5 pieces or more of light armor.
The problem from the crybabies in this thread, I suspect, stems from bad players who mindlessly give chase on foot or don't exercise an iota of strategy or tactics in pvp.
"MY SHIELDBASH AND DARK TALON SPAM DIDNT KILL THE ENEMY??? NERF NOW"
So well put. Everyone wants to see big nerfs to things that are functioning properly, like DK or Sorc.
Nox_Aeterna wrote: »Yes , exactly , because sorcs should be able to inst run from ANY 1x1 , so we should all walk in group and keep some people on horses to run after them :P.
Seems resonable , i cant see why people complain at all.
Nox_Aeterna wrote: »Yes , exactly , because sorcs should be able to inst run from ANY 1x1 , so we should all walk in group and keep some people on horses to run after them :P.
Seems resonable , i cant see why people complain at all.
Sorcs cannot run away from any 1vs1, and its false to say otherwise. Good pvpers have devised tricks to resolve the escape artists weeks ago (Hint: sorc isn't the only class that has escape abilities). Part of the problem is that much of cyrodiil pvp is mindless zerging by lazy and just downright awful players who want the playing field dumbed down to their level.
The mounted trick was just one, of many ways to prevent a sorc from bolt escaping. It may come as a shock to you, but there are other methods as well. But since you decided to hone in on the "inconvenience" of the one suggestion I mentioned, I'll entertain it! If a pack of 10, 20, 30+ players haven't figured out to keep ONE player mounted to catch a bolt escaping sorc, then honestly the sorc deserves to get away.
Nox_Aeterna wrote: »Yes , exactly , because sorcs should be able to inst run from ANY 1x1 , so we should all walk in group and keep some people on horses to run after them :P.
Seems resonable , i cant see why people complain at all.
Sorcs cannot run away from any 1vs1, and its false to say otherwise. Good pvpers have devised tricks to resolve the escape artists weeks ago (Hint: sorc isn't the only class that has escape abilities). Part of the problem is that much of cyrodiil pvp is mindless zerging by lazy and just downright awful players who want the playing field dumbed down to their level.
The mounted trick was just one, of many ways to prevent a sorc from bolt escaping. It may come as a shock to you, but there are other methods as well. But since you decided to hone in on the "inconvenience" of the one suggestion I mentioned, I'll entertain it! If a pack of 10, 20, 30+ players haven't figured out to keep ONE player mounted to catch a bolt escaping sorc, then honestly the sorc deserves to get away.
The trick is simply to have someone mounted chase them down (they will be out of magicka in seconds, they remain in combat, so they can't restealth).
I'v used bolt escape. i'v experienced bolt escape. it is pretty op, to cheap, to effective. Double/Triple it's cost or reduce it's distance, even the "double blink" in wow isn't this op, and that pissed people off since you could be half way across a capture the flag match in 2 clicks, but they balanced that out with extra cooldownage
so again put a slight limiter on bolt escape, it doesn't need to much just enough to make quick reacticting actually work since i can litterally spam click it and know i'll be safe. no "Escape" should be a garentee risk free safety button
I am using the stun portion of bolt escape to join the fray in melee range and to escape out of it
Oh and other classes do have escaping tools as well. Just thinking of a nightblade using that one skill to walk around unseen which can be reused as much as you like untill you have no resource left.
I am using the stun portion of bolt escape to join the fray in melee range and to escape out of it
Oh and other classes do have escaping tools as well. Just thinking of a nightblade using that one skill to walk around unseen which can be reused as much as you like untill you have no resource left.
jeffreyb14_ESO3 wrote: »
That would be Focused Charge on the Aedric Spear skill tree.