Gotcha, my apologies then - your post came right after my last reply, so...
I didn't say a word about you. Just added my opinion. Which people do on online forums , funnily enough.
And nothing I've recommended would alter your ability to solo the very same instances you can now solo.I think you are right in saying that choice is good but only to some extent. If we make everything a mater of choice, then this game will morph into one of the million mmp clones already on the market. I really believe that games should be kept individual. And please do not forget that in every mmo, there always is a percentage of players who play it as a solo game. In wow, minimal %. In swtor, slightly larger %. In Eso - much much larger percentage than in any other mmo.
Then don't have the intros. If someone groups with two folks, they see the same thing solo instances see now. No need to overcomplicate it.I really do not want this game to start introducing the famous "choice dependant" features - solo mission grouping, nameplates, chat bubbles etc etc. Think about it. You are the soul shriven, the soulless one, the chosen one who escaped coldharbour. Not you and your wife. Not you and your friend you meet in Malabal Tor whilst saving elves. Keep the story clean and immersive (please do not hate on the word - like it or not, ESO games are played mostly for immersion.), and if someone really wants the mmo elements, well, there is pvp for them.
Know you're being sarcastic, but thanks anyway... And I'll wish you good luck when you and the other five percent of "hardcore" players who make up the base of ESO are alone and unfraid (and of course the bots too) here are the only ones holding the game afloat.
frwinters_ESO wrote: »In all honesty it seems like this isn't the game for you and your wife. Its not going to change...
Sleepwalker wrote: »Sigh... you assume things about me incorrectly yet again. Not sure whether you're being deliberately provocative or are just misinterpreting everything I'm saying. I am not hardcore over any game, nor did I ever claim to be. It's you and your wife's lack of perseverance and commitment that I'm commenting on. Never really been a fan of people who give 25% to things in life and complain when they fail. But hey, those types of values aren't required in the slightest back on SWTOR. Hence, a sincere good luck when you inevitably return there.
Oh do get over yourself. If this game weren't the POS it is maybe more players would take it half-way serious. As it is it's a freaking joke...
No. I knew you were being an overt jackass, but I humored you anyway.Sleepwalker wrote: »Sigh... you assume things about me incorrectly yet again.
... and you failed miserably, defaulting to the usual tired and used-up excuses, as I fully expected you would.Sleepwalker wrote: »I tried to explain this to him logically.
I would, had you offered any.Sleepwalker wrote: »He doesn't want to hear reason.
... and so you revert to a string of logical fallacies to lengthy to for me to bother to list.Sleepwalker wrote: »He thinks he and his personal army of players (95%... his exact delusional percentage...) exactly like him are keeping this game afloat. If we don't cater to his desires, we'll be alone and "unfraid"... whatever that means.
Certainly not from you.Sleepwalker wrote: »Nothing valuable to see in this thread really.
Sleepwalker wrote: »You honestly don't belong in these forums.
Sleepwalker wrote: »You hate this game, so your opinion on it is moot.
Sleepwalker wrote: »Why you're even posting here is beyond me. Hate the game? Go do something else and don't follow it's forums, clown.
What if I want to group 40 people for a 4 person dungeon? What if I want to quest in Cyrodil, but be exempt from pvp?Note: I do not advocate forced-anything in this game. All should be a choice in ESO in instances, and that means if you want to group two individuals, you should be able to do so. If you want to solo the instance, you should be able to do so.
Choice is good. Lack of choice sucks.
I can actually understand both sides of the argument here. Many of those who loved Skyrim wanted to share that wonderful gaming experience with on or two friends. Not more.
People who thought like this (I count myself among them) did never truly want a full-blown MMO with all it's negative aspects (bots and goldsellers among them).
So I can understand that someone who wants to share an experience with a friend / partner / family member will be disappointed by the solo instances.
However it is this:which has me reconciled to the concept of solo instances.Second, solo quests both test your own skill and advance a questline you are on.
For me, they are a checkpoint at which I can see if I'm fit to progress in the game, if I have mastered the necessary skills, techniques and strategies.
With my sorc, I alsmost despaired when I had to do gutsripper, with my tank I almost scrapped the character entirely because I could not get past Norion.
In both cases, solutions could be found that have been invaluable for further gameplay.
So to all those whose friend is on the brink of giving up altogether because of "undoable" solo instances:
help them out by sitting beside them when then play, try to figure out together what goes wrong, what should be changed, etc.
This way, it's still a shared experience and it still gives both of you a sense of accomplishment when you have found out how to beat the instance.
Sleepwalker wrote: »
I really do not want this game to start introducing the famous "choice dependant" features - solo mission grouping, nameplates, chat bubbles etc etc. Think about it. You are the soul shriven, the soulless one, the chosen one who escaped coldharbour. Not you and your wife. Not you and your friend you meet in Malabal Tor whilst saving elves. Keep the story clean and immersive (please do not hate on the word - like it or not, ESO games are played mostly for immersion.), and if someone really wants the mmo elements, well, there is pvp for them.
You are exaggerating and you know it. A dungeon IS already group content, as is Cyrodiil. How you could take our suggestion to allow players to group for solo-content and come up with this counter argument is completely beyond me.What if I want to group 40 people for a 4 person dungeon? What if I want to quest in Cyrodil, but be exempt from pvp?
In all of that, we failed to see a logical argument against allowing player choice on whether to group two people or not in currently solo-only instances.<SNIP>
*Goes back to play*
Good for you; glad you're enjoying the ride.Alpha_Protocol wrote: »My wife and I have leveled our mains together from 1-46... and will continue to do so until VR10+.
Again, good for you.Alpha_Protocol wrote: »Having to solo our personal stories in Tamriel has been enjoyable. My wife and I have been playing mmo's together for eight years. She's a seasoned player and knows her stuff. She studies her characters skills and reads up on all theorycrafting from the community. But despite all of that she has come out of this a much better player from having to overcome difficult solo encounters.
No. We want to remain grouped throughout the game.Alpha_Protocol wrote: »So the rest of you want to take a raid party to complete what are [to me] supposed to be personal triumphs?
... and even were that the case, how would such adversely impact you and the choice you and your wife maintain to continue solo quests?Alpha_Protocol wrote: »Because that's exactly what would start happening.
Yeah, I don't know what that means. But I'm in my mid-40s, so perhaps that's some slang I never learned.Alpha_Protocol wrote: »"LFM level 30 Harborage, pst!"
Ah yes, the usual, "you're doing it wrong, so L2P" - figured that was coming.Alpha_Protocol wrote: »Maybe just try a little harder?
What if I want to group 40 people for a 4 person dungeon? What if I want to quest in Cyrodil, but be exempt from pvp?
You guys are all missing the point greysix is making.
It doesnt farking matter if either of them can beat it solo.
THEY DONT WANT TO.
No. You don't get it. You never did.Sleepwalker wrote: »Ohhhhhh! I get it now!
Really? Post ... anywhere ... that I or others stated that those who currently solo instances should be prevented from doing so.Sleepwalker wrote: »A couple of players don't want to do something on the game... so Zenimax should get rid of it.
Why by employing a Straw Man logical fallacy of course:Sleepwalker wrote: »YES! Logic! How did I miss that?
But then you've done nothing up to this point other than employ logical fallacies anyway, so we really shouldn't be surprised that you continue to do so.The Straw Man fallacy is committed when a person simply ignores a person's actual position and substitutes a distorted, exaggerated or misrepresented version of that position. This sort of "reasoning" has the following pattern:Therefore X is false/incorrect/flawed.
- Person A has position X.
- Person B [that would be you] presents position Y (which is a distorted version of X).
- Person B attacks position Y.
This sort of "reasoning" is fallacious because attacking a distorted version of a position simply does not constitute an attack on the position itself. One might as well expect an attack on a poor drawing of a person to hurt the person.
Sleepwalker wrote: »Ohhhhhh! I get it now! A couple of players don't want to do something on the game... so Zenimax should get rid of it.
@Chirru, you can keep repeating the word "fact", that will not make a compelling argument here. I can reverse the whole thing for you:
Fact: This is an ESO game: a RPG. Story is important and multiplayer in the main story would break it. Fact: This game is a vision of bethesda and zenimax, it's THEIR game, which you buy and enjoy, or buy and don't enjoy, or do not buy. Any of these three options are available to you, and this is the absolute, total and complete extent of your "rights", "entitlements" and choices.
I am not going to Battlefield forums crying for third person view and personalisation (there might be an option though, wouldn't know). I am also not writing to Blizzard demanding that end story conversations give me choices and different outcomes like in Teso. I am not crying on stor forums asking for flying mounts. Even though all of these are thing thats I would quite like in games.
When will people understand that this is a different game, and that it really should not be a clone of anything else?
I completely agree with your "Point". "The game must allow for player choices."
And it does. You get so crazy many choices that just think about it and your head starts spinning. You choose how you look, who you fight, how you fight, what you craft, whether you team up, whether you explore, You choose your mount, your outfit, who you help, you shape the world around you by decisions. In short - You choose who you want to be within THEIR story. It is not your story. You are free to dislike it, but thats the extent of your "freedom" in it. But if you are so much pro "choice", then where does it stop in your book? Can , as someone said above, 40 men do 4 man dungeons with 50% of them getting purple loot? Why not It's a choice, no?
You keep advocating errr, capital letters CHOICE, and err, another capital letters FREEDOM because these are cool and empowering words whereas in fact your choice and freedom comes from a much simpler place: your head. Like it? Enjoy. Dislike it? Do something you do enjoy. And let THEM have THEIR choice with THEIR game (you know the one THEY dreamed up, worked on, designed and released for YOU to enjoy...) and let them have their choices. And their freedom. And their vision.
*Goes back to play*
Alpha_Protocol wrote: »
Maybe just try a little harder?