@ Travail would your idea of balancing a skill that helps a sorc escape , be also applied to the other gap closers that the rest of the classes have along with the 2 weapon skill lines that have this as well ? Cuz right now , i am using bolt escape and like you said it is not a guaranteed escape , if i encounter players who actually read what the skills and morphs of the abilities they are using are doing.
I met a DK that consistently pulled me back whenever i tried to get away , then a templar with 2h that charged me and jabbed me to death , again situation i couldn't escape with Bold Escape.
Now players like there 2 come around once in a blue moon , but they are out there none the less.
All i see when looking at the posts here ,is a lot of people who try to pvp in first person , because if you zoom out and see in which direction the sorc bolting you can FREAKING CATCH UP TO HIM , with either your class gap closers , or if you have a a 2H or sword and shield.
So if the sorcs only method of escape is to be nerfed , by increasing its mana cost , then the other gap closers should be brought in line as well. Like i said in an earlier post , as an example , if Bold Escape should cost 7-800 mana , then the rest of the pulls and charges should cost 7-800 mana/stamina as well.
@ Travail would your idea of balancing a skill that helps a sorc escape , be also applied to the other gap closers that the rest of the classes have along with the 2 weapon skill lines that have this as well ? Cuz right now , i am using bolt escape and like you said it is not a guaranteed escape , if i encounter players who actually read what the skills and morphs of the abilities they are using are doing.
I met a DK that consistently pulled me back whenever i tried to get away , then a templar with 2h that charged me and jabbed me to death , again situation i couldn't escape with Bold Escape.
Now players like there 2 come around once in a blue moon , but they are out there none the less.
All i see when looking at the posts here ,is a lot of people who try to pvp in first person , because if you zoom out and see in which direction the sorc bolting you can FREAKING CATCH UP TO HIM , with either your class gap closers , or if you have a a 2H or sword and shield.
So if the sorcs only method of escape is to be nerfed , by increasing its mana cost , then the other gap closers should be brought in line as well. Like i said in an earlier post , as an example , if Bold Escape should cost 7-800 mana , then the rest of the pulls and charges should cost 7-800 mana/stamina as well.
Charge attacks require a target, or they cannot be cast. This means that they must be timed perfectly to interrupt to Sorc during their first cast of Bolt Escape, or the Sorc is gone forever (any Sorc standing more than 3 meters from you will be out of range of charges and Fiery Grip after their first successful Bolt Escape.) Because charges can't be used without a valid target, they are not in the same boat as Bolt Escape.
If you could use a charge attack without a target (which I would totally support, and have suggested elsewhere) then of course they should be balanced accordingly.
My suggested nerf to Bolt Escape is to give it a 3 second cooldown. This would give enemy players time between 2 teleports to attempt to target the Sorc; as opposed to the Sorc only showing up for a split-second before Bolt Escaping a second time. This is my attempt to balance Bolt Escape against the other mobility tools in the game, most of which require targets (with the exception of Path of Darkness.)
A Sorc who could only Bolt Escape every 3 seconds would still be incredibly mobile. For example, they'd be able to sprint for those three seconds, or they could try to go invisible and LOS their enemy. There would still be tons of options open to them. All I'm looking to remedy is the low skill requirement to use Bolt Escape. I want Sorcerers to be able to escape using this ability; but I also want their escape to be more involved than simply pressing a single key repeatedly.
-Travail.
@NordJitu
1st video - Most of those points are void except the one with speed increase.
2nd video - Sorc could of got away twice so that's voided as well.
Cheatingdeath23 wrote: »@NordJitu
1st video - Most of those points are void except the one with speed increase.
2nd video - Sorc could of got away twice so that's voided as well.
I thought the videos were interesting.
Short summary:
If close to the mage, use a charge attack when they try to bolt escape
If at more range, use the javelin to stun mages during bolt escape
If the mage gets two bolts away, do not pursue unless you are an archer and have hasty retreat.
Cheatingdeath23 wrote: »@NordJitu
1st video - Most of those points are void except the one with speed increase.
2nd video - Sorc could of got away twice so that's voided as well.
I thought the videos were interesting.
Short summary:
If close to the mage, use a charge attack when they try to bolt escape
If at more range, use the javelin to stun mages during bolt escape
If the mage gets two bolts away, do not pursue unless you are an archer and have hasty retreat.
@Cheatingdeath23
Pretty solid summary. Any ranged knock down will work though, doesn't have to be Javelin. And most of the charges have a 22m range, so you don't even really have to be that close.
I enjoy the chase. It's a race that if I win I get alliance points. Not built for speed? Well why the hell are you mad about losing the race? A CAT Bulldozer isn't going to beat a Buggatti Veyron...but it'll jack one up pretty good if it's parked though.
The Lion needs a DK standard planted near it, and a chain around its paw.
Still_Mind wrote: »The Lion needs a DK standard planted near it, and a chain around its paw.
Cheatingdeath23 wrote: »@NordJitu
1st video - Most of those points are void except the one with speed increase.
2nd video - Sorc could of got away twice so that's voided as well.
I thought the videos were interesting.
Short summary:
If close to the mage, use a charge attack when they try to bolt escape
If at more range, use the javelin to stun mages during bolt escape
If the mage gets two bolts away, do not pursue unless you are an archer and have hasty retreat.
@Cheatingdeath23
Pretty solid summary. Any ranged knock down will work though, doesn't have to be Javelin. And most of the charges have a 22m range, so you don't even really have to be that close.
You do seem to care a lot about Talons nerfs, while it has even more FOO (First Order Optimal) counters. Bolt being one such FOO counter, ironically.Still_Mind wrote: »The Lion needs a DK standard planted near it, and a chain around its paw.
Someone who cares more than me should totally get right on that.
Why? You can disengage, then reengage at your convenience. Sun Tzu would dig that.@Still_Mind
This dumb little "FOO" strategy term doesn't apply to running away.
That doesn't present a high power low skill option. A high power low skill opinion would enable to the Sorc to just kill or successfully overpower whatever is attacking them, the fact they are running away with the skill and not killing the enemy with it demonstrates how low power the skill actually is. Now if ESO was a racing game in which the fastest to the finish line wins then you may have a high power option, but that just isn't the case. Being fast on the disengage is great, but disengagement isn't winning, it's retreating, and that's what the person losing does. The person winning is the person running them down in medium armor, bow dodging, and speed poting, drilling them in the back of the head with arrows.Still_Mind wrote: »Why? You can disengage, then reengage at your convenience. Sun Tzu would dig that.@Still_Mind
This dumb little "FOO" strategy term doesn't apply to running away.
Semantics. Kill or be killed perception has a very... singular dimension. Bolt escape is an escape mechanism. It's efficient, easy-to-use, powerful in combination with other mechanics (you can also bow-dodge, speedpot, shove instant shards in their face, when appropriate, etc.).That doesn't present a high power low skill option. A high power low skill opinion would enable to the Sorc to just kill or successfully overpower whatever is attacking them, the fact they are running away with the skill and not killing the enemy with it demonstrates how low power the skill actually is. Now if ESO was a racing game in which the fastest to the finish line wins then you may have a high power option, but that just isn't the case. Being fast on the disengage is great, but disengagement isn't winning, it's retreating, and that's what the person losing does. The person winning is the person running them down in medium armor, bow dodging, and speed poting, drilling them in the back of the head with arrows.Still_Mind wrote: »Why? You can disengage, then reengage at your convenience. Sun Tzu would dig that.@Still_Mind
This dumb little "FOO" strategy term doesn't apply to running away.
That's not semantics at all... There's powerful skills that take no skill to use and Bolt isn't one of them. I have encountered exactly one player using it to attack and it took some very skilled play to do so. Totally handed me my ass.Still_Mind wrote: »Semantics. Kill or be killed perception has a very... singular dimension. Bolt escape is an escape mechanism. It's efficient, easy-to-use, powerful in combination with other mechanics (you can also bow-dodge, speedpot, shove instant shards in their face, when appropriate, etc.).That doesn't present a high power low skill option. A high power low skill opinion would enable to the Sorc to just kill or successfully overpower whatever is attacking them, the fact they are running away with the skill and not killing the enemy with it demonstrates how low power the skill actually is. Now if ESO was a racing game in which the fastest to the finish line wins then you may have a high power option, but that just isn't the case. Being fast on the disengage is great, but disengagement isn't winning, it's retreating, and that's what the person losing does. The person winning is the person running them down in medium armor, bow dodging, and speed poting, drilling them in the back of the head with arrows.Still_Mind wrote: »Why? You can disengage, then reengage at your convenience. Sun Tzu would dig that.@Still_Mind
This dumb little "FOO" strategy term doesn't apply to running away.
TheRealSkippy wrote: »at least in PvP
Cheatingdeath23 wrote: »@NordJitu
1st video - Most of those points are void except the one with speed increase.
2nd video - Sorc could of got away twice so that's voided as well.
I thought the videos were interesting.
Short summary:
If close to the mage, use a charge attack when they try to bolt escape
If at more range, use the javelin to stun mages during bolt escape
If the mage gets two bolts away, do not pursue unless you are an archer and have hasty retreat.
@Cheatingdeath23
Pretty solid summary. Any ranged knock down will work though, doesn't have to be Javelin. And most of the charges have a 22m range, so you don't even really have to be that close.
Still_Mind wrote: »The Lion needs a DK standard planted near it, and a chain around its paw.
Someone who cares more than me should totally get right on that.
Read\listen to what a FOO strategy is, meditate, read\listen again, meditate. Repeat until enlightenment is attained. Be careful not to destroy the world with the power that this understanding will grant you.That's not semantics at all... There's powerful skills that take no skill to use and Bolt isn't one of them. I have encountered exactly one player using it to attack and it took some very skilled play to do so. Totally handed me my ass.Still_Mind wrote: »Semantics. Kill or be killed perception has a very... singular dimension. Bolt escape is an escape mechanism. It's efficient, easy-to-use, powerful in combination with other mechanics (you can also bow-dodge, speedpot, shove instant shards in their face, when appropriate, etc.).That doesn't present a high power low skill option. A high power low skill opinion would enable to the Sorc to just kill or successfully overpower whatever is attacking them, the fact they are running away with the skill and not killing the enemy with it demonstrates how low power the skill actually is. Now if ESO was a racing game in which the fastest to the finish line wins then you may have a high power option, but that just isn't the case. Being fast on the disengage is great, but disengagement isn't winning, it's retreating, and that's what the person losing does. The person winning is the person running them down in medium armor, bow dodging, and speed poting, drilling them in the back of the head with arrows.Still_Mind wrote: »Why? You can disengage, then reengage at your convenience. Sun Tzu would dig that.@Still_Mind
This dumb little "FOO" strategy term doesn't apply to running away.
Bolt Escape isn't at all in line with "kill or be killed"...it's run or be killed. No one is dying from Bolt spam...except for the Sorc spamming it who gets caught up to. The power of the ability comes from skill, the utility of it has more than one counter, and all the "Nerf eet nahw! QQ Sorc 2 fast!" comes from players refusing to build to counter.
If I can catch a Sorc with no class abilities to enhance my speed, no one has an excuse. Then there's the: "But I want to play my way, I don't want to be forced to use something I don't want to use!" nonsense. BAD is never going to be a respectable play style. Run around naked punching people if you'd like, but when I show up and murder you, you have no right to be upset; your not built to handle damage. Same goes for the Sorc you haven't built to chase down or lock down.
@Still_Mind
Think your confusing what this so called "FOO" strategy is. Using Bolt escape doesn't win any fights, and most definitely is not "First Order Optimal" which IMO is a unnecessarily complicated term, the common English word for that is "Easy" or the expression "User Friendly". The context is the easy strategy gives a player high power for low skill... Bolt doesn't do that at all. I've literally encountered 1 Sorc who used Bolt during a fight and the guy was incredibly skilled in timing the stun and being vigilant about staying just out of melee yet making it tough to target him at range. Using Bolt to run from a fight is not in any way winning any fights, using it to win fights takes a very skilled player. This dumb little "FOO" strategy term doesn't apply to running away.
I concur.@Still_Mind
Think your confusing what this so called "FOO" strategy is. Using Bolt escape doesn't win any fights, and most definitely is not "First Order Optimal" which IMO is a unnecessarily complicated term, the common English word for that is "Easy" or the expression "User Friendly". The context is the easy strategy gives a player high power for low skill... Bolt doesn't do that at all. I've literally encountered 1 Sorc who used Bolt during a fight and the guy was incredibly skilled in timing the stun and being vigilant about staying just out of melee yet making it tough to target him at range. Using Bolt to run from a fight is not in any way winning any fights, using it to win fights takes a very skilled player. This dumb little "FOO" strategy term doesn't apply to running away.
Of course it does, in a game where having 1 person in a group survive is vastly better than having the full group die.
As I've stated, over and over again, having 1 person get away and lay down a forward camp is definitely, 100%, more advantageous than that one person maybe landing one additional killing blow before dying.
Retreat is a VALID TACTIC, and often the right tactic. To say that retreating is never a good strategy is to completely fail to understand warfare. Your definition of "power" is too narrow.
-Travail.
@Still_Mind
Think your confusing what this so called "FOO" strategy is. Using Bolt escape doesn't win any fights, and most definitely is not "First Order Optimal" which IMO is a unnecessarily complicated term, the common English word for that is "Easy" or the expression "User Friendly". The context is the easy strategy gives a player high power for low skill... Bolt doesn't do that at all. I've literally encountered 1 Sorc who used Bolt during a fight and the guy was incredibly skilled in timing the stun and being vigilant about staying just out of melee yet making it tough to target him at range. Using Bolt to run from a fight is not in any way winning any fights, using it to win fights takes a very skilled player. This dumb little "FOO" strategy term doesn't apply to running away.
Of course it does, in a game where having 1 person in a group survive is vastly better than having the full group die.
As I've stated, over and over again, having 1 person get away and lay down a forward camp is definitely, 100%, more advantageous than that one person maybe landing one additional killing blow before dying.
Retreat is a VALID TACTIC, and often the right tactic. To say that retreating is never a good strategy is to completely fail to understand warfare. Your definition of "power" is too narrow.
-Travail.