This complaint makes no sense. You are complaining that it worked as intended as a means of escape from a losing situation. It already has a huge mana cost, it does not need increased. What they do need to investigate and fix though are some hacks I have seen. I myself play a sorc and about 7-8 teles after a fight is all you are going to get even dropping a potion. However, I have chased some other sorcs that obviously were hacking cause even I couldn't keep up. Watched one tele 15 times. When you do the math even with a pot there is simply no way to do that legit. I have all the same reduction they do. It isn't the ability you all want fixed it is whatever exploit they have found to go with it that you really want fixed. Bolt escape itself is fine as is. The cheat they have found though that is what needs to go.In PvP, yes. PvE, no.
My first run in with this was when a sorc tried to single me out, I almost had him (1-2 more hits and he would have died) and then all of a sudden the sorc disappeared off my screen and I watched him port 7-8 times with no hope of ever catching him. If nothing else, just increase the mana requirement.
jeradlub17_ESO wrote: »This complaint makes no sense. You are complaining that it worked as intended as a means of escape from a losing situation. It already has a huge mana cost, it does not need increased. What they do need to investigate and fix though are some hacks I have seen. I myself play a sorc and about 7-8 teles after a fight is all you are going to get even dropping a potion. However, I have chased some other sorcs that obviously were hacking cause even I couldn't keep up. Watched one tele 15 times. When you do the math even with a pot there is simply no way to do that legit. I have all the same reduction they do. It isn't the ability you all want fixed it is whatever exploit they have found to go with it that you really want fixed. Bolt escape itself is fine as is. The cheat they have found though that is what needs to go.In PvP, yes. PvE, no.
My first run in with this was when a sorc tried to single me out, I almost had him (1-2 more hits and he would have died) and then all of a sudden the sorc disappeared off my screen and I watched him port 7-8 times with no hope of ever catching him. If nothing else, just increase the mana requirement.
Hail_Sithis wrote: »Charging is hard.
Pulling as a DK is hard.
Timing CC preemptively is hard
Hitting him with DoTs is hard.
NOT chasing the Sorcerer into an obvious trap, and instead recovering your own resources and moving on to do something else is hard.
Class diversity is overpowered.
I'll make you a deal, You can nerf Sorc's blink ability if critical charge, mist form, fiery chain, teleport strike, focused charge,shadow cloak and EVERY RANGED ATTACK (Some of which are CC) IN THE GAME are removed entirely.
If the idea of a class getting a unique ability that other classes don't get seriously is this mind-boggling to you, just get out, You're never going to learn to play, you're always going to be "That guy"
You know the one. The one that goes "Healers heal too much" or "Tanks take way too much damage." or "I lost a duel against the stealth class when he got the drop on me, NERF STEALTH!"
Grow the hell up.
As a sorc I feel BoL should at least take a nerf
bloodenragedb14_ESO wrote: »NO!!!! when you played console games in your youth, did you call and demand the creator to nerf a boss you couldnt beat? no? then play the game and learn to counter it!!!!
no because it doesnt hurt anyone directly, and any skilled pvp player will get you anyway....
Talking bout the ridiculously OP DK skills would make more sense...but im even against that . Because once things get nerfed due community demands and childish polls there will be no end to it.
Its annoying sometimes when they port away, but I just switch targets and go after someone else (I solo a lot in Cyrodiil).
What I would like to see though, is a reduction in the time you stay "in-combat" as you are basically detected until it goes away (and therefore cant stealth at all).
If you kill them its about 10s. If they teleport away you stay in combat for about 30s (and also cant mount to give chase).
Or it's the giant sign that says "LOL good luck killing me unless you give someone who is already mounted rapid maneuver." not sure how being immune to fragment barrage is useless, but ok.
no because it doesnt hurt anyone directly, and any skilled pvp player will get you anyway....
Talking bout the ridiculously OP DK skills would make more sense...but im even against that . Because once things get nerfed due community demands and childish polls there will be no end to it.
In PvP, yes. PvE, no.
My first run in with this was when a sorc tried to single me out, I almost had him (1-2 more hits and he would have died) and then all of a sudden the sorc disappeared off my screen and I watched him port 7-8 times with no hope of ever catching him. If nothing else, just increase the mana requirement.
Hail_Sithis wrote: »Frag barrage is the only ranged attack in the game, clearly.
Not all ranged attacks are affected by it, The DK Chain and the siphoning attacks, for example, work perfectly fine.