Prudent fix is nerfing light armor, and rebalancing everything that consumes Stamina. Being able to spam everything magicka based for extremely low cost with no draw backs is a disease eating away at the core of the game mechanics.
ESO meta-game motto: "If you aren't running light, you aren't running right."
Prudent fix is nerfing light armor, and rebalancing everything that consumes Stamina. Being able to spam everything magicka based for extremely low cost with no draw backs is a disease eating away at the core of the game mechanics.
ESO meta-game motto: "If you aren't running light, you aren't running right."
Prudent fix is nerfing light armor, and rebalancing everything that consumes Stamina. Being able to spam everything magicka based for extremely low cost with no draw backs is a disease eating away at the core of the game mechanics.
ESO meta-game motto: "If you aren't running light, you aren't running right."
@Obscure
Medium Armor is pretty darn powerful already. There's plenty of good Dual Wield and Bow builds out there, just not a whole ton of people running them.
The only armor that needs a definite buff is Heavy imo.
I think Sorcerers are OP but it is nice to see a bunch of DK-OPness-defenders crying about something else being OP. OK, it's a lot nicer than nice! Will hate it once Bolt is nerfed(it will be) and DKs go back to being completely useless on the board.
Ruddertail wrote: »There are too many extremely expensive magicka spells. Sorcerers wouldn't even be able to DPS without the light armor reduction. It's not light armor that's the problem, it's that the other two are less powerful. If anything, they should make more mundane class abilities stamina-based (such as a lot of what DKs use) and also buff the other two armor lines.
Also, if I use up all my magicka for Bolt Escape I can no longer heal or DPS. That's kind of a big deal.
So far, Bolt Escape is over powered because:
1. Immovable
2. Forward Camps
3. I Didn't Get My Kill
4. I don't want to change my build to counter things
5. Chess
This stuff is gold. Keep it coming guys, I'm dying over here.
Prudent fix is nerfing light armor, and rebalancing everything that consumes Stamina. Being able to spam everything magicka based for extremely low cost with no draw backs is a disease eating away at the core of the game mechanics.
ESO meta-game motto: "If you aren't running light, you aren't running right."
@Obscure
Medium Armor is pretty darn powerful already. There's plenty of good Dual Wield and Bow builds out there, just not a whole ton of people running them.
The only armor that needs a definite buff is Heavy imo.
Not quite as powerful as you might think, but at no fault of the skill line, it's fairly well balanced. Light Armor however is not very balanced considering unlike the other two it offers significant cost reduction to skills. Skills among which there are options that can improve armor and spell resist to values far surpassing those of heavy armor.
Consider what happens when you spam anything magicka based, but just for the sake of staying on topic let's use Bolt Escape. You can use Bolt as many times as you'd like and the only opportunity cost is you run out of magicka and can't use other Magicka skills. For the sake of argument let's say a skill called "Super Speed Dash" was mechanically identical to Bolt Escape, but used Stamina instead. The costs in resources at base are identical but not only can Bolt be reduced 21% cheaper, the opportunity cost for Super Speed Dash is vastly more significant. Unlike Magicka, when you run out of Stamina you no longer have the ability to block, to bash, to sneak, to dodge, or to CC break; you lose the ability to use all of the other mundane uses of Stamina. There are absolutely zero mundane uses for Magicka, and it can be made 21% more affordable than is mechanically possible for Stamina.
This concept is what has driven the meta game into the state it's in, and even if they removed the cost reduction from light armor, Magicka would still be the better spec since you can do everything with it (Damage, Heal, CC, Mobility, Buffs, etc.) without any of the draw backs that using Stamina for those things presents (not really any Stamina heals though). Hence why everything that consumes Stamina, mundane and skills, needs to be rebalanced. Soon enough there will be few who decide not to wear all light or mostly light simply because it's a superior specialization.
seeing that you have no idea what you are talking about I will inform you. ability aoe in this game have a 6 target cap; although powerful, bat swarm cant achieve your hyperbole of killing a whole zerg. dont forget that the people who do take on a group larger that themselves leverage all their magica and stamina as well (usually with more aoes), they dont just stand there doing nothing while letting the bats do ALL the work. and lets also not forget that it has been rebalanced and cant be spammed. there was a time that it could be cast to often.bloodenragedb14_ESO wrote: »NO!!!! when you played console games in your youth, did you call and demand the creator to nerf a boss you couldnt beat? no? then play the game and learn to counter it!!!!
Apples vs. Oranges; FIGHT!!!!!!
If there was a boss I couldn't beat that was designed in a halfway fair way, it was all on me. However, if they made the first boss literally impossible to beat....yea, I'd have probably called...
Right now, teleporting away and making it impossible to catch them is BS. The Vamp ulti is also broken, but lets not complain that it can solo kill an entire zerg in 10 seconds because I didn't call the developer of a different game for making a hard boss...
imbalanced is imbalanced.
add a cooldown to gap closers, then I have no problem with add a cooldown to BE.
Still_Mind wrote: »
Are you implying that, cast for cast, Bolt is weaker than gap-closers?Still_Mind wrote: »
sure, then
if they increase gap closer cost proportionally to the BE, I am fine with it.
and in general
if they make it more difficult to use BE, the gap closer should be proportionally more difficult to use.
its only fair.
Still_Mind wrote: »Are you implying that, cast for cast, Bolt is weaker than gap-closers?Still_Mind wrote: »
sure, then
if they increase gap closer cost proportionally to the BE, I am fine with it.
and in general
if they make it more difficult to use BE, the gap closer should be proportionally more difficult to use.
its only fair.
If this were the case, this topic wouldn't even be here.
Wasn't talking about damage.Still_Mind wrote: »Are you implying that, cast for cast, Bolt is weaker than gap-closers?Still_Mind wrote: »
sure, then
if they increase gap closer cost proportionally to the BE, I am fine with it.
and in general
if they make it more difficult to use BE, the gap closer should be proportionally more difficult to use.
its only fair.
If this were the case, this topic wouldn't even be here.
gap closer/lengthner is not about damage number, its about battle field strategy.
Still_Mind wrote: »Wasn't talking about damage.
Still_Mind wrote: »Are you implying that, cast for cast, Bolt is weaker than gap-closers?Still_Mind wrote: »
sure, then
if they increase gap closer cost proportionally to the BE, I am fine with it.
and in general
if they make it more difficult to use BE, the gap closer should be proportionally more difficult to use.
its only fair.
If this were the case, this topic wouldn't even be here.
Well, I linked the thread because I agree with the points made. BE is perfectly fine as a skill used in a fight to create distance. I'd actually be in favour of buffing it for this very purpose (like reduce cost). However, its out-of-combat (or, should I say, get-out-of-combat) applications do need to be discouraged - that is my firm belief.@Still_Mind
To be clear he's not my buddy, though that video does show that the counter works perfectly.
I'm talking about something a guildie did yesterday.
@Obscure
Maybe getting slightly off topic now, but what you just mentioned isn't a problem with the armor types. If its a problem, its a problem with the mechanics of resource management in the game.
Instead of changing anything about the armor types, they could change it so that dodge, block, ect. drew from a separate pool.
Since I doubt that is going to happen, they should add a cost reduction for Stamina skills to medium. Specifically, just expand the Athletics skill to also include a 2% stamina ability cost reduction per piece of medium armor slotted.
The reduction to the cost of Sneak, Sprint, and Dodge as well as the increase in Stamina regen already act as an indirect cost reduction though. Since you're spending less of your Stam on all of those other things, you've got more Stam for your weapon abilities.
A Light Armor build by comparison (or heavy) is gimping itself by using Stam skills. Those skills cost stamina that is more precious to them, since all those other actions are more expensive for Light and Heavy users (roll, dodge, sneak, sprint) and they regen stam more slow.
One of the core issues of the game. Stamina utility takes too much of a toll for it not to have access to cost reduction mechanics (aside the semi-broken feat cost reduction jewelry), comparable to the broad array of sources for magicka cost reduction.there's not much a Stamina specialized player can do that a Magicka specialized player can't do better, and without the risks.
Still_Mind wrote: »One of the core issues of the game. Stamina utility takes too much of a toll for it not to have access to cost reduction mechanics (aside the semi-broken feat cost reduction jewelry), comparable to the broad array of sources for magicka cost reduction.there's not much a Stamina specialized player can do that a Magicka specialized player can't do better, and without the risks.
Not even mentioning that Magicka skills are, on the average, both, more powerful and more cost-efficient than Stamina.
Still_Mind wrote: »One of the core issues of the game. Stamina utility takes too much of a toll for it not to have access to cost reduction mechanics (aside the semi-broken feat cost reduction jewelry), comparable to the broad array of sources for magicka cost reduction.there's not much a Stamina specialized player can do that a Magicka specialized player can't do better, and without the risks.
Not even mentioning that Magicka skills are, on the average, both, more powerful and more cost-efficient than Stamina.