You might want the check the total number of votes for that poll.
Over 3000. Real-life election polls where i live usually go with 1000-1200 to get a 95% accuracy(in a country with about 5 million voters).
So while it's a minority compared to the total game population, the results are certainly statistically significant.
Maybe capping isnt the best solution but, lets be real.. a group of vamps using bat swarm on a raid of 40 ppl and wiping them is stupid..
xsorusb14_ESO wrote: »WHo the h... buys a game singly because they believes they can spam 2 ability in PvP??
Im sorry, but If thats the reason why you bought the game, well I feel really sorry for you.
i bought the game believing it was copying Dark age of camelot, a game that doesn't have AoE caps, and allows a single group to Wipe a zerg which allows smaller population realms to compete.
instead its copying Guild Wars 2, a game that entirely decided based on who has more people...
If you are relying on a removal of AoE cap to pvp...wow...
Way to try and work skill and coordination into the game. Nah, lets just run in and spam AoE....much better...
Freaking PvP whiners...never happy...
Adding a cap removes skill and all strategy. The way to win in all situations becomes a tight stacked zerg.
ValenWoody wrote: »Bottom line is that the only conclusion that can legitimately be drawn from a poll like this is the conclusion that is both obvious and useless: "Of the people who took this poll, X% voted 'yes' and Y% voted 'no.'" Nothing about the ESO community at large can be extrapolated from it.
cryptoanarchy wrote: »The "it was always on Live" reasoning sucks and does not justify adding any sort of AoE cap. Zergs didn't fight stacked because no one knew about an implemented AoE cap to exploit in the first place. There's already a video showing its effectiveness in organized groups. Its potency is no longer a dreaded horror that's suspected to possibly happen; it's real.
It's only a matter of time until organized groups start incorporating that (especially after the last few skills with no cap are "fixed"), and pugs learn. The boring meta of GW2 didn't happen instantly after adding the cap either, but now every pug knows the drill to stay in the mega-blob to stay alive.
I really doubt many ex-GW2 or DAoC players would have bought this game if they knew of the AoE cap. Camelot Unchained, don't fail me now..
LMAO, because anyone with common sense will cancel their sub. if their AOE is capped.xsorusb14_ESO wrote: »Well, looks like the era of siege weapons everywhere is about to start. Thanks for the info, this should have been made clear before the launch though.
Of course it should of been made more clear before launch they intended an aoe cap.
But then they wouldn't of gotten a lot of money from people who bought their gaming believing there were no AoE caps in place.
Seriously the game changed so much for a difference of 2 damage aoe ?
If ppl can't realise that the only noticable difference is that now they know...
If ppl will play mindless blob it's only because they choose to.