The series has first and foremost always been the quintessential single player game. You, the hero, explore a vast countryside, taking on quests and saving the day. I don’t think many players ever stopped and thought “This would be so much better with 50 other versions of me running around with names above their heads.”
In short, Bethesda and Zenimax spend an ungodly amount of money developing a game for an audience that may not even exist.
But this is no longer just idle speculation at this point. The game is in beta, and people have been playing it for a while now.
While obviously any game is going to produce a wide array of opinions, the general feeling I’ve read across countless message boards and forums is that the experience is simply average. While it does feel like a traditional Elder Scrolls game, there’s little benefit to the actual MMO aspect of it. Most of the game is played in single player mode anyway, but because it is an MMO, it looks visually worse than its predecessor, Skyrim, in many ways.
beowulfsshield wrote: »Dear ZO:
The game is too hard for bads to solo the main questline, and we are too insta-grati to wait a few levels. Please allow us to bring along teams of friends to make up for our lack of skill and patience. Or I'll just unsub and go back to WoW where I can find epic gear as groundspawn.
which has me reconciled to the concept of solo instances.Second, solo quests both test your own skill and advance a questline you are on.
Okay, but see no logical reason grouping should be disallowed, based on what many see as an existing flaw. It comes down to subjective personal preference and sense of accomplishment.The reason behind solo quests is several. First and foremost, its a quest you cant get boosted in. Those who did them, did them on their own-
Okay, but see no logical reason grouping should be disallowed, based on what many see as an existing flaw. It comes down to subjective personal preference and sense of personal accomplishment.Second, solo quests both test your own skill and advance a questline you are on.
How so? Please clarify.Also. Blending solo, group, dungeons, instances and soon 12 man raids events only increases this already outstanding game.
What is this...sarcasm? Man...you really have to practice a bit more in this skill.
I have not a single thing against you playing all of the game solo and being challenged by it. It is okay with me. But please allow me to bring some friends along for the fun. Have the courtesy to allow me to do what you want for yourself... to play the game as you like to play it. I want to play the game as I want to play it.
Right now this is not possible and some of us wish that to be changed. So, why do you speak against this?
Moving goalposts much?
1. This would never have been possible before this fight was nerfed as it was very build specific. It was nerfed for a reason. Some mechanics were removed and the orbs now go down with one hit.
3. This is pretty much how all solo bosses are fought. As I said. People who've made a dps character expect to, you know, use their abilities to dps. Not so. This game is designed to use utility and white damage. It's ridiculous. IMHO it's the biggest troll ever perpetuated by an MMO. Here are all these cool abilities and skill lines but you can only put 5 and 1 ultimate on your bar at a time and you can only use those abilities sometimes. Isn't that fun and exciting? Isn't that challenging? No. It's lame.
Don't know and don't care if people would solo or not. It's irrelevant. This is, after all, an MMO. Or at least it was advertised that way.
That being said, people learn better through watching others, playing with others and getting tips from others. Trial and error is a horrible way to learn something. Solo instances for the sake of "learning" are counterproductive.
martinb16_ESO80 wrote: »However, if this game is designed for the elite few that can bring the necessary skill to LEVEL the character and complete the MAIN quest line (solo), they will soon be out of subscribers. Without subscribers the game will die.
And where exactly is the logic in forcing people to solo bosses in order to teach them how to solo the bosses that you are forcing them to solo? Then, once the main quest is done, they will never have to solo anything again. It is ludicrous. More importantly, it is the antithesis of "play how you want".martinb16_ESO80 wrote: »The argument that this is to educate the player does not hold water, as most players that are stuck on such a quest simply come back later when they have outleveled the content.
Moving goalposts much?
I get it, you don't like the combat in this game in general. What I don't get is why you seem to think that's the topic of this thread.
In other words, then, you don't care if the content is trivialized. Just more evidence your suggestions are terrible for this game.
And please don't say "it could be scaled up". That isn't what I was arguing against, nor would it help those poor folks who just can't be bothered to block (or just think it's too boring). The only thing that would help them would be making those mechanics optional in all content, and I'm very much against that.
You really think only an "elite few" can do that? That's absurd. This isn't heroic raiding. People who can't level solo won't be very good group members, either. You want your healer to be able to avoid damage? Yes, and that's just what you need to do to beat the solo instances. They aren't dps races. You need to pay attention to your environment and watch your resources, just as one would hope all members of one's dungeon group would do.
So let me get this straight - you hate this game, you don't care how it's changed, but you post here again and again arguing that there should be no solo instances? From the way you talk, you won't be playing it anyway, so why can't you just do those of us who enjoy it the courtesy of moving on to a game you do like and stop trying to ruin this one for us?
So let me get this straight - you hate this game, you don't care how it's changed, but you post here again and again arguing that there should be no solo instances? From the way you talk, you won't be playing it anyway, so why can't you just do those of us who enjoy it the courtesy of moving on to a game you do like and stop trying to ruin this one for us?
starlizard70ub17_ESO wrote: »I'm guessing the comment "Having players leave because they cannot complete a lvl 30 story line boss is insane, and should be a clear indicator that there is something wrong." refers to the Lyris doppelganger fight. I'm at level 45 DR, still can't beat it. came close though. I heard the healing balls were nerfed so they'd drop with one hit, this encounter still needs to be nerfed more. Less healing balls, etc, something, because unless you have the exact build to beat this encounter, it becomes almost impossable.
starlizard70ub17_ESO wrote: »I'm guessing the comment "Having players leave because they cannot complete a lvl 30 story line boss is insane, and should be a clear indicator that there is something wrong." refers to the Lyris doppelganger fight. I'm at level 45 DR, still can't beat it. came close though. I heard the healing balls were nerfed so they'd drop with one hit, this encounter still needs to be nerfed more. Less healing balls, etc, something, because unless you have the exact build to beat this encounter, it becomes almost impossable.
My own preference would be no nerfing, but rather enable grouping for two individuals.
Know you're trying to help, but I'm not seeking guidance on how to kill any sort of boss on solo-only status. I'm seeking the ability to group with my wife. Its a matter of principle.Sleepwalker wrote: »None of the main quest content takes special builds for success. The encounters can be done by anyone that gets (even kind of) used to the game's combat system, as it is a little different than that to which we've all become accustomed over the years.
Then I and plenty of others will likely wind up unsubscribing until grouping is properly implemented in this MMO. For now, we're just doing side-quests together, and ignoring the main quest-line.Sleepwalker wrote: »Quite honestly though, even if this were to change, groups allowed for what was once solo, it won't be implemented this year.
...but when she hits content she deems too hard (which means her character getting killed more than once and my not being able to assist), she'll just quit...
Sleepwalker wrote: »
Sleepwalker wrote: »
Know you're being sarcastic, but thanks anyway. Already did the Level 50 thing on two characters each there, but now we can go up to Level 55. We're running a character apiece at around Level 15 right now, really enjoying it.
And I'll wish you good luck when you and the other five percent of "hardcore" players who make up the base of ESO are alone and unfraid (and of course the bots too) here are the only ones holding the game afloat.
Not much of an "I told you so" kind of guy, but ... well, I think you get it.
And you base this on what - the incorrect assumption that MMOs are never modified?frwinters_ESO wrote: »In all honesty it seems like this isn't the game for you and your wife. Its not going to change.
... and yet your character is the "only" hero, along with half a million other "only" heroes. Look, I'm all about suspension of disbelief, but when you're questing with a group member all throughout the game, and then suddenly without warning, you're on your own, because ... well ... you're now the "only" hero, and the other "only" hero with whom were just questing is now ... I don't know - using the bathroom?frwinters_ESO wrote: »The main aspect of the story line was designed to make YOU personally the hero. Not you and your friends.
Allow one other player, and scale the instance. Are you going to tell us no other MMO does that?frwinters_ESO wrote: »You join the companions, not you and your friends. Imagine how much reprogramming they would have to do to keep the story going?
When you are both standing there, the term, "you" can be plural. I use it in such a manner all the time.frwinters_ESO wrote: »The voice acting to keep the immersion they are trying to maintain just to allow you and your friend to play.
Groovy.frwinters_ESO wrote: »There is TONS of group related content. TONS. Like again TONS you can do as a group.
... and they all should allow grouping ... pretty sure I've covered this.frwinters_ESO wrote: »I think i said before there is really like 10 main quests for the main story you have to do alone.
Nope. I want to group them - all of them.frwinters_ESO wrote: »Take 10 minutes a piece and your done.
Yeah, it always comes down to this with those of you who oppose grouping, doesn't it? Play it the way its intended, or STFU.frwinters_ESO wrote: »If your having trouble soloing it then I say L2P. Not the game for you.