At the moment this stopping me from getting those gold sinks! Level 27, 13k gold in the bank and saving for a horse. Only bought the first tier of bank and bag upgrades.Bottom line is this game drastically needs some gold sinks. Once you have your bags/bank/mount maxed out repairs are the ONLY thing to take gold out of the economy. Gold will be worthless in 3 months if they don't do something about it.
I hit VR2 and made a full set of blue VR2 gear. After a bit of questing with minimal combat (i use sneak alot) and no deaths, my repair bill was 1600g. I think I'm going to take a leave of absence until ZOS fixes this issue, so I can avoid bankruptcy.
The honeymoon phase for this game is over, and things like this are really starting to *** me off.
I have no problem with repair costs, even after this latest patch. I do play a ranged light armor character and repair every time I hit town/sell stuff for around 500g. If I have died a lot it can be 1500g but this is chump change really. I have no idea why people complain so much about it. There isn't much to buy right now anyways. Bank slot, bag slot, horses...motifs/recipes if you want them. Maybe some gear or mats. Respec costs are high but that is to prevent people from respec'ing every 2 minutes and take some time to think about what they want to put points into.
tl:dr repair costs are fine, have to have something common to sink gold to keep the economy from ballooning.
SuperScrubby wrote: »l
If you try to go exploring and farm then you're punished basically. Purple drops in a dungeon will give you alittle more money too, but all in all the repairs costs are too much and pigeon holes you into questing for exp and only exploring if there's a quest in the area.
SuperScrubby wrote: »lol an interesting tl:dr
The only way to really earn gold in this game is by doing questing only with some group dungeons. That way you can get gear to replace all the time and get gold to cover any damage to gear you incurred while questing.
If you try to go exploring and farm then you're punished basically. Purple drops in a dungeon will give you alittle more money too, but all in all the repairs costs are too much and pigeon holes you into questing for exp and only exploring if there's a quest in the area.
starkerealm wrote: »If the intention is to make the world outside of just rushing from quest to quest more hostile and imposing, than this does that, but it also runs against the idea of "play how you want", and it pushes against the idea of getting out there, wandering around, and finding new things to do. Which in turn makes finding new quests harder.
I'm not your bro.Ive yet to see you address the fact that many players are having no difficulties saving money as it is.
I'll address it - the people having no difficulty saving gold aren't the ones who will be affected by gold sinks anyway. Gold sinks only affect the poor.
Keeping gold sinks high for basic things like repair bills will only widen the gap and make a bunch of people (those who don't play the economy in games) very unhappy.
Which brings us full circle, we should make the game easier so that everyone is the same...
Cool story bro.
No it isn't about "making the game easier" - way to divert attention from the real issue by throwing insults and irrelevancies instead of directly addressing the issue I raised...that gold sinks only affect the poor.
The repair costs are too high for the amount of gold a normal person can make - that is one who does not spend their game time playing the economy. If this game requires people to play the economy to survive in the game then game design is at fault.
Wait and see.
- Wielding ranged weapons will reduce your repairs to low levels
slayer7800 wrote: »I was talking to someone about this yesterday and we both agreed that our repair builds were high. I didn't realize there was a change until I read this thread. I've been telling everyone in my guild today to stop repairing and just use quest drops or craft stuff because the repair bills aren't worth it. Other options are changing your play style to a ranged character that rarely gets hit so you don't have to wear armor at all. Doesn't decay in PvP either. Really needs to go back to where it was.
Knottypine wrote: »Any dev input on this by chance? Would be nice to know something. There seem to be some people ok with it, but it definitely hinders some players that don't have blooming bank accounts and are trying to save up for storage upgrades.
This may also begin to lead to more people farming certain areas for loot drops to sell, just so they can keep up. Although their armor will still degrade in the process. A vicious cycle.
lehereseb17_ESO wrote: »To my shock i cant afford my repair bills