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Rapid gear decay

  • starkerealm
    starkerealm
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    aipex8_ESO wrote: »
    Yeah, if this hasn't changed, then 40 must be the magic level where it kicks into high gear. I understand that it's a gold sink, but maybe have the decay stay the same, but the cost of repair go up. So if I'm level 10 and questing (without dying) for 1 hour, I lose 5% and it costs me 100 gold. If I'm level 40 I still only lose 5% but it costs 800 gold.

    It's not. The last patch pushed a massive change in repair costs and deterioration rates. I saw a character's repair bills at 25 go from an average of ~100 gold with questing per return to town to ~400 per return, without questing.

    This also came with the character's gear going from being at around 90% after hours of play to being at around 70% from brief excursions.

    On a lark, I took a low level character out and messed around with them for about 10 minutes this afternoon. She came back at 95% without getting hit in combat at all.
  • cisadanepajsuxrwb17_ESO
    I wholeheartedly agree that the gold sink in repairs is a bit over the top. But alternatively, if you quest all the time, usually there will be more than enough drops to basically completely change the whole armor set. I only ever repaired once or twice on my way to lvl 43 now. And I die a lot to boot.
  • metaliquidorwb17_ESO
    metaliquidorwb17_ESO
    Soul Shriven
    Same thing here, glad to know i am not crazy, yesterday i repair all my lvl23 gear for 250g or so then ravel around for half an hour then get to another merchant and then 150 for repairs and i doesn't even die no even one single time in that half an hour.

    May be due to some changes in the last 20 April patch or just another bug but it is not as it used to a week ago.
  • Sunrock
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    @Anarchos404 That sounds a bit weird. I usually have repair bills around 300-500 gold if I don't die in a dungeon, not 2-3k.
  • raglau
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    If its intended to deter bots its the most stupid idea yet. The exorbitant repair bills will merely encourage more people to buy gold\buy more gold whilst the bots do not care.

    For me, this and the ridiculous inventory management are dull and are killing the game. I am spending more time faffing about than actually playing. Its plain tedious.
  • Drakonklenok
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    I have always hated having to repair things; sure it is great for verisimilitude and immersion, but its just such an annoyance. I get the gold sink, that is nothing new, but i hate having to find a shrine, teleport to town, teleport back and possibly have my instance reset because some boss got the drop on me.

    It has been said before but just the same: why is there not a perk that will let you repair equipment on your own. I don't care if it costs me the same amount, or even more, than it would to go to town. For me at least, constantly having to take a break from what you are doing to deal with such a mundane task as keeping up your equipment is dull, and certainly not 'heroic'.

    /end QQ
  • Enkshar
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    Gold sellers exist in a game if there are ppl willing to buy gold from them, and this is becuase for these ppl its cheaper to buy gold than to spend their playing hours doing stuff thats not fun to get it.

    So the best way to fight bots is making ppl dont need to buy gold from them not by making it harder to get gold becuase this only helps them get more customers.

    If u wanna fight bots, then do stuff like lowering the price of ur items in store, 15 dolars for a 17K horse when u can get enough gold to buy 10-20 horse for that amount from a gold seller? Make bank/bag space purchaseble through store, keeping in mind that u cant charge 15 dolars for 1 bank space. These are just examples of what can be done.

    Finally, be smart, if there are ppl willing to buy from gold seller that means there is an opportunity for u guys to make a profit and u are just ignoring it. And remember, if nobody needs to buy from gold sellers (can get stuff just by normal playing/ legit means) they will have no bussiness here and will leave for good.

  • Soloeus
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    I will soon be naked myself, wearing gear ONLY for PVP and moments where I really can't get away with it. I just can't afford to pay the repair cost all the time.

    Within; Without.
  • redwoodtreesprite
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    One of my characters just got to level 14. Of course her level 12 gear was almost to 0. I had to equip some drops for the last hour of adventuring to get to lev 14.

    Completely new set of crafted gear. 20 minutes of running around. Fought 3 scamps and a clanfear, all below my level. Took a look at her gear.

    YIKES!

    Down about 10% already. Might have been partially the fire attacks from the scamps, but honestly! Definitely cannot afford this. It took over an hour to collect the ore to craft the gear. Looks like I will have to spend about half of my time running around collecting the mats to craft gear when the current gear is almost worn down. Prob is, she is a squishy even when in heavy armor, and I can't afford her armor to get too low when fighting on level linked mobs and daedra. :(
    Edited by redwoodtreesprite on 25 April 2014 08:20
  • raglau
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    ZOS succeeded in creating a non-grindy MMO, a holy grail of gaming, everything I do to earn XP and money I love. The single player quests are awesome. The public dungeons are atmospheric and great and the private instances I don't mind replaying over and over as they look and feel superb.

    And they suddenly shoot themselves in the foot with the awful inventory\bank management which leaves me pissing about in the town for hours juggling slots, and now the ridiculous gear deteriotion rate, which means I am forever exiting quest areas where I am having lots of fun, to wayshrine it back to town.

    I was stood in town earlier and it said, "your gear is weakened" (or whatever it says). I was just stood in a town! I don't sit on a park bench in the real world and suddenly my clothes fall to pieces!

    It makes the inventory matter worse because I am now hoarding armour for when I know my gear is going to be wrecked after a few fights.

    It's like these people actively WANT to ruin one of the best games to be made in a decade by putting unpleasant barriers in our way at every turn. It's bonkers.
    Edited by raglau on 25 April 2014 08:37
  • Vargtask
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    I actually like this feature, even if you stand in town and the gear starts dropping could be explained by you spent 2 hours in the wood getting chewed on by all manner of creatures.
    Is this related to gear quality by the way? Poor quality gear should drop easier then high quality and shouldnt making your own legendary set make you somewhat safe from decay?
  • raglau
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    I don't know yet..not high enough level to craft such items.

    I think as another person said, a perk to repair gear would be correct. It seems unfeasible that someone who makes something relatively simple such as armour, could not patch it up.
    Vargtask wrote: »
    Is this related to gear quality by the way? Poor quality gear should drop easier then high quality and shouldnt making your own legendary set make you somewhat safe from decay?

  • merwanoreb17_ESO
    I truly hate having to repair my gear all the time, it is an annoying addition to any game. Do anyone actually think this is a fun game mechanic? I was so pleased they removed this in Skyrim, and I am sad to see it returned in ESO, and they even made it more annoying than ever.

    I rarely repair my gear, I rather just make new gear instead because of the ridiculous repair costs. Combine that with the insane cost for respec, this is just starting to get frustrating.
  • starkerealm
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    I just ran a quest on one of my alts. My average gear condition dropped by 10% (I've got an addon displaying it) and my boots dropped 25%. This was from about 20 minutes of very light combat and one death.

    Anyway, one thing I noticed, during the quest. Outgoing damage now affects durability. A couple of ambush kills, where the enemy never escaped the opening stun registered damage against the average.

    This is probably how the player up there got damaged from wandering around collecting stuff, if they were also doing some hunting. I came out of the mission with a 100g repair bill, when the quest itself only paid out ~112.
  • Juponen
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    Maybe they have in error implemented prematurely a policy that was planned for f2p, pay for repairs >:)
  • Socratic
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    Hide and sneak passed mobs. Go range/snare. Or go naked. I don't like those options much. TBH, you probably get more from selling drops than the diminishing of durability, but that sucks for mat gatherers, unless they harvest naked.
  • traigusb14_ESO2
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    This has to be a bug. I have been trying to make it happen since I found this thread. As I posted above, except for 1 self destructing staff (out of combat). i'm not getting the reapir problems you all are

    Using my 27-28 (storm/heal) sorc in shadowfen.
    Wearing full self-crafted level 26 cotton. All green except pants/robe which are blue. Weapons are a blue lightning and blue resto staff. None of it has decay resist... all have + armor, devines , + enchants or explore

    ~1 hour of adventuring with 26-31 level mobs:

    3 solo dungeons and lots of overland mobs including wamisu (heroic)
    3 anchors ~level 30.
    5 deaths (mostly at anchors).
    0 open dungeons

    Total repair costs on return. 641 gold. Most damaged item, my lightning staff (main weapon) at 24% missing.


    I'm not a super overkill sorc (also no pets), so if it is outgoing damage (which I think would be a bug) I wouldn't get hit by that either.

    My 36 Temp has been lounging around town waiting for a research timer to flip last 30 mins... cleaning bank, provisioning etc. +Standing around while I make something to eat IRL...His gear is at 100%.


    I'm not trying to be a jerk, or saying people aren't having problems. I'm trying to see what we are doing differently so the devs know when and maybe how the extra damage is showing up.

    One of the people I was doing anchors with said her arm armor kept breaking, even when she didn't die. Everything else was fine, but the arms would go to 0 once an hour if she didn't sue repair kits all the time. She was a NB all in leather. Dw daggers. Swapping to a new piece of armor didn't help.
  • Darzil
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    It's certainly gone high. I guess like the small inventory it's to send us back to town regularly and drive up demand for gold sellers.
  • DanteYoda
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    I agree and its pretty weird..

    I completely repaired and left town (haven), spoke to an npc and then saw a traveling merchant which i stopped to sell some stuff i missed.. and i needed to repair 1 gold?

    Why did i need to repair 1 gold 1 minute out of town with no damage or fighting done?

    This is punishing us for playing plain and simple..
  • Dorado
    Dorado
    You and me both, my friend. Gear repair in this game is WAY over the top! I understand we need to have something that makes us want to avoid dying, but dang just simply questing around my repair bills are insane, through the roof.

    Someone at Zenimax hates Melee classes and decided to make us pay out the butt for repairs.

    Actually.... I did some testing on this. It seems that repair is simply just a quest tax and not actual damage to your gear from combat. I play a ranged class and during this testing I made sure that I never got hit once (killing mobs at ranged before they can close to melee). When I went to sell loot my repair bill was ridiculous even though I'd never been hit.

    I don't think they hate melee classes any more than they do everybody else when it comes to repair bills. It's ridiculously high rate of decay on gear, especially when that gear never got hit and the paint not even scratched.

    I'd really love to see some dev comment on this topic. I understand it's there as a money sink but most of my guildies agree with me, that it is simply ludicrous decay percentages that seem to be applied universally. It's almost like it is simply a function of gold and xp earned equates to x% of repair costs.

    Because finding mats is easier and cheaper than paying repair bills we have simply started crafting new sets of gear instead of repairing (leveling whites only). You'd be surprised how much more gold you have in your bank. This tactic does require a group to supply a steady supply of materials to keep crafting new gear and it is a definite time sync to go craft new gear every 3/4 of a level. Compared to harsh repair bills, it's a definite win though.
  • Darzil
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    It is getting harder to justify not selling equipment. Currently I disassemble it for crafting xp, but I'm struggling to keep ahead like that. I have expanded inventory once, bank once, but not sold materials or items, instead keeping them for crafting. As a result at level 27 I am up to around 13k gold. Would like to save for the 42k horse.

    I guess I'll have to consider crafting new gear all the time, as repairs are killing me.

    If it's partially based on time that might explain it, as I spend a lot of time afk in games, as I often play whilst doing other things and socialise.
  • midnight_tea
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    I'm... not sure I see the problem.

    I mean, I can see my gear decaying rather quickly, which can be frustrating and as somebody who heavily focuses on crafting (woodworking/clothing/blacksmithing) I never really have that much money on me, since I deconstruct/research gear instead of selling it and invest in inventory slots - yet with all this and frequent repair bills I managed to save for a gaited horse, buy a few inv upgrades, a few expensive items from guild stores and at least one respec.

    Oh, and I have to say that while I usually pour damage from the distance (pet using, bow/resto staff wielding sorc) I basically kill everything that is on my path, so I definitely wear my gear down substantially.
    Edited by midnight_tea on 25 April 2014 13:07
  • Hrithmus
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    All i know is that being a tank is running me dry. Did one dungeon run (Level 24) and after (With only dying once) my repair bill was over 590 gold. After all the loot selling and the repair bill it actually cost me 250 gold to run a dungeon lol.

    This game is really testing me. Not sure how much more i can take

    PS: ALSO while im at it. Doesn't it seem this "Repair" gear a little out dated? GW2 did away with the repair gear. I would expect massive repair bills out of a free MMO but this....come on
    Edited by Hrithmus on 25 April 2014 13:12
  • Jeremy
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    Hrithmus wrote: »
    All i know is that being a tank is running me dry. Did one dungeon run (Level 24) and after (With only dying once) my repair bill was over 590 gold. After all the loot selling and the repair bill it actually cost me 250 gold to run a dungeon lol.

    This could also have the negative effect of urging players not to help others complete dungeons they may have already completed. This only hinders further an already inconvenient grouping system.
    Edited by Jeremy on 25 April 2014 13:17
  • dusan.rusnak89eb17_ESO
    I did a little test right now ...

    Killed 4 mobs and lost 2% of durability ...
  • ESO_Maya
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    Adding my .02 (or if its a gear repair bill, 600g). Yeah, I think its too expensive for wear and tear.
  • gunsofdeschain
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    I have 6000 gold and after a dungeon run, the bill is 1400. The dungeon gave me some 400 for the quest and the mobs maybe dropped about a total of 30 if that.

    So, if I wanted to repeat that dungeon for fun, where is the reward for it. I'd just end up with less and less cash, unless I go out and grind stuff instead of doing what I want to be doing.
  • Bloodsip
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    Yeah, I haven't repaired in weeks....Well, except my weapons
  • BrassRazoo
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    Why does it cost 400 Gold to repair gear I can only sell for 30 Gold?
  • Drakonklenok
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    BrassRazoo wrote: »
    Why does it cost 400 Gold to repair gear I can only sell for 30 Gold?
    I often wondered that myself. Massive discontinuity there.

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