Once more with the killing. It's almost as if you define terminology to suit your point of view. Call it whatever you want. If it's not a FOO strategy, then it's just a skill with too much output for effort\accessibility.@Still_Mind
Think your confusing what this so called "FOO" strategy is. Using Bolt escape doesn't win any fights, and most definitely is not "First Order Optimal" which IMO is a unnecessarily complicated term, the common English word for that is "Easy" or the expression "User Friendly". The context is the easy strategy gives a player high power for low skill... Bolt doesn't do that at all. I've literally encountered 1 Sorc who used Bolt during a fight and the guy was incredibly skilled in timing the stun and being vigilant about staying just out of melee yet making it tough to target him at range. Using Bolt to run from a fight is not in any way winning any fights, using it to win fights takes a very skilled player. This dumb little "FOO" strategy term doesn't apply to running away.
Of course it does, in a game where having 1 person in a group survive is vastly better than having the full group die.
As I've stated, over and over again, having 1 person get away and lay down a forward camp is definitely, 100%, more advantageous than that one person maybe landing one additional killing blow before dying.
Retreat is a VALID TACTIC, and often the right tactic. To say that retreating is never a good strategy is to completely fail to understand warfare. Your definition of "power" is too narrow.
-Travail.
Your literally describing a fight a group just LOST. The Sorc is now running away with Bolt and paying 7500 AP to plant a camp because they lost. The winners aren't dead and waiting to respawn, they're waving bye and saying better luck next time. If it was a "FOO" strategy you'd be describing a scenario that this losing team would have won. Maybe next time they'll bring DK spamming Dark Talons and Standards, because he actually has a "FOO" strategy.
Again, no one is dying to Bolt. Handy after you've already lost to avoid dying, but also as I mentioned I can chase them down because I've built for speed. I don't always win the race but I tend to be satisfied enough with having already won the fight.
It always comes down to individual player adaptability. What is being discussed here is the weight and functionality of a singular skill within a strategy. Too much for too little is what it comes down to.@Still_Mind
If a Nerf hits it, then builds like mine will catch it all of the time rather than some of the time, and my build isn't even the fastest there is. Just a DK doing DK stuffs.
@Still_Mind
There's important context being garbled, particularly when saying a skill is overpowered. Running away does not meet any win conditions in the whole of the game design. Test it yourself, you can spam Bolt all day, you will not win a single fight doing so, but to compare your test to an actually no-skill-thrill strategy, go spam Dark Talons enough and you'll kill everything in 8m, I.E. satisfying the win condition of "they died, I didn't". The entire premise of calling Bolt spam a "FOO" strategy is unfounded (and IMHO the acronymn is needless to begin with...I find it to be silly).
In the context of speed/disengage/GTFO Bolt Escape is in fact the best skill to do that in the game. In that context, and that context alone, the skill can be measured against other options to determine whether or not it is excessively powerful or other options are simply underpowered. That said, judging by the volume of ways counter play can be applied, to include the option of just running them down with the proper build strategy, I see no direct mechanical imbalance. The only legitimate argument to be made is the significance of needing Stamina for just about everything leaving the Stamina based spec at a disadvantage that magicka spec's don't have to contend with, particularly when it comes to running away vs bolting away.
If you can't win with it, there's good odds it's not OP. Conversely if you can't catch a fast target, they're just plain faster than you: get faster or just get used to being slow.
@Travail
The way that general "power" (as used in the terms like "underpowered" and "overpowered") should ever be defined is relative to a win condition established by the game design (killing something, earning something, be rewarded something, are all examples of a "win condition"). Bolt Escape, in regard to the win conditions of ESO, isn't wining the player anything, especially by itself. The tactic of running away when the group is losing to later return to rez (or set a camp to allow them to rez) is not constrained to Bolt Escape, and does not present any condition in which it in specific would be overpowered. This strategy is used in PvP because it's the quickest way to get back into the fight (a fight you just lost mind you) and isn't a strategy only Bolt spammers can use.
In the context of speed/disengage/GTFO Bolt Escape is in fact the best skill to do that in the game. In that context, and that context alone, the skill can be measured against other options to determine whether or not it is excessively powerful or other options are simply underpowered.
Key there is LOSING a battle. You LOST. Winning the war because you lost only means your loss was not in vain...whether you had to Bolt spam away or die on the field, you lost.I guess you've never heard of losing a battle to win the war.
Still_Mind wrote: »
All that matters is that the board is mine.Still_Mind wrote: »
Sacrificing your bishop to take the queen with your knight doesn't change the fact that you lost your bishop.
Still_Mind wrote: »All that matters is that the board is mine.Still_Mind wrote: »
Sacrificing your bishop to take the queen with your knight doesn't change the fact that you lost your bishop.
Ruddertail wrote: »Not until talons and shield bash get nerfed because as it is now it's our only escape.
Still_Mind wrote: »Point still stands. All that matters is that the board is mine. Even if what we are discussing may not be an intended sacrifice to draw out\expose the enemy, in chess, once you've sacrificed a pawn, or a bishop, it's gone. Here, the figures you've sacrificed have a forward camp failsafe, set up by the person who managed to escape.
Still_Mind wrote: »Also, I appreciate your attempt to derail the discussion in an attempt to lead us to a conclusion that a single person escaping is irrelevant in the greater picture in PvP content, but that's simply not so. A failsafe strategy available is as important than a winning strategy.
piotreb17_ESO4 wrote: »Ruddertail wrote: »Not until talons and shield bash get nerfed because as it is now it's our only escape.
Bash - gets nerfed as of patch 1.1.1...
Talons - do the same thing as other classes: Immovable, Rapid Maneuver, ...
これは皮肉なことですIt was you who brought up the notion and fixated on it. Citing it as a reason to Nerf a skill that has nothing to do with that concept. I contested the notion with reason and logic, because the "greater picture" is irrelevant to the right now of mechanical skill balance. Though you persist to suggest it is so, and now state my disagreement with that is derailment of the discussion. That just seems like biased hypocrisy.
Still_Mind wrote: »これは皮肉なことですIt was you who brought up the notion and fixated on it. Citing it as a reason to Nerf a skill that has nothing to do with that concept. I contested the notion with reason and logic, because the "greater picture" is irrelevant to the right now of mechanical skill balance. Though you persist to suggest it is so, and now state my disagreement with that is derailment of the discussion. That just seems like biased hypocrisy.
Halrloprillalar wrote: »How is this a serious thread?
You think BE is broken??? You must play a DK. #sorrynotsorry
BE is not a "I win button"
It's a "*** *** I need to get out of this ***" button that doesn't always work in our favor. It's nice and awesome because not many others get it, but it's hardly "OP"
Now, talons going through CC immune and stacking banners.... yea. Shut up.
I'm all for balancing things, but you should start with the most broken, and it's not BE.
Yes, one should build an entire character to specifically counter one skill. Makes perfect sense.So far, Bolt Escape is over powered because:
1. Immovable
2. Forward Camps
3. I Didn't Get My Kill
4. I don't want to change my build to counter things
5. Chess
This stuff is gold. Keep it coming guys, I'm dying over here.
So far, Bolt Escape is over powered because:
1. Immovable
2. Forward Camps
3. I Didn't Get My Kill
4. I don't want to change my build to counter things
5. Chess
This stuff is gold. Keep it coming guys, I'm dying over here.