joukomalkakorpieb17_ESO wrote: »Seems many whiners palyed happily until now, when told that " All AoE effect abilities in ESO have a max target limit of six, and always have. "
ZOS_JessicaFolsom wrote: »To add a little explanation, all area-of-effect abilities in ESO--except a few edge cases (the ones we fixed)--have always had some sort of a cap. We simply fixed the handful that did not, and were supposed to. We haven't touched any of the others. We're editing the note to make it a bit more clear.
joukomalkakorpieb17_ESO wrote: »Feel free to quit the game, no one stops you!
frwinters_ESO wrote: »popatiberiuoneb18_ESO wrote: »frwinters_ESO wrote: »Smaller, organized forces should absolutely be able to take on larger forces. Maybe not 8 v. 100, but they should be able to make up for some disadvantage in numbers by using superior tactics. With an AoE cap of 6, this truly is impossible. All of the advantage goes to a zerg, even an unorganized one.
There's a reason population imbalance in campaigns is such a big issue. AoE caps are a major contributor to that. There's a reason everyone runs with a zerg, and very few people run off to try to find smaller skirmishes. Zergs would offer strength in numbers even without AoE caps; but with AoE caps, every nearby player literally acts as a damage shield. Each nearby ally above the cap of 6 literally gives you an additional chance to dodge every AoE thrown your way, significantly reducing the effectiveness of these attacks.
There are many problems with Cyrodiil. AoE caps have served to make many of these problems worse, and I suspect these problems will never be properly addressed while AoE caps remain in ESO. This is a move in the wrong direction.
If some abilities are too powerful when they are able to hit an unlimited number of players, then make it so only the first 6 players hit trigger secondary effects; things like life leech and ultimate gain. But the damage components of attacks, as well as direct heals, should not be capped.
-Travail.
again you don't understand. the AoE cap has been in play since day one. We just didn't know about it. Read the post again. there are 5 abilities that were not following the 6 player AoE cap so they are BUGS. If you have been playing this game and having fun and winning battled this whole time, guess what? You only had a 6 player cap less you were using those 5 abilities. Less the ability specifically says it affects more then 6 people, its 6 people. This topic is like beating a dead horse already. The game has not significantly changed one bit yet this is the most talked about garbage.
We didnt know about an aoe cap of 6 that wasnt in the tooltips or on many of the actual skills...yes..i do not read minds nor do i belive anything that im being told. There were way more then 5 abilities withouth cap and most of them are now capped. This is a fact and even ZOS admited to "fixing" some of them.. If you think this is not a significant change then i have no words...i do agree with you on 1 thing tho, this "bug fix" is garbage.
If you choose to belive whatever ZOS is telling you feel free to, its your choice and i respect that. If you have any other arguments besides "ZOS said so" or "ZOS thinks this is good" by all means, im willing to listen.
What makes you think that you are even entitled to know every aspect of the game? Just because you pay 15 bucks a month doesn't mean you hold any controlling stock in what the company does or says. Your a consumer. Your only options are to pay for the product and support the product, or stop paying for the product and not support it. They do not have to answer to any of us. If you want a say in what the company should or should not release, perhaps you should go buy some stocks.
joukomalkakorpieb17_ESO wrote: »Seems many whiners palyed happily until now, when told that " All AoE effect abilities in ESO have a max target limit of six, and always have. "
Feel free to quit the game, no one stops you!
torstenb16_ESO8 wrote: »Our Tanks in my Guild had problems to hold the aggro from npcs, maybe also a problem of the aoe cap ? If yes, it should be removed.
AoE cap is not the solution, it just makes zergs more viable and it makes the game less realistic.
AoE cap is not the solution, it just makes zergs more viable and it makes the game less realistic.
So, 8 guys destroying an army is realistic ?
"Zerg" or whatever you name it, is a tactic like any other, that can be countered by other tactics.
I do not think that after seeing the 64 Abrams "Zerg" on Baghdad, Saddam Hussein says "OMG this is unfair Gonerf™", this is war, its just law of numbers, and what we see in all (war, rts, pewpew ...) games are inspired by real stuff.
So using siege weapons to spread out a "zerg" is way more realistic.
ChairGraveyard wrote: »
AoE cap is not the solution, it just makes zergs more viable and it makes the game less realistic.
So, 8 guys destroying an army is realistic ?
"Zerg" or whatever you name it, is a tactic like any other, that can be countered by other tactics.
I do not think that after seeing the 64 Abrams "Zerg" on Baghdad, Saddam Hussein says "OMG this is unfair Gonerf™", this is war, its just law of numbers, and what we see in all (war, rts, pewpew ...) games are inspired by real stuff.
So using siege weapons to spread out a "zerg" is way more realistic.
ChairGraveyard wrote: »
Hey easy man xD.
I talk about Zerg not multiboxing ... And it is definitively a tactic that can be countered, NOT by using the "jump in the action and spam buttons" technique (in fact i think this should be the more useless one ^^).
Here some anti-Zerg tactics (I don't want to list them all xD):
https://forums.station.sony.com/ps2/index.php?threads/anti-zerg-tactics.165377/
Some of them are applicable to all sort of MP games anyways.
(Yhea i'am a PS2 player , so what)
popatiberiuoneb18_ESO wrote: »
darkdruidssb14_ESO wrote: »The whole AoE caps thing is getting blown way out of proportion.
The people complaining about stacking and wrecking everything in their path... that works until they hit an objective that matters. You aren't going to "zerg stack" through flaming oil and catapults. Siege weapons don't have an aoe cap. If 50 people walk into flaming oil then all 50 people will get hit. If 100 people walk into flaming oil then 100 people will get hit.
So "zerg stacking" can work in the open field between objectives.... Who cares? It's only going to work until siege shows up to wipe them out.
I play EP and we are usually out numbered. One night we held off a huge AD zerg at an outpost of all things because we had well placed oil and catapults. DKs in the corners to lock enemies into aoe. They couldn't take the outpost because stacking did nothing for them.
I played a game that didn't put aoe caps in until too late... called Warhammer Online. I was one of those OP Bright Wizards sitting on castle walls all day raining down fire on enemies. I could melt entire warbands if they were stacked close together. It was stupid... but fun as hell while I took advantage of it.
I don't see a reason not to have aoe caps honestly. There is such a thing as too much aoe. I think too much aoe is more crippling than limiting specific abilities. As long as the ones that matter, like siege weapons, stay effective then it shouldn't be an issue.
popatiberiuoneb18_ESO wrote: »
Yes you're right that's not the same game but i was just talking about tactics in general.(Plus in ESO everyone can hide for ambush stuff)
But tanks = Siege weapons
And i agree with that a footman can't do the job of a siege weapon, so aoe cap is ok, to balance the whole battleground.
negate magic--->max target 6 ppl u gotta be kidding me! And then it only affects 6 melees out of a 30 man zerg. yay! What about storm attronarch? also 6 people?
frwinters_ESO wrote: »I wonder if its mostly Americans who are complaining about this stuff or Europeans.
frwinters_ESO wrote: »I wonder if its mostly Americans who are complaining about this stuff or Europeans.
I am not sure about this one, but most my posts I get flamed/complained about since I happen to like the game, accept bugs and are more and more impressed with Zenimax work.
...
What tops the angre towards me is when I claim that a fix of a overpowered feature/skill/class get fixed, when they call it nerf.
...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
frwinters_ESO wrote: »I wonder if its mostly Americans who are complaining about this stuff or Europeans.
I am not sure about this one, but most my posts I get flamed/complained about since I happen to like the game, accept bugs and are more and more impressed with Zenimax work.
I cant really say, but its both American and Euros who wants to burn me at a stake for every single post I make thats positive about pretty much anything.
What tops the angre towards me is when I claim that a fix of a overpowered feature/skill/class get fixed, when they call it nerf. I THINK americans are a bit more angry about me for this one.
But to be fair, I soon expect a mail bomb in my home because I play from sweden, and dont have much problems with lag. That seams to be a lethal sin to even say.....Euro going mad at me for that one.
frwinters_ESO wrote: »I am
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"