Cherryblossom wrote: »txfeinbergsub17_ESO wrote: »This is when MMO's start to suck, if players get listened to when it comes to obstacles being too hard. Im the opposite, if I see a trend develop and they start making the game easier, I know I'll be a couple of steps closer to quitting this game. The repair bill serves a valuable purpose as a gold sink. If you diminish this significantly, suddenly everyone is available to save large quantities of gold, and your economy goes to crap. Im already able to save plenty of cash to do whatever I want, now when not so savvy players are able to save, it only amplifies what the more industrious players are able to do, then you have a problem because now those players whinging about repair costs before cant afford the elevated prices due to inflation. So really, bad players are just bad, if you balance the game around them, your game will be bad. Dont do that.
No offense to anyone intended, Ive just seen this happen dozen of times in an MMO, this post is nothing if not right on cue. For once lets just try to play smarter instead of begging for things to be easier. Its better for everyone.
Completely agree. The same thing happened because a bunch of whiners came on here and said the beginning was too un-Elder Scroll like so they made a change to have people go straight to the mainland. The idiots on these forums are not game designers, and do NOT represent the majority (who typically don't come to the forum to post).
Ok so you can both understand, this thread has come about because recently, not from the begining, peoples gear has started to degrade very quickly.
Within an hour my brand new level 46 gear was at Zero, I did not die once. I'm a night blade who stabs things in the back so I rarely get hit. So after an hour of play I now have a 1800gold bill. So it's Sunday, if I play for 5 hours thats a 9000gold bill. (I haven't stupidly went to Cyrodil and have struggled to load since)
You actually think that is working as intended? If you do can you pay my bill please cos I can't afford that, the average mob drops 1 gold!
One would think that ZeniMax would actually comment on issues like this. Well, at least in the fictional world inside my head where people do the logical and reasonable thing. Clearly, whoever handles Community Management around here, see it as a hobby. That's why they gladly chip in a jolly little comment on Khajiit avatars, while they stay away from actual issues like an arachnophobe stays away from a shrine of Mephala.
Drakonklenok wrote: »One would think that ZeniMax would actually comment on issues like this. Well, at least in the fictional world inside my head where people do the logical and reasonable thing. Clearly, whoever handles Community Management around here, see it as a hobby. That's why they gladly chip in a jolly little comment on Khajiit avatars, while they stay away from actual issues like an arachnophobe stays away from a shrine of Mephala.
I agree that there should be some official word on this...However, it is quite possible they (forum mods) don't know and thus cannot comment, could simply be they need to get an answer from someone more qualified. Forum avatars, that is in their domain, answering game design questions, is not.
Drakonklenok wrote: »One would think that ZeniMax would actually comment on issues like this. Well, at least in the fictional world inside my head where people do the logical and reasonable thing. Clearly, whoever handles Community Management around here, see it as a hobby. That's why they gladly chip in a jolly little comment on Khajiit avatars, while they stay away from actual issues like an arachnophobe stays away from a shrine of Mephala.
I agree that there should be some official word on this...However, it is quite possible they (forum mods) don't know and thus cannot comment, could simply be they need to get an answer from someone more qualified. Forum avatars, that is in their domain, answering game design questions, is not.
Drakonklenok wrote: »One would think that ZeniMax would actually comment on issues like this. Well, at least in the fictional world inside my head where people do the logical and reasonable thing. Clearly, whoever handles Community Management around here, see it as a hobby. That's why they gladly chip in a jolly little comment on Khajiit avatars, while they stay away from actual issues like an arachnophobe stays away from a shrine of Mephala.
I agree that there should be some official word on this...However, it is quite possible they (forum mods) don't know and thus cannot comment, could simply be they need to get an answer from someone more qualified. Forum avatars, that is in their domain, answering game design questions, is not.
Yes well... This thread was made six days ago. If they can't find out in six days I'd say the communication issues within the company is about as good as the official communication channels between USA and Soviet during the Cold War...
starkerealm wrote: »To say nothing of the fact that the devs have weighed in on other, more recent, less viewed, less populated threads with "we're looking into it." Which... makes me really worried that this is in fact part of their anti-goldfarming measures.
starkerealm wrote: »To say nothing of the fact that the devs have weighed in on other, more recent, less viewed, less populated threads with "we're looking into it." Which... makes me really worried that this is in fact part of their anti-goldfarming measures.
It would have the opposite effect (making people poor will drive people TO the goldfarmers) so not sure how this could be justified for that reason.
starkerealm wrote: »starkerealm wrote: »To say nothing of the fact that the devs have weighed in on other, more recent, less viewed, less populated threads with "we're looking into it." Which... makes me really worried that this is in fact part of their anti-goldfarming measures.
It would have the opposite effect (making people poor will drive people TO the goldfarmers) so not sure how this could be justified for that reason.
My fear there is that the original thought process was, "let's curb gold farming by making it less profitable. Since gear already decays, let's ramp it up, so the farmers need to spend gold to repair." Except, of course, the farmers are in rags using powers. Like I said elsewhere, "severely misguided."
Also, one of the changes in the patch was "new backend systems to prevent goldsellers." For obvious reasons they're not going to discuss what those are, but the risk that this is one of those is there... and then the silence of the devs breeding paranoia.
starkerealm wrote: »starkerealm wrote: »To say nothing of the fact that the devs have weighed in on other, more recent, less viewed, less populated threads with "we're looking into it." Which... makes me really worried that this is in fact part of their anti-goldfarming measures.
It would have the opposite effect (making people poor will drive people TO the goldfarmers) so not sure how this could be justified for that reason.
My fear there is that the original thought process was, "let's curb gold farming by making it less profitable. Since gear already decays, let's ramp it up, so the farmers need to spend gold to repair." Except, of course, the farmers are in rags using powers. Like I said elsewhere, "severely misguided."
Also, one of the changes in the patch was "new backend systems to prevent goldsellers." For obvious reasons they're not going to discuss what those are, but the risk that this is one of those is there... and then the silence of the devs breeding paranoia.
This isn't a f2p MMO, it's AAA. Anything they do that also punishes legit players will only cause legit players to drop subs. It would be foolish to suck the fun out of the game because of bots, who frankly don't give a crap about wearing rags or time needed to do things...they are automated.
I hope ZOS does not make that mistake.
murklor007neb18_ESO wrote: »Has anyone investigated what the actual decay rate is? Just post examples.
Fight one mob with 100% repaired armor, state what type mob/mob group and what kind of weapon/fighting style (ie ranged, melee, magic, etc) and what kind of armour you wear of course. State what value the armor is on afterwards. Keep in mind that just because an armor piece say "204" instead of "194/204" it is *not* at 100%. Its the value you need to look at. Right after that, jump off a cliff and die then state what armor is. So you get pre fight stats, after a fight stats and after death stats.
(no, the last part isnt only to laugh at you, its to check death decay).
This should at least show us some numbers. Personally I cant say I've noticed that much of a difference since the last patch - repair costs have always been insane.
traigusb14_ESO2 wrote: »This is definitely not universal. As I have been posting, I'm not affected by this.
Went out with a friend tonight (who has said his repair costs are bad) and did everything together for 1.5 hours, same quests, same mobs etc. I was tanking so I actually got hit more (Temp vs. his Sorc). We mostly did Eastmarch quests, though we did one run through the Halls of the Dead in town for a quick bag full of loot. No deaths for either of us
My repair costs 713.
His repair costs 3262 (and his pants were broken).
Both wearing crafted greens/whites/blues. Both level 35.
Anarchos404 wrote: »I've found Zenimax's secret plan!
They added sick decay rates to ruin the gear the cheaters/dupers have accumulated these last weeks and then we normal players get to suffer!