Sorpaijen_ESO wrote: »I'd re-word that request ---- I certainly don't want to ~eliminate~ solo only play.
I fear I'm being misunderstood here, so allow me to elaborate:I think they have a good mix of solo and public things. Like someone said I've entered in on the tail end of a boss battle and got 1 shot off and BOOM I got the reward... what's the fun in that all the time. I don't feel like waiting around until it spawns again because someone else will come along and join in the fight anyways.
I've been unable to do so, at least in regard to the main quest.gamebouncerb16_ESO wrote: »I thought I had seen posts that you can call someone into your instance? Or not possible?
I think they have a good mix of solo and public things. Like someone said I've entered in on the tail end of a boss battle and got 1 shot off and BOOM I got the reward... what's the fun in that all the time. I don't feel like waiting around until it spawns again because someone else will come along and join in the fight anyways.
The solo things give me a sense of accomplishment and seeing if I got what it takes. Don't get me wrong I luv wrecking things in groups, it's fun but the solo things test your builds and tactics.
Hlaren_shortsheath wrote: »i want solo only play in eso. i like it the way it is.
In the context of your thread title, both "solo" and "solo-only" are ambiguous.Apologies then; my initial thought was that folks would be able to differentiate between "solo" and "solo-only" though apparently that was a bad assumption.
My wife and I play subscription online games like ESO for one reason, and one reason only: We like to play cooperatively, often while geographically separated.
Forcing our characters into solo-only instances in the main quest line disallows us to do so.
When we played SWTOR, never once were we forced into solo-only play, yet those who desired to solo such instances were still able to do so. It was a choice, left up to the players.
... and SWTOR got so much wrong.
Please fix this, or we will unsubscribe soon. Thanks.
Edit: To mimimize confusion, I've copied and pasted some more information here:
Current configuration:
- There are public dungeons, where it is first-come, first-served. I'm not referring to those.
- There are instanced dungeons that allow either solo-only instances or grouped instances. Keep those as are, since they facilitate player choice.
- There are currently solo-only dungeons, wherein grouping is not allowed.
Proposal: Fix Number 3 to allow what we see in Number 2 . Solo players would still be allowed to solo such content without seeing other players, and grouped players would be allowed to group such instances.
SexyVette07 wrote: »Uhh, you realize that the story revolves around one vestige and the five companions? Five. Not six. Not eight.
Just play the story as intended. Its not like its that hard anyway....
Yeah, and in SWTOR, the story revolves around one (fill-in-the-blank) that became the great (fill-in-the-blank) of the Galaxy ... yet you could do so with friends helping you out along the way, including facing the big baddies.SexyVette07 wrote: »Uhh, you realize that the story revolves around one vestige and the five companions? Five. Not six. Not eight.
Uhh, no thanks.SexyVette07 wrote: »Just play the story as intended.