My wife and I play subscription online games like ESO for one reason, and one reason only: We like to play cooperatively, often while geographically separated.
Forcing our characters into solo-only instances in the main quest line disallows us to do so.
When we played SWTOR, never once were we forced into solo-only play, yet those who desired to solo such instances were still able to do so. It was a choice, left up to the players.
... and SWTOR got so much wrong.
Please fix this, or we will unsubscribe soon. Thanks.
Edit: To mimimize confusion, I've copied and pasted some more information here:
Current configuration:
- There are public dungeons, where it is first-come, first-served. I'm not referring to those.
- There are instanced dungeons that allow either solo-only instances or grouped instances. Keep those as are, since they facilitate player choice.
- There are currently solo-only dungeons, wherein grouping is not allowed.
Proposal: Fix Number 3 to allow what we see in Number 2 . Solo players would still be allowed to solo such content without seeing other players, and grouped players would be allowed to group such instances.
I wouldn't say forced solo, I'd say solo-by-design. Which suggests a question. Suppose they allowed grouping into the main story line. How would that work, exactly, as far as the story, you the Soul Shriven hero that defeats Molag Bal and saves Tamriel? How could it be made into a group experience? See, the story is important here, not like in other MMOs where questing is more about quick leveling and into the endgame than about driving a story--or so I've been told.
And it's not like you can actually do the quest all in one go, hours of enforced solitude as it were. Every 5 levels you have a single quest with a boss fight at the end. It seems to me to be an extreme position. For one thing, group boss fights are a LOT easier. If they buffed the fights to make them challenging to groups (like the Undaunted Dungeons), then they'd be essentially unplayable by single players. Now you want two different bosses, depending on whether it's a solo player or not? What if the solo player calls in reinforcements? What then? Do you see why this is just an untenable idea? It's impossible to maintain the integrity of the story and make these quests multiplayer.
Molag Bal's gauntlet isn't hard.
Not sure where anyone has that idea.
Who says the Hero of the tale can not take a buddy along? ... even Batman has his off-sider...thinking of it...apart from maybe Superman every Hero has... no, there is nothing in the story that forbids to play the now forced solo quests as a pair. Is the Hero not allowed to have friends? This is an MMO and NOT a single player game!!!!!!!!!!
As for difficulty... why set it higher for a group of two? That would defeat the purpose of the exercise which is.... to make the fights easier.
Sleepwalker wrote: »
Sleepwalker wrote: »If you're married, you'll already know that telling your wife she's doing it wrong after an enemy wipes the floor with her in an instanced dungeon where you can't help her out, is not a viable course of action. If you're not married, you'll have no idea what I'm talking about, and this will by necessity make no sense to you.
I am married and frankly if your wife cannot handle being told she is doing it wrong and given some advice to improve, then she shouldn't be gaming. She is either taking it too seriously or she doesn't have the makeup to play serious games.
It's one thing if after 20 wipes trying a bunch of different tactics she throws in the towel and over levels. It's another thing entirely if you cannot even give her some advice and have her try different approaches.
Yes, you can go and over level and come back...up to a point. What do you plan on doing with the end quests...where they are level 45-50 and you cannot advance beyond 50? You best learn how to master these bosses now or give up on the end game and post 50 content.
A lot of these solo boss fights are impossible to win until you figure out what is going on and what to do...then they tend to become cake walks.
Example, with Doshia and the many other harvester bosses in the game I was getting my butt kicked because I didn't have a ranged AOE effect available. And trying to run around killing all those healing balls before they reached her was impossible. Then I tried using a ranged attack that also affects foes nearby your main target and to my surprise if you aimed it at Doshia it got all nearby healing balls as well! Now all I had to do was save enough magicka to use that power once I heard the gong go off and the fight went from frustrating to easy.
I am not a powergamer. I frankly suck at boss fights. I literally cannot dodge, I often accidentally switch my weapons mid battle, and sometimes accidentally switch the potion in my Q slot in the middle of battle. Yet I have been able to master every single solo boss. If clumsy me can do it, anyone can.
aipex8_ESO wrote: »The thing is, if they no longer force you to do those quests solo, then NOBODY is going to do them solo. Everyone will grab a couple of guildies to wipe the floor with Manimarco or Molag Bal and suddenly the whole main quest is a faceroll.
GreySix wrote:If you're married, you'll already know that telling your wife she's doing it wrong after an enemy wipes the floor with her in an instanced dungeon where you can't help her out, is not a viable course of action. If you're not married, you'll have no idea what I'm talking about, and this will by necessity make no sense to you.
aipex8_ESO wrote: »The thing is, if they no longer force you to do those quests solo, then NOBODY is going to do them solo. Everyone will grab a couple of guildies to wipe the floor with Manimarco or Molag Bal and suddenly the whole main quest is a faceroll.
Why would everyone do that? Isn't everyone having fun with the "challenge" of chipping away at the boss with white damage for twenty minutes while saving their measly resources for dodging and adds? No? Me either.
I have lots of fun killing difficult bosses, but if it was possible to group I'd miss that experience - not because I want to avoid the fight, but because I would assume doing it solo was designed for the elite, not for normal players like me, so I wouldn't try.
If you think that "casual" means people who can't be bothered with learning the basic mechanics of combat in ESO, you may be unpleasantly surprised.Fair enough, but if you think that "hardcore" subscribers outnumber casual gamers who like to play this MMO cooperatively, you may wind up being unpleasantly surprised. Its a good bet that the vast majority of casual players never even visit forums like this, though they most likely make up the bulk of players.
Are you married, or do you have a girlfriend? If so, do you play cooperatively on games like this with one? If the answer is no, then this will necessarily make no sense to you:
At no time is a viable course of action telling your wife/girlfriend that she's doing it wrong, after her character gets curb-stomped. And if you're not able to help out, she'll quit.
Perhaps, though only slightly - it is our own form of rebellion against a system forcing us into solo-only questing. Again, we're not in this for the challenge of fifteen-minute battles with some super-boss. We're in it for cooperative and fun play. Period.
My wife doesn't read forums, and many other gaming couples (on the male side) face similar challenges.
I have lots of fun killing difficult bosses, but if it was possible to group I'd miss that experience - not because I want to avoid the fight, but because I would assume doing it solo was designed for the elite, not for normal players like me, so I wouldn't try.
Oh well in THAT case...
I've changed my mind. Let's not give players a choice because you might make the wrong assumption.
It has to do with what is presented as, and designed as, normal content for average players. I, and I daresay more other gamers than not, wouldn't find much enjoyment in a game where the normal content is designed for the worst players.
If something is challenging, people who don't consider themselves pros are going to wonder if it's intended for the "pros".
Given the option to group, they will most likely take that option instead of learning to block, dodge, watch their resources, etc., and those will become the realm of "pros". Future content will then have to be designed similarly...
Future content will then have to be designed similarly...
"Worst players?" REALLY?? Since when does wanting to group up make people the "worst players"??? I don't even know how to respond to this.
Scaling the difficulty based on the number of players is hardly new to MMO's. Other games do it regularly without confusion. I have no idea why you would assume the above. Baffling . . .
As far as challenging goes here's the thing: people don't make a toon in an MMO to be weak or mediocre. They want to kick ass, not cheese around. People are expecting their characters to get stronger and they want to actually kill the boss with their abilities. The only challenge for players having difficulties is getting the right build and getting over the idea that their toon can do anything other than pitiful damage. Weak abilities and lack of adequate resources see to that.
There's nothing challenging about dodging and blocking and hitting the boss with all the force of comatose patient for twenty minutes. I've been in top raiding guilds. I've played the hard core game. This ain't it.
And this is an MMO ffs. Other than it being "confusing" for some people (lol) why would you or anyone else be opposed to grouping?
Yeah no one will learn how to block, dodge and watch their resources without these solo instances because you don't have to do that with every other stinkin' mob in the game.
Similarly to what? Grouping? My god . . . this would be devastating.
This thread is about people who cannot complete the content without a group. Just "want to" group? Easy, go do some group content.
How is that relevant? ESO does not scale the difficulty for the number of players, and that is why the OP wants to group for it.
Most people realize that playing a game of this sort requires that the player also develop some skill. The idea that beating the solo bosses requires a specific build or gear was addressed quite nicely, I thought, in this post:
http://forums.elderscrollsonline.com/discussion/82245/how-to-win-at-teso/p1
You're right, it isn't hardcore. I'm just a mediocre player, a casual, and therefore I find it enjoyably challenging. Apparently there are some in this thread who find it impossible. So, you're some kind of pro gamer and you find it boring - good for you. Rush through it, and get to whatever content you find worthy of your greatness, but leave something interesting for us mortals to do.
I did not say it was "confusing". You probably can't understand what I'm saying precisely because you're a hardcore raider, but most players are not in that league, know they are not, and don't even attempt to be. If something is treated as "hard mode", a lot of people will never attempt it, though they might in fact be perfectly capable of it. Fighting those bosses solo is not hard mode, it's normal mode, and when you can't do normal mode, you know you need to learn something.
Nope, you don't. It helps, but you aren't forced to, at least not while leveling, after which people will be in for a nasty shock... and whine for nerfs on the forums again.