Can see your point of view, but see what I wrote above re. SWTOR. My wife's character had to neutralize the Sith Emperor, which was likely solo-by-design. Yet I was able to phase in and help her.I wouldn't say forced solo, I'd say solo-by-design. Which suggests a question. Suppose they allowed grouping into the main story line. How would that work, exactly, as far as the story, you the Soul Shriven hero that defeats Molag Bal and saves Tamriel? How could it be made into a group experience? See, the story is important here, not like in other MMOs where questing is more about quick leveling and into the endgame than about driving a story--or so I've been told.
Then increase the boss HP/MP/whatever in accordance with the second phased individual, if its a sense of fairness you seek.And it's not like you can actually do the quest all in one go, hours of enforced solitude as it were. Every 5 levels you have a single quest with a boss fight at the end. It seems to me to be an extreme position. For one thing, group boss fights are a LOT easier. If they buffed the fights to make them challenging to groups (like the Undaunted Dungeons), then they'd be essentially unplayable by single players. Now you want two different bosses, depending on whether it's a solo player or not? What if the solo player calls in reinforcements? What then? Do you see why this is just an untenable idea? It's impossible to maintain the integrity of the story and make these quests multiplayer.
I wouldn't say forced solo, I'd say solo-by-design. Which suggests a question. Suppose they allowed grouping into the main story line. How would that work, exactly, as far as the story, you the Soul Shriven hero that defeats Molag Bal and saves Tamriel? How could it be made into a group experience? See, the story is important here, not like in other MMOs where questing is more about quick leveling and into the endgame than about driving a story--or so I've been told.
And it's not like you can actually do the quest all in one go, hours of enforced solitude as it were. Every 5 levels you have a single quest with a boss fight at the end. It seems to me to be an extreme position. For one thing, group boss fights are a LOT easier. If they buffed the fights to make them challenging to groups (like the Undaunted Dungeons), then they'd be essentially unplayable by single players. Now you want two different bosses, depending on whether it's a solo player or not? What if the solo player calls in reinforcements? What then? Do you see why this is just an untenable idea? It's impossible to maintain the integrity of the story and make these quests multiplayer.
Judging from some of the OP's other posts, he doesn't want MMOs to be much of a challenge. He's clearly in it for the social interaction with his wife, and is part of the MMO = glorified chat/ERP program crowd. That said...
Judging from some of the OP's other posts, he doesn't want MMOs to be much of a challenge. He's clearly in it for the social interaction with his wife, and is part of the MMO = glorified chat/ERP program crowd. That said...
On one hand, I agree. This is an MMO after all, which means player choice. It's one of the few things that separates us from the animals. If he wants an option to group for solo content, that option should exist.
On the other hand, these solo quests are designed as a training tool as previously mentioned. This isn't SWTOR, which is probably the most ez-mode casual MMO of all time.
adamrussell52_ESO wrote: »Also, they should be scaled to level. It makes no sense to say the player accomplished something if there is the option to outlevel it by 20 levels plus veteran levels. If you can gimp an instance by outleveling it you might as well gimp it by allowing groups too.
the integrity of the story
adamrussell52_ESO wrote: »I think there should be solo only instances, but they should not be in the main quest line. They should be extra achievements. Also, they should be scaled to level. It makes no sense to say the player accomplished something if there is the option to outlevel it by 20 levels plus veteran levels. If you can gimp an instance by outleveling it you might as well gimp it by allowing groups too.
Sleepwalker wrote: »These encounters are successfully being completed by many other players while solo, so only saying that they are too hard is not good enough of a complaint. How many times have you tried them? Are you using all available mechanics to complete them (blocking, dodging, interrupting, using potions and provisioning food)? Have you tried the encounter with another build or class? Just off the top of my head, these are a few questions that if the answers come a certain way, then no, ZOS absolutely should not change a thing based on this request.
aipex8_ESO wrote: »The thing is, if they no longer force you to do those quests solo, then NOBODY is going to do them solo. Everyone will grab a couple of guildies to wipe the floor with Manimarco or Molag Bal and suddenly the whole main quest is a faceroll. The only option would be to scale it based on the number of players and then both you and your wife are going to be frustrated because you won't be able to carry her through it (no offense). I understand the frustration, but I don't think they should change it.
aipex8_ESO wrote: »The thing is, if they no longer force you to do those quests solo, then NOBODY is going to do them solo. Everyone will grab a couple of guildies to wipe the floor with Manimarco or Molag Bal and suddenly the whole main quest is a faceroll. The only option would be to scale it based on the number of players and then both you and your wife are going to be frustrated because you won't be able to carry her through it (no offense). I understand the frustration, but I don't think they should change it.
Incorrect. My wife is fine with getting her rear end handed to her, so long as my character is right there getting beat down in the process. Because then we're both messing something up, and we can adjust, or go level up somewhere else and come back to try again.
But when that's happening to her alone, and all I can do is stand by helplessly, she's done for the day. And a lot of couples who play together are very similar.
It would be a relatively simple algorithm: (set Boss HP/Power = Player * X)aipex8_ESO wrote: »I'd be okay if they scaled the boss based on there being 1,2,3 or 4 players, and kept it challenging. That's quite a bit bigger request than just asking for it not to be solo though. I highly doubt they will make that change.
aipex8_ESO wrote: »The thing is, if they no longer force you to do those quests solo, then NOBODY is going to do them solo. Everyone will grab a couple of guildies to wipe the floor with Manimarco or Molag Bal and suddenly the whole main quest is a faceroll. The only option would be to scale it based on the number of players and then both you and your wife are going to be frustrated because you won't be able to carry her through it (no offense). I understand the frustration, but I don't think they should change it.
aipex8_ESO wrote: »The thing is, if they no longer force you to do those quests solo, then NOBODY is going to do them solo. Everyone will grab a couple of guildies to wipe the floor with Manimarco or Molag Bal and suddenly the whole main quest is a faceroll. The only option would be to scale it based on the number of players and then both you and your wife are going to be frustrated because you won't be able to carry her through it (no offense). I understand the frustration, but I don't think they should change it.
Incorrect. My wife is fine with getting her rear end handed to her, so long as my character is right there getting beat down in the process. Because then we're both messing something up, and we can adjust, or go level up somewhere else and come back to try again.
But when that's happening to her alone, and all I can do is stand by helplessly, she's done for the day. And a lot of couples who play together are very similar.
It would be a relatively simple algorithm: (set Boss HP/Power = Player * X)aipex8_ESO wrote: »I'd be okay if they scaled the boss based on there being 1,2,3 or 4 players, and kept it challenging. That's quite a bit bigger request than just asking for it not to be solo though. I highly doubt they will make that change.
... and if they don't make that change, they will bleed lots of casual cooperative players, leaving them with the blitzing players ... who will then in-turn quit out of boredom.
Basically it is lazy game design on the part of Zenimax Online because it is more difficult to design the quests to allow solo and group play and still be difficult for both. So instead they stick to what they know how to do, single player game design, and call it an MMO....absolutely lazy game design no doubt about it.
Simply put: We detest doing anything solo - we have lots of single-player TES and other games just for the purpose of playing solo if we want to do so, vice paying thirty bucks a month for the privilege. We play this game not for the challenge... And we're hardly alone: ZOS will bleed subscribers if they insist on forcing folks into solo play who have zero desire to play solo in this MMO.
Our intent if this isn't changed is to go back to those quests about 20 levels over the forced-solo instances, so we can murder the bosses in question in just a few shots. It isn't so much of an inability to complete the quests as it is an unwillingness to ungroup.
If you're married, you'll already know that telling your wife she's doing it wrong after an enemy wipes the floor with her in an instanced dungeon where you can't help her out, is not a viable course of action. If you're not married, you'll have no idea what I'm talking about, and this will by necessity make no sense to you.
The bottom-line remains this:
What we're asking for will have zero - none - nada - el zippo impact on those who want to continue to solo instances (that means you'd still get to do what you're already doing now), so really can't see why anyone would oppose what we're seeking.
Fair enough, but if you think that "hardcore" subscribers outnumber casual gamers who like to play this MMO cooperatively, you may wind up being unpleasantly surprised. Its a good bet that the vast majority of casual players never even visit forums like this, though they most likely make up the bulk of players.Sleepwalker wrote: »With all due respect, let's go ahead and dump that last sentence right on out of this discussion. The forums are full of people who have their concept of what will "kill this game", and quite honestly, if it were to happen, none of you will ever be able to decide who was right about what killed it anyway. Let's strive for some constructive resolution instead of going with "fix this or your game will die slowly." I feel like we'll be better off that way.
No, but in this particular case, that's a potential loss of two subscriptions per casual co-op pair. It doesn't take a math genius to figure out that alienating those with my point of view is less than a good idea.Sleepwalker wrote: »In your particular case, it is unfortunate that you guys detest solo activities since this game includes them, but paying the monthly fee once (so far) doesn't mean that your desires weigh more than others who have paid also.
I don't care about hypotheticals. I care about what is.Sleepwalker wrote: »If ZOS goes through the leg work of changing all solo-only content, what would stop someone from asking for the option of changing group content to solo-viable?
Again, you're dealing in hypotheticals. There are already a significant amount of bugs requiring fixing, so what I'm suggesting would hardly tax the programmers to that much more of an extent.Sleepwalker wrote: »True, just as in your case, it would still give people the option to do either, so no harm done, right? Wrong. I'm sure the amounts of hours of programming, server downtime, and patching will count as harm to quite a few people, myself included (and those people also pay their thirty dollars per month at the moment just to be clear).
Got it, and disagree. I and many others want true grouping with those whom we play cooperatively. SWTOR figured it out, and they got a lot of stuff wrong. So there's clearly a precedent.Sleepwalker wrote: »I'm no programmer, but I know that this is not a simple endeavor you're requesting, and I just feel like there are better ways to solve this problem than what you are requesting, such as learning what is being done wrong on these encounters so you can get through them quickly.
Are you married, or do you have a girlfriend? If so, do you play cooperatively on games like this with one? If the answer is no, then this will necessarily make no sense to you:Sleepwalker wrote: »I hear you, you guys are casual, and there's nothing wrong with that. However, surely we can find a better thought process here than "Welp, this solo encounter is too hard for me (or someone) to do alone. The game is obviously broken and doomed." That's quite a leap in today's gaming world.
Perhaps, though only slightly - it is our own form of rebellion against a system forcing us into solo-only questing. Again, we're not in this for the challenge of fifteen-minute battles with some super-boss. We're in it for cooperative and fun play. Period.Sleepwalker wrote: »This is an exaggeration, yes? Twenty levels just to be able to solo a boss? I definitely can't stop you if this is what you plan to do, but if that is required, there is definitely... definitely a problem with how you're performing combat in the game. Again, that is not a problem that needs to be resolved by changing the game's mechanics. It is one that requires some more learning and practice on your part (or the part of your player 2.)
My wife doesn't read forums, and many other gaming couples (on the male side) face similar challenges. My wife, and many wives/girlfriends will play a game like this cooperatively only so long as its fun.Sleepwalker wrote: »No need to assume that. One doesn't necessarily have to be married to understand what you're saying here. A little experience with women in general is sufficient. No, I'm not married, but I totally get it. If you can't tell her that she's doing it wrong when she obviously is, fine. Direct her to the forums. We're not married to her. We'll tell her. And we'll also politely tell her how to do it right.
No, you engaged in hypotheticals - my replies above apply, so won't regurgitate them here.Sleepwalker wrote: »That is not quite accurate. I've mentioned above how this definitely has an impact on the developers and very well could have an impact on the players who think it's fine as is. I can elaborate if needed, but I think it's clear already.
Sorry, but it will happen. Casual cooperative pairs tend to think alike, and when they meet what is to them insurmountable roadblocks, they tend to quit. You're not required to like that fact, but a fact it remains.Sleepwalker wrote: »TL:DR - I'm not trying to dismiss this concern in the least. If it can be done efficiently, it should be, and I'd even be fine with a little more downtime while implementing it. However, the sheer concept of ZOS bending to the will of someone that is frustrated with their own skill level in the game to the point of sending an ultimatum of "change this or I will quit" doesn't sit right with me.
Again, we have ZERO - NADA - NO desire to improve in a game like this, master mechanics, or figure out what we're doing wrong. We want to have fun, and when it ceases to be fun, we (and many other casual co-op players like us) will move on to something else. What I'm seeking is a MINOR change that would allow us to cooperatively face big baddies - NOT altering the ability for you and others to face the same big baddies as solo players.Sleepwalker wrote: »At the very least, the player with the frustrations should be spending some time speaking to the people that are not having those frustrations to see how they might be able to improve on their own. In all honesty, a team of programmers does not need to be worked harder because one couple can't bother with asking their fellow hobbyists what they're doing wrong on a few quests.
Fair enough, but if you think that "hardcore" subscribers outnumber casual gamers who like to play this MMO cooperatively, you may wind up being unpleasantly surprised...
I don't care about hypotheticals. I care about what is.
Again, we have ZERO - NADA - NO desire to improve in a game like this, master mechanics, or figure out what we're doing wrong...
Ad-Hominem attack out of the gate, so it's clear how this will go...Sleepwalker wrote: »Sigh... so much stubborn contempt. I guess diplomacy has failed. Well, let me sum up my two cents, as I'm getting bored with trying to get you to see a little reason.
So you would be pleasantly surprised to discover just how many casual players would be alienated by any refusal to allow grouping where currently forbidden?Sleepwalker wrote: »didn't say anything like that, nor would it be unpleasant for anyone to find this out had they not already known such a detail. Why do you assume that I'm not informed on the community I enjoy? Don't answer... rhetorical.
Your entire premise was based on a slippery slope fallacy, pre-assuming the worst-case scenario - thus my dismissal of the assertion out of hand.Sleepwalker wrote: »You probably should care, as any decent business would take both scenarios into account when deciding on whether or not to indulge a complaint from such a fickle client.
"... walk a mile in my shoes." I'm sure you've heard that before. I'm not an Arab, so it would be foolish for me to state I can perceive reality as an Arab does. Thus those who've never been married would be foolish to claim they know what married life is like. This isn't rocket science, my friend.Sleepwalker wrote: »I'm going to go ahead and skip the other posts about hypothetical scenarios, me obviously not understanding since "I'm not married", and all of that other irrelevant nonsense...
Ah, so your chosen course of action is to demonstrate contempt for those who don't enjoy MMOs the same way you do. I had a feeling this is where we'd end up.Sleepwalker wrote: »The world SO needs more people with mentalities like this... No, don't practice, request that the game changes it's rules. Yeah. Good luck to you both.
Sleepwalker wrote: »And have fun with Molag Bal's "Gauntlet"